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Hannott Thanos
Notorious Legion
603
|
Posted - 2013.07.13 14:57:00 -
[1] - Quote
Could we please make it so that the killmail is in every characters sheet of those who contributed to the kill?
And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after? |

Swiftstrike1
Interfector INC. Fade 2 Black
100
|
Posted - 2013.07.13 17:37:00 -
[2] - Quote
+1 for everyone getting the kill in their combat logs, not just the "final blow pilot". |

Call Rollard
Caldari Independent Navy Reserve The Fourth District
60
|
Posted - 2013.07.13 19:29:00 -
[3] - Quote
+1 for this. I hate never seeing a killmail for a ship I blow up. |

Solutio Letum
Terpene Conglomerate
151
|
Posted - 2013.07.13 20:05:00 -
[4] - Quote
+1 for this. the kill mail linking is to much cool to have the link websites |

Ellendras Silver
Bite Me inc Bitten.
61
|
Posted - 2013.07.13 22:35:00 -
[5] - Quote
Hannott Thanos wrote:Could we please make it so that the killmail is in every characters sheet of those who contributed to the kill? i agree on this
Quote: And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after?
no, if you cant jump and the target can and he is finnished by others you not on the mail deal with it. you need to be in system thats how it is and that is fine |

Hannott Thanos
Notorious Legion
607
|
Posted - 2013.07.13 22:51:00 -
[6] - Quote
Ellendras Silver wrote:Hannott Thanos wrote: And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after?
no, if you cant jump and the target can and he is finnished by others you not on the mail deal with it. you need to be in system thats how it is and that is fine You think so? It also used to be that you could kill someone in one system and jump to another and log off safely, and that was fine too. I think if we get the one, we get the other, really. It's a bit annoying when you take a ship down to 10% structure on one side, and the guys on the other finish him off, and you have a killmail with a triple trimarked battleship taking 800 damage. |

Jureth22
EVE-RO
102
|
Posted - 2013.07.13 23:39:00 -
[7] - Quote
+ 1 |

Paikis
Vapour Holdings
890
|
Posted - 2013.07.14 00:05:00 -
[8] - Quote
+1 |

Solutio Letum
Terpene Conglomerate
151
|
Posted - 2013.07.14 03:47:00 -
[9] - Quote
Ellendras Silver wrote:Hannott Thanos wrote:Could we please make it so that the killmail is in every characters sheet of those who contributed to the kill? i agree on this Quote: And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after?
no, if you cant jump and the target can and he is finnished by others you not on the mail deal with it. you need to be in system thats how it is and that is fine
If you get someone to jump into a gate by shooting at him you should have the kill mail yes |

Saberlily Whyteshadow
Novum Matutinus
7
|
Posted - 2013.07.14 04:39:00 -
[10] - Quote
+1 |

seth Hendar
I love you miners
129
|
Posted - 2013.07.15 09:51:00 -
[11] - Quote
Ellendras Silver wrote:Hannott Thanos wrote:Could we please make it so that the killmail is in every characters sheet of those who contributed to the kill? i agree on this Quote: And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after?
no, if you cant jump and the target can and he is finnished by others you not on the mail deal with it. you need to be in system thats how it is and that is fine i'm sorry but i disagree,
you took part of the killing, by lowering is hp pool, by "forcing" him to jump in your fleet arms etc... so you took part in the killing, you should also appear on the mail.
and this would prevent the crazy killmails where a strat got killed by a single volley from a drake etc....
also +1 to OP, long overdue |

BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
38
|
Posted - 2013.07.15 10:24:00 -
[12] - Quote
+1 |

Valleria Darkmoon
Heretic Army Heretic Initiative
120
|
Posted - 2013.07.15 11:59:00 -
[13] - Quote
It's not as if it's hard to find mails after the fact and API linking does wonders for keeping track of things. Let the computer do what it does well which in this case is handling the mindless task of posting mails. Also I'm not sure here but wouldn't sending the mail to everyone on it increase the demand on the server and thereby worsen any TiDi that might be in effect? You lot probably know more about it than I do seeing as I don't do the fleet thing.
As for never seeing kills in your combat log you could always drop fleet... |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
966
|
Posted - 2013.07.15 12:12:00 -
[14] - Quote
+1 on this
Dictors/logistics pilots would love this to happen too *removed inappropriate ASCII art signature* - CCP Eterne |

Terrorfrodo
Renegade Hobbits for Mordor
536
|
Posted - 2013.07.15 12:39:00 -
[15] - Quote
+1
It's stupid to punish those who do the most damage and force the target to jump out, only to be excluded from the kill by their aggression timer.
For a game that is advertised mostly with its exciting pvp, the whole kill report stuff gets way too little attention. Every crappy singleplayer RPG has a ton of stupid achievements that can be unlocked, but in EVE where such things actually matter, the kill reports are often totally inaccurate.
It would also be cool if more things were recorded, like who had first point on the victim. Now that would be something for the hero tacklers who typically do little damage but are the ones who make kills possible in the first place. . |

Simc0m
Dreddit Test Alliance Please Ignore
50
|
Posted - 2013.10.12 22:01:00 -
[16] - Quote
+1 |

Hesod Adee
Turalyon Plus Turalyon Alliance
90
|
Posted - 2013.10.12 23:04:00 -
[17] - Quote
Valleria Darkmoon wrote:It's not as if it's hard to find mails after the fact and API linking does wonders for keeping track of things. Let the computer do what it does well which in this case is handling the mindless task of posting mails. Also I'm not sure here but wouldn't sending the mail to everyone on it increase the demand on the server and thereby worsen any TiDi that might be in effect? You lot probably know more about it than I do seeing as I don't do the fleet thing.
As for never seeing kills in your combat log you could always drop fleet... You're assuming that the killmail will get posted. Sometimes this is not true.
Take FW for example. Some pilots there don't even know that killmails exist and, if they aren't in your corp, you could have some difficulty teaching them how to post one.
As for server load, I have no objection to the killmail being delayed till downtime if that's what it takes to keep things running smoothly. |

TehCloud
Mastercard.
135
|
Posted - 2013.10.13 00:54:00 -
[18] - Quote
Hannott Thanos wrote:Could we please make it so that the killmail is in every characters sheet of those who contributed to the kill?
And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after?
Not before they rework the Killlog. Finding specific Kills is a Pain in the ass. One should be able to apply filters like battleship, cruiser etc. My Condor costs less than that module! |

Hannott Thanos
Notorious Legion
669
|
Posted - 2013.10.15 10:13:00 -
[19] - Quote
TehCloud wrote:Not before they rework the Killlog. Finding specific Kills is a Pain in the ass. One should be able to apply filters like battleship, cruiser etc. That would be very nice indeed |

Yummy Chocolate
Brutor Tribe Minmatar Republic
1406
|
Posted - 2013.10.15 11:26:00 -
[20] - Quote
+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1 |

Velicitia
Emergent Avionics
1694
|
Posted - 2013.10.15 12:07:00 -
[21] - Quote
Terrorfrodo wrote:+1
It's stupid to punish those who do the most damage and force the target to jump out, only to be excluded from the kill by their aggression timer.
For a game that is advertised mostly with its exciting pvp, the whole kill report stuff gets way too little attention. Every crappy singleplayer RPG has a ton of stupid achievements that can be unlocked, but in EVE where such things actually matter, the kill reports are often totally inaccurate.
It would also be cool if more things were recorded, like who had first point on the victim. Now that would be something for the hero tacklers who typically do little damage but are the ones who make kills possible in the first place.
maybe HP repped from logibros too? Though, TBH, my "km" is the bad guys not getting a km on our guys ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Quontor Zarrkos
Pwn 'N Play Nulli Secunda
21
|
Posted - 2013.10.15 13:35:00 -
[22] - Quote
This is an excellent idea, especially the part where everyone that contributed to the kill get on the mail and not just the people who were on the right side of the gate... |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
68
|
Posted - 2013.10.15 15:27:00 -
[23] - Quote
TehCloud wrote:Hannott Thanos wrote:Could we please make it so that the killmail is in every characters sheet of those who contributed to the kill?
And now that logoff timers persist in different systems, shouldn't people shooting a ship on one side go on the killmail if the ship is killed on the other side shortly after? Not before they rework the Killlog. Finding specific Kills is a Pain in the ass. One should be able to apply filters like battleship, cruiser etc.
Agreed, there are more pressing issues with the kill sheet than not showing involved party kills. There to be more history, browsing filters, and the ability to link corporate/alliance/personal kill logs. Killboards are such a popular thing nowdays that there is no excuse to not integrate it in game. |

FightingMoose
Norse'Storm Battle Group
9
|
Posted - 2013.10.15 15:56:00 -
[24] - Quote
I think it makes sense to build out the feature a bit, considering how big of a focus PVP is in the marketing/etc of EVE it might be worth being a secondary feature in an expansion. That way everything could be tackled at once; everybody gets the killmail (including logi if you're repping somebody on the mail), both sides of the gate, etc. Proud owner of an Ibis. |

paritybit
Repo.
268
|
Posted - 2013.10.15 17:25:00 -
[25] - Quote
Everyone should be on the killmail. The guy who mined the ore to build the ship. The guy who invented the guns that went on the ship. The guy who turned in his LP to get the faction ammo that went in the guns. The guy who ninja salvaged the missioner who turned in the LP to get the ammo because the salvage he brought back to station was built into rigs that were fitted to the ship. The Red-Frog pilot who dragged the ship to the nearest high-sec station so that the pilot could get into it. The corp-mate who moved the ship from high-sec to low-sec as well as the guys who scouted him in. If we're not all on the killmail, then there shouldn't be a killmail. |

Valleria Darkmoon
Heretic Army Heretic Initiative
133
|
Posted - 2013.10.15 19:28:00 -
[26] - Quote
Hesod Adee wrote:You're assuming that the killmail will get posted. Sometimes this is not true.
Take FW for example. Some pilots there don't even know that killmails exist and, if they aren't in your corp, you could have some difficulty teaching them how to post one.
As for server load, I have no objection to the killmail being delayed till downtime if that's what it takes to keep things running smoothly.
This is why I heavily endorse API linking to a killboard that is used by a good deal of the community in general, like eve kill. It's not really that important to me that mails get posted but I know a lot of people like it so I contribute without having to put in more than minimal effort, by API linking.
I don't bother to post mails either but the API will handle that for me which also means...get ready for this...I post my losses too. I kinda danced around it in my last post but I'll just come out and say it now, the only real reason you would need the mail to show up in everyone's combat log is for a boost to the pilot's e-peen. I've actually heard people say that the thing they don't like about massive fleets in 0.0 is that it makes their combat log look depressing because they have credit for 2000 kills with only 20 or so final blows and about 20 pages of losses. Bottom line is it's just not that important, I know I have some kills that I contributed to that ended up being killed by another 3rd fleet altogether that I never see and so what? If you really want to see page after page of final blows it can be done. |
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