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Solstice Project's Alt
Pator Tech School Minmatar Republic
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Posted - 2013.10.20 10:48:00 -
[1] - Quote
The conclusion of this thread is that most of you people simply are ...
... unable to determine if a problem exists. ... unable to analyse said perceived problem properly. ... unable to filter out your own egos while analysing said perceived problem. ... dangerously disconnected from reality and how human beings work.
Not that this helps anything. You people are just too full of yourself and we all can thank CCP that you have no say in the matter whatsoever. |

Solstice Project's Alt
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Posted - 2013.10.20 11:11:00 -
[2] - Quote
Amber Kurvora wrote:Nice to see the debate fall into the realms of "Your mumma...", or the classic "No, you are!" playground realms. For all the computing power of the human mind, online threads can sometime get depressingly predictable. I'm looking forward to the day when an argument ends with "...and I appreciate your view points, and though they differ from my own, they still raise valid points.". I mean we could use these arguments to potentially highlight ideas, but this is Eve we're talking about, and thus the e-***** (attached to the e-ego) is mightier than the ability to rationalise and be civil to one another. Never going to happen, but that's not related to EvE per se.
It's the people who are the issue and not the game. |

Solstice Project's Alt
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Posted - 2013.10.20 11:18:00 -
[3] - Quote
Krixtal Icefluxor wrote:The biggest problem with Democracy is that it essentially says that one's wrongful, uneducated opinion is just as valid and equal to another's intelligent informed opinion. Not empty quoting.
In before **** related comments. |

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Posted - 2013.10.20 11:33:00 -
[4] - Quote
Dyvim Slorm wrote:My personal view is that the tax rate for NPC's corps is far too low for the protection they get against wardecs.
Beyond that, it down to each individual to play Eve however they choose and not be bullied into a specific style of play. Which does not apply to noobs, because they don't know the game enough to make a valid choice about how to play it.
You're ignoring that many noobs are indeed bullied into how to play the game, by those who sit in starter corps telling them what to do, which is very often mining or running missions. Solo. |

Solstice Project's Alt
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Posted - 2013.10.20 12:20:00 -
[5] - Quote
Ramona McCandless wrote:Ishtanchuk Fazmarai wrote:EVE is a funny thing, but the fun is running out. No matter how hard they try, they're mindlocked in the "must be this tall" mentality. Latest case in point: the just announced exploration "Ghost sites" which may drop BPC to build player-made implants. Do we need to ask what are the chances of such a drop in hisec Ghost sites? "You must be this tall to play", effectively. Yet they'll take your money no matter else...  If you actually believe this You have not only handicapped your EvE experience DRASTICALLY You may even be a detriment to those you seek to mentor There are way too many people who have no clue of the game, but believe they should teach others ...
Not specifically talking about Ish...
Anyhow ... i'm still waiting for somebody to realise the obvious solution to the whole "issue" ... |

Solstice Project's Alt
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Posted - 2013.10.20 12:38:00 -
[6] - Quote
Ramona McCandless wrote:Solstice Project's Alt wrote: Anyhow ... i'm still waiting for somebody to realise the obvious solution to the whole "issue" ...
Like most "issues" in EvE They are usually caused By folk who insist on thinking within the box at all times In a game when out-of-box thinking is a required skill They need to push the envelope Push it real good Off the table I don't understand the "push the envelope" metaphor and subsequently have no idea what you're trying to say.
The only thing i see is that you believe that the players create the "issue", which is pretty much correct, but not addressing it properly. |

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Posted - 2013.10.20 12:39:00 -
[7] - Quote
Silvetica Dian wrote:dude i was making a list of misconceptions. ie things that are false. check my killboard. i send a fair amount of time in low and null and have done from a couple of months old. As usual, there are people who have a hard time sticking to/understanding context. |

Solstice Project's Alt
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Posted - 2013.10.20 12:57:00 -
[8] - Quote
Amber Kurvora wrote:You're assuming there needs to be conflict in every corner of the galaxy. The reason three different play zones exist is so people can play exactly how they want to play. Want to mine your carebear heart away or play the markets? High Sec. Want to shiver your timbred and drink copious amounts of rum whilst waving your cutlass over your head? Low and Null are calling you. Want to fight in epic (for epic read blob), fighting over systems and resources? Null is where it's at.
It may be shocking, but maybe people don't always want to have to be watching their back. High sec has always been good to retreat to if you're suffering burn out from the rest of Eve. *facepalm*
Edit: You have a very shallow way of thinking about how the game works. |

Solstice Project's Alt
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Posted - 2013.10.20 12:58:00 -
[9] - Quote
Ramona McCandless wrote:Solstice Project's Alt wrote:I don't understand the "push the envelope" metaphor and subsequently have no idea what you're trying to say.
The only thing i see is that you believe that the players create the "issue", which is pretty much correct, but not addressing it properly. The embiggened text is what I am agreeing with i.e. Your assertion that The "problem" is not actually a problem as it can easily be solved by folk engaging their brain before their mouth The "envelope" metaphor finds its roots in ancient Egypt, where scribes were not permitted to move from their seats until they had finished the writings they were working on When a scribe was tired of writing something the normative way, he would fold the scroll into an envelope shape and "push the envelope" off the table Then his task would be to retreive it from the floor, but without getting up from his seat This became a way of saying "think of a new way to do something as there is always a new way" And thats where we get the phrase "push the envelope" from And in a way Jesus is like that EvE! I mean EvE is like that Sorry I really like your way of thinking. :) |

Solstice Project's Alt
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Posted - 2013.10.20 13:01:00 -
[10] - Quote
Ishtanchuk Fazmarai wrote:I already pointed it... drive gameplay where the players are rather than bother them so they play the way they don't want to play.
And NO, i do not mean "themepark". Try thinking out of the box - how about political PvP, struggling to control NPC entities through influence? (sorry if someone's mind got blown by implying that there's more to PvP than asplode ships). "Drive gameplay where the players are"
If you actually know what that means, then you should put it into detail, because your words don't actually say anything.
I fail to see how this adresses the new players at all. Actually, i fail to see how this is on topic regarding the new player "issue". |

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Posted - 2013.10.20 13:08:00 -
[11] - Quote
Asuri Kinnes wrote:Kaarous Aldurald wrote:So, tell me why you think highsec should be immune? Or, deserves to be, might be the better question. All I can say about that is, no more Trammels.
Oh, and there are 4 different play zones, by the way. So, go back and point out where he said "highsec" should be immune? Or anything like that. You people are totally ignoring the actual issue in your sub-discussion.
He was responding to something that was badly worded from the start, which created misunderstandings he addresses in a bad fashion.
It's like having an error in a big equation, not realising said error, and continuing the equation with that error.
Unless you people learn how to express yourself in a detailed manner, which is pretty much above language issues and more related to the way of thinking, there is no point for you to even try talking to each other.
You can see this **** in pretty much every thread. |

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Posted - 2013.10.20 13:38:00 -
[12] - Quote
Amber Kurvora wrote:Let me count the way that is a valid counter argument... No, wait, you failed to even explain anything beyond a casual observation. I have no more an idea of why you hold this opinion, so how am I supposed to change my thinking if you provide a good counter arguments? It's the essay handed back to you with a grade, but missing any reasoning as to why you failed, or gained the mark you did. It was an observation. I wanted to address it, but realised that the chance that you'll dismiss it was equal to the chance that you'll dismiss my simple oneliner, so i didn't bother.
First of all is his assumption pretty much right. CCP actively pushes towards creating more and more conflict in every part of the galaxy.
You put the game into zones, where there are none. The only differences between these "zones" are consequences for specific player interaction. (and rewards, which are unrelated to your post)
Everybody can mine in safety everywhere. It's independent of the security status of the system.
Explanation: Safety is not related to the systems security status, but related to the attention somebody pays to his surroundings and takes precautions regarding his safety. You can be ganked in highsec, lowsec or nullsec. No difference.
You can mine afk in highsec, lowsec or nullsec and will die either way, because you do not pay attention to your surroundings. Somebody will sneak up and kill you.
Counterproof: You can mine safely in high-, low- or nullsec, as long as you pay attention to your surroundings and take precautions regarding your safety.
Assuming that somebody should be able to mine afk safely in highsec displays a misunderstanding of how the game works.
Also does highsec have ressources people can and do fight for. For example spots around moons for POSes. Belts. Exploration sites.
People can and do fight for these, by various means.
Drop your belief that the game is split into different zones with different activies. Yes, obviously different systems with different security ratings are different, but systems with equal security ratings are equally different too. The differences are not related to the security of the player, but to the consequences of player interaction.
The belief that the game is split into zones is a common misconception, which leads to people believing that "highsec should be safe" and "PvPers should go to lowsec".
These people tend to ignore that the game is an open world pvp game, which it would not be (and would fail to function) if there were zones prohibiting people from doing something they can do somewhere else. (excluding obvious things like supercaps in highsec, because they'd be OP, etc)
People can equally solo, small gang or blob in highsec, lowsec or nullsec. No difference either.
Hope i didn't miss anything. |

Solstice Project's Alt
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Posted - 2013.10.20 13:46:00 -
[13] - Quote
You know, guys ... ... although it's nice to not "act" ...
... OMG WTF U NOOBS HAVE NO CLUE WHATSOEVER YOU **** ME OFF GTFO GO BACK TO WOW !!!!!!!
..............
*sighs*
I needed that. ^_^ |

Solstice Project's Alt
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Posted - 2013.10.20 13:57:00 -
[14] - Quote
Ishtanchuk Fazmarai wrote:Yes, probably you are. A developer may provide the players with tools so they generate player content in hisec and not jsut in nullsec. And player driven PvE is generated by players so other players enjoy it as the creators are rewarded for creating the content. It would help if you could provide an example of what you imagine to be player created (driven?) PvE.
The way i understand you, there would be no need to create Player driven PvE, because there's no reason to have players create "missions" that let's other players go against NPCs.
Otoh, i understand that there are players who do not want to engage other players. That said, having content that enables players to pretty much "always win" (which is the conclusion of every PvE in every game nowadays) does not really make sense.
This opinion is based on the observation that there are lots of players who want to be "heros". PvE does that. PvE is there to consume. Players fight NPCs and will always win in the long run, creating a fals belief of being "great", "awesome", "a hero". This is connected to: instant gratification and achievements.
Then comes in the other player, kicking said "heros" rear end, making the "hero" whine to no end because his bloated ego got literally blown up in smoke. |

Solstice Project's Alt
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Posted - 2013.10.20 14:16:00 -
[15] - Quote
Amber Kurvora wrote:I'll admit that it would prove very interesting if players were allowed to create their own missions and PvE, but there's the matter of balance, loot drops, etc... So I'd imagine CCP would still have to OK player created content. Now what would be cool to see is the players fleshing out the mission descriptions and the lore. It could potentially even create a meta-career as PvE writers for players who have the idea of how to cobble together a mission, but not necessarily the artistic vision to flesh it out. I'm against this idea.
It does not support the sandbox in the long run, but instead creates more people who accumulate a fake sense of accomplishment. A "hero", in EvE, should be somebody the players acknowledge as such.
I am sure that we all agree that in EvE, being able to flawlessly run through missions is not an actual accomplishment. The individual player, who runs the mission, will obviously believe it is ... but on the grander scale, this will only backfire.
In the long run, more combat against NPCs will only create more fake "heros", which will create more whining, because said "heros" will get blown up by other players.
It works on small scale as we have now, but not on the big scale.
In the same sense i could have ran around Hek pretending to be the resident outlaw, while only shooting beltrats and not ganking even a single ship.
Without public approval i would have been nothing, yet would have believed otherwise.
In the end, reality would have taught me, only leading to my bloated ego to be hurt so much, that i would have simply quit the game and moved on to something else that would have supported my low self esteem ... like ... most other games out there.
edit: my mother taught me to write long, detailed sentences. It works better in german, but I can't deactivate that for english. ^_^ |

Solstice Project's Alt
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Posted - 2013.10.20 14:26:00 -
[16] - Quote
Krixtal Icefluxor wrote:Kaarous Aldurald wrote: When my kid didn't want to get in the pool to learn how to swim, I threw her little ass in there.
Today, she loves the water and swimming, and she even takes more baths as a result.
I file that under child abuse. She would have eventually learned to like it anyway. And if not, what is your obsession with children submerged in water ? Sounds weird tbh. edit: Also, we are mostly adults here. Try throwing me in a pool or making me do something else I don't wanna do. Just try. You took advantage of a child's powerlessness and just admitted it in public...in print. He pretty much did it right. You can ask most grand parents about it.
|

Solstice Project's Alt
Pator Tech School Minmatar Republic
193
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Posted - 2013.10.20 14:30:00 -
[17] - Quote
Please stop turning this thread into the usual bullshit written by idiots.
Stick to the topic.
Thank you. |

Solstice Project's Alt
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Posted - 2013.10.20 14:40:00 -
[18] - Quote
Ramona McCandless wrote:Solstice Project's Alt wrote:Please stop turning this thread into the usual bullshit written by idiots.
Stick to the topic.
Thank you. I apologise I wasn't even addressing you ! XD |

Solstice Project's Alt
Pator Tech School Minmatar Republic
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Posted - 2013.10.20 14:42:00 -
[19] - Quote
I am seriously surprised how well this turned out now ... |

Solstice Project's Alt
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Posted - 2013.10.20 14:57:00 -
[20] - Quote
Velicitia wrote:Awesome Story
Great story, but leads to questions.
Why are you in such a crappy alliance ?
Why aren't you taking people who are actually willing to play and create your own corp ?
Why aren't you removing that stupid idiot who calls himself Alliance Exec ? |

Solstice Project's Alt
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Posted - 2013.10.20 15:00:00 -
[21] - Quote
Varius Xeral wrote:ITT we learn that people who are spineless limp-wristed cowards in a video game are also spineless limp-wristed cowards in real life, the exact opposite of the supposed "griefers are pussies irl" myth.
I'm less than shocked. I bet people will come up with ...
"But they only PLAY spineless cowards !" ...
OF COURSE ........................................... |

Solstice Project's Alt
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Posted - 2013.10.20 15:06:00 -
[22] - Quote
Ramona McCandless wrote:Varius Xeral wrote:limp-wristed cowards in a video game are also spineless limp-wristed cowards in real life Again with the camp-hate tut tut Its like this is thread going down THAT path again You're right.
I think we have lost course quite a while ago ................... |

Solstice Project's Alt
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Posted - 2013.10.20 15:07:00 -
[23] - Quote
Skeln Thargensen wrote:tsk tsk forums alts in calling people cowardly shocker.
i'm just RP a sarcastic **** don't worry <3 Are you telling me that i'm hiding behind a forum alt, to avoid that people know who my main is ? o_O
That idea is too funny ................... xD |

Solstice Project's Alt
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Posted - 2013.10.20 15:12:00 -
[24] - Quote
Skeln Thargensen wrote:not you  :(
|

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Posted - 2013.10.20 15:48:00 -
[25] - Quote
Velicitia wrote:etc, etc  Just realised that your story was from seven months ago.
And there's me ... sitting around ... thinking about joining a corp. Not knowing what corp to join, but prefferably highsec. Not willing to obey the bullshit "GIMME YOUR API OR BUST". There must be people out there knowing me and willing to take me.
*sighs* |

Solstice Project's Alt
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Posted - 2013.10.20 15:57:00 -
[26] - Quote
Ramona McCandless wrote:Solstice Project's Alt wrote:Velicitia wrote:etc, etc  Just realised that your story was from seven months ago. And there's me ... sitting around ... thinking about joining a corp. Not knowing what corp to join, but prefferably highsec. Not willing to obey the bullshit "GIMME YOUR API OR BUST". There must be people out there knowing me and willing to take me. *sighs* Well.... If you just want a ticker... Of course, youd have to take my name And the divorce from Quirko would have to come through lol *lol* What xD
I can't change my name. :( |

Solstice Project's Alt
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Posted - 2013.10.20 17:16:00 -
[27] - Quote
Velicitia wrote:Solstice Project's Alt wrote:Velicitia wrote:etc, etc  Just realised that your story was from seven months ago. And there's me ... sitting around ... thinking about joining a corp. Not knowing what corp to join, but prefferably highsec. Not willing to obey the bullshit "GIMME YOUR API OR BUST". There must be people out there knowing me and willing to take me. *sighs* sure, what could possibly go wrong. Just so you know, I don't fly blingy things ... or have anything in the corp hangars/wallet  ... I'm in the "looking for a new crew" thing myself. I don't AWOX and i don't scam. I don't even seek tears. I can't do it, because it makes me feel bad. Whenever somebody whines or rages at me, i block him.
You would have to do a ton of crap to me to make me do something like this.
What are you in to ? |

Solstice Project's Alt
Pator Tech School Minmatar Republic
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Posted - 2013.10.20 17:16:00 -
[28] - Quote
Ramona McCandless wrote:Solstice Project's Alt wrote: *lol* What xD
I can't change my name. :(
Yeah I know But Ma wont let anyone in the Clan without being family and all How about i just impregnate you and we use that as excuse ? |

Solstice Project's Alt
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Posted - 2013.10.20 17:17:00 -
[29] - Quote
Ishtanchuk Fazmarai wrote:Do you know how collectible card games work?
Picture players as deck holders, replace cards with NPC agents, their "attacks/defenses" with PvE missions and deliver those missions anonymously to players who can either succeed or fail the mission. Such misison allow the "deck holdr" to access new cards (i.e. new agents), "trigger" the agents so they can use single-shot special powers (which affect other players), et cetera.
Additionaly allow the "deck holder" to create the missions herself, using a limited supply of "mission points" and a price for every item/function added to the mission. Obviously check and balance it to hell and back to prevent abuse with too easy/too hard missions (albeit the average "deck holder" will need the mission to succeed so it won't make it impossible to the mission runner).
By the way, do you guess which company used to have one of such collectible cards games? CCP Hf in collaboration with White Wolf Inc.
It wouldn't even be new to them... I'm sorry, but i'm unable to comprehend. |

Solstice Project's Alt
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Posted - 2013.10.20 17:21:00 -
[30] - Quote
Ramona McCandless wrote:Solstice Project's Alt wrote:How about i just impregnate you and we use that as excuse ? Im afraid Ma is a bit of a quickdraw with the ole coat-hangar if you know what I mean We could elope though... That sounds like a good idea ... |

Solstice Project's Alt
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Posted - 2013.10.20 17:39:00 -
[31] - Quote
Ishtanchuk Fazmarai wrote: No.
... but not for reasons you might believe right now.
The small brother of an ex-girlfriend of mine invited me to YuGiOh (if you know). I liked it and after a few rounds started beating him, which he actually enjoyed. The hardest part of playing these games was to remember the ******* cards and that was all there is to it. At least from my limited experience.
The reason why i won't look into this is because i am sitting here, not doing the stuff i actually should, which involves creating a stupid algorithm for a stupid procedurally generated isometric city, or - as i rather avoid this - algorithms for procedurally generated tiles.
That said ... i'll go grab a beer. I've had enough of this ****. (not yours ... mine. If i run this program one more time i'll cry)
I will take my mobile with me and post as my true self, (I am Jacks sociopathic tendencies) if there's something to post that doesn't afford reading a lot. |
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