| Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Alundil
The Unnamed. The NME Alliance
331
|
Posted - 2013.10.21 21:35:00 -
[1] - Quote
CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner I'm sorry - but as much as I like seeing new content (any new content) in w-space.....this ^^^^ just makes me cross.
Why, for the love of Pete, is more crap being added to "just the ship scanner?" What's the freaking point of training scanning skills and having practiced that as an actual "motor skill" to be fast and accurate if you (the general CCP "you") continue to add things to the game that require absolutely zero clue (much less skill) about scanning?
Why?
Quite literally pants on head ********. Clone mechanics enchancements Deep Space Probe Revival |

Alundil
The Unnamed. The NME Alliance
331
|
Posted - 2013.10.21 21:40:00 -
[2] - Quote
CCP Affinity wrote:Omnathious Deninard wrote:I am so glad to hear there is no scattering.
Is that something that is that may be considered for data and relic sites too? I know the scattering mechinac offset with a larger loot table to keep the solo income the same at the time, but now it has completely crashed the exploration market. Potentially but not this release, not from my team anyway :) Please no. Haven't we bled enough over this issue all across the EVE-O forums? Clone mechanics enchancements Deep Space Probe Revival |

Alundil
The Unnamed. The NME Alliance
331
|
Posted - 2013.10.21 21:46:00 -
[3] - Quote
Zappity wrote:Senn Denroth wrote:CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you? I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites. So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is. Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late. Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. How does this even make sense?
Looting a container in w-space which is presumably "owned" by sleepers/Talocan (i.e. dead civilization) generates a CONCORD suspect flag for an illegal action in 'lawless' space.
idgi Clone mechanics enchancements Deep Space Probe Revival |

Alundil
The Unnamed. The NME Alliance
331
|
Posted - 2013.10.21 21:54:00 -
[4] - Quote
Mara Rinn wrote:Helmut Rul wrote:It is good to see that there is some more exploration content on the way, albeit it would be good to have another go at the scanning and loot spewing mechanism. This is not exploration content, the sites are anomalies. There is no exploration involved in warping to an asteroid belt, neither is there any exploration involved with warping to an anomaly. I'd also like to point out that exploration is not "veteran" content: new players are given exploration skills and equipment as part of their tutorial missions, meaning anyone who has completed the exploration career funnel has the skills to probe down just about every site in the game. A pox on the system scanner with its perfect information for everyone, not just those with the equipment required to probe down signatures! CCP took away our DSP system survey and handed us something far more game-breaking. Could not agree more. Clone mechanics enchancements Deep Space Probe Revival |

Alundil
The Unnamed. The NME Alliance
333
|
Posted - 2013.10.23 20:54:00 -
[5] - Quote
Sabriz Adoudel wrote:Alundil wrote:CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner I'm sorry - but as much as I like seeing new content (any new content) in w-space.....this ^^^^ just makes me cross. Why, for the love of Pete, is more crap being added to "just the ship scanner?" What's the freaking point of training scanning skills and having practiced that as an actual "motor skill" to be fast and accurate if you (the general CCP "you") continue to add things to the game that require absolutely zero clue (much less skill) about scanning? Why? Quite literally pants on head ********. Because CCP do not want this content to be totally ignored by the 98% of people that are not presently in a ship with scanning equipment onboard. If your scanning equipment is two jumps away, by the time you get there, fit it and get back the site will already have been completed in most space. Rare sites and required specialist equipment that somewhat cripples fittings on smaller ships do not work together. Even requiring midslot exploration modules will be a pain, but I expect most people running other content will be able to just carry one of those in their cargo while running say missions then dock and refit. Losing one mid slot doesn't gimp a fit the way losing a high slot and a lot of CPU does.
I see...so adding an "exploration" site....should be completely discoverable by people who aren't focused (at all or at the moment) on exploration. Makes perfect sense.....
The explorer in New Eden is a much shat upon profession lately (especially since Odyssey, but that's a separate topic).
"Jumps and dock/refit"....applies only in k-space (hs, ls and npc 0.0 since not everyone can dock everywhere). It does, literally, nothing for w-space. As to the complaint about CPU and high slots....Quite a few ships now have utility high slots and T2 Core Probe Launchers require only 20CPU so that's not a lot of CPU. If you're fitting for the expanded launcher for combat probes then you're not solely focused on exploration but rather the ability to do that plus combat probing (nothing wrong with that btw) but then that use case falls squarely into CCPs vision of T2 hulls as the specialized hulls (quite a few which get a bonus to CPU and probe launchers).
Basically, this "exploration" change would allow unbonused and unspecialized ships (to say nothing of the potentially unskilled/trained pilots) to find potentially valuable exploration rewards with the exact same measure of success that experienced and skilled explorers do.
It reads a LOT like "Push butan, receive bacon." Which is not well designed, imo. Clone mechanics enchancements Deep Space Probe Revival |

Alundil
The Unnamed. The NME Alliance
334
|
Posted - 2013.10.26 03:56:00 -
[6] - Quote
Kahega Amielden wrote: If you think exploration needs to be changed (and I would tend to agree), then make a thread that is actually about exploration rather than something that is not.
What a fantastic idea. Since there are so few threads discussing/suggesting/begging for exploration content....... Oh wait. Clone mechanics enchancements Deep Space Probe Revival |
| |
|