|
Author |
Thread Statistics | Show CCP posts - 63 post(s) |

SurrenderMonkey
Space Llama Industries
48
|
Posted - 2013.11.15 00:47:00 -
[1] - Quote
Photon Ceray wrote:These sites are BADLY designed.
I was just doing a lesser guristas site in my 8/10 ded tanked tengu, then suddenly I got insta popped.
Explanation was that rats shot the labs and the explosion killed me. well i had 85/80 kin/therm resits, and the site was guristas. if a 1b ship gets insta popped in the easiest high sec site then it's NOT worth doing in any way or shape, especially not for the crappy implants.
cya.
After I got blown up the first time, I put together a buffer tanked ship and proceeded to survive the **** out of the next one.
I guess crying about it might have worked, too, though. |

SurrenderMonkey
Space Llama Industries
49
|
Posted - 2013.11.15 03:09:00 -
[2] - Quote
Lipbite wrote:Checked ghost sites in test system. Experience is strange so far: detonation is happening almost immediately after single opened (or exploded) can. Plus there are 5-6 warp scrambling NPCs. Tanked SOE cruiser (40k ehp, 71-80 armor resists) goes into half armor in seconds, frig just explodes. What is this I don't even...
Strangely, your description of Ghost sites seems to pretty closely match CCP's description of them, yet you're still confused. |

SurrenderMonkey
Space Llama Industries
56
|
Posted - 2013.11.15 15:42:00 -
[3] - Quote
Soldarius wrote: Here is what is going to happen in hisec: the hordes of newbs to whom these sites are the intended audience will flock in and get blapped over and over again.
Good.
Quote:The forums will fill with hisec pubbie tears about how broken these sites are.
They should be mocked for being bad.
Quote:Meanwhile, those of us that can fly the Stratios or other suitable exploration fit cruiser will flood hisec for the easy content and make bank. The harder sites will almost never get finished because the combination of ridiculously short timer and hacking game difficulty pretty much guarantees the rats will appear before the first can is ever finished.
The only time I've encountered a timer as short as you're describing is when there was already another player in the site when I warped in. |

SurrenderMonkey
Space Llama Industries
56
|
Posted - 2013.11.15 15:50:00 -
[4] - Quote
Ishtanchuk Fazmarai wrote:Maru Sha wrote:Looking forward to the new game play opportunities it will create. :-) Sure it will... unless you're capable of making some simple risk/reward assesment. Why should you NOT bother with Ghost Sites? - they're randomly spawned = you may not find any while you're logged in - everyone can see them if just looks for them = you'll be competing with the guy who undocked 30 seconds earlier & everyone else in local - the first player to arrive triggers a random hidden timer = the NPC may spawn before you're done or even have a chance to try - the loot is destroyed if you fail to hack it = the sites may be spoiled by failed hacks even before you start trying - the NPC will be powerful enough so only strong ships can withstand them = you risk getting killed by vicious NPCs unless you bring a powerful fit which would be better used elsewhere - NPCs have no bounty nor loot = if you miss, you totally miss - drops are random = even if you do everything right, you may get only carp, supercrap or ubercrap for your efforts - hisec will not get BPC nor anything high grade = even if you try, you're assured to not get anything worth it, never Don't know you, but I like to log out feeling like I accomplished something...
Tell me about it. Next expansion, CCP should just put an "Accomplish Something" button in my CQ. If I'm about to log off and haven't managed to do anything useful, I can push the button and get some loot and possibly an achievement. |

SurrenderMonkey
Space Llama Industries
56
|
Posted - 2013.11.15 15:59:00 -
[5] - Quote
Soldarius wrote:SurrenderMonkey wrote:The only time I've encountered a timer as short as you're describing is when there was already another player in the site when I warped in. With my small sample size I suppose its possible I was just extremely unlucky. But every site I went into I was the first one there. I was able to blitz through them because of max virus strength. But getting all 4 cans in a small site was almost impossible.
Well, that's obviously by design. There would be no point in having them detonate if it were reasonably practical to get all of the cans all or even most of the time.
The whole point of the mechanic is that you have to actually weigh the option to keep hacking cans against the risk of eating a detonation. |

SurrenderMonkey
Space Llama Industries
56
|
Posted - 2013.11.15 18:03:00 -
[6] - Quote
Soldarius wrote:SurrenderMonkey wrote:Well, that's obviously by design. There would be no point in having them detonate if it were reasonably practical to get all of the cans all or even most of the time.
The whole point of the mechanic is that you have to actually weigh the option to keep hacking cans against the risk of eating a detonation. True enough. Should one decide to run hisec sites in a frigate, I would recommend just grabbing a stack of T1 exploration frigates and using those. Otherwise, you gonna lose a lot of stuff. The timer WILL screw you half the time. As for less secure space, a Stratios really is the best choice. Frankly, its the best choice everywhere. But I would still like to see a more predictable timer. Not a lot more predictable. Just a little bit more.
TBH I don't really agree with this. I threw together a buffer fit SOE frigate that survived lessers just fine, and it was far from an optimized fit - I didn't bother theorycrafting it, just tossed on whatever I thought I could make work.
I'm pretty sure a buffer-fit assault frigate could do high sec sites with minimal risk. |

SurrenderMonkey
Space Llama Industries
60
|
Posted - 2013.11.16 07:39:00 -
[7] - Quote
Hi O wrote:Just to make sure I have this straight...The container explosion itself will one shot any ship with bonuses to analyzers.
You don't have it straight and, in fact, being as completely wrong as you are is something that must have taken a concerted effort on your part. |

SurrenderMonkey
Space Llama Industries
94
|
Posted - 2013.11.18 03:41:00 -
[8] - Quote
NUXI7 wrote:Quote: "The empires demand full compliance with the following directive. Capsuleer access to these illicit facilities is strictly forbidden. Unathorized interactions will be considered a violation."
-CONCORD Spokesman
Will there be concord/security/faction standing hits for entering these sites in high sec and if not why does your trailer lie?
Someone suggested that hacking the cans should give a suspect flag - I rather liked that idea, it seems to fit well with the theme. |

SurrenderMonkey
Space Llama Industries
105
|
Posted - 2013.11.19 04:27:00 -
[9] - Quote
You spent too much time tinkering with your drones (except PvP). There's really no need to bother with offense of any kind. The rats aren't going to hang around for very long.
Quote:- Not sure if frigs or destroyers will be viable here unless you don't mind loosing them.
The retribution I've been testing with barely notices the explosions. I have a 400mm II plate on there and raw armor of 3023.
04:20:56Combat676 from Secure Lab - Hits 04:23:05Combat605 from Secure Databank - Hits
Almost all of that damage was against my shield - the reason I took less damage the second time is because my shield hadn't fully recharged yet.
I would probably scale the tank back quite a bit on TQ. Quite certain I could make a T1 frig work, too, at least for low and high sec. |

SurrenderMonkey
Space Llama Industries
105
|
Posted - 2013.11.19 04:40:00 -
[10] - Quote
Sabriz Adoudel wrote:Meh, I was looking forward to going into these in highsec in a massively buffer tanked battleship, failing them on purpose, then looting all the player wrecks created by the explosion.
Might not be able to do that now :(
It will still be lulzy for loot denial and I am sure plenty of people will be rolling up into these with active mission fits and exploration ships. |
|

SurrenderMonkey
Space Llama Industries
105
|
Posted - 2013.11.19 05:15:00 -
[11] - Quote
DeadNite wrote:SurrenderMonkey wrote:You spent too much time tinkering with your drones (except PvP). There's really no need to bother with offense of any kind. The rats aren't going to hang around for very long. Quote:- Not sure if frigs or destroyers will be viable here unless you don't mind loosing them. The retribution I've been testing with barely notices the explosions. I have a 400mm II plate on there and raw armor of 3023. 04:20:56Combat676 from Secure Lab - Hits 04:23:05Combat605 from Secure Databank - Hits Almost all of that damage was against my shield - the reason I took less damage the second time is because my shield hadn't fully recharged yet. In the first site, I hacked two cans, in the second I was midway through the second when it popped. I would probably scale the tank back quite a bit on TQ (and fly a 3-mid ship for a cargo scanner, obvi). Quite certain I could make a T1 frig work, too, at least for low and high sec. As it happened I had two in the same system, and warped straight from the first to the second, so the timestamps are pretty illustrative of the timers involved. Somewhat unfortunate that these are just smash and grab type activities. I was hoping for a bit of combat/hacking to make things interesting. Beyond scramming you so you get hit by the explosion, what is the purpose of the NPCs? Why do they not take any damage from the explosion? Why not have them spawn or have a chance to spawn when you start hacking or defeat the first defense node in the minigame? I guess we will have to see how these shape up in the future.
Yeah, I wouldn't mind there being a more protracted pewpew aspect of it. I think I saw a dev explanation that the pirates are just there to stop you from getting at the lab materials, so they roll up, pop the joint, and roll out. |

SurrenderMonkey
Space Llama Industries
105
|
Posted - 2013.11.19 06:26:00 -
[12] - Quote
Sabriz Adoudel wrote:SurrenderMonkey wrote:Sabriz Adoudel wrote:Meh, I was looking forward to going into these in highsec in a massively buffer tanked battleship, failing them on purpose, then looting all the player wrecks created by the explosion.
Might not be able to do that now :( It will still be lulzy for loot denial and I am sure plenty of people will be rolling up into these with active mission fits and exploration ships. The major barrier to that kind of thing is going to be the fact that the sites are rare and unlikely to last but a few minutes. Yeah, but there's a big difference between causing chaos for fun and causing it for profit. I prefer the latter.
Yeah, can't really help you with that. Like I've said a few times, I think the sites are far, FAR too easy right now.
At present, I think they're much too easy to survive, but the timer also veers a bit toward the short side on average. I was able to open two cans in the first site and only 1 in the second. I was getting through 3 or 4 the other day, random is random and all that, but I think there is room for improvement in both regards.
In broad strokes, I would say... -Separate rat spawns from the explosion timer. -Substantially increase the floor value of the explosion timer, but since we've separated spawns from the timer, rats should spawn fairly quickly. -Rat spawns should escalate as time goes on - this could also be event driven (more spawn for each hack initiation, etc.). -Rats should be mean. Possibly sleeper-mean. -Lose the rat warp scrams/webs - makes sense when they're just a part of the explosion mechanic. -Buff the explosion.... somehow. Maybe lower the damage output substantially, but make it an unresistable/typeless/true damage. Right now it just tickles. -Hacking high or low sec cans should give a suspect flag. Admiral Chinballs said there would be consequences, and while I'm sure that pertains more to the ongoing dev cycle/rubicon theme/player stargate macro-scale type stuff than the microscale "Bob hacked a can, Concord hates bob" type stuff, it seems sensible.
They're not really "combat exploration" right now - they're just hacking sites that require a sizable buffer tank. |

SurrenderMonkey
Space Llama Industries
107
|
Posted - 2013.11.19 15:43:00 -
[13] - Quote
Batelle wrote:i'm interested to see how big the explosions are in null/w-space
The actual visuals, or the damage?
They were 10K and 12K explosive damage, respectively, as of the last update on singularity. |

SurrenderMonkey
Space Llama Industries
110
|
Posted - 2013.11.19 16:34:00 -
[14] - Quote
Batelle wrote:SurrenderMonkey wrote:Batelle wrote:i'm interested to see how big the explosions are in null/w-space The actual visuals, or the damage? They were 10K and 12K explosive damage, respectively, as of the last update on singularity. High sec was 6K and low sec was 8K. My numbers from testing with a Retribution earlier were in low sec. WH site would do about 1000 damage to same fit if had full shield when the bomb went off. Fantastic. So because the rats do tackle, eating the explosion isn't supposed to be total hell death. But then the explosion happens and the rats take off?
Basically.
-Rats spawn, tackle you, maybe shoot you once or twice until... -5-6 seconds later, the site blows -Rats continue to shoot for another 15 seconds or so and then leave.
|
|
|
|