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Darko Atlante
Brave Newbies Inc. Brave Collective
1
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Posted - 2013.11.04 09:15:00 -
[31] - Quote
Killed my love for exploring, I loved Magnometric and Radar sites in low and 0.0 sec, made my first 2 billion doing them. Back then you had a chance if you saw combat probes on d-scan, now they know exactly where you are and 5 sec after they drop probes they get a scan. I was exited at first trying it out then after a two weeks of frustration I haven't done any since, I loved scanning but it's dead, they've made it too easy, all the skills I've trained in scanning are worthless now.
I think they should change how you see the signatures in space, that you don't see them and exactly how far away they are in space from you, it gives too much, you can then warp to a planet closer to it and then launch your probes, you can be under 1 AU away before you start scanning, making it way too easy.
The hacking game simply sucks sorry. |
ClearOfFear
Swell and Marbury Dissonant Harmonics
0
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Posted - 2013.11.18 14:24:00 -
[32] - Quote
I have always loved exploring mag. and radar site. Since odyssey I have tried giving the hacking game a chance but i must admit i have lost all for exploring.
The hacking game sucks and the spew containers makes it impossible to do the sites solo.
CCP pls. go back to the old hacking style....or at least drop the scatter cans...you can keep the new names for all i care but get rid of that other crap. |
Gigabyte m3
Native Freshfood Minmatar Republic
11
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Posted - 2013.11.18 15:32:00 -
[33] - Quote
Used to love it, now I hate it.
I spent a good 50% of time hacking before the new system.. now the "loot spray" has pretty much detoured my want to experience that part of the game ever again. If they changed to it one item I could loot or just put everything in my cargo after a successful hack I am sure I would try it again. The current system is a time waste, a loot waste, and overall needlessly tedious. |
auraofblade
Kid's Logistics Inc
18
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Posted - 2013.11.18 21:52:00 -
[34] - Quote
I don't hate the hacking minigame that much, although I don't entirely approve of it being a minigame in the first place...or at the very least, not *this* minigame. Something like a block-shuffling puzzle would've made more sense than clicking a billion times until you get it right and your module/skills/bonuses just autowin for you. I don't particularly like that you NEED to have a T2/Faction module + maxed skills + bonused boat just so it's reasonably feasible to not have the can explode in your face - at least the old version still gave you loot even though it might take 10x longer to do so.
Loots spew though? That one is just dumb on so many levels. EVE Online has never been structured to hinge on millisecond decision making, but instead hinges on long-term strategic planning and learning from experience. At least with the hacking minigame, the patterns you need to know in order to hack faster sorta fall under this category. The old iteration relied on looking at the site and system, and then figuring out how much time you can have for yourself as the hack timer ticks down.
Loot spew, on the other hand, is dependent on how precisely you can mouse over and click the right flying dots. I play tons of games like that, but these sorts of mechanics are absurdly out of place in EVE. I'm extremely happy that loot spew is getting tossed from the Ghost sites, and I sincerely hope that CCP just junks that mechanic completely. |
Silmas Feanarius
iFly Holdings Greater Western Co-Prosperity Sphere
6
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Posted - 2013.11.19 09:29:00 -
[35] - Quote
Infinity Ziona wrote:I enjoy it, be nice if it was a little more skill base rather than chance based though.
Fully approved. At this time, nothing is more frustrating than clicking around on the mini game and find every route blocked by 60-coherence anti-viruses 2 nodes away from the starting point, on a can which only has T1 salvage or a target spectrum breaker blueprint.
Here are my issues with the mini-game: - Too difficult to raise STR, especially when compared with COH for which we have ship bonuses, rigs, skill... to increase STR we just have T2 modules which are not really worth the time invested. So, either give more options to increase STR (a mid-slot module, difficult to fit? a rig?) or lower skill req to 4 to fit T2.
- Some sites are just unwinnable. Back to back restoration nodes and virus suppression nodes, anyone? Always-winnable maze generation is in use since decades, just put some of it into the minigame. To stress: it should be skill-based, not luck based. You should lose the mini-game because you clicked wrong and hit the anti-virus/blocked away the core/that life saving utility module, not because the RNG is a biatch.
- To relieve wrist stress, make exploration fully possible with keyboard only, with remappable keys (numeric pad for movement, space for click, ctrl-1,2,3 for utility?). It would become faster even.
- Raise utility modules/make them available from the start, e.g. via pre-loading them from cargo? I believe this was discussed as a possible implementation... and they would not be produced from BO's but reused leftovers from previous sites... this should stop everyone from spawning with 3x secondary vector xD
These are my views on the matter. Cunnu 'e mamma tua bagassa limpia. |
Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
35
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Posted - 2013.11.19 09:46:00 -
[36] - Quote
I think they should make the mini-game harder and increase the reward.
My hacking skills are minimal and I can successfully Hack an average of 5 out of 6 each time. |
Nlex
Domini Canium
20
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Posted - 2013.11.25 15:10:00 -
[37] - Quote
The Idea of the minigame was nice. Bringing a player to be more involved in the hacking/analysing attempts. But the way it was implemented I don't consider a success. Way too many clicks required for each instance of it, and you have to do it 4+ times per site. It adds up very quickly. Also, hacking and analysing minigames are absolutely the same, differing only in module you use. That's not good at all. |
Batelle
Komm susser Tod
491
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Posted - 2013.11.25 15:40:00 -
[38] - Quote
Treborr MintingtonJr wrote:I think they should make the mini-game harder and increase the reward.
My hacking skills are minimal and I can successfully Hack an average of 5 out of 6 each time.
I think this is ideal. Lvl 4 skills with a bonused ship should work for most content. I still found hacking 5 to be worthwhile (trained it after rubicon released), simply because it makes hacking faster and easier. And opens up the possibility to hack on an unbonused ship if necessary. And having gotten pretty big into ghost site hunting, having the extra 10 cohoerence from lvl 5 and the extra 10 str from the module is HUGE, especially when running into 80-coherence firewalls or regeneration nodes.
Nlex wrote:The Idea of the minigame was nice. Bringing a player to be more involved in the hacking/analysing attempts. But the way it was implemented I don't consider a success. Way too many clicks required for each instance of it, and you have to do it 4+ times per site. It adds up very quickly.
It is a lot of clicks, but there's not a better way to go about it. Having you click alot introduces the possibility for mistakes when going to fast or on autopilot, such as activating a firewall that blocks a powerup you neglected to pick up first. Aside from occasional mouse issues, I think its pretty good.
Quote:Also, hacking and analysing minigames are absolutely the same, differing only in module you use. That's not good at all.
On the contrary, I think this is best. Better to have one game thats decent than two that are broken, or one thats better than the other, or a two separate games that individually are simpler. Maybe give the background of the boards a different visual flavor or something, that i could get behind. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Jeremiah Saken
State War Academy Caldari State
1
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Posted - 2013.11.25 18:54:00 -
[39] - Quote
Quote:On the contrary, I think this is best. Better to have one game thats decent than two that are broken, or one thats better than the other, or a two separate games that individually are simpler. Maybe give the background of the boards a different visual flavor or something, that i could get behind.
How do you distinguisch these two? I bet it is one game not two. Just different sound on click last time i've checked. We must hack now into 2 different containers: data and relic. Why use different equipment for the same job? Do you really think Devs create two different mechanism for each site?
Quote:It is a lot of clicks, but there's not a better way to go about it.
There's no way? Are you sure? It should go toward simple game but require player thinking, trained skills, good hacking and not rely on player routine mistakes. Where the point of training skills then? Click click.
Quote:I think this is ideal. Lvl 4 skills with a bonused ship should work for most content. I still found hacking 5 to be worthwhile (trained it after rubicon released), simply because it makes hacking faster and easier.
I think devs are going to hull specialization on task: tackle hulls, explo hulls, pve hulls, brawler hulls etc. Thats why they remove rats from explo sites. I don't think covops frigs will last with null sites rats. |
Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
36
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Posted - 2013.11.26 12:52:00 -
[40] - Quote
Jeremiah Saken wrote:There's no way? Are you sure? It should go toward simple game but require player thinking, trained skills, good hacking and not rely on player routine mistakes. Where the point of training skills then? Click click. Yeah I'm finding with some hacking mini-games it takes luck to complete, not sure there is an easy way around it. You wouldn't want to play a game of chess each time you hack lol but that would take into account the player's thinking.
As a serious thought: How about algebra or correcting pseudocode? |
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Jeremiah Saken
State War Academy Caldari State
1
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Posted - 2013.11.26 18:26:00 -
[41] - Quote
Quote:You wouldn't want to play a game of chess each time you hack lol
No i would not, but hacking need to be more complex. Less random maybe. It will be hard to achieve.
Maybe something like Defense System for all cans in site (hack last for 4-6 min but it will open all cans in the site, whole process will be less tedious). Software for hacking module (like scripts), more defense nodes, more helping software. Proximity sensor to hack (hackable can without loot), and when not rats will land on grid after set time (i to. Multiplayer hacking.
I've started to probe sites again in HS while in break from L4 missions and have tons ideas what to do with whole mechanism, but its just me. I read on dev blog that they are thinking about removing loot eruption. Distance future i presume.
Quote:As a serious thought: How about algebra or correcting pseudocode?
I know math is a queen of all science but... |
Batelle
Komm susser Tod
510
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Posted - 2013.11.26 19:07:00 -
[42] - Quote
Treborr MintingtonJr wrote: As a serious thought: How about algebra or correcting pseudocode?
mini-GAME "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Artuard Envien
The Scope Gallente Federation
0
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Posted - 2013.11.26 22:20:00 -
[43] - Quote
Beginners questions, can't we just drop a Mobile Tractor Unit to gather all those cans for us? Also is exploration really that bad? I've been doing PVP for a long time and was hoping for something different but the comments here, Jesus.. |
Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
39
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Posted - 2013.11.27 08:29:00 -
[44] - Quote
Batelle wrote:Treborr MintingtonJr wrote: As a serious thought: How about algebra or correcting pseudocode?
mini- GAME As its competitive, it would still be a game |
Jeremiah Saken
State War Academy Caldari State
2
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Posted - 2013.11.27 19:15:00 -
[45] - Quote
Quote:Beginners questions, can't we just drop a Mobile Tractor Unit to gather all those cans for us?
They must be tractor beam manually.
Quote:Also is exploration really that bad? I've been doing PVP for a long time and was hoping for something different but the comments here, Jesus..
Try it for yourself. If i rely on other people comments on this forum i wouldn't be playing this game. Sometimes it's venom and tears. |
Evva Ready
Matala Capital
5
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Posted - 2013.11.28 23:50:00 -
[46] - Quote
It's a **** waste of time and I won't be doing it again ! Just like most the crap they have introduced in the last few years. |
Lipbite
Express Hauler
1422
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Posted - 2013.11.29 10:58:00 -
[47] - Quote
As I understand this situation - whole idea was to lure noobs on cloaked frigs into low and null to show them these zones aren't that scary. The only thing devs forgot is to make the process interesting.
Loot bukkake + scanning = most awful mini-games I've ever seen. Even dull orbiting in FW plexes is more fun than these. So no, thank you very much, I'll wait for more dynamic PvE. Or for another game. |
Lfod Shi
Lfod's Ratting and Salvage
190
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Posted - 2014.01.30 15:44:00 -
[48] - Quote
Omnathious Deninard wrote:
Meh.
Well, I kinda like the hacking game itself, but it's not really worth the time, imo. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Lfod Shi
Lfod's Ratting and Salvage
190
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Posted - 2014.01.30 15:50:00 -
[49] - Quote
Artuard Envien wrote:Beginners questions, can't we just drop a Mobile Tractor Unit to gather all those cans for us? Also is exploration really that bad? I've been doing PVP for a long time and was hoping for something different but the comments here, Jesus..
Exploration was tedious but fruitful before the scanner changes. Now it's a bit less tedious and *way* less fruitful which is a shame because I really enjoyed combat sites and their possible escalations with fancy loot.
It was like fishing in hidden ponds and lakes but then someone went and built a road and boat launch to each one. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
20
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Posted - 2014.01.31 04:23:00 -
[50] - Quote
yeah its stupid on the placement of the core sometimes its by it self, other times ive found it behind 3 firewalls |
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Omega Sunset
Black.Omega
196
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Posted - 2014.01.31 05:18:00 -
[51] - Quote
It's stupid. I didn't start playing eve so I could play mini-games. Since my first month in the game, most of my game-play revolved around hacking, at least my favorite activity above the rest. Was great to hit radar sites, fight rats, pop open the cans, get out before being discovered (in more dangerous areas as was often the case). At least 60% of my game time went into just flying my cov-ops ships with missiles, probes, ecm and something to hack with. Now the ship is a helpless pinata for pirates, and I have since pretty much turned into a high sec mission running carebear practically living in one system. Have been trying to get into other things... but nothing interests me as much as the combat, danger and pay of hacking. This crud is so un-EVE like, maybe some sort of WiS dev team idea, just more fail. GÇö+¬GÇö |
Lister Vindaloo
Center for Advanced Studies Gallente Federation
15
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Posted - 2014.02.22 21:29:00 -
[52] - Quote
I can sorta handle the mini game, but in the same way I tolerate most things I don't have a choice about, loot spew is just wrong, I don't think CCP realises how much that click fest damages their players love life. But the part that annoys the most is being forced into co-op play just so we can split a couple of million ISK, I thought this was a sandbox, surely some solo play can exist? The biggest problem is probably the loot tables though, just not enough variety, why can't there be heaps of different BPC's instead of a handful, there are loads of materials and components that could be in there and in the quantities they drop it wouldn't affect the market values too much. Kill off the loot spew, just drag that lane horse behind the shed and put it out of its misery, I'll even mail you the shotgun shell. I'd love to see the mini game get the other barrel but if I had to choose one, I'd let it stay. For an expansion based around exploration, it's done a good job of killing exploration, maybe the next expansion could be about blob warfare? |
Kern Hotha
61
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Posted - 2014.02.23 11:15:00 -
[53] - Quote
Just like the loot explosion, the hacking mini-game simply added tedium to a boring activity. Perhaps we'll get lucky and CCP will remove it as well. Going back to the old system would be an improvement. We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.
Jose Ortega y Gasset (1883 - 1955) |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
133
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Posted - 2014.02.23 22:01:00 -
[54] - Quote
I can't do it. It's just mindless click, click, click. click.
The rest of the game is already to much mouse work.
Get rid of it or do something with the keyboard.
Computers also have a keyboard.
I gave up exploration long ago due to the mechanics. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
36
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Posted - 2014.02.24 01:24:00 -
[55] - Quote
i hate, wtf is it with you hit a node than every direction you turn theres a firewall or safety system you have to beat your way through and than when you find the randomly placed central unit you run out of your virus strength and it says your virus isnt strong enough. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
Newh
Corax. The Big Dirty
0
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Posted - 2014.02.24 17:55:00 -
[56] - Quote
I prefer the hacking mini-game over the old fly around until it unlocks mechanic.
I do agree that sometimes the game mini game is stupidly hard for junk loot and other times its stupidly simple for great loot.
Over all, I like it and hope it stays. |
Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
181
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Posted - 2014.02.25 17:00:00 -
[57] - Quote
Looking back and keeping this brief, I say keep the mini-game, it annoys so many people, therefore more loot for the rest of us who take it on chin and deal with it. |
Chaotix Morwen
Discord Immaterium Legio immortales CXCI
4
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Posted - 2014.02.25 18:22:00 -
[58] - Quote
I personally thoroughly enjoy the mechanics over the old version. Even if the interaction is mostly luck over skill at the very least its some form of interaction which has a bit of strategy to it unlike mining, or incursions. Plus it is easily soloable, if you lot cant work out how to find the juicy containers in a loot spew, well more isk for me. Its easy to pick out every container which contains the nice stuff before they go pop, those who did it in groups...well enjoy your fail.
From what i can tell from the jumble above people want something that plops a juicy loot container in front of you if you either spend 20 minutes orbiting a ruin/hub or can rely on your skillpoints to do it for you...wow great gameplay, at least ccp has devised a way for you to work for your bread and butter. |
Ikonia
Royal Amarr Expeditions
65
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Posted - 2014.02.27 16:59:00 -
[59] - Quote
Relic and data sites are pretty worthless. On the market are thousands of offers, price is crashed to nothing. Better to waitin low or 0 for a player desperate enough to explore in low and 0 and kill him. Best moment to decloak is when loot spew starts then engage. Most of them have more loot than 0sec sites and give more T2 salvage than 10 sites in 0.
Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time. |
Batelle
HOMELE55
1963
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Posted - 2014.02.27 17:06:00 -
[60] - Quote
Ikonia wrote:Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time.
Russians cheating? No way.... If you have level3 skills, you will fail a lot of cans in nullsec. Period.
"CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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