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Omnathious Deninard
Novis Initiis
1710
|
Posted - 2013.10.21 10:52:00 -
[1] - Quote
As 4 months have past what is your view on the hacking mini-game.
(For comments on loot spew post here.) Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Zhilia Mann
Tide Way Out Productions
1654
|
Posted - 2013.10.21 15:38:00 -
[2] - Quote
I don't mind it quite as much as I first did, but I've also largely stopped doing it. At this point, I see it mainly as a mechanism of slowing down covops frigs enough so I can shoot at them; the Sisters gear is going to be worth more than the loot spew anyhow.
I wouldn't say it's a failed mechanic; to say that would imply it had a goal to fail in the first place and I've never been clear on what that might have been. But I would say it's a peculiar thing to pop up in the middle of my spreadsheets in space game. |

Daniel Plain
Science and Trade Institute Caldari State
1504
|
Posted - 2013.10.21 16:46:00 -
[3] - Quote
as with loot spew, the problem with the mini-game is very much its simplicity. there is hardly any thought involved; once you are past the first few tries, you know exactly what you have to do to maximize your chances to win and every click you have to do becomes one too many. it's like playing mine sweeper with three mines on the field.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Thanos The Mad-Titan
Enlightened Industries Goonswarm Federation
21
|
Posted - 2013.10.21 16:58:00 -
[4] - Quote
I don't mind it |

Nam Dnilb
Universal Frog
84
|
Posted - 2013.10.21 17:19:00 -
[5] - Quote
Did a one week hacking round trip through 0.0. I will not engage in this feature ever again. It is dull, dumb, boring, RSI inducing and it hurts my eye sight. Significantly! |

Julius Priscus
166
|
Posted - 2013.10.21 19:05:00 -
[6] - Quote
I used to enjoy hacking and the other mini professions..
now its just a waste of skill points in its present carnation. I regret skilling up them mini profession skills to 5 for now.
hmm dejavu -»\_(pâä)_/-»-á Sup cracka ! |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
184
|
Posted - 2013.10.22 03:03:00 -
[7] - Quote
I actually moved a toon to null, shoved a PLEX to double train, and got decent hacking skills to give it a go.
I think the way the computer memory grid gets populated need tweaking, it just does not feel right. One minute it's like I'm breaking into a warehouse to steal the Holy Grail, and discover that the security guy tried hiding it next to the door in the umbrella stand thinking "they won't possibly look there". The next time I find zero security everywhere, and then find 10 machine gun nests surrounding the only room left unchecked, because I did not expect them hiding it in the toilets.
The loot explosion ... is what turned me away. It just drove me insane. Took a while, but it did. If you have to do it over and over and over, you will get RSI and eyestrain. To me, anything that requires more flying and button clicking work then flying a Noctis or a Logi ship, better have a damn good reason to make me do it, and even though I was probably just loot unlucky, I gave up on it. Yes, scanning optimizes your chances, it also means that you KNOW something decent got away just because you zigged-instead-of-zagged towards the wrong can ... frustrating.
I'd go back to having to fight my way out on a failed hack if it meant higher loot chances, or something similar anyway. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Enduros
Ostian Industries Hand of Despair
58
|
Posted - 2013.10.22 06:04:00 -
[8] - Quote
The loot spew is the worst mechanic in this game. It doesn't fit with anything else. With the reward being as crap as it already is why must the cans float out and disappear? I don't like fruid ninja. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
30
|
Posted - 2013.10.23 01:33:00 -
[9] - Quote
Most people have already said both blow large uneven chunks, but since it is a dev baby it is not going anywhere. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
916
|
Posted - 2013.10.23 02:10:00 -
[10] - Quote
Every person who replies that they hate it are doing it solo. I do it in a group and it pays quite well. Most I have made so far is 375 mil an hour. Average is about 225 mil an hour.
But then that's the problem with it, if it was feasible to do the very best sites solo everyone would be doing it, making a billion an hour plus.
So people do the best sites they can solo and its too much work and not lucrative enough. Bummer. Eve is Real |

Substantia Nigra
Terribad Gay Failtard Carebears
1301
|
Posted - 2013.10.23 03:48:00 -
[11] - Quote
Dislike intensely, and have stopped running them. I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Zen Dad
Solitary Sad Bastard In Space
154
|
Posted - 2013.10.25 10:12:00 -
[12] - Quote
Omnathious Deninard wrote:
Didn't think I was going to like it - tried very hard over last 4 months but for me it's a fail.
Removal of AI rats has increased exploration which has destroyed loot values. More and more sites are left to rot - even by those that find the hacking mini-game 'enjoyable' . |

Zen Dad
Solitary Sad Bastard In Space
154
|
Posted - 2013.10.25 10:34:00 -
[13] - Quote
error |

Kaivar Lancer
Metropolis Acquisition Services
333
|
Posted - 2013.10.26 14:00:00 -
[14] - Quote
After doing exploration for a week, I gave up. If you're exploring non-stop for over an hour, your finger begins to hurt from all that clicking. |

Buzz Madullier
The Essence of Nike
6
|
Posted - 2013.10.27 00:23:00 -
[15] - Quote
I talked about my frustrations with it here
I don't mind the mini-game, but I think there are too many random factors to the whole process now.
A) Scanning down sigs are random on what they are B) The loot in the cans at a site are random C) The mini-game is random (sometimes with back to back anti-virus and ****, or the system core(end) 2 clicks away from start). D) The cans that spew out are random E) They spew out in random directions F) They spew out at random speeds G) What the cans have in them are random even though sometimes you scan 12 different unique salvage types in one can you still get junk items from part and material cans.
So much randomness, very frustrating. |

Buzz Madullier
The Essence of Nike
6
|
Posted - 2013.10.27 00:30:00 -
[16] - Quote
Cipher Jones wrote:Every person who replies that they hate it are doing it solo. I do it in a group and it pays quite well. Most I have made so far is 375 mil an hour. Average is about 225 mil an hour.
But then that's the problem with it, if it was feasible to do the very best sites solo everyone would be doing it, making a billion an hour plus.
So people do the best sites they can solo and its too much work and not lucrative enough. Bummer.
I call bullshit. Almost all the hacking site cans can be done solo and pretty damn quickly. The only time I might miss a few drops is from Relic sites where they have like 12 pieces to them. Though I almost every time get the T2 salvage at least. Almost all the BPC's that drop are the same and useless. I think I have 12 BPC's for Micro Jump Drives and 10+ Reactive Armor Hardeners, the small and medium ancillary boosters/repairs are nice though.
I make about 20-50mil per run I do and that is about in an hour, but I can't see people making much more than that without getting really lucky drops. I highly doubt that each person is making 225 mil per hour on average. That is just ridiculous, unless you are saying that is the amount split with the group . |

Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
76
|
Posted - 2013.10.28 09:12:00 -
[17] - Quote
Hacking is a joke. I cleared 4 sites in 0.0 and hauled in a whopping 85 400 Isk worth of loot. Risk without reward.
Worthless, pointless and stupid. - since 2003, bitches |

BobFenner
Black Hole Runners Brainfarts
73
|
Posted - 2013.10.28 13:03:00 -
[18] - Quote
I used to do a lot of these sites and had trained up the skills necessary to fit the T2 modules, which I now consider to be a waste of several days training.
Being an older player with arthritis I find the new 'hacking minigame' quite painful after a while.
To be honest, how it can even be called a 'minigame' is quite beyond me!
At least before I could scan down the site, hack quickly based on my character skill and GUARANTEE that I got all the loot - however much it was worth.
Now it is just takes to much time for not enough reward.
Just my opinion but pretty sure it is one many explorers would agree with.
CCP need to roll this feature back or ensure that the cans dropped can be picked up by the sole explorer without the current clickfest.
My missus thinks of EvE as 'the other woman'. :) |

Enthropic
Infinite Point Nulli Secunda
64
|
Posted - 2013.10.28 15:26:00 -
[19] - Quote
Nam Dnilb wrote:Did a one week hacking round trip through 0.0. I will not engage in this feature ever again. It is dull, dumb, boring, RSI inducing and it hurts my eye sight. Significantly!
tried to think how I should word it, but this one pretty much sums up for me how I feel about the minigame and loot spew mechanic.
|

Rekon X
Federal Navy Academy Gallente Federation
39
|
Posted - 2013.10.28 22:59:00 -
[20] - Quote
click, click, click, click, click x 25, yea it's fun.
I can't play that part of the game. It's just to lame. |

Rekon X
Federal Navy Academy Gallente Federation
40
|
Posted - 2013.10.28 23:00:00 -
[21] - Quote
BobFenner wrote:
Being an older player with arthritis I find the new 'hacking minigame' quite painful after a while.
Yea, it can do a job on your wrist after a while. Main reason I don't play much in the first place. |

Hidioscious
Jovian Labs Jovian Enterprises
0
|
Posted - 2013.10.29 04:57:00 -
[22] - Quote
Used to love scanning/hacking action. It was fun, it was solo lucrative, it was one of the rare professions where you can have that "i am exploring" feeling while making dosh. And it made sense. You scan site down, have a look at things, shoot a few rats, get your cans and move on. Mini game .... I do not mind it horribly. It gets old after like 3 sites, but i do not do this almost at all any more, so when i do a site, it is not that bad. Can spews however are utter and complete pile of rubbish urinated upon by a lame camel .... I can not even imagine which genius came up with that particular idea, but whoever it was might consider that a total write off idea, or if insists on it being good, maybe a change in career to gardening or something. |

Infinity Ziona
Cloakers
640
|
Posted - 2013.10.29 22:00:00 -
[23] - Quote
I enjoy it, be nice if it was a little more skill base rather than chance based though. |

Leskit
The Night Wardens Viro Mors Non Est
47
|
Posted - 2013.10.29 22:42:00 -
[24] - Quote
I'm not a fan of it, both for the mechanic, and the isk per hour per work amount ratio. We had a group of 7 guys doing a c5 cite and after an hour, we cleared the site and made *almost* 100 mil isk. In c5 space sometimes more than half of nodes are defensive things that pop up so it's like minesweeper. It would be better if there was some logic, but it feels like 100% random generation and is both boring, time consuming, and low-paying for w-space standards. |

Lady Naween
Immortalis Inc. Shadow Cartel
230
|
Posted - 2013.10.30 03:34:00 -
[25] - Quote
hate it with a passion. way to much clicking. If i want to click like mad I go play D3 (and I dont). I already have carpal tunnel from to much computer use, so this isnt helping.
So.. yeah I dont scan anymore other then for other players. |

Esturary
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.10.30 14:39:00 -
[26] - Quote
The new mini game--------> Hunt hackers in sites and profit......they have already done all the work. |

Katrina Warsong
Oscura Simmetria Yulai Federation
2
|
Posted - 2013.10.30 18:48:00 -
[27] - Quote
I hate it really much but i do it because it's a good income and very very low risk.
But my wrist started to hurt after a while, is that an intended drawback? |

Samuel Wess
Stain Police Happy Cartel
28
|
Posted - 2013.11.01 20:05:00 -
[28] - Quote
I just hate it. It turned a strategy game into a laboratory rat labyrint where you have to rapid click your way to get a bite of food, over and over until you get brain dead.
Walk into the club like "What up? I got a big cockpit!" |

Elfred Gam'Havoc
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.11.01 20:45:00 -
[29] - Quote
I enjoy the excitement of sneaking around low and nullsec, and even enjoy the minigame... but loot spew is terrible. |

Pookoko
Sigma Sagittarii Inc.
37
|
Posted - 2013.11.04 08:31:00 -
[30] - Quote
As soon as it came out and I tried a few sites, I stopped doing it - yes I hated it. However, after a few months I got back into it again, had some nice drops and suddenly it was fun and all good.
So my honest answer - when I get a good drop I love, it, when I don't, I think it's sh*t. ;) |

Darko Atlante
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.11.04 09:15:00 -
[31] - Quote
Killed my love for exploring, I loved Magnometric and Radar sites in low and 0.0 sec, made my first 2 billion doing them. Back then you had a chance if you saw combat probes on d-scan, now they know exactly where you are and 5 sec after they drop probes they get a scan. I was exited at first trying it out then after a two weeks of frustration I haven't done any since, I loved scanning but it's dead, they've made it too easy, all the skills I've trained in scanning are worthless now.
I think they should change how you see the signatures in space, that you don't see them and exactly how far away they are in space from you, it gives too much, you can then warp to a planet closer to it and then launch your probes, you can be under 1 AU away before you start scanning, making it way too easy.
The hacking game simply sucks sorry. |

ClearOfFear
Swell and Marbury Dissonant Harmonics
0
|
Posted - 2013.11.18 14:24:00 -
[32] - Quote
I have always loved exploring mag. and radar site. Since odyssey I have tried giving the hacking game a chance but i must admit i have lost all for exploring.
The hacking game sucks and the spew containers makes it impossible to do the sites solo.
CCP pls. go back to the old hacking style....or at least drop the scatter cans...you can keep the new names for all i care but get rid of that other crap. |

Gigabyte m3
Native Freshfood Minmatar Republic
11
|
Posted - 2013.11.18 15:32:00 -
[33] - Quote
Used to love it, now I hate it.
I spent a good 50% of time hacking before the new system.. now the "loot spray" has pretty much detoured my want to experience that part of the game ever again. If they changed to it one item I could loot or just put everything in my cargo after a successful hack I am sure I would try it again. The current system is a time waste, a loot waste, and overall needlessly tedious.  |

auraofblade
Kid's Logistics Inc
18
|
Posted - 2013.11.18 21:52:00 -
[34] - Quote
I don't hate the hacking minigame that much, although I don't entirely approve of it being a minigame in the first place...or at the very least, not *this* minigame. Something like a block-shuffling puzzle would've made more sense than clicking a billion times until you get it right and your module/skills/bonuses just autowin for you. I don't particularly like that you NEED to have a T2/Faction module + maxed skills + bonused boat just so it's reasonably feasible to not have the can explode in your face - at least the old version still gave you loot even though it might take 10x longer to do so.
Loots spew though? That one is just dumb on so many levels. EVE Online has never been structured to hinge on millisecond decision making, but instead hinges on long-term strategic planning and learning from experience. At least with the hacking minigame, the patterns you need to know in order to hack faster sorta fall under this category. The old iteration relied on looking at the site and system, and then figuring out how much time you can have for yourself as the hack timer ticks down.
Loot spew, on the other hand, is dependent on how precisely you can mouse over and click the right flying dots. I play tons of games like that, but these sorts of mechanics are absurdly out of place in EVE. I'm extremely happy that loot spew is getting tossed from the Ghost sites, and I sincerely hope that CCP just junks that mechanic completely. |

Silmas Feanarius
iFly Holdings Greater Western Co-Prosperity Sphere
6
|
Posted - 2013.11.19 09:29:00 -
[35] - Quote
Infinity Ziona wrote:I enjoy it, be nice if it was a little more skill base rather than chance based though.
Fully approved. At this time, nothing is more frustrating than clicking around on the mini game and find every route blocked by 60-coherence anti-viruses 2 nodes away from the starting point, on a can which only has T1 salvage or a target spectrum breaker blueprint.
Here are my issues with the mini-game: - Too difficult to raise STR, especially when compared with COH for which we have ship bonuses, rigs, skill... to increase STR we just have T2 modules which are not really worth the time invested. So, either give more options to increase STR (a mid-slot module, difficult to fit? a rig?) or lower skill req to 4 to fit T2.
- Some sites are just unwinnable. Back to back restoration nodes and virus suppression nodes, anyone? Always-winnable maze generation is in use since decades, just put some of it into the minigame. To stress: it should be skill-based, not luck based. You should lose the mini-game because you clicked wrong and hit the anti-virus/blocked away the core/that life saving utility module, not because the RNG is a biatch.
- To relieve wrist stress, make exploration fully possible with keyboard only, with remappable keys (numeric pad for movement, space for click, ctrl-1,2,3 for utility?). It would become faster even.
- Raise utility modules/make them available from the start, e.g. via pre-loading them from cargo? I believe this was discussed as a possible implementation... and they would not be produced from BO's but reused leftovers from previous sites... this should stop everyone from spawning with 3x secondary vector xD
These are my views on the matter. Cunnu 'e mamma tua bagassa limpia. |

Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
35
|
Posted - 2013.11.19 09:46:00 -
[36] - Quote
I think they should make the mini-game harder and increase the reward.
My hacking skills are minimal and I can successfully Hack an average of 5 out of 6 each time. |

Nlex
Domini Canium
20
|
Posted - 2013.11.25 15:10:00 -
[37] - Quote
The Idea of the minigame was nice. Bringing a player to be more involved in the hacking/analysing attempts. But the way it was implemented I don't consider a success. Way too many clicks required for each instance of it, and you have to do it 4+ times per site. It adds up very quickly. Also, hacking and analysing minigames are absolutely the same, differing only in module you use. That's not good at all. |

Batelle
Komm susser Tod
491
|
Posted - 2013.11.25 15:40:00 -
[38] - Quote
Treborr MintingtonJr wrote:I think they should make the mini-game harder and increase the reward.
My hacking skills are minimal and I can successfully Hack an average of 5 out of 6 each time.
I think this is ideal. Lvl 4 skills with a bonused ship should work for most content. I still found hacking 5 to be worthwhile (trained it after rubicon released), simply because it makes hacking faster and easier. And opens up the possibility to hack on an unbonused ship if necessary. And having gotten pretty big into ghost site hunting, having the extra 10 cohoerence from lvl 5 and the extra 10 str from the module is HUGE, especially when running into 80-coherence firewalls or regeneration nodes.
Nlex wrote:The Idea of the minigame was nice. Bringing a player to be more involved in the hacking/analysing attempts. But the way it was implemented I don't consider a success. Way too many clicks required for each instance of it, and you have to do it 4+ times per site. It adds up very quickly.
It is a lot of clicks, but there's not a better way to go about it. Having you click alot introduces the possibility for mistakes when going to fast or on autopilot, such as activating a firewall that blocks a powerup you neglected to pick up first. Aside from occasional mouse issues, I think its pretty good.
Quote:Also, hacking and analysing minigames are absolutely the same, differing only in module you use. That's not good at all.
On the contrary, I think this is best. Better to have one game thats decent than two that are broken, or one thats better than the other, or a two separate games that individually are simpler. Maybe give the background of the boards a different visual flavor or something, that i could get behind. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Jeremiah Saken
State War Academy Caldari State
1
|
Posted - 2013.11.25 18:54:00 -
[39] - Quote
Quote:On the contrary, I think this is best. Better to have one game thats decent than two that are broken, or one thats better than the other, or a two separate games that individually are simpler. Maybe give the background of the boards a different visual flavor or something, that i could get behind.
How do you distinguisch these two? I bet it is one game not two. Just different sound on click last time i've checked. We must hack now into 2 different containers: data and relic. Why use different equipment for the same job? Do you really think Devs create two different mechanism for each site?
Quote:It is a lot of clicks, but there's not a better way to go about it.
There's no way? Are you sure? It should go toward simple game but require player thinking, trained skills, good hacking and not rely on player routine mistakes. Where the point of training skills then? Click click.
Quote:I think this is ideal. Lvl 4 skills with a bonused ship should work for most content. I still found hacking 5 to be worthwhile (trained it after rubicon released), simply because it makes hacking faster and easier.
I think devs are going to hull specialization on task: tackle hulls, explo hulls, pve hulls, brawler hulls etc. Thats why they remove rats from explo sites. I don't think covops frigs will last with null sites rats. |

Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
36
|
Posted - 2013.11.26 12:52:00 -
[40] - Quote
Jeremiah Saken wrote:There's no way? Are you sure? It should go toward simple game but require player thinking, trained skills, good hacking and not rely on player routine mistakes. Where the point of training skills then? Click click. Yeah I'm finding with some hacking mini-games it takes luck to complete, not sure there is an easy way around it. You wouldn't want to play a game of chess each time you hack lol but that would take into account the player's thinking.
As a serious thought: How about algebra or correcting pseudocode? |

Jeremiah Saken
State War Academy Caldari State
1
|
Posted - 2013.11.26 18:26:00 -
[41] - Quote
Quote:You wouldn't want to play a game of chess each time you hack lol
No i would not, but hacking need to be more complex. Less random maybe. It will be hard to achieve.
Maybe something like Defense System for all cans in site (hack last for 4-6 min but it will open all cans in the site, whole process will be less tedious). Software for hacking module (like scripts), more defense nodes, more helping software. Proximity sensor to hack (hackable can without loot), and when not rats will land on grid after set time (i to. Multiplayer hacking.
I've started to probe sites again in HS while in break from L4 missions and have tons ideas what to do with whole mechanism, but its just me. I read on dev blog that they are thinking about removing loot eruption. Distance future i presume.
Quote:As a serious thought: How about algebra or correcting pseudocode?
I know math is a queen of all science but... |

Batelle
Komm susser Tod
510
|
Posted - 2013.11.26 19:07:00 -
[42] - Quote
Treborr MintingtonJr wrote: As a serious thought: How about algebra or correcting pseudocode?
mini-GAME "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Artuard Envien
The Scope Gallente Federation
0
|
Posted - 2013.11.26 22:20:00 -
[43] - Quote
Beginners questions, can't we just drop a Mobile Tractor Unit to gather all those cans for us? Also is exploration really that bad? I've been doing PVP for a long time and was hoping for something different but the comments here, Jesus.. |

Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
39
|
Posted - 2013.11.27 08:29:00 -
[44] - Quote
Batelle wrote:Treborr MintingtonJr wrote: As a serious thought: How about algebra or correcting pseudocode?
mini- GAME As its competitive, it would still be a game  |

Jeremiah Saken
State War Academy Caldari State
2
|
Posted - 2013.11.27 19:15:00 -
[45] - Quote
Quote:Beginners questions, can't we just drop a Mobile Tractor Unit to gather all those cans for us?
They must be tractor beam manually.
Quote:Also is exploration really that bad? I've been doing PVP for a long time and was hoping for something different but the comments here, Jesus..
Try it for yourself. If i rely on other people comments on this forum i wouldn't be playing this game. Sometimes it's venom and tears. |

Evva Ready
Matala Capital
5
|
Posted - 2013.11.28 23:50:00 -
[46] - Quote
It's a **** waste of time and I won't be doing it again ! Just like most the crap they have introduced in the last few years. |

Lipbite
Express Hauler
1422
|
Posted - 2013.11.29 10:58:00 -
[47] - Quote
As I understand this situation - whole idea was to lure noobs on cloaked frigs into low and null to show them these zones aren't that scary. The only thing devs forgot is to make the process interesting.
Loot bukkake + scanning = most awful mini-games I've ever seen. Even dull orbiting in FW plexes is more fun than these. So no, thank you very much, I'll wait for more dynamic PvE. Or for another game. |

Lfod Shi
Lfod's Ratting and Salvage
190
|
Posted - 2014.01.30 15:44:00 -
[48] - Quote
Omnathious Deninard wrote:
Meh.
Well, I kinda like the hacking game itself, but it's not really worth the time, imo. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |

Lfod Shi
Lfod's Ratting and Salvage
190
|
Posted - 2014.01.30 15:50:00 -
[49] - Quote
Artuard Envien wrote:Beginners questions, can't we just drop a Mobile Tractor Unit to gather all those cans for us? Also is exploration really that bad? I've been doing PVP for a long time and was hoping for something different but the comments here, Jesus..
Exploration was tedious but fruitful before the scanner changes. Now it's a bit less tedious and *way* less fruitful which is a shame because I really enjoyed combat sites and their possible escalations with fancy loot.
It was like fishing in hidden ponds and lakes but then someone went and built a road and boat launch to each one. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
20
|
Posted - 2014.01.31 04:23:00 -
[50] - Quote
yeah its stupid on the placement of the core sometimes its by it self, other times ive found it behind 3 firewalls |

Omega Sunset
Black.Omega
196
|
Posted - 2014.01.31 05:18:00 -
[51] - Quote
It's stupid. I didn't start playing eve so I could play mini-games. Since my first month in the game, most of my game-play revolved around hacking, at least my favorite activity above the rest. Was great to hit radar sites, fight rats, pop open the cans, get out before being discovered (in more dangerous areas as was often the case). At least 60% of my game time went into just flying my cov-ops ships with missiles, probes, ecm and something to hack with. Now the ship is a helpless pinata for pirates, and I have since pretty much turned into a high sec mission running carebear practically living in one system. Have been trying to get into other things... but nothing interests me as much as the combat, danger and pay of hacking. This crud is so un-EVE like, maybe some sort of WiS dev team idea, just more fail.  GÇö+¬GÇö |

Lister Vindaloo
Center for Advanced Studies Gallente Federation
15
|
Posted - 2014.02.22 21:29:00 -
[52] - Quote
I can sorta handle the mini game, but in the same way I tolerate most things I don't have a choice about, loot spew is just wrong, I don't think CCP realises how much that click fest damages their players love life. But the part that annoys the most is being forced into co-op play just so we can split a couple of million ISK, I thought this was a sandbox, surely some solo play can exist? The biggest problem is probably the loot tables though, just not enough variety, why can't there be heaps of different BPC's instead of a handful, there are loads of materials and components that could be in there and in the quantities they drop it wouldn't affect the market values too much. Kill off the loot spew, just drag that lane horse behind the shed and put it out of its misery, I'll even mail you the shotgun shell. I'd love to see the mini game get the other barrel but if I had to choose one, I'd let it stay. For an expansion based around exploration, it's done a good job of killing exploration, maybe the next expansion could be about blob warfare? |

Kern Hotha
61
|
Posted - 2014.02.23 11:15:00 -
[53] - Quote
Just like the loot explosion, the hacking mini-game simply added tedium to a boring activity. Perhaps we'll get lucky and CCP will remove it as well. Going back to the old system would be an improvement. We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.
Jose Ortega y Gasset (1883 - 1955) |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
133
|
Posted - 2014.02.23 22:01:00 -
[54] - Quote
I can't do it. It's just mindless click, click, click. click.
The rest of the game is already to much mouse work.
Get rid of it or do something with the keyboard.
Computers also have a keyboard.
I gave up exploration long ago due to the mechanics. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
36
|
Posted - 2014.02.24 01:24:00 -
[55] - Quote
i hate, wtf is it with you hit a node than every direction you turn theres a firewall or safety system you have to beat your way through and than when you find the randomly placed central unit you run out of your virus strength and it says your virus isnt strong enough. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Newh
Corax. The Big Dirty
0
|
Posted - 2014.02.24 17:55:00 -
[56] - Quote
I prefer the hacking mini-game over the old fly around until it unlocks mechanic.
I do agree that sometimes the game mini game is stupidly hard for junk loot and other times its stupidly simple for great loot.
Over all, I like it and hope it stays. |

Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
181
|
Posted - 2014.02.25 17:00:00 -
[57] - Quote
Looking back and keeping this brief, I say keep the mini-game, it annoys so many people, therefore more loot for the rest of us who take it on chin and deal with it. |

Chaotix Morwen
Discord Immaterium Legio immortales CXCI
4
|
Posted - 2014.02.25 18:22:00 -
[58] - Quote
I personally thoroughly enjoy the mechanics over the old version. Even if the interaction is mostly luck over skill at the very least its some form of interaction which has a bit of strategy to it unlike mining, or incursions. Plus it is easily soloable, if you lot cant work out how to find the juicy containers in a loot spew, well more isk for me. Its easy to pick out every container which contains the nice stuff before they go pop, those who did it in groups...well enjoy your fail.
From what i can tell from the jumble above people want something that plops a juicy loot container in front of you if you either spend 20 minutes orbiting a ruin/hub or can rely on your skillpoints to do it for you...wow great gameplay, at least ccp has devised a way for you to work for your bread and butter. |

Ikonia
Royal Amarr Expeditions
65
|
Posted - 2014.02.27 16:59:00 -
[59] - Quote
Relic and data sites are pretty worthless. On the market are thousands of offers, price is crashed to nothing. Better to waitin low or 0 for a player desperate enough to explore in low and 0 and kill him. Best moment to decloak is when loot spew starts then engage. Most of them have more loot than 0sec sites and give more T2 salvage than 10 sites in 0.
Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time. |

Batelle
HOMELE55
1963
|
Posted - 2014.02.27 17:06:00 -
[60] - Quote
Ikonia wrote:Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time.
Russians cheating? No way.... If you have level3 skills, you will fail a lot of cans in nullsec. Period.
"CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
184
|
Posted - 2014.02.27 17:17:00 -
[61] - Quote
Batelle wrote:Ikonia wrote:Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time. Russians cheating? No way.... If you have level3 skills, you will fail a lot of cans in nullsec. Period. Confirming I have level 3 skills and not failing  |

Ikonia
Royal Amarr Expeditions
65
|
Posted - 2014.02.27 18:04:00 -
[62] - Quote
use a t3, use interdiction nullifier, rest fit for exploration. u cant be jammed, cant be blobbed and u can fly any data or relic site once u are all skills 3+. this setup makes 0.0 to hisec for everyone. |

Batelle
HOMELE55
1964
|
Posted - 2014.02.27 18:21:00 -
[63] - Quote
Treborr MintingtonJr wrote:Batelle wrote:Ikonia wrote:Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time. Russians cheating? No way.... If you have level3 skills, you will fail a lot of cans in nullsec. Period. Confirming I have level 3 skills and not failing 
By "a lot" i mean maybe a double-failing 10% of all cans. 30 virus strength is pretty weak, and even if you are still opening most cans (I know as I have a character with level 3 skills as well as one with 5), getting the extra strength and coherence speeds up the process considerably. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Chaotix Morwen
Discord Immaterium Legio immortales CXCI
6
|
Posted - 2014.02.28 07:19:00 -
[64] - Quote
Ikonia wrote:Relic and data sites are pretty worthless. On the market are thousands of offers, price is crashed to nothing. Better to waitin low or 0 for a player desperate enough to explore in low and 0 and kill him. Best moment to decloak is when loot spew starts then engage. Most of them have more loot than 0sec sites and give more T2 salvage than 10 sites in 0.
Exploration is a beginner job, but not for players with more than 10 mio SP. The hacking crap is not a game, it is just a time sink, u dont need any skill or inteligence to solve it. once urskills are level 3 u cant fail it anyway. Saw a russian tool at a friend which reveals where the core is, saves a bit of time.
Relic sites are sure as hell not worthless, i do most of my exploration down in low and i can gurantee that each site (except the odd shoddy hi sec style one that spawns in) will be worth at minimum 12 mil. The actual isk value of data sites is a lot less, but you do have the chance to snag a nice faction bpc, ive managed to grab 2 sansha tower bpcs today, thats roughly 70 mil each.
I can assure you it isnt just for beginners, i have over 20 mil skillpoints and im still at it, additionally i know a fair few other players who enjoy the nice profits they get from exploration. Maybe if you spent more than 10 minutes trying it out...out of hisec youll find its quite different from what you believe. |

Jeremiah Saken
State Protectorate Caldari State
6
|
Posted - 2014.02.28 09:50:00 -
[65] - Quote
Quote:Relic sites are sure as hell not worthless, i do most of my exploration down in low and i can gurantee that each site (except the odd shoddy hi sec style one that spawns in) will be worth at minimum 12 mil.
Hacked my first low sec relic site yesterday. 14 mil worth loot. It was strange that cans had different cores (green/yellow). Its hard to find sites in low. Most of them are wormholes. |

Tar Frayaer
Prima Gallicus
0
|
Posted - 2014.02.28 10:46:00 -
[66] - Quote
Jeremiah Saken wrote: Hacked my first low sec relic site yesterday. 14 mil worth loot. It was strange that cans had different cores (green/yellow). Its hard to find sites in low. Most of them are wormholes.
This. Main problem in exploration for me. If you'r working and then only playing in classic hours it's really hard to find something else than a wh. I don't understand why sites are mainly respawning after the down time. That's not "fair". Only a small part of player can gathered pretty much everything of that stuff in the 2 hours after the DT. Sites respawn must be 100% random in the entire time zone. |

Jeremiah Saken
State Protectorate Caldari State
6
|
Posted - 2014.02.28 11:22:00 -
[67] - Quote
Quote:Sites respawn must be 100% random in the entire time zone.
I think sites despawn constantly regardless DT. Wormholes are really problem in Low. Yesterday i have system with 7 sigs= 5 wormholes, 2 combat. Most times its wormhole on scanner. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
591
|
Posted - 2014.02.28 11:29:00 -
[68] - Quote
I like the hacking minigame, tbh. Sure, it's a bit simplistic and random, but imo it has insane potential if CCP works on creating different mechanics for different sites - it could even be incorporated into pvp.
Tar Frayaer wrote:Sites respawn must be 100% random in the entire time zone.
They are. It's just that "entire zone" also includes less traveled pockets. Get off the main paths and you'll find a lot more sigs. |

Jeremiah Saken
State Protectorate Caldari State
6
|
Posted - 2014.02.28 11:51:00 -
[69] - Quote
Quote:I like the hacking minigame, tbh. Sure, it's a bit simplistic and random, but imo it has insane potential if CCP works on creating different mechanics for different sites - it could even be incorporated into pvp.
Its too simple, but possibilities are huge indeed. Problem is players attitude ("This is a mini game"). I think if it become more complex there would be more supporters.
Quote: It's just that "entire zone" also includes less traveled pockets.
By "entire zone" you meant new eden or low sex? |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
591
|
Posted - 2014.02.28 13:59:00 -
[70] - Quote
Jeremiah Saken wrote:By "entire zone" you meant new eden or low sex?
Individual regions, sorry. Sites respawn per region, but the ones on well travelled paths get picked the soonest. That means the most likely place to find exploration sites is in less traveled corners of the universe (for instance, the largely empty null pocket or a high sec island within low sec). |

Tar Frayaer
Prima Gallicus
0
|
Posted - 2014.02.28 14:53:00 -
[71] - Quote
Jeremiah Saken wrote:Quote:Sites respawn must be 100% random in the entire time zone. Yesterday i have system with 7 sigs= 5 wormholes, 2 combat. Most times its wormhole on scanner.
Because all data/relic site already done. They just left wh and combat behind them.
Caitlyn Tufy wrote: They are. It's just that "entire zone" also includes less traveled pockets. Get off the main paths and you'll find a lot more sigs.
Sorry my english is horrible. What I mean is not location zone. What i want to say is, only guys able to play right after down time can effectively do exploration. Guys like me just able to play 18 PM to 24 PM GMT cant find rewarding site. Of course if i go in deep null i will find site but thats still not fair small part of player having easy acces to most rewarding stuff. |

Chaotix Morwen
Discord Immaterium Legio immortales CXCI
6
|
Posted - 2014.02.28 17:13:00 -
[72] - Quote
Im an aussie, DT is at 2130 local time for me, slap bang in the middle of my play time, i can assure you i have no more luck finding sites than any of you. The sites spawning mechanics are not tied into DT, from what i understad ec hsite itself has a despawn time and when it pops it rocks up in another part of the region. |

Doireen Kaundur
338
|
Posted - 2014.03.20 15:05:00 -
[73] - Quote
I wish threads would start with an explaination of what it is about.
What is this "loot spew" you are referring to and why is it being done away with?
 Minimizing the cost of replacing implants.
|

Jacques-Benigne Bossuet
The Amarran Ecumenical Council
4
|
Posted - 2014.03.20 17:29:00 -
[74] - Quote
Doireen Kaundur wrote:I wish threads would start with an explaination of what it is about.
What is this "loot spew" you are referring to and why is it being done away with?
When you do a hacking site and manage to beat the minigame, the site then 'spews' loot off in random directions. For an example, either go scan one down, or find an exploration agent at a noob station and run till you need the civ hacker for a simplified version of it. "An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered." G. K. Chesterton
|

Alec Freeman
The Dark Space Initiative Scary Wormhole People
268
|
Posted - 2014.03.24 15:20:00 -
[75] - Quote
It is probably the worst thing CCP have ever done for exploration. In place of adding more difficulty all they have doone is increase frustration, especially in WH space where each site has 5-20 cans to hack. Coupled with the needless loot spew and anoying misc loot CCP has REALLY dropped the ball on exploration. |

Jeremiah Saken
State Protectorate Caldari State
17
|
Posted - 2014.03.25 11:58:00 -
[76] - Quote
Quote:...especially in WH space where each site has 5-20 cans to hack...
From this perspective its not fun indeed. I found 30 cans total in sites yesterday and it was in around 3 hours exploring. 20 hacking at once site after site solo is unbearable. |

Taoist Dragon
Sh1t Happens. And then you die.
931
|
Posted - 2014.03.26 22:20:00 -
[77] - Quote
Well I used to do the old Radar sites etc to fund my pvp but I have been reluctant to try the new hacking games since there is so much whining about it.
I have however been doing it recently as my love affair with FW has finally come to the inevitable unfriendly break up and arguments over who keeps the dog! (I won by the way)
So what's my thoughts now that I've be doing it for the last month or so as a 'casual' income generator. It is way way better than the old game and that the majority of complaints about the new game are 'bitter vets' who want their game to do everything for them while they can spew crap over the forums about how eve is slowly dieing and CCP are killing it!
The new hacking 'game' is great. It would be better if it was more skill based but it means you actively have to do something for your reward rather than just orbit and activate 1 module. It also forces you to divide your attention from local/d-scan/whatever making you much more of a target for me to kill (oops did I just say that out loud ). The loot spew is somewhat annoying but but not overly so, and I believe it's being removed in the summer expansion. But it does provide another random element to help curb the influx of high value items etc.
One of the biggest complaints throughout the entire game is too much automation or passive activities. So they change one 'passive' activity into an 'active' activity and you are all whining. LOL. and as for click fests, go out and engage a frigate gang in a BC and see how much clicking you have to do for all those 'oh my poor wrists!' whiners.
TL:DR 'New' exploration is better than 'old' exploration but the 'bitter vets' are just whining about it as per usual!  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Crixalis Vemane
Asstun
0
|
Posted - 2014.03.28 17:07:00 -
[78] - Quote
I came back to eve after a few years off. scanning is different, much easier. I didn't mind the hacking game but hated loot spew when I got back. but after learning about can contents and shop scanners I've become indifferent to loot spew but I've learned to hate the hacking game. it's designed to make explorers more vulnerable -- which is fine, but it's tedious as hell. easily the least fun part of the experience. |

Samantha Calderon
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.04.01 16:35:00 -
[79] - Quote
Crixalis Vemane wrote:I came back to eve after a few years off. scanning is different, much easier. I didn't mind the hacking game but hated loot spew when I got back. but after learning about can contents and shop scanners I've become indifferent to loot spew but I've learned to hate the hacking game. it's designed to make explorers more vulnerable -- which is fine, but it's tedious as hell. easily the least fun part of the experience.
I also come back to eve after a few years hiatus, and found exploration easier, but i liked the new hacking game, even if it can be a b**** sometimes. The thing i hate is the loot spew. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
457
|
Posted - 2014.04.21 20:32:00 -
[80] - Quote
Substantia Nigra wrote:Dislike intensely, and have stopped running them.
Same here. And can I have my months and wasted SP back. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Lockdown86
Blue Cheese Squad
0
|
Posted - 2014.04.23 11:19:00 -
[81] - Quote
Nam Dnilb wrote:Did a one week hacking round trip through 0.0. I will not engage in this feature ever again. It is dull, dumb, boring, RSI inducing and it hurts my eye sight. Significantly!
100% agree, its the most homo phobic thing ccp have put in the game! its extremely unrewarding and every time i scan for DED all i get is data/relic sites, **** off please, not to mention the useless drone sites? seriously CCP why put crap anoms in the game? for lols i did 14 anoms in one system in piri 0.5 and not one escelated and i spent more isk on ammo , just to see why people dont bother doing them! |

Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
133
|
Posted - 2014.05.14 14:49:00 -
[82] - Quote
Only problems I have with the hacking game is it's too simple and it's not used to its potential.
I want to see multiple layers, be able to buy viruses and ect off the market like scripts, and I want to run across the game in more than just exploration sites. |
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