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Thread Statistics | Show CCP posts - 9 post(s) |
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kieron

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Posted - 2006.02.01 23:27:00 -
[1]
At the present, we do not have a specific release date, however, we are targeting a release at some point in time during this year. The game is still in beta, and we have work to do, however it is progressing very nicely.
kieron Community Manager, EVE Online
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Skellibjalla

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Posted - 2006.02.02 09:46:00 -
[2]
Edited by: Skellibjalla on 02/02/2006 09:46:29 <---Sitting close to a PILE of EVE cards from the beta run 
The card game is like the online game - Beautiful, innovative and absolutely brilliant!
I fully expect EVE: Online people to love the card game, but we've made it so that people that know absolutely nothing about EVE: Online can easily get into the game. But honestly, holding the "Armageddon" or "Megathron" card won't feel the same to people that haven't played the game online 
...oh, and there will be no lag!
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Brokkur Helfari

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Posted - 2006.02.02 12:48:00 -
[3]
Edited by: Brokkur Helfari on 02/02/2006 12:49:15 Edited by: Brokkur Helfari on 02/02/2006 12:49:03 Well thank you all.
My name is Petur; I am the designer of EVE: The Second Genesis CCG. I promise we'll do our very best to deliver you a high-quality CCG and I hope that you will feel that it keeps up with the brand's standard.
The game is mainly aimed at mature gamers such as your selves as well as CCG veterans. Even though the game hasnÆt been officially announced yet, we obviously havenÆt been ôhush hushö about it
There will be a more formal announcement as soon as possible that will contain more information about the game and its release. E-ON also provides a lot of information on the game.
I will get back to you soon, Brokkur Helfari
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Zapatero

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Posted - 2006.02.02 14:14:00 -
[4]
Originally by: Sirilonwe It is a "good" idea. But which place would it have with already well known CCG like Magic? I have EVE friends, but those are not very near where I live. Why would I buy such a game (and I really would like)?
If there was a CCGWorkshop version of it, i'd like to test it. Do you mind if someone did an electronic version of this CCG?
CCGW is a nice application, but I don't think CCP would appreciate an electronic version of the game right now. I can't speak for them (contrary to popular belief I don't work @ CCP) but I would estimate the chances of there being an electro-CCG are the same as for an electro-EON.
I want the EVE poker chips... :) ----------------------------------------------- Editor, EON http://www.eve-online.com/eon/Issue#002 available now! |
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Brokkur Helfari

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Posted - 2006.02.02 15:26:00 -
[5]
Making sure that the game would play equally as well in multiplayer as in 2-player has been an integral part of the game design, in fact, one of the beta groups prefers to play multiplayer only.
-Brokkur
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Zapatero

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Posted - 2006.02.02 17:08:00 -
[6]
Now there's a man who knows his onions ----------------------------------------------- Editor, EON http://www.eve-online.com/eon/Issue#002 available now! |
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kieron

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Posted - 2006.02.02 20:40:00 -
[7]
Originally by: Shugo Kazuma Dunno if I'd be interested in actually playing a Collectable Card Game based on EVE, but I wouldn't mind picking it up if the artwork on the cards is half decent.
The artwork for the CCG has all been done internally, most of which have been taken from ingame screenshots or the illustrations used for the Eve Chronicles, and other sections of the web site. If you're a fan of our artwork, you will not be disappointed by the quality of the CCG artwork.
kieron Community Manager, EVE Online
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Brokkur Helfari

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Posted - 2006.02.02 21:14:00 -
[8]
Edited by: Brokkur Helfari on 02/02/2006 21:14:03 In fact, recently there has alot of new art been made that will be used both for the CCG as well as other future EVE material. Alot of it will make it's debute in the CCG.
-Brokkur
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kieron

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Posted - 2006.02.09 23:23:00 -
[9]
Originally by: Claude Leon How about you work on the server side of things first. You know like where 99.9999% of where your money comes from? Wasting time on projects that only a few will enjoy. 
Out of a staff of approximately 60 developers, we have one working on this full-time (who has zero server or programming experience), four if you count the artists who have contributed new artwork to the card game. The rest of the Dev team are working in the areas that they are supposed to.
A well done CCG is a great marketing opportunity to bring new players into the universe. New players means more subscriptions, more subscriptions means more income, more income will be spent on more Devs and hardware. Personally, I do not see how this can be a bad scenario.
kieron Community Manager, EVE Online |
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