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WhiteDwarf
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Posted - 2003.08.29 16:49:00 -
[31]
"I'm sure the number of people whos brains completely shut down at the notion of non-instantaneous"
Did I ever say instantaneous travel? No!
"Trust No One" |

Klydor
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Posted - 2003.08.29 16:54:00 -
[32]
Edited by: Klydor on 29/08/2003 16:55:22 Yes but in those P&P games encounters did happen, you might have not RP'd sleeping but sometimes the GM would say you wake up surrounded by a large group of angry orcs.
This just cannot translate to an online game, you either have the long travel + chance of encounters or you have no travel time. You cannot have the best of both worlds unlike with the P&P games.
If travel is quick then encounters don't happen. If travel is slow then their is a chance they will happen.
Travelling should be slow, it should be risky, there should be less people doing it. Then those that do do it will reap much higher rewards making it more worth their while.
Lets think curriour missions, why are these under used? Because its so damn easy to go get something yourself with some instajumps there and back. IF however travel did take a few hours to do, then I'm sure I'd be willing to pay someone an extra million isk to transport me some skills etc
Oh and in closing, this travel timesink will effect pirates too, it will take them longer to travel to their blockade points and longer to travel back, guess they should all start complaining about it too?
It's going to hit all of us, hard at first, but you have to roll with the blows if this game is going to reached its potential.
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Winterblink
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Posted - 2003.08.29 16:59:00 -
[33]
Quote: "I'm sure the number of people whos brains completely shut down at the notion of non-instantaneous"
Did I ever say instantaneous travel? No!
Oh yeah!? Well uh... neither did I! Uh.... *runs and hides* ___winterblink/warp_drive_active/eve_nature_vraie// |

Veruna Caseti
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Posted - 2003.08.29 17:17:00 -
[34]
Quote: This is funny, becuase I was just thinking that people travell around in Eve to fast. I was enjoying the idea of "explorers" at the start of the game. A group of people who spent their whole time online just travelling. Going places and finding things such as a alien ship and taking some tech from it.
So... this falls exactly in with what most people here are suggesting: make travel along the major routes of traffic through well-explored empire space much faster.
Nobody is suggesting giving us instant access to the entire universe. All we want is to be able to "accomplish" something other than mining Veldspar in 1.0 w/o requiring 90 minutes of jumping.
It seems like there's a reasonable balance here. Unexplored/dangerous space can remain difficult to travel through, but give the main routes an easier form of transit to cut down on the BULK of "downtime" which goes into most travel.
Veruna Caseti Ishukone |

Karash Amerius
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Posted - 2003.08.29 17:22:00 -
[35]
If you dont have time to play then dont. CCP is trying to set a unique game here, and its not for everyone for sure.
CCP just needs to do more marketing and have SSI do some advertising...making sure people know what they are getting into.
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Veruna Caseti
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Posted - 2003.08.29 17:33:00 -
[36]
Quote: If you dont have time to play then dont. CCP is trying to set a unique game here, and its not for everyone for sure.
Hmm, this is a pretty silly view. First off, there's nothing "unique" about large timesinks - every online game has them and they are the PRIMARY source of complaints from customers.
Now, I'm not arguing that EVERYTHING should be fast and immediate in game. Some things should take time and work to accomplish, but it's the unnecessary sinks which drive players away. Those that don't add any additional "content" or enjoyment, but take gobs and gobs of time.
If anyone can suggest a reason why these HUGE travel times through empire space are a GOOD thing then I'll gladly listen but "if you don't like it don't play" is not an argument.
I'm guessing CCP wants to cater to a variety of players, not just people who can play 10+ hours daily each day.
Veruna Caseti Ishukone |

Winterblink
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Posted - 2003.08.29 18:02:00 -
[37]
Edited by: Winterblink on 29/08/2003 18:03:17 Are you somehow implying that travel times in empire space should be less than outside empire space? If so, what's the logic behind that?
Edit: Oh, and the "if you don't like it don't play" is a perfectly valid argument, for any game, not just EVE.
___winterblink/warp_drive_active/eve_nature_vraie// |

Lao Tzu
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Posted - 2003.08.29 18:09:00 -
[38]
Quote: There you go a soulution.. But to make it work. CCP bring all the ores (rare) back into empire space so we can follow this wise advice
How about, if you don't like long travel times don't mine rare ore, there are alot of other things to do, you can always buy the high minerals if you need them for industry.
Back in before the highways, space was big, going to amarr space from lonetrek was a mission, it could easly be a half day round trip, but it was worth it because you could fill up your hold and make a decent profit. Now it's all local, and dull because of it. Taking out the instajump BMs will bring make space a bit bigger again.
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Cao Cao
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Posted - 2003.08.29 18:29:00 -
[39]
Quote: I've said it befor and I say it one last time as I walk out the door.
Fix the dam problems, don't try and limit game play to correct fro a creative way players have discovered to circumvent the problem.
You guys at CCP have been spending too much effort in adding new features to either are just stop gap attempts at fixing thing that small persentages of players feel are problems.
The main issue is TIME. Lots of us don;t want to waste what little TIME we have staring at our ship mining, warping, getting destroyed while we wait for it to respond to our commands, etc.
Eve has great potential, unfortunatly CCP dosen't see what that potential is. The game is designed to function with a much larger player base. We do not have that, and that is why many of the systems like trade and the economy are broken, not because people are using the highway gates, or bookmarks. There is no one thing causing this game to slowly breakdown.
I'll check back in a few months to see if CCP has pulled it's colective head out of it's collective ass and come up with a few good changes. But I will not be suprised if I discover that the servers have been truned off and the comunity been told "Sorry we just can't afford to loose any more money on this venture."
So thanks for all the hype that was never implimented and have a nice day. I should have spent my money elsware, like on food and clothing. At least they have a use. Well ok I can still use my Eve CD as a coaster like the AOHell discs.

stuff plz
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Sylvius
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Posted - 2003.08.29 18:55:00 -
[40]
The complaint that the removal of the highways will make trading impossible fails to take into account the effect the highways themselves are already having on trading routes.
The reason you have to travel so far to make money trading is because the highways make travel easy. The removal of the highways should allow for diverse regional economies with shorter trade routes and greater market stratification.
Economics, people. It's a simple study.
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Fusco T
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Posted - 2003.08.29 19:00:00 -
[41]
Just to get back on topic this is about 'nerfing' travel. This has nothing to do with the way things work NOW.
This is in response to them disallowing warping directly to a bookmark near a gate.
Even with insta-warp BMs one can expect to spend 1-1.5 minutes in a system. How is this not acceptable? Why should those that have put in the hard hours making these routes be punished? That is essentially what they are doing. For me personally that would strip about 100+ hours of game time that I spent laying ground work.
How is that fair?
If pirates are really having that hard of time (and I doubt they are) then do this:
1) Make jump-too locations inside sectors random. This would make the insta-warp BMs not be 100%.
2) Make a module for pirates that they can fit that will temp increase warp into range. This module should be about all a ship can run. Like 500 CPU fitting requirement. After 5 minutes of being jammed it comes up on the universe map as a jammed gate.
Those are two solutions to the "problem" that griefers seem to be having griefing targets from static locations.
For those in favor of wiping out BMs I ask you this: How small a universe are you seeking? Where all innovation is called exploit? Where ANY thing a player does to reduce "standard" times is called exploit? Where brain matter becomes atrified due to non-use because any attempt to play the game other than by standard recipe is quickly squashed?
Right now there are a 101 different ways to scam people out of everything they worked for in this game. As it stands there is ONE way to change travel times and travel saftey to your advantage. Why get rid of the ONLY thing that separates one traveller from another that is their own creation?
In history didn't a certain advantage go to the side that planned ahead? Had escape routes planned etc?
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Bad Harlequin
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Posted - 2003.08.29 19:05:00 -
[42]
EvE will lose players if certain things happen, yes. Those certain things are Anything, and the players that leave are Anyone. No matter what's changed, some people will love it and don their fanboi hats, and some people will whine and moan and proclaim doom and declare it to be the Worst Patch Ever. Some will even actually leave. Others will be called Molly 
And, of course, everyone likes to convince themselves that their views are the proper, logical, perfectly reasonable ones, whereas those who want the opposite are griefing carebear n00b whiner fanboi complaning flamer attention-*****s who only want to ruin it for the rest of us.
wtfever. 
You are in a maze of twisty little asteroids, all alike. |

Joshua Calvert
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Posted - 2003.08.29 19:25:00 -
[43]
Quote: EvE will lose players if certain things happen, yes. Those certain things are Anything, and the players that leave are Anyone. No matter what's changed, some people will love it and don their fanboi hats, and some people will whine and moan and proclaim doom and declare it to be the Worst Patch Ever. Some will even actually leave. Others will be called Molly 
And, of course, everyone likes to convince themselves that their views are the proper, logical, perfectly reasonable ones, whereas those who want the opposite are griefing carebear n00b whiner fanboi complaning flamer attention-*****s who only want to ruin it for the rest of us.
wtfever. 
I've yet to receive my fanboi hat but I simply can't complain about it, can I!?!?!

LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Bad Harlequin
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Posted - 2003.08.29 19:29:00 -
[44]
now there's a dillema - if you complain about not yet getting your fanboi hat, does it get revoked? 
You are in a maze of twisty little asteroids, all alike. |

Joshua Calvert
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Posted - 2003.08.29 19:30:00 -
[45]
Probably.
I'll have to revert to my roleplaying-flamerboi routine *sigh*
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Drutort
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Posted - 2003.08.29 19:37:00 -
[46]
why hasnt anyone thought about speeding up warp?
who really cares about warp really? i mean it can be 2x-10x for all i care... that would save at least quite a bit of time... and then you would have to just worry about the time spent when you get out of warp... which can be fixed with items etc...
as of now the warp time is constant!! you spend X amount of warp time all the time and everyone does it... if people were to go X jumps that of == distance etc...
a system to make it so that you can warp in closer in empty systems etc... with nobody around the gates as well as speeding up the warp... which wastes a lot of TIME...
would fix these issues a bit...
and then the blockade issues well you need an escort system as i have said in the other threads   support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Tehel Necrona
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Posted - 2003.08.29 20:20:00 -
[47]
The super highways have saved eve fs, no one wants to spend hours on end flying to somewhere, it negegates all point of having fun, as travelling in eve is boring.
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Noctoz
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Posted - 2003.08.29 21:40:00 -
[48]
Athren...
Why not make it railroad tycoon the MMOG. FFS THINK!!! ------------------ NoctoZ Black Reign Curse Alliance |

Alexia Te'Len
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Posted - 2003.08.29 22:12:00 -
[49]
Oof, if you hate travel stay clear of Jumpgate.
That game would drive you absolutely nuts.
*Has lost count of the amount of his newbie ships splattered over the side of Stations*
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Cao Cao
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Posted - 2003.08.29 22:32:00 -
[50]
Quote: This is funny, becuase I was just thinking that people travell around in Eve to fast. I was enjoying the idea of "explorers" at the start of the game. A group of people who spent their whole time online just travelling. Going places and finding things such as a alien ship and taking some tech from it. Finding things that no one else has ever seen, being the first to chart a system. My vision was that once a day, a convoy would travell from Caldari space to Amarr space with trade goods.
My vision was that travell times would be massive, except for some pirates and long haul traders, most people wouldn't be bothered to do because they'd have enough to do where they were.
Another reason to remove the empire superhighways. 100% in agreement with you.
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Cylynex
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Posted - 2003.08.29 22:36:00 -
[51]
Just out of curiosity....what is the technical definition of a carebear as everyone on this forum seems so quick to toss it out? Does this refer to someone who doesn't like Lord Killah PkEr DuDe blowing everyone he sees up just for giggles? Or is it just when you lack enough intelligence to present a rebuttal argument for whatever point of view has been presented, you resort to petty name calling that doesn't actually seem to mean anything other than "HE DOESNT LIKE PVP OMG DudE"
Cause it sounds really ridiculous.
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HP Lovecraft
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Posted - 2003.08.29 22:55:00 -
[52]
I don't 'want' to spend hours traveling the galaxy, I 'have' to. Where is the fun in that? There is none.
-E
Then, why play a game that is set in a vast universe? 
Actually I have the heart of an Exploiter and a PKer---I keep them on my desk in a jar. |

Syme
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Posted - 2003.08.29 23:56:00 -
[53]
Please see the topic Character Sale for my view on the changes with bookmarks.
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Mandible
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Posted - 2003.08.30 07:31:00 -
[54]
Cao Cao, very good man. I see you finaly worked out how to say more then "stuff please". How did you manage that, you found a walkthrough on how to use a keyboard or what? 
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Stryker Zee
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Posted - 2003.08.30 14:02:00 -
[55]
Ah Cao, where did I say that "I" was leaving EVE? You make your assumption too easily. Work for your own stuff, then maybe you'll get a sense of accomplishment. However, being that your's "is" a pirate corp, I'm sure that working for your own stuff is kinda a moot point, as the thought never entered your head. (kinda strange that, things are usually drawn into a vacuum )
What concerns me is that one day I'll log on, and there will be only about 2000 people online at peak hours. As it is, the server has been hovering about 5k for quite some time now. A healthy game environment would still be growing at this point. EVE's playerbase is currently stagnant, as the number of people joining is about the same as the number of people leaving. Throw in something like "no warping too near gates" or "remove the superhighways" and I seriously think we'll be losing our playerbase.
So Cao, et al, when one day you are wondering why there aren't any people left to rob, or to buy the goods you build, or sell your rare loot to, look to the removal of features from the game and feel proud you had a part in it.
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