
Chessur
Strontless Mistakes Fatal Ascension
181
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Posted - 2013.10.27 06:25:00 -
[1] - Quote
I disagree 100% about the balance factor.
Frigs are still useless in fleet, as they can be completely **** on by cruisers / webs / neuts and still have no effective way of combating this. Frigs (especially AF's) Serve no purpose in fleets, due to the fact that their speed is low. With HAC's / Navy cruisers hitting 4.3k/s+ Unheated, what is the point of a frig? Currently- the only effective frigs, are the malus, keres, stilleto.
Destroyers: Still 100% pointless, outside of dictors- which at least have some kind of role. Destroyers are slow, have low HP and no projection. Cruisers do their role 100% better, 100% of the time.
Cruisers: T1 cruisers got a huge boost, but the speed at which these ships achived now, is borderline insane. To compete in solo / nano / small gang- the speed barrier has just been pushed that much harder, and the list of effective ships has dwindled. However because of this, T1 cruisers + HAC's are currently the best ships in the game bar none- so at least that is a good point.
BC: All of the BC's besides the proph (for sentry drone use) suck, and really are completely outclassed by the ABCs, which IMO have completely broken the game. Something serious needs to be changed with them.
BS: Still extremely niche game play for solo / small gang. Currently sentry domi is the most OP ship ever, and sentry sniping is a superior play style to all. The new bastion mode, does nothing to PvP and is a joke of a game play mechanic. The MJD is also, gimmicky at best. Sadly with the new rubicon changes, BS's are going to be at even more of a disadvantage.
Weapon systems:
Autocannons: This entire class of weapons had been severely nerfed by the TE changes, and frankly is **** poor. The projection this weapon system offers, even on projection based hulls (LIke the Vagabond) is a joke. The fact that this has not been looked into already, is sad to say the least.
Arty: Not enough was done on the latest balance change, still require too much fitting room, still have abysmal tracking.
Pulse: Best Turret in game currently, paired with a ships innate optimal bonus, and Life is good.
Beam: Like arty, take way to much fitting, way to much cap, and have abysmal tracking to ever be used seriously in PvP. Pulse will always be a better choice.
Blasters: Like auto cannons, hit really hard by the TE nerf. On some straight brawling hulls, they can still work- however on kiting ships like the Talos / Diemos, it completely killed that playstyle. That sucks.
Rails: Small rails, and large rails are ok. However med rails, still didnt' get enough love on the recent balance patch. They have horrible tracking, horrible cap use, and horrible fitting. Still have to totally gimp your fitting to use them.
Missiles: Rockets are bad, HMLs were nerfed into the ground (and RHMLs are going to suck huge balls, because of 0% Application bonus) HAM's can only work in very specific situations. So what are you really left with? RLM and Cruise. Cruise is only left for ships that have an innate application bonus (Typhoon). So Missiles have lost a ton of usability in PvP
Drones: Sentry drone sniping is currently >>>>>>> Than any other weapon system, at any other range, with any other transversal. it is currently the most OP thing in the game- and it should be looked at.
So in closing:
For people to look at the 'most popoular' weaopns / ships / kills and use that to determine balance are simply daft. What you see on that screen, is simply what the FOTM is inside the nul block fights, nothing more. |