Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Idara
|
Posted - 2006.02.03 21:38:00 -
[1]
Edited by: Idara on 03/02/2006 21:38:01 Having seen some good deals for these two ships on Escrow, I was wondering about the performance of them, and whether or not I should keep the Astarte or the Absolution.
I have both a Deimos and a Zealot, both of which I love. The Deimos which is an absolutely killer ratting ship vs. Serpentis, and the Zealot because it's Amarrian.
I have the necessary spec skills for both medium rails/blasters and pulse/beam so I'm just looking for feedback when it comes to setups and perfmance between the two. -------------------------------------------------------- Lieutenant BSC Military
|
digitalwanderer
|
Posted - 2006.02.03 22:15:00 -
[2]
I'd say the astarte would still outdamage an absolution with blasters at very short ranges,but the absolution has better optimal ranges using pulses and of course,as long as it has cap,it's got functional weapons...
Tanking wise,it's pretty much a draw between both,even though the absolution has an extra low slot,since the astarte gets that medium armour rep bonus,wich in theory,if you take the best named medium version and add the ships bonus on top,you're actually repairing armour faster than using a single named T1 large armour rep..
|
Cosmo Raata
|
Posted - 2006.02.03 23:33:00 -
[3]
Says the gallente pilot.....psstthh
No mention of the 5% resistance per level on the absolution? Tell me how you expect to kill a ship with 85%-90% resistance to all, does 1 1/2 zealot damage & has 2 armor repairers on?
|
Foomanshoe
|
Posted - 2006.02.04 01:35:00 -
[4]
Originally by: Cosmo Raata Says the gallente pilot.....psstthh
No mention of the 5% resistance per level on the absolution? Tell me how you expect to kill a ship with 85%-90% resistance to all, does 1 1/2 zealot damage & has 2 armor repairers on?
Have you fitted an absolution? or do you just assume that the 25% is a flat 25% bonus and 'teh r0xx0r?!'
Unless you harden it up alot its not going to be 85-90% in all resists. More likely people will go something like
3 heatsink, 1 Thermal hardener, 2 cap relays 1 med armor rep.
If you said screw doing any damage at all... you could go 1 Energized Adaptive Nano II, Thermal hardener, 3 cap relays, 2 med armor reps for an uber tank. Problem is Lasers without heatsinks you might as well be throwing wet towels at people. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
|
Sky Hunter
|
Posted - 2006.02.04 01:53:00 -
[5]
Originally by: Cosmo Raata Says the gallente pilot.....psstthh
No mention of the 5% resistance per level on the absolution? Tell me how you expect to kill a ship with 85%-90% resistance to all, does 1 1/2 zealot damage & has 2 armor repairers on?
Put some nosfs in, add a little more EW and have a nice Amarrian Soup 'La Absolutionne' -=-
|
Lucian Alucard
|
Posted - 2006.02.04 01:57:00 -
[6]
Edited by: Lucian Alucard on 04/02/2006 02:04:34 Absolution vs. Astarte is basically a larger version of Zealot vs. Deimos.
To answer both Zealot and Absolution. Gallente ships do more damage then amar but do this by greatly sacrificing their defenses.
Absolution kits ala Hanns would look something like this,
6 heavy pulse 2 1 medium diminishing nos
faction 10mn ab 10km webby scrambler
rcu 2 2 t2/Centum Adaptive nanos 2 t2 or corpum armor reps cap relay 1600mm rolled tungsten
Notice please factor in a complete slave implant set and now see how the absolution can be kitted to biblical proportions,it can snipe,gank,tank and generally spank all,thank you ccp for building the closest thing to a pwn mobile as possible
-----------------------------------------------
"Quick, bring me a beaker of wine,that I may wet my mind and say something clever." ~Aristophane
|
Hanns
|
Posted - 2006.02.04 03:46:00 -
[7]
Originally by: Lucian Alucard Edited by: Lucian Alucard on 04/02/2006 02:04:34 Absolution vs. Astarte is basically a larger version of Zealot vs. Deimos.
To answer both Zealot and Absolution. Gallente ships do more damage then amar but do this by greatly sacrificing their defenses.
Absolution kits ala Hanns would look something like this,
6 heavy pulse 2 1 medium diminishing nos
faction 10mn ab 10km webby scrambler
rcu 2 2 t2/Centum Adaptive nanos 2 t2 or corpum armor reps cap relay 1600mm rolled tungsten
Notice please factor in a complete slave implant set and now see how the absolution can be kitted to biblical proportions,it can snipe,gank,tank and generally spank all,thank you ccp for building the closest thing to a pwn mobile as possible
Soon my friend, soon! you will see the power of the amarr, if people thought my zealot was bad, you aint seen nothing till i get one of these bad boys, i would be flying one by now but i wanted to get some other skills to 5 (eg. armor comp skills) before i trained for a command ship.
only downside i can see in an absolution over a zealot so far is the speed and lack of 50% range boost the zeal gets, but i msure i can live with that considering it has the firepower of 1 1/2 zealots.
Also i was thinking possibly going with 4 HP II and 3 NOS/Neut combo, firepower of a zealot and the cap drainage of a sac
|
Sky Hunter
|
Posted - 2006.02.04 04:37:00 -
[8]
Dont forget the agility and size. When engaging a BS youll have to take all the damage it has to offer.
-=-
|
Idara
|
Posted - 2006.02.04 06:56:00 -
[9]
One of the more annoying things with the stats of a ship is the "mass" stat.
On a Deimos on the market it's 12,000,000 kg. In actuality it's 17 million.
I'm assuming that the 13.5 on the Astarte will be 20+ in space? -------------------------------------------------------- Lieutenant BSC Military
|
Hanns
|
Posted - 2006.02.04 07:46:00 -
[10]
Originally by: Idara One of the more annoying things with the stats of a ship is the "mass" stat.
On a Deimos on the market it's 12,000,000 kg. In actuality it's 17 million.
I'm assuming that the 13.5 on the Astarte will be 20+ in space?
I think modules and stuff affect a ships mass, i could be wrong tho, so maby thats why your diemost is heavier when your in it (plates can add alot of weight to)
|
|
Liet Traep
|
Posted - 2006.02.04 08:29:00 -
[11]
Originally by: Hanns
Originally by: Lucian Alucard Edited by: Lucian Alucard on 04/02/2006 02:04:34 Absolution vs. Astarte is basically a larger version of Zealot vs. Deimos.
To answer both Zealot and Absolution. Gallente ships do more damage then amar but do this by greatly sacrificing their defenses.
Absolution kits ala Hanns would look something like this,
6 heavy pulse 2 1 medium diminishing nos
faction 10mn ab 10km webby scrambler
rcu 2 2 t2/Centum Adaptive nanos 2 t2 or corpum armor reps cap relay 1600mm rolled tungsten
Notice please factor in a complete slave implant set and now see how the absolution can be kitted to biblical proportions,it can snipe,gank,tank and generally spank all,thank you ccp for building the closest thing to a pwn mobile as possible
Soon my friend, soon! you will see the power of the amarr, if people thought my zealot was bad, you aint seen nothing till i get one of these bad boys, i would be flying one by now but i wanted to get some other skills to 5 (eg. armor comp skills) before i trained for a command ship.
only downside i can see in an absolution over a zealot so far is the speed and lack of 50% range boost the zeal gets, but i msure i can live with that considering it has the firepower of 1 1/2 zealots.
Also i was thinking possibly going with 4 HP II and 3 NOS/Neut combo, firepower of a zealot and the cap drainage of a sac
That's just evil. I have mine now but I'm waiting til i can afford to replace it before I use it for pvp. But that is a nasty setup.
|
R31D
|
Posted - 2006.02.04 11:13:00 -
[12]
I think Absolution is better - tank of Sacrilidge and damage of Zealot is a lethal combination. The Astarte is great too, but the extreme short range of blasters still isn't relative to their damage imo. Both are good but I think the Absolution will have the edge for PvP use and against NPCs other than Serpentis/Guristas
Free bumpage for all |
Gronsak
|
Posted - 2006.02.04 11:28:00 -
[13]
Originally by: Sky Hunter Dont forget the agility and size. When engaging a BS youll have to take all the damage it has to offer.
stop telling them this. i want lots and lots of t2 bc kills.
|
TerrorWOLF
|
Posted - 2006.02.04 11:31:00 -
[14]
Originally by: Liet Traep
Originally by: Hanns
Originally by: Lucian Alucard Edited by: Lucian Alucard on 04/02/2006 02:04:34 Absolution vs. Astarte is basically a larger version of Zealot vs. Deimos.
To answer both Zealot and Absolution. Gallente ships do more damage then amar but do this by greatly sacrificing their defenses.
Absolution kits ala Hanns would look something like this,
6 heavy pulse 2 1 medium diminishing nos
faction 10mn ab 10km webby scrambler
rcu 2 2 t2/Centum Adaptive nanos 2 t2 or corpum armor reps cap relay 1600mm rolled tungsten
Notice please factor in a complete slave implant set and now see how the absolution can be kitted to biblical proportions,it can snipe,gank,tank and generally spank all,thank you ccp for building the closest thing to a pwn mobile as possible
Soon my friend, soon! you will see the power of the amarr, if people thought my zealot was bad, you aint seen nothing till i get one of these bad boys, i would be flying one by now but i wanted to get some other skills to 5 (eg. armor comp skills) before i trained for a command ship.
only downside i can see in an absolution over a zealot so far is the speed and lack of 50% range boost the zeal gets, but i msure i can live with that considering it has the firepower of 1 1/2 zealots.
Also i was thinking possibly going with 4 HP II and 3 NOS/Neut combo, firepower of a zealot and the cap drainage of a sac
That's just evil. I have mine now but I'm waiting til i can afford to replace it before I use it for pvp. But that is a nasty setup.
Nasty set up it might be... BUT 300 mill for ship + 800-1bill for mods ... i am not taking in in combat with this setup .
May Your Death Be Slow And Painful
|
Farjung
|
Posted - 2006.02.04 11:33:00 -
[15]
Originally by: Idara One of the more annoying things with the stats of a ship is the "mass" stat.
On a Deimos on the market it's 12,000,000 kg. In actuality it's 17 million.
I'm assuming that the 13.5 on the Astarte will be 20+ in space?
Check the mass as soon as you undock and it should match market value if no plates are fitted. When you hit the mwd (or AB on another ship) mass is added. 1MN modules add 500,000 kg, 10MN add 5,000,000 kg, 100MN add 50,000,000 kg. Plates also add mass, amounts are listed in my speed guide.
|
Tobiron
|
Posted - 2006.02.04 11:42:00 -
[16]
I have an Abso and have tested it with several setups and it is very much like a Zealot on steroids.
Right now though, a duel with an Astarte may well go the way of the Gallente. The main reason being that the ROF bonus goes up with skill instead of down. This is a known bug and is promosied to be fixed soon(tm). Until then this discussion will have to remain theorectical.
If I had the choice of both now I would chose the Astarte, to answer the orginal post.
I would like to see a discussion on the merits of Pulse v Beams on a Abso but I guess that should be a different post.
|
Ithildin
|
Posted - 2006.02.04 11:46:00 -
[17]
Rule of thumb: Gallente ships tend to perform better with railguns fitted than blasters.
Absolution: at the moment the rate of fire bonus is bugged - it's turned the wrong way. Expect a fix in Kali at the latest, although more probably in Blood.
Resistance bonus: The resistance bonus is a straight 25% "hardener" bonus. It is a multiplicative x0.75 on the damage susceptible part of the resistance. If you follow me. (As an example, if the ship has 60% explosive resistance base, it would have 70% (75% of 40% damage taken from exp sources means a 10%-units increase) after you enter the ship) This resistance does NOT enter into the stacking chain calculations in the same manner as gang mobules do.
Repairing vs Resistance: The repair bonus on the Minmatar and Gallente ships are stronger than the resistance boni on Caldari and Amarr ships. In a strict hit points repaired per second match, assuming tankable damage, the repair boni are about 50% stronger. However, if the damage is not tankable, or if cap runs out for repairers (or if no repairers were fitted in the first place!), the Caldari and Amarr ships are stronger and will survive up to 1.25 times longer. It is a matter of taste.
Looks: Absolution features the Carthum red-and-gold colours which are far superiour to the rather dull dust-grey and dust-black Duvolle colours of the Astarte. Absolutely smashing, if a bit traditional design from the Carthum Conglomerate. The Conglomerate's foremost competitor, Khanid Innovations, tend to go for a more sinister look in their ships, wheras the Conglomerate's Absolution can be seen as a statement of Amarr design philosophy - bold, unafraid, and righteous. It is a sad fact that Roden Shipyards did not win the contract for making the Astarte design, as the Brutix model would have benefited greatly from the gleaming black and the, currently in top fashion on all fashion concious lips in the Federation, orangy-red of Roden Shipyards. However, in the end the Astarte contract might have been awarded the better corporation given the history of failed designs of Roden Shipyards. One can only summarize that while Duvolle Laboratories share the Caldari lack of style in many respects, Duvolle are clearly above comparisons with the Caldari as Duvolle are still among the most proficient, and efficient, ship designers out there.
(Yes, I'd fly the Ares just cause it looks good, even if it is the deffinition of poor ship design in EVE)
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |
Sky Hunter
|
Posted - 2006.02.04 12:19:00 -
[18]
Originally by: Gronsak
Originally by: Sky Hunter Dont forget the agility and size. When engaging a BS youll have to take all the damage it has to offer.
stop telling them this. i want lots and lots of t2 bc kills.
hehe, well i just wanted to make sure we wont get tons of 'Omg w00t my T2 BC just got ganked by BS!' -=-
|
Ante
|
Posted - 2006.02.04 13:09:00 -
[19]
Astarte:
5x Heavy Ion Blaster II (Void M/Null M, depends on which you prefer, Null M range is VERY handy) 2x Medium Diminishing
10MN Microwarpdrive II J5b Phased Prototype Fleeting Web Medium Electrochemical (800 charges)
2x Medium Armour Repairer II Energised Reactive Membrane II Damage Control II 2x Mag Stab II
That's what I've come up with.
|
Aloysius Knight
|
Posted - 2006.02.04 13:21:00 -
[20]
and just think both will get eaten by a nos domi or typhoon
|
|
Skyblue
|
Posted - 2006.02.04 14:02:00 -
[21]
Originally by: Aloysius Knight and just think both will get eaten by a nos domi or typhoon
nope. med cap boosters will stop nossing.
|
Ante
|
Posted - 2006.02.04 14:02:00 -
[22]
Originally by: Aloysius Knight and just think both will get eaten by a nos domi or typhoon
Tbh I think an Astarte could give it a run for it's money. With two medium nos an Astarte with the setup I mentioned can run it's tank for a LONG time even with a couple heavy nos on it.
Of course a battleship will probably win most times but the field command ships aren't designed as battleship replacements .
|
Hellspawn666
|
Posted - 2006.02.04 14:43:00 -
[23]
Originally by: Aloysius Knight and just think both will get eaten by a nos domi or typhoon
NOS setups have less damage and these things have alot of cap/sec and a hell of alot of armor hitpoints to get help or run away.
|
Sky Hunter
|
Posted - 2006.02.04 16:56:00 -
[24]
Originally by: Ante
Originally by: Aloysius Knight and just think both will get eaten by a nos domi or typhoon
Tbh I think an Astarte could give it a run for it's money. With two medium nos an Astarte with the setup I mentioned can run it's tank for a LONG time even with a couple heavy nos on it.
Of course a battleship will probably win most times but the field command ships aren't designed as battleship replacements .
Exactly, T2 BCs are gang ships primarily.
Pilots who think they will have med cap boosters save their day...well..i wont say a word -=-
|
Harry Voyager
|
Posted - 2006.02.04 17:04:00 -
[25]
Sleipnir can tank 300-500 dps depending on damage type.
Given past trends, Heavy Nos is up for a nerfing. Besides, it only works if you can get withing 20km of your target. Given the raw soak of these ships, they don't need to depend on getting under the battleship's guns in order to survive.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |
Sky Hunter
|
Posted - 2006.02.04 17:17:00 -
[26]
Originally by: Harry Voyager Sleipnir can tank 300-500 dps depending on damage type.
Given past trends, Heavy Nos is up for a nerfing. Besides, it only works if you can get withing 20km of your target. Given the raw soak of these ships, they don't need to depend on getting under the battleship's guns in order to survive.
Harry Voyager
If heavy nosfs are up for nerfing(dunno where you got it from, link please?), then they for sure will adjust other nosfs sizes.
Another thing is...who would care about how much DPS you can tank if you cant move, have no cap, cant lock? Reinforcements also arent hidden in every system youll pass by.
And getting within 20km isnt very hard you know...even alot of pilots that think 'omg omg T2 BC is new pwn mobile' will even fly to you and engage you. Wich saves effort on getting into range yourself -=-
|
Hllaxiu
|
Posted - 2006.02.04 17:53:00 -
[27]
Originally by: Skyblue
Originally by: Aloysius Knight and just think both will get eaten by a nos domi or typhoon
nope. med cap boosters will stop nossing.
Not really. They'll stop medium nossing, but not much heavy nossing.
|
Gronsak
|
Posted - 2006.02.04 18:10:00 -
[28]
Originally by: Hllaxiu
Originally by: Skyblue
Originally by: Aloysius Knight and just think both will get eaten by a nos domi or typhoon
nope. med cap boosters will stop nossing.
Not really. They'll stop medium nossing, but not much heavy nossing.
a med cap injecter with 800s roughly ofsets 3.5-4 heavy nos.
|
Spartan III
|
Posted - 2006.02.04 18:27:00 -
[29]
Originally by: TerrorWOLF
Originally by: Liet Traep
Originally by: Hanns
Originally by: Lucian Alucard Edited by: Lucian Alucard on 04/02/2006 02:04:34 Absolution vs. Astarte is basically a larger version of Zealot vs. Deimos.
To answer both Zealot and Absolution. Gallente ships do more damage then amar but do this by greatly sacrificing their defenses.
Absolution kits ala Hanns would look something like this,
6 heavy pulse 2 1 medium diminishing nos
faction 10mn ab 10km webby scrambler
rcu 2 2 t2/Centum Adaptive nanos 2 t2 or corpum armor reps cap relay 1600mm rolled tungsten
Notice please factor in a complete slave implant set and now see how the absolution can be kitted to biblical proportions,it can snipe,gank,tank and generally spank all,thank you ccp for building the closest thing to a pwn mobile as possible
Soon my friend, soon! you will see the power of the amarr, if people thought my zealot was bad, you aint seen nothing till i get one of these bad boys, i would be flying one by now but i wanted to get some other skills to 5 (eg. armor comp skills) before i trained for a command ship.
only downside i can see in an absolution over a zealot so far is the speed and lack of 50% range boost the zeal gets, but i msure i can live with that considering it has the firepower of 1 1/2 zealots.
Also i was thinking possibly going with 4 HP II and 3 NOS/Neut combo, firepower of a zealot and the cap drainage of a sac
That's just evil. I have mine now but I'm waiting til i can afford to replace it before I use it for pvp. But that is a nasty setup.
Nasty set up it might be... BUT 300 mill for ship + 800-1bill for mods ... i am not taking in in combat with this setup .
He has a few bill worth of pirate implants that effect his armor and he takes that into combat in his pod so why not another bill worth in the ship to protect the pod. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |
Gronsak
|
Posted - 2006.02.04 18:35:00 -
[30]
Originally by: Spartan III He has a few bill worth of pirate implants that effect his armor and he takes that into combat in his pod so why not another bill worth in the ship to protect the pod.
has nothing to do with isk.
its which ship is better. a close range gedden or an absol. or a astar vs blasterthron
and in 95% of cases its the BS.
[specially if u kit the BS up with the same value of isk. 500mils t2 bc vs 500mils BS, the bs should win most times]
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |