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Commander Nikolas
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Posted - 2006.02.04 05:26:00 -
[1]
Compair the T2 missle ammo to the T2 hybrid ammo. Look at the listed damage types and amounts vs. the listed base damages. The listed damage types add up too a damage increase of 50% for both ammo types. However if you look at the listed base damages the T2 missiles still have a 50% damage increase but the T2 hybrid only gets a 35% damage increase.
I looked at this for awhile and couldn't figure out what could be causing this issue.
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xeom
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Posted - 2006.02.04 05:33:00 -
[2]
All t2 ammo is broke. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jaguar needs a Buff CPP! -1 more mid slot please -bit more cpu -Better resistance? |

Woopie
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Posted - 2006.02.04 06:01:00 -
[3]
35%...?
15/12 = 30/24 = 60/48 = 1.25 => 25%
Unless you are using projectile then it's
15/11 = 30/22 = 60/44 = 1.363636.. => 36.4%
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Malthros Zenobia
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Posted - 2006.02.04 06:04:00 -
[4]
T2 ammo sucks ass, period.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Hamatitio
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Posted - 2006.02.04 08:16:00 -
[5]
t2 ammo only sucks if you are an idiot. ---
I Post on the forums for Fate. Im cool. Industrialists wanted |

Shintoko Akahoshi
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Posted - 2006.02.04 08:29:00 -
[6]
Shush. They're broken. All of 'em. If you could all just dump all your t2 ammo - especially Barrage S & M (!) - into my hangar, I'll see to it that the devs get the message...
The Red Mom of WarÖ |

sgt spike
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Posted - 2006.02.04 08:50:00 -
[7]
yeah i gotta say im not getting the increase i expected from void ammo . tested on a secure container while stationary at optimal range wasnt impressed
can you put a price on peace? |

Rib0
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Posted - 2006.02.04 11:20:00 -
[8]
some of the T2 ammo is very usefull, for example, spike M ammo means that eagle can actually be used as a real sniper
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R31D
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Posted - 2006.02.04 11:20:00 -
[9]
Null still kicks ass
Free bumpage for all |

Asurix
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Posted - 2006.02.04 11:27:00 -
[10]
spike is nice, and null is ok, but for example void, ''the new AM'', sux ass, with it's tracking issues
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Grimpak
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Posted - 2006.02.04 11:46:00 -
[11]
long range T2 ammo usually rocks (spike, tremor, barrage, null) the high-damaging ones however have very harsh penalties. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Atar
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Posted - 2006.02.04 14:26:00 -
[12]
I have no prob with hail in my frigs and cruisers, it does slow down BS a bit to much. it does hit very well though  http://home.comcast.net/~jasonn/atar1.jpg Custom sigs for 5mil - evemail me
Maximum signature image dimensions are 400*120 pixels and 24,000 bytes - Udat |

Hanns
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Posted - 2006.02.04 16:08:00 -
[13]
Originally by: Hamatitio t2 ammo only sucks if you are an idiot.
LOL werd!
Conflag and Scorch are f'ing uber
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ParMizaN
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Posted - 2006.02.04 16:10:00 -
[14]
Originally by: xeom All t2 ammo is broke.
Agreed
Not all of it sucks, but for one, some types are a LOT better than others, and secondly guns dont need more damage or RANGE.
grr..
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful
I Luv Teh Parm!!1 - Imaran |

Commander Nikolas
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Posted - 2006.02.04 20:33:00 -
[15]
The T2 torp & cruise penalties aren't bad at all though...
lol a penalty to cap recharge rate on a ship that should be cap injected. etc...
Also the damage increase is massive for T2 missiles... seems like the turret ammo only gets a fraction of the damage increase for alot worse penalties.
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Selim
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Posted - 2006.02.04 20:35:00 -
[16]
I think the high damage ones should be changed to something else. We already have faction ammo for more damage.
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