
SpaceSaft
Brave Newbies Inc. Brave Collective
4
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Posted - 2013.10.31 22:46:00 -
[1] - Quote
I don't have a lot of experience in SOV and the surrounding mechanics so please do correct me if I got them wrong. Here's how it looks like to me:
EvE just downright lacks a proper method for players, corps or alliances to project force in an area. This might seem wrong at first sight. There is SOV, there are jump bridges and if necessary alliances can show up anywhere in their territory to defend it, right? But the issues I read about in this thread all point to it, like the timer vs. timezone thing and the jump bridge cost idea.
When fights happen, they are very very local, they are around a POS, at a major site like a gate or at the location of an ambush. When you fight for or against anything in EvE, it doesn't make sense to spread out in the system (besides some safe spotted combat scanners or setting up a new ambush at another concentrated location). All that would do is reduce your effectiveness of your main fleet. Neither does it make sense to spread out across multiple systems for the same reason. That's why having a home system makes sense. It's also why all attempts to make a makro location based strategy fail.
That's not a problem with SOV though, it's a problem how fights with more than a couple of people involved are done in EvE. They are a big part of what's special in EvE so they probably shouldn't be discouraged.
I see the new deployable structures as a step to start avoiding this dilemma: they introduce things that are of interest to both factions but aren't crucial or expensive enough to justify large scale deployments to attack or defend them. If they aren't hackable sometime in the future that would be a major missed opportunity btw. So maybe that would be an idea? Incentivise small scale activities in systems you own or that you want to keep or conquer. Maybe not as a requirement to hold them but as some kind of boni for the owner? Not sure on this one.
What also needs to be talked about are the tools EvE provides to corps and players right now. Getting a notification that your stuff is being hit is necessary it wouldn't make sense any other way. Not being able to jam that traffic however doesn't. Same goes for Local chat. There should be a way to detect obvious presences in the system, but do they have to be instantaneous and unavoidable? It does make sense that your ships sensors can detect jumps or other high energy activities but does the information really have to be as exact as Local chat or D-scan provide right now? Wouldn't a low information notice form the system scanner be way more fun than seeing a local spike with intel about who, probably what and how many is coming for you? The amount or accuracy of intel could be buffed by deployable scanner structures.
Also as a side note I think both sides of the POS attack timer have a point. So I have no idea how to resolve the core problem.
These would be my thoughts on the topic. Thanks for reading. Besides that I also hold the oppinion that CCP should make a PC version for Dust 514. |