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Thread Statistics | Show CCP posts - 11 post(s) |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
498
|
Posted - 2013.10.29 04:21:00 -
[31] - Quote
There is, indeed, at least one system in null where no ship can warp non-stop from gate to gate. I really do want to say it's 0SHT-A, but I haven't roamed nullsec in a long time. That moment when you realize the crazy lady with all the cats was right... |

Multor Kaston
Pator Tech School Minmatar Republic
29
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Posted - 2013.10.29 05:29:00 -
[32] - Quote
Dont UseYourAlt OnTheForums wrote:Mercas Alderau wrote:Leigh Akiga wrote:Python queries aside, I know theres a couple 280au warps in Venal, thats gotta be the biggest..
THOSE ARE THE BEST BIO BREAKS EVER Better not be flying an interceptor, though. warping speed will be lower, only acceleration will be a lot faster.. so in long warps it will actually take longer. u dumb I once made a theory that people who feel the need to call people dumb on an internet forum are almost always the real idiots.
This theory seems to hold true...
Interceptor will still catch the freighter easily at warp-out therefore his point stands, and you are a fool. =)
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Kaiia Gavlas Thessia
Ravens' Nest Outlaw Horizon.
24
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Posted - 2013.10.29 07:40:00 -
[33] - Quote
The one that's going on my avoidance list as soon as I find out which one it is. If you and your opponent find each other in a fair match, both of you have f***** up badly. Welcome to EVE. |

Erotica 1
Krypteia Operations CODE.
1828
|
Posted - 2013.10.29 07:48:00 -
[34] - Quote
Solstice Project wrote:Erotica 1 wrote:ISD LackOfFaith wrote:For the spreadsheet people, I have compiled some CSV data for every maximum gate warp for every system. It's even nice to just CTRL+F through and see what warps you should camp try to not warp across in slow ships. Enjoy! Hey I need a good spreadsheet person to help me make a better one for keeping track of clients and others. Sadly the in game watchlist maximum is too low. We should get together and discuss sometime. Open Notepad Open/Save [filename of clients.txt] CTRL+F clients name Example wrote:Solstice Project XXX if he has three X, then he already reached his maximum. The "X" gets added at the end of the characters line. You will obviously add the character into the list, if it's not there. Ordering is irrelevant, as you are using notepads own search. THAT BEING SAID ............................... You are *such* a lazy ass! You simply mark every contract with a specific standing. Well ... that didn't work out forever. xD
Thanks! If you are also skilled in mysql, maybe that would be even better for a more detailed record?
Edit* would my api help? See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Solstice Project
I'm So Meta Even This Acronym
4225
|
Posted - 2013.10.29 09:24:00 -
[35] - Quote
Erotica 1 wrote:Solstice Project wrote:Erotica 1 wrote:ISD LackOfFaith wrote:For the spreadsheet people, I have compiled some CSV data for every maximum gate warp for every system. It's even nice to just CTRL+F through and see what warps you should camp try to not warp across in slow ships. Enjoy! Hey I need a good spreadsheet person to help me make a better one for keeping track of clients and others. Sadly the in game watchlist maximum is too low. We should get together and discuss sometime. Open Notepad Open/Save [filename of clients.txt] CTRL+F clients name Example wrote:Solstice Project XXX if he has three X, then he already reached his maximum. The "X" gets added at the end of the characters line. You will obviously add the character into the list, if it's not there. Ordering is irrelevant, as you are using notepads own search. THAT BEING SAID ............................... You are *such* a lazy ass! You simply mark every contract with a specific standing. Well ... that didn't work out forever. xD Thanks! If you are also skilled in mysql, maybe that would be even better for a more detailed record? Edit* would my api help? I have no idea about this. I usually don't waste my time with databases and SQL is overkill for what you want.
Also, transaction log doesn't save that far into the past ... most of your transactions are lost already. |

Toshiro Ozuwara
SniggWaffe WAFFLES.
268
|
Posted - 2013.10.29 09:28:00 -
[36] - Quote
Multor Kaston wrote:and you are a fool. =)
Dear friend and comrade. Diapers |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4201
|
Posted - 2013.10.29 09:42:00 -
[37] - Quote
Sheldor Amouh wrote:Also, as someone referenced we arent dealing with a flat plane. This means a gate on one side of the system could be above the otbit plane while the gate on the other side is below, making the line connecting them longer than a flat diameter measurement.
ISD LackOfFaith's code calculates the distance between two points in three-dimensional space.
But I can understand your lack of faith.
Day 0 advice for new players: Day 0 Advice for New Players |

Malcanis
Vanishing Point. The Initiative.
12216
|
Posted - 2013.10.29 10:38:00 -
[38] - Quote
Jarod Garamonde wrote:There is, indeed, at least one system in null where no ship can warp non-stop from gate to gate. I really do want to say it's 0SHT-A, but I haven't roamed nullsec in a long time.
Nah OSHT is way smaller than that, 105AU or something.
1 Kings 12:11
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seth Hendar
I love you miners
224
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Posted - 2013.10.29 13:09:00 -
[39] - Quote
ISD LackOfFaith wrote:Abdiel Kavash wrote:Leave it to the ISDs to completely derail a thread.  ... Fine, be that way!  I ran this SQLite query on a recent DB dump: Quote:select solarSystemName, radius from mapsolarsystems order by radius desc limit 50; The raw results are here: http://pastebin.com/rixaPWvGTinkering with the numbers shows that those figures are in meters (otherwise we would get completely bogus AU figures). This means that, looking at the top 50 systems by radius:
- The largest system in Eve is J101248 in W-space, with a radius of 142.3 AU. That means that its diameter (and longest possible warp) is right around 284.6 AU.
- Ranking 23rd is the largest K-space system, 9-266Q, with a radius of 101.5 AU, or a diameter of 203 AU.
- Aeter is the largest empire system (and 39th in the ranking), with a radius of 83.8 AU, or a diameter of 167.6 AU. It is in lowsec, though.
- The largest hisec system appears to be Yria, which is ranked 48th. It is 78.8 AU in radius, or 157.6 AU across.
Someone should probably check my numbers, or actually visit these systems to confirm the veracity of the info. I have been known to screw up. i know that there are a couple system wich have gate to gate above 160 Au, and they are highsec systems (i used to crss them often a while back, so i doubt the largest highsec being 157.6 AU.
or gates are sometimes outside of the actual system radius, this could make sense if the system radius was calculated taking the farthest "natural" celestial vs sun distance, meaning gates or beacons could be outside of this |
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ISD LackOfFaith
ISD Community Communications Liaisons
651

|
Posted - 2013.10.29 14:19:00 -
[40] - Quote
Found the problem:
Quote:Q_GATE_LOCATION = """ select mapdenormalize.itemid, mapdenormalize.x, mapdenormalize.y, mapdenormalize.z from mapdenormalize inner join invitems on invitems.itemid=mapdenormalize.itemid where invitems.itemid=? """
Should have been:
Quote:Q_GATE_LOCATION = """ select mapdenormalize.x, mapdenormalize.y, mapdenormalize.z from mapdenormalize inner join invitems on invitems.itemid=mapdenormalize.itemid where invitems.itemid=? """
Might not make sense for the people who are not tech-oriented, but i was essentially getting 4 3D coordinates, and only using the first 3, thus ignoring the Z component and replacing it with a bogus item ID. So, those who were pointing out that there's a 3rd dimension weren't entirely wrong, but not entirely right either.
The fixed script is here, and the new results are here.
A summary of the (fixed) longest gate-gate warps:
- Absolute longest (rank #1): in 9-266Q, from the H-PA29 gate to the BV-1JG gate. 283.34 AU.
- Longest in lowsec (rank #7): in Rilera, from the Edani gate to the Tegheon gate. 180.38 AU.
- Longest in hisec (rank #9): in Ronne, from the Gammel gate to the Jarkkolen gate. 179.01 AU.
The systems you guys pointed out:
- 9-266Q is already mentioned above.
- V89M-R only has a 24.72 AU warp, from OJOS-T to 66U-1P. Maybe it was another nearby system.
- D4KU-5 is 15th on the list, with a 163.42 AU warp from Hophib to L-A5XP.
- Resbroko is 26th on the list, with a 149.417 AU warp from Hadozeko to Auner.
- H-PA29 actually only has a short warp (13.87 AU). Are you sure you weren't thinking of the adjacent 9-266Q?
- X-7OMU now has the right distance of 231 AU, and ranks 4th.
It looks like system radius is indeed a poor indicator of maximum warp, since the radius is "horizontal" only, and does not account for celestials far above/below the system, or even farther out horizontally than the last planet. Let me know if you spot anything else needing attention. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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Laserak
GoonWaffe Goonswarm Federation
134
|
Posted - 2013.10.29 14:59:00 -
[41] - Quote
ISD LackOfFaith wrote:The systems you guys pointed out:
- H-PA29 actually only has a short warp (13.87 AU). Are you sure you weren't thinking of the adjacent 9-266Q?
This is correct. I ended up thinking of H-PA because the warp from the H-PA to the BV- gate is the 280au one. But it all takes place in 9-2. Too many tech moons in that area, too many Tidi 280au warps.
RIP Tech |

Scatim Helicon
GoonWaffe Goonswarm Federation
2541
|
Posted - 2013.10.29 18:44:00 -
[42] - Quote
Out of interest, were systems 'designed' by CCP staff or generated by some sort of automated program? I have a vague recollection of seeing somewhere that the original starmap was essentially drawn automatically (I might be wrong) but is this also the case for the individual star systems and the layout of celestials within it?
In other words, when I next have to make that 280AU warp in 9-2, should I be cursing a CCP guy who sat down with a pencil and paper around 2001 and said "heh let's put a massive warp here to annoy the future residents" or should I be cursing a random number generator? CCP: Not out to ruin your game, out to ruin their game. |
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ISD LackOfFaith
ISD Community Communications Liaisons
651

|
Posted - 2013.10.29 18:47:00 -
[43] - Quote
I think you should be cursing a RNG. If I remember correctly, the Eve universe took several days to get generated using whatever algorithm CCP used, and used the random number generator seed of "42". ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
2287
|
Posted - 2013.10.29 18:47:00 -
[44] - Quote
ISD Dorrim Barstorlode wrote:The update will makes things better for interdictors and hics, mostly because the targets they chase down are larger than they are. Super excited for my favorite ship class to get even better.
I refuse to see you as anything but a lock-spewing propaganda machine until you state that the Eris is still utter rubbish and split weapons are terrible. Save the Domi model! Spacewhales should be preserved. |

Hatsumi Kobayashi
Origin. Black Legion.
288
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Posted - 2013.10.29 19:35:00 -
[45] - Quote
ISD LackOfFaith wrote: V89M-R only has a 24.72 AU warp, from OJOS-T to 66U-1P. Maybe it was another nearby system.
OJOS-T is the large system in Great Wildlands, actually, with its long warp being one from the 7JF-0Z gate to V89M-R
edit: it ranks as second longest warp, just above X-7O which you incorrectly said was fourth. No sig. |

Rhatar Khurin
Happy Asteroid Ltd
255
|
Posted - 2013.10.29 19:44:00 -
[46] - Quote
I fly a freighter around Molden heath and there is a fair amount of long jumps in that. I hope this isn't going to take even longer. |

Oxylan
QRDELESH - Mutual Admiration Society
63
|
Posted - 2013.10.29 20:16:00 -
[47] - Quote
Like one year ago players were able to create deep spots using some trick in game , after some patch CCP remove them, some of old deep spots were betwen 250-700au... According to this, in theory every solar system got much large radius than we can imagine. If it bleed we can kill it. |

Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.30 09:21:00 -
[48] - Quote
Solar system? Is this a trick question?
There's only one solar system and we are in it. 8 planets revolving around the sun 'Sol'.
The rest are star systems. |

Jake Warbird
Republic Military School Minmatar Republic
3372
|
Posted - 2013.10.30 09:40:00 -
[49] - Quote
The biggest system I think is UR-MOM. I don't know where exactly this is but I've heard this from a good friend of mine.
Oh wait... ******* troll! |

Sabriz Adoudel
Mission BLITZ
1059
|
Posted - 2013.10.30 10:15:00 -
[50] - Quote
Oxylan wrote:Like one year ago players were able to create deep spots using some trick in game , after some patch CCP remove them, some of old deep spots were betwen 250-700au... According to this, in theory every solar system got much large radius than we can imagine.
Someone had a deep safe that was over a light year away IIRC. That's something like 70000 AU.
Could you imagine warping to that? Initiate warp, get a coffee, take a dump, go shopping, mow the lawn, get another coffee and you're still only half way?
In an Interceptor? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2547
|
Posted - 2013.10.30 11:54:00 -
[51] - Quote
Oxylan wrote:Like one year ago players were able to create deep spots using some trick in game , after some patch CCP remove them, some of old deep spots were betwen 250-700au... According to this, in theory every solar system got much large radius than we can imagine. This was several years ago actually, see this fascinating document. We had one in a system in Fountain which was 1400AU out just after Dominion was released, one of our Titan pilots was using it to warp out to after he DD'd hostile caps on a beacon.
By the time he exited warp his aggression timer from the kill had expired and he could log off safely. CCP: Not out to ruin your game, out to ruin their game. |
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