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NilByMouth
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Posted - 2006.02.07 05:20:00 -
[1]
I only ask because I know that its been asked for before and I can't remember if an answer was given. Since a large percentage of Eve players work (or have lives), the ability to go into the manage account section of the web-site and change skills seems an obvious feature to have, so why is it not implemented?
If someone can point me to an existing topic where a Dev answer was given I'd be grateful...
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Pride NL
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Posted - 2006.02.07 05:23:00 -
[2]
It would so easy be cheatable, its very easy to create a certain thing for that to make it automatically switch skills.
CCP tries to keep everything ingame and everything on their servers (causing lag btw) making the game nearly impossible to cheat with.
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Herko Kerghans
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Posted - 2006.02.07 05:35:00 -
[3]
Well, not 'cheat' exactly, but it makes too easy 'growing' characters to sell for Isk.
(check the Market sections of the forums, you will see characters being sold).
It wouldn't be cheating since selling characters is allowed... but website skill change would make it really easy to have it automated.
Barriers - an EVE novel |

Discorporation
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Posted - 2006.02.07 05:37:00 -
[4]
Read me.
[Now with MIND BULLETS!]
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Tony Fats
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Posted - 2006.02.07 05:50:00 -
[5]
So they make skill switching a pain in the butt to dissuade character sellers?
Talk about cutting off your nose to spite your face.
There should definitely be some kind of web-based switching ability, as well as a CCP created utility for automating skill switching, to avoid having third parties make such a utility and steal passwords.
With skills taking weeks and months of RL time there should definitely be ways to que up skills, to avoid wasting hours of training while you're working or doing something else.
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JamesTalon
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Posted - 2006.02.07 05:59:00 -
[6]
Originally by: Tony Fats
So they make skill switching a pain in the butt to dissuade character sellers?
Talk about cutting off your nose to spite your face.
There should definitely be some kind of web-based switching ability, as well as a CCP created utility for automating skill switching, to avoid having third parties make such a utility and steal passwords.
With skills taking weeks and months of RL time there should definitely be ways to que up skills, to avoid wasting hours of training while you're working or doing something else.
Not to keep people from selling characters, to keep it so they actually have to do something other than make a character and then set the program to train it. Caldari Navy Surplus yarrbqwtfpwn4g3! ~kieron Imaran > Kieron - Immy Jorauk > Imaran > Kieron -Jo  Jorauk is teh suck!11- Imaran
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NilByMouth
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Posted - 2006.02.07 06:56:00 -
[7]
Not sure how valid a reason those are.
I'm at work all day (behind a firewall) and sometimes I'm away. I almost always have internet access, but very rarely have eve client access - why should I be penalised in terms of skill training because of this.
Oh, and given that CCP gets my money every month regardless of whether I play, what do they care?
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Tachy
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Posted - 2006.02.07 07:17:00 -
[8]
Give access to the skill training without the client and open a huge path to hacking into accounts. Exactly what we need. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Grimwalius d'Antan
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Posted - 2006.02.07 07:17:00 -
[9]
I've nearly quit the game several times because all I did was training skills over some periods. Consider this in a scenario where I don't even have to log in to switch skills, and the chances greatly increases that I quit the game because I don't even expose myself to the addiction anymore.
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Herko Kerghans
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Posted - 2006.02.07 07:25:00 -
[10]
Originally by: NilByMouth ...why should I be penalised in terms of skill training because of this...
/me coughs politely.
Please don't take it the wrong way, but your reasoning has started to drift into whineland.
There is a certain skill system that works in a certain way and that's it; no system can be perfect for everybody. The fact of the matter is: Devs have said time and again that they want you to log if you want to change skills.
For what is worth, and from personal experience, after the first two weeks where you burn through most of the quick skills, there is usually not much problem manageing your skills with a bit of planning, as long as you are able to log a few times during the week. Granted, you will not be able to train the skills in the exact order you want; you will have leave a long not-so-cool skill in training instead of getting that shorter yet more useful skill right now... meh, what's the problem?
Also, you will discover in a few months that losing training time is not the end of the world. During the first months, every skill allows you to do something new (new ship, new module, etc), but when you start with the month-long skills it stops to matter whether or not you lose a few hours of training time here and there because RL was enjoyable enough to keep you away from your training schedule.
Relax! Don't let the rat race get to you. Skillpoints are overrated quite a bit. 
-
Barriers - an EVE novel |

cpskatan
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Posted - 2006.02.07 08:07:00 -
[11]
It is a game you now,, not a freaking website, play the game!
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keepiru
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Posted - 2006.02.07 08:09:00 -
[12]
perhaps we should have a "dumb/stupid/irritating/annoying/old questions" section of the forums.
this one sure qualifies >.>;; ------------- Please fix the stacking algorythm, it's a disgrace!
Consider your house breached and your cAke and bree stolen - Wrangler
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Teles666
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Posted - 2006.02.07 09:20:00 -
[13]
Originally by: cpskatan It is a game you now,, not a freaking website, play the game!
*cough*
Get off the forum then 
my 2 pence - there's no good reason, it cannot be explained by security or preventing character farmers. Obviously someone at CCP has a reason they feel is very good but decline to tell us what it is, could be technical, could be moral - who cares.
Set your alarm clock or get a m8 to change them for you (oh, thats against eula too, never mind).
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Sonos SAGD
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Posted - 2006.02.07 10:18:00 -
[14]
MY 2ó Is that this is a noob feature.
when you are new you have lots and lots of things to traing and since most of the basic stuff is lv 1 and 2 training times are very fast. where as older players we all have lv 4 skills that can be set to train to lv 5 and it could take a month
eventually, you will get to a point that you can set a long skill and it wont be finished even if you go on a vacation. You know what i did when i was in that situation? i looked for the longest skill i had to train and i set that. Even if it was really long and i would switch mid trainning back to the skill i want. In the long run losing a day here and there doesn't make that much a differnce, or at least nothing that can be made up in implants or learning skills. This is one of thoes things that will never happen and we should be lucky that skills train while we are logged off and not an exp system where in order to get that new ability you have to go kill hundreds of creaps
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FireFoxx80
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Posted - 2006.02.07 10:51:00 -
[15]
Yeah, the above linky to Kieron's post is the one.
I believe CCP are toying with the idea of allowing skill changes form a mobile device. Though I think this is just a proof of concept they are developing, much like planetary flight.
The problem really is, as people have said, that Eve would become less of a game of people logging in and more of a game of who can get to a browser. It's moronically easy to automate the loading of a web page, analyzing the information it contains, and following a link; all in aim to automate character growing.
Besides, what happens once web based skill changing happens? You are still going to have people complaining that they cannot get to a PC with internet access, or one that has the Eve site blocked.
Consider your sig tainted, and all your alcohol stolen - Wrangler Beer=Beer+3 |

Corp Scammer
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Posted - 2006.02.07 11:04:00 -
[16]
well youre not meant to play eve at work lol - its a game ffs - u log in u update a longer skill problem resolved u wanta short term skill set one so it finishes while youre playing - set longer ones when youre away.
Case closed all over red rover CCP wont change it lets lock this sorry excuse
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w0rmy
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Posted - 2006.02.07 12:21:00 -
[17]
Originally by: NilByMouth
I'm at work all day (behind a firewall) and sometimes I'm away. I almost always have internet access, but very rarely have eve client access - why should I be penalised in terms of skill training because of this.?
For the same reason people without computer access 24/7 get penalized?
OMG QUICK CCP MAKE IT SO I CAN SMS CHANGE MY SKILLS!!!
Of course people whine, its cause your sig sucks
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Gonada
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Posted - 2006.02.07 12:43:00 -
[18]
every time i see retarded questions like this , i just wanna pod everyone that agrees with it over and over
dont you nerds understand that allowing things like this will erode the game as we know it, just to make it "easier for you" ?
i hate you
-I don't necessarily agree with everything I say.-
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rig0r
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Posted - 2006.02.07 12:58:00 -
[19]
Originally by: Gonada every time i see retarded questions like this , i just wanna pod everyone that agrees with it over and over
dont you nerds understand that allowing things like this will erode the game as we know it, just to make it "easier for you" ?
i hate you
Are you depressed ?
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DukDodgerz
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Posted - 2006.02.07 13:04:00 -
[20]
Originally by: NilByMouth Not sure how valid a reason those are.
I'm at work all day (behind a firewall) and sometimes I'm away. I almost always have internet access, but very rarely have eve client access - why should I be penalised in terms of skill training because of this.
Oh, and given that CCP gets my money every month regardless of whether I play, what do they care?
ok, why dont you watch a movie while driving a car, or read a paper while walking across a busy hiway...could it be, you are not being punished or penalized somehow, instead, you are SUPPOSED to be doing something else (work, games, not a match, so no whaaaa-cookie for you).
Either be in the game to start or swtich a skill, or lose skill training time.
Everyone has the same rule, no one is being picked on.
(got to wonder where this "its all about me" group came from...)
      . . . 悪い人々は吸う |

Suladriel
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Posted - 2006.02.07 13:13:00 -
[21]
This is CCP's game. They make it the way theywant to. You play within their rules. Web-based skill changes (while it would be nice but you should really be planning your skills around your in-game time) have already been ruled out.
To steal a quote from someone - Cry me a river, build a bridge and then get over it!
eep. Sig nerfed until Podbase gets fixed.
.___. {O,o} /)__) -"-"- O RLY?
I'm not famous, nor infamous.
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Kelador Stormwolf
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Posted - 2006.02.07 13:19:00 -
[22]
Edited by: Kelador Stormwolf on 07/02/2006 13:21:43 The simple idea is, your character trains the skills and you learn how to play that character (exploiting his strengths and covering for his weaknesses with equipment) incrementally during his development. You also learn the 'meta-game' knowledge - how to interact with other players, what the acronyms mean, how the game works. Jumping straight in at the deep end with a fully-skilled up character removes that knowledge.
IMO even buying characters is wrong (although if you can afford to buy them in game then at least you're probably not a complete newbie, but buying account on eBay (etc) for real cash is against the rules and a web-based training interface would just make it easier for people to create characters with no actual in game experience.
Someone buying one of these characters would have the in-game skills of a veteran, but no clue how to actually play the game. Saw the same thing happen in Everquest time and time again ...60+ level characters in the hands of a newbie not only get themselves killed, they get their guild / group mates killed too.
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." |

Shidhe
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Posted - 2006.02.07 13:20:00 -
[23]
Web access would be far too risky, and would help those who would like to sell characters for money. It would be too easy to write robot programs to run characters.
Having said that. training skills when you have to work can be a real pain - the amount of scheduling required is huge.. and many people give account details to others so that they can change skills for them when they cant do it - not a good idea from a security point of view. The various character manager programs caused problems on the website when people used them to assist with scheduling. This juggling of times is not a vital part of gameplay.
I dont see why there cannot be a 'next skill' set on an ingame skill change. For example, set learning to a 7 hour level 3 skill, and then ask it to continue learning BS level 5 afterwards. It would help in the mornings when getting organised with the kid and other things means that you cant be sure of logging on...
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Rushco
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Posted - 2006.02.07 13:31:00 -
[24]
i agree that a web-based skill change would be hugely exploitable ... but all we need i the ability to queue up max of 3 skills in-game and make it that you cant queue skills that take longer than 1 day, so that noobs like me can be training our 1-2 hour skills while we are at work or asleep .. imho the 1 skill at a time just adds to the frustration at starting this game.
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MOOstradamus
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Posted - 2006.02.07 13:46:00 -
[25]
Originally by: NilByMouth
I'm at work all day (behind a firewall) and sometimes I'm away. I almost always have internet access, but very rarely have eve client access - why should I be penalised in terms of skill training because of this.
Methinks you can't seriously believe that or really want to hear the replies from the majority of EVE players ..
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Fortior
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Posted - 2006.02.07 14:15:00 -
[26]
I'm no expert on the topic, but I think that opening up skill changing by html would open up some big holes in CCP's security grid. Mayhaps someone more educated that wants to venture a guess?
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Roshan longshot
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Posted - 2006.02.07 14:22:00 -
[27]
Originally by: NilByMouth I only ask because I know that its been asked for before and I can't remember if an answer was given. Since a large percentage of Eve players work (or have lives), the ability to go into the manage account section of the web-site and change skills seems an obvious feature to have, so why is it not implemented?
If someone can point me to an existing topic where a Dev answer was given I'd be grateful...
The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade.
k (name deleated so he dont kill me for cut and paste) EVE Online
maybe that will help?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |

Li'ly
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Posted - 2006.02.07 15:37:00 -
[28]
Well look at any other games that got the xp system there you have to be ingame to grind xp. This skill system is quite good. if I got a skill thats theres a few hrs away from finishing and i have to go and know I wont be back before its finished, I just switch to one of the longer ones and finish next time im on. --- Chaos theory --- It has been said something as small as the flutter of a butterfly's wing. Can ultimately cause a typhoon halfway around the world.
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