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Jada Maroo
Native Freshfood Minmatar Republic
1263
|
Posted - 2013.10.31 19:41:00 -
[31] - Quote
Leigh Akiga wrote:
So they could totally do this in like 5 minutes/days? And instead have chosen to torment you and other over the years. Got it.
Artists don't make the business decisions. Assuming they are not done already, the art department could knock out color maps for ships very quickly. There is no legitimate reason why ship skinning shouldn't have been part of Rubicon. But I'm sure the higher ups at CCP are thankful for brown nosers who make excuses for them.  |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
540
|
Posted - 2013.10.31 19:45:00 -
[32] - Quote
Malthuz Silva wrote:Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.? Is it a technical issue? Are they waiting a sucky expansion to fill it in? Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine) They dont care? Why???? Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait. In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions. * If you dont have a customization team, damn you.
*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* That moment when you realize the crazy lady with all the cats was right... |

Bagrat Skalski
Poseidaon
456
|
Posted - 2013.10.31 19:46:00 -
[33] - Quote
I remember one project i was working on, ONE YEAR "WORK", because they could not decide what products to put there, finally the decision came and I could make everything in a week.  Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Solstice Project
I'm So Meta Even This Acronym
4273
|
Posted - 2013.10.31 19:49:00 -
[34] - Quote
Quote:technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too.  Of course they have. They have to trust your word.
Assuming that everybody is clueless can backfire pretty hard. As you must be aware of that, you probably cited actually possible issues, so nobody suspects you're actually definitely a liar.
Furthermore are you assuming that you understand what's going on. v3 isn't about retexturing, it's about new shaders being applied, which needed new textures, too. Or maybe it didn't, but we aren't in a position we can actually say that. Maybe they just wanted prettier textures.
It doesn't matter, though.
You're just a modeller anyway. |

Mac Munoz
Only One Corp
9
|
Posted - 2013.10.31 19:51:00 -
[35] - Quote
Jada Maroo wrote:Leigh Akiga wrote:
But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.
I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that, for Eve, the main bitmap is actually comprised of two maps - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways. That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering. But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. 
Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned. |

Solstice Project
I'm So Meta Even This Acronym
4274
|
Posted - 2013.10.31 19:56:00 -
[36] - Quote
Mac Munoz wrote:Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned. Let me help you a bit.
http://en.wikipedia.org/wiki/Texturemap
After reading this, you will find links to several other types of maps, which you may or may not want to read.
It is highly unlikely that they will copy texturemaps around to all clients, (even the textures alone ... insane ...) from all players that paint their ships somehow to all other players that do or don't.
I rather smell templates.
(i lack a common definition of "paint job". single color, pictures, patterns ?) (too many possibilities, no actual information) |

Ursula Thrace
Red Federation RvB - RED Federation
168
|
Posted - 2013.10.31 20:00:00 -
[37] - Quote
Jint Hikaru wrote:Because we are a bunch of tarrds, most of whom would be flying around in the most garish/offensive/ugly ships simply to troll everyone else.
these words are true.
Eve Online Original Intro |

Solstice Project
I'm So Meta Even This Acronym
4274
|
Posted - 2013.10.31 20:09:00 -
[38] - Quote
Thought about it.
So, for me it looks like they pretty much *had* to make new textures, because the old ones weren't usefull for what they want to do.
From what can be seen, the new textures allow for custom colors by shaders, which would explain why they *have* to retexture every single ship, stargates and stations.
This also makes it easy to implement "paint jobs", at least in context of bandwith. No need to send imagedata, when metadata is all that's needed anyway.
Now, what would *really* interest me is if they'd allow for textures to be created via functions ... |

Altessa Post
Midnight special super sexy
57
|
Posted - 2013.10.31 20:11:00 -
[39] - Quote
Solstice Project wrote:Mac Munoz wrote:Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned. Let me help you a bit. http://en.wikipedia.org/wiki/TexturemapAfter reading this, you will find links to several other types of maps, which you may or may not want to read. It is highly unlikely that they will copy texturemaps around to all clients, (even the textures alone ... insane ...)from all players that paint their ships somehow to all other players that do or don't. I rather smell templates. (i lack a common definition of "paint job". single color, pictures, patterns ?) (too many possibilities, no actual information)
I support your concern (Middleware specialist, architect for distributed systems, more than five years, lol). Exchanging the data of all ships in a system with all the clients in that system might be a challenge. You could optimize by restricting it to local grid ("what you see") but I am not sure if there is a mechanism for this. Playing the game does not feel as if anything happens when you enter grid.
So me too, I think "showing your colors" will probably be more like displaying the corp logo at a predefined place on the hull.
On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid. |

Bagrat Skalski
Poseidaon
456
|
Posted - 2013.10.31 20:17:00 -
[40] - Quote
Just look at Need For Speed World and the cars that are made there, you can change colours, and add detals, others can see your car and its mmorpg, so, what is so hard? How is it done that it works? Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
223
|
Posted - 2013.10.31 20:18:00 -
[41] - Quote
Unsuccessful At Everything wrote:Because having the sun blotted out by 10000 flesh colored Thoraxs isn't good PR for EVE.
Thorax? You're thinking too small. Think... Avatar... My YouTube Channel - EVE Tutorials & other game related things! |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
542
|
Posted - 2013.10.31 20:20:00 -
[42] - Quote
Malthuz Silva wrote:Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.? Is it a technical issue? Are they waiting a sucky expansion to fill it in? Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine) They dont care? Why???? Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait. In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions. * If you dont have a customization team, damn you.
*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* That moment when you realize the crazy lady with all the cats was right... |

Chandaris
Immortalis Inc. Shadow Cartel
458
|
Posted - 2013.10.31 20:22:00 -
[43] - Quote
IMO because it's a purely aesthetic improvement that probably requires a lot of dev cycles, but doesn't actually make the game 'better' in any way.
CCP seems really focused on changing mechanics, giving us new toys and polishing the game play experience.
zomg cool paint job really doesn't do any of those things. It's a pretty small (but vocal) minority that wants to see ship skins above and before other, better things they could change.
I for one could give zero fucks what color my ship is. I play at minimum settings and zoomed out to 100km so my ship and my mates ships are little purple boxes. |

Angeal MacNova
LankTech
102
|
Posted - 2013.10.31 21:15:00 -
[44] - Quote
Aesthetics does polish the game play experience.
Something like what exists in AC For Answer would be great. Would add all of 1kb worth of code for other clients to identify the color/pattern/logo combinations.
|

Domanique Altares
Rifterlings Point Blank Alliance
1904
|
Posted - 2013.10.31 21:18:00 -
[45] - Quote
I only want to be able to paint my ship if doing so means I can lose my criminal timers and duck CONCORD.
Then I'm going to go gank those exotic dancers and get my ******* isk back. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Lupo diCotze
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.10.31 21:47:00 -
[46] - Quote
Loading of unique textures per ig player is already done. Everytime you jump into a system and look at local each player has a unique avatar - while there's size & grid considerations - but much of the higher lvl client/server code is already implemented.
Dust players were recently surveyed about what they'd like to see in upcoming content patches - and suit customisation was one of the options - Survey source |
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