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Malthuz Silva
Macacos Voadores
0
|
Posted - 2013.10.31 15:51:00 -
[1] - Quote
Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364
I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.?
Is it a technical issue? Are they are waiting a sucky expansion to fill it in? Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine) They dont care?
Why????
Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait. In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions. * If you dont have a customization team, damn you.
|

Shalua Rui
Rui Freelance Mining
22199
|
Posted - 2013.10.31 15:56:00 -
[2] - Quote
Because... ahm... no clue...
...oh, I know, doesn't help with pew pew! 
Ignore me, I got 5 minutes to go at work and I'm bored out of my mind... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1973
|
Posted - 2013.10.31 16:01:00 -
[3] - Quote
There are technical issues which need to be overcome to make it work.
Then there's the art department to blackmail, so players can compromise their vision  Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Unsuccessful At Everything
The Troll Bridge
6724
|
Posted - 2013.10.31 16:06:00 -
[4] - Quote
Because having the sun blotted out by 10000 flesh colored Thoraxs isn't good PR for EVE.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

baltec1
Bat Country
8392
|
Posted - 2013.10.31 16:10:00 -
[5] - Quote
Our dongs would blot out the stars. |

Bischopt
Arbitrary Repossession
339
|
Posted - 2013.10.31 16:15:00 -
[6] - Quote
Because CCP really want to have it as a microtransaction but at the same time they are really afraid of introducing more microtransactions because they already have a subscription model which frankly shouldnt include MT and the players might get mad.
So they're just avoiding it. |

Rich Uncle PennyBags
EVE Online Monopoly
63
|
Posted - 2013.10.31 16:47:00 -
[7] - Quote
Penises, penises everywhere.
Also, it's a loading issue.
Client has a fun time loading 500 ships in some fights.
Imagine if each one had it's own custom skin.
|

Solhild
Republic Military School Minmatar Republic
1231
|
Posted - 2013.10.31 16:54:00 -
[8] - Quote
Should be an isk sink that disappears when the ship is repackaged (or destroyed of course!). Should be a rig module built by players and sold for iso on the free market. The rig then holds the spec for the paint job. Different skills and rig types allow varying complexity of paint job.
Client side we could choose to turn the feature on/off on the basis that our pods decide whether to pass the info to our capsular brains or not. Ultimately, I think people will buy plex to then buy paint rigs which will make money for CCP. There could even be variations of these rigs that can be configured after manufacture but before fitting to ships. Also, some limitation that only certain variants be fitted into ships so the rare factor is maintained for race etc.
My understanding was that this could only happen once V3 was complete but could very easily be wrong on that (?).
|

Jint Hikaru
OffWorld Exploration Inc
894
|
Posted - 2013.10.31 16:55:00 -
[9] - Quote
Do NOT give the players any kind of freedom to design their own ship 'paints' or colours.
Why you ask?
Because we are a bunch of tarrds, most of whom would be flying around in the most garish/offensive/ugly ships simply to troll everyone else.
Once the full range of ship art upgrades are done, CCP should release 'art department' designed skins that players can buy and apply to our ships.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Bischopt
Arbitrary Repossession
340
|
Posted - 2013.10.31 17:01:00 -
[10] - Quote
Rich Uncle PennyBags wrote:Penises, penises everywhere.
Also, it's a loading issue.
Client has a fun time loading 500 ships in some fights.
Imagine if each one had it's own custom skin.
+1 for getting that word around the word filter.
Penises. Because several is not as bad as one.
And yeah, you're right about the loading issues. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
540
|
Posted - 2013.10.31 17:05:00 -
[11] - Quote
Malthuz Silva wrote:Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.? Is it a technical issue? Are they waiting a sucky expansion to fill it in? Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine) They dont care? Why???? Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait. In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions. * If you dont have a customization team, damn you.
*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* That moment when you realize the crazy lady with all the cats was right... |

stoicfaux
3300
|
Posted - 2013.10.31 17:06:00 -
[12] - Quote
It's a vanity item. It just needs two settings to disable it:
a) "turn off skins on other people's ships" and
b) a hotkey "to immediately (within one nano-second) switch off skins on my own ship in case my wife/boss/kid looks over my shoulder unexpectedly."
|

Jada Maroo
Native Freshfood Minmatar Republic
1260
|
Posted - 2013.10.31 17:40:00 -
[13] - Quote
CCP wants to use ship skins to tempt money out of peoples' wallets with special editions that will never leave the hangar because the NEX idea was so awful that no one uses it.
So instead of following through on the promised feature, the decision makers at CCP basically threw a tantrum and decided to deny us the feature since they can't leech off of us the way they had intended. |

Leigh Akiga
State War Academy Caldari State
307
|
Posted - 2013.10.31 17:44:00 -
[14] - Quote
its a technical issue
Right now- the biggest problem with jumping, loading systems, laf, etc. is what the server has to do to figure out what all skills are in your head when you change sessions.
And you wanna throw a custom paint job on every frigate and shuttle on top of that? Jumping into Jita would take 5 minutes on a slow while the server figures out why everyones ship is pink. A 6VDT or Asakai would not be possible anymore. |

Benny Ohu
Chaotic Tranquility Casoff
1750
|
Posted - 2013.10.31 17:45:00 -
[15] - Quote
why can't i paint my abbadon in EoM colors? because CCP doesn't want my money is why  |

Jada Maroo
Native Freshfood Minmatar Republic
1260
|
Posted - 2013.10.31 17:47:00 -
[16] - Quote
Leigh Akiga wrote:its a technical issue
Why do you offer a comment when you clearly have no idea where game data is located or how video cards work? |

Arduemont
The State of War.
2306
|
Posted - 2013.10.31 17:47:00 -
[17] - Quote
It's not a client loading issue because you could very easily turn it off in the client. It's not a server issue because it could be tied to any number of separate variables (such as a new hull, or corp, or anything else you can think of) that would need to be loaded anyway and then be interpreted by the client.
Procrastination and possibly terrible legacy code are what is stopping it. Unless it's legacy code related, it's not a technical issue. Stop making excuses for CCP.
Leigh Akiga wrote:And you wanna throw a custom paint job on every frigate and shuttle on top of that? Jumping into Jita would take 5 minutes on a slow day while the server figures out why everyones ship is pink. A 6VDT or Asakai would not be possible anymore.
Here's an example of someone who's not thinking. The server needs to determine what ship your flying anyway. If your paint job were separate hull, it would need to be loaded anyway. I don't hear people complaining about lag every time CCP introduces a new ship. "In the age of information, ignorance is a choice." |

Bagrat Skalski
Poseidaon
456
|
Posted - 2013.10.31 17:49:00 -
[18] - Quote
And another one thread when someone is mentioning ship skins/painting. Those years, many years, we have been waiting, and we will wait some more unfortunately. :(
Actually there is thread about that in ships and modules section too. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Leigh Akiga
State War Academy Caldari State
307
|
Posted - 2013.10.31 17:49:00 -
[19] - Quote
Jada Maroo wrote:Leigh Akiga wrote:its a technical issue Why do you offer a comment when you clearly have no idea where game data is located or how video cards work?
Because I read a Dev blog where CCP I forget what his name was said: The biggest issue with custom paint jobs was servers, load times, lag, etc. and the skills that are in your head and the way the server processes them.
  
But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.
Guys I overclocked my own video card once I'mma DX11 genius |

Arduemont
The State of War.
2306
|
Posted - 2013.10.31 17:52:00 -
[20] - Quote
I feel bad now. You have been tricked by CCP dev blog PvP, I am sorry. "In the age of information, ignorance is a choice." |

Jada Maroo
Native Freshfood Minmatar Republic
1261
|
Posted - 2013.10.31 18:08:00 -
[21] - Quote
Bagrat Skalski wrote:And another one thread when someone is mentioning ship skins/painting. Those years, many years, we have been waiting, and we will wait some more unfortunately. :(
Actually there is thread about that in ships and modules section too.
They could have implemented on this expansion but they chose not to because they see it as a feature to enable in a future expansion instead. They are just draaagging out content. This is what really frustrates me. How do I know this? Because they inadvertently said so. It is alluded to in the Rubicon announcement when Seagull talks about a future sov change expansion where you can "fly your own colors." So, it's coming. But... we know it's already in game, because all ships are ready and V3'd and many special editions exist.
The only thing I can think of is that the interface wasn't ready but they obviously had time to do that because their interface people were tasked to build a ship browser no one asked for in Rubicon. So that leaves: money grabs with special editions and/or holding back finished content to pad a future expansion instead.
I've noticed them doing this for quite some time. Their whiteboards or minutes from player rep meetings would allude to a ship being redone (Heron and some other cov ops I think), or they show a finished model lacking only the texture at FanFest (Sentinel) and for some reason the they never show up.
I'd be willing to bet $100 the Sentinel remodel is textured and ready to go for Rubicon's initial release but they have *decided* to pad Rubicon 1.1 or something with it instead. |

Bagrat Skalski
Poseidaon
456
|
Posted - 2013.10.31 18:14:00 -
[22] - Quote
Exactly, like those models of new clothing on sisi that came and went no one knows where. :(
http://www.mashie.org/eve/new_dress01.png http://www.mashie.org/eve/new_dress02.png Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Malthuz Silva
Macacos Voadores
0
|
Posted - 2013.10.31 18:23:00 -
[23] - Quote
Even the Avatar Cloths and Accessories are created very very slowly, its illogical we can cross the universe but we cant paint our ship or have a cowboy hat.
Thats lazy, all games had "discovered" the wounders of cosmetics itens and fluffy bragging rights. Its not like Roocket science, just add more customization and you have lots of pilots working for that for some mounths or years. 10 years ago i could paint all my cloths in UO, but i cant now with Direct whatever X technology. Wtf? Have you ever tested puting colors on ships? 1 day to program that tops?
You guys are too worried about tech issues, all previews and stuff for next expansions are mechanics related or tech... you are forgeting the Social, people... your clients.
Simple stuff makes great games, Conan had the best world engine and was that big fail. |

IDGAD
Get in the van I have candy.
38
|
Posted - 2013.10.31 18:25:00 -
[24] - Quote
Bischopt wrote:Because CCP really want to have it as a microtransaction but at the same time they are really afraid of introducing more microtransactions because they already have a subscription model which frankly shouldnt include MT and the players might get mad.
So they're just avoiding it.
IDK, WoW does some pretty ******** microtransactions too (50 bucks for a PONY ANYONE?) and there are plenty of r3tards to buy it. |

Jada Maroo
Native Freshfood Minmatar Republic
1262
|
Posted - 2013.10.31 18:26:00 -
[25] - Quote
Leigh Akiga wrote:
But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.
I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that their main bitmap is uses two - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways.
That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering.
But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too.  |

Maurice deSaxe
1st Steps Academy Fidelas Constans
8
|
Posted - 2013.10.31 18:43:00 -
[26] - Quote
Because |

Snakebyte Jack
Grand Theft Astr0
7
|
Posted - 2013.10.31 18:45:00 -
[27] - Quote
Shalua Rui wrote:Because... ahm... no clue... ...oh, I know, doesn't help with pew pew!  Ignore me, I got 5 minutes to go at work and I'm bored out of my mind...
If you have time to visit computer games websites that are not work related then your clearly not earning your paycheck. Report to my office tommorow morning at 8:45 SHARP! we need to review the terms of your employment. |

Leigh Akiga
State War Academy Caldari State
308
|
Posted - 2013.10.31 19:04:00 -
[28] - Quote
Jada Maroo wrote:Leigh Akiga wrote:
But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.
I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that, for Eve, the main bitmap is actually comprised of two maps - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways. That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering. But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. 
So they could totally do this in like 5 minutes/days? And instead have chosen to torment you and other over the years. Got it.
Have you ever overclocked your video card? |

Solstice Project
I'm So Meta Even This Acronym
4273
|
Posted - 2013.10.31 19:33:00 -
[29] - Quote
They SAID it'll come when they'll include dx11 support. With rubicon, a dx11 renderpath is introduced. There was no mention of v3 for quite a long while. They mentioned changes of lighting once after v3 is done and there's a dx11 renderpath.
Now try to figure out the rest for yourself.
|

Caviar Liberta
Moira. Villore Accords
195
|
Posted - 2013.10.31 19:36:00 -
[30] - Quote
stoicfaux wrote:It's a vanity item. It just needs two settings to disable it:
a) "turn off skins on other people's ships" and
b) a hotkey "to immediately (within one nano-second) switch off skins on my own ship in case my wife/boss/kid looks over my shoulder unexpectedly."
She might no care if its a picture of her on the hull of your ship with just enough pieces of cloth in the right area's to keep it pg-13. |

Jada Maroo
Native Freshfood Minmatar Republic
1263
|
Posted - 2013.10.31 19:41:00 -
[31] - Quote
Leigh Akiga wrote:
So they could totally do this in like 5 minutes/days? And instead have chosen to torment you and other over the years. Got it.
Artists don't make the business decisions. Assuming they are not done already, the art department could knock out color maps for ships very quickly. There is no legitimate reason why ship skinning shouldn't have been part of Rubicon. But I'm sure the higher ups at CCP are thankful for brown nosers who make excuses for them.  |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
540
|
Posted - 2013.10.31 19:45:00 -
[32] - Quote
Malthuz Silva wrote:Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.? Is it a technical issue? Are they waiting a sucky expansion to fill it in? Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine) They dont care? Why???? Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait. In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions. * If you dont have a customization team, damn you.
*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* *headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk* That moment when you realize the crazy lady with all the cats was right... |

Bagrat Skalski
Poseidaon
456
|
Posted - 2013.10.31 19:46:00 -
[33] - Quote
I remember one project i was working on, ONE YEAR "WORK", because they could not decide what products to put there, finally the decision came and I could make everything in a week.  Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Solstice Project
I'm So Meta Even This Acronym
4273
|
Posted - 2013.10.31 19:49:00 -
[34] - Quote
Quote:technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too.  Of course they have. They have to trust your word.
Assuming that everybody is clueless can backfire pretty hard. As you must be aware of that, you probably cited actually possible issues, so nobody suspects you're actually definitely a liar.
Furthermore are you assuming that you understand what's going on. v3 isn't about retexturing, it's about new shaders being applied, which needed new textures, too. Or maybe it didn't, but we aren't in a position we can actually say that. Maybe they just wanted prettier textures.
It doesn't matter, though.
You're just a modeller anyway. |

Mac Munoz
Only One Corp
9
|
Posted - 2013.10.31 19:51:00 -
[35] - Quote
Jada Maroo wrote:Leigh Akiga wrote:
But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.
I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that, for Eve, the main bitmap is actually comprised of two maps - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways. That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering. But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. 
Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned. |

Solstice Project
I'm So Meta Even This Acronym
4274
|
Posted - 2013.10.31 19:56:00 -
[36] - Quote
Mac Munoz wrote:Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned. Let me help you a bit.
http://en.wikipedia.org/wiki/Texturemap
After reading this, you will find links to several other types of maps, which you may or may not want to read.
It is highly unlikely that they will copy texturemaps around to all clients, (even the textures alone ... insane ...) from all players that paint their ships somehow to all other players that do or don't.
I rather smell templates.
(i lack a common definition of "paint job". single color, pictures, patterns ?) (too many possibilities, no actual information) |

Ursula Thrace
Red Federation RvB - RED Federation
168
|
Posted - 2013.10.31 20:00:00 -
[37] - Quote
Jint Hikaru wrote:Because we are a bunch of tarrds, most of whom would be flying around in the most garish/offensive/ugly ships simply to troll everyone else.
these words are true.
Eve Online Original Intro |

Solstice Project
I'm So Meta Even This Acronym
4274
|
Posted - 2013.10.31 20:09:00 -
[38] - Quote
Thought about it.
So, for me it looks like they pretty much *had* to make new textures, because the old ones weren't usefull for what they want to do.
From what can be seen, the new textures allow for custom colors by shaders, which would explain why they *have* to retexture every single ship, stargates and stations.
This also makes it easy to implement "paint jobs", at least in context of bandwith. No need to send imagedata, when metadata is all that's needed anyway.
Now, what would *really* interest me is if they'd allow for textures to be created via functions ... |

Altessa Post
Midnight special super sexy
57
|
Posted - 2013.10.31 20:11:00 -
[39] - Quote
Solstice Project wrote:Mac Munoz wrote:Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned. Let me help you a bit. http://en.wikipedia.org/wiki/TexturemapAfter reading this, you will find links to several other types of maps, which you may or may not want to read. It is highly unlikely that they will copy texturemaps around to all clients, (even the textures alone ... insane ...)from all players that paint their ships somehow to all other players that do or don't. I rather smell templates. (i lack a common definition of "paint job". single color, pictures, patterns ?) (too many possibilities, no actual information)
I support your concern (Middleware specialist, architect for distributed systems, more than five years, lol). Exchanging the data of all ships in a system with all the clients in that system might be a challenge. You could optimize by restricting it to local grid ("what you see") but I am not sure if there is a mechanism for this. Playing the game does not feel as if anything happens when you enter grid.
So me too, I think "showing your colors" will probably be more like displaying the corp logo at a predefined place on the hull.
On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid. |

Bagrat Skalski
Poseidaon
456
|
Posted - 2013.10.31 20:17:00 -
[40] - Quote
Just look at Need For Speed World and the cars that are made there, you can change colours, and add detals, others can see your car and its mmorpg, so, what is so hard? How is it done that it works? Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
223
|
Posted - 2013.10.31 20:18:00 -
[41] - Quote
Unsuccessful At Everything wrote:Because having the sun blotted out by 10000 flesh colored Thoraxs isn't good PR for EVE.
Thorax? You're thinking too small. Think... Avatar... My YouTube Channel - EVE Tutorials & other game related things! |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
542
|
Posted - 2013.10.31 20:20:00 -
[42] - Quote
Malthuz Silva wrote:Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.? Is it a technical issue? Are they waiting a sucky expansion to fill it in? Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine) They dont care? Why???? Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait. In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions. * If you dont have a customization team, damn you.
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Chandaris
Immortalis Inc. Shadow Cartel
458
|
Posted - 2013.10.31 20:22:00 -
[43] - Quote
IMO because it's a purely aesthetic improvement that probably requires a lot of dev cycles, but doesn't actually make the game 'better' in any way.
CCP seems really focused on changing mechanics, giving us new toys and polishing the game play experience.
zomg cool paint job really doesn't do any of those things. It's a pretty small (but vocal) minority that wants to see ship skins above and before other, better things they could change.
I for one could give zero fucks what color my ship is. I play at minimum settings and zoomed out to 100km so my ship and my mates ships are little purple boxes. |

Angeal MacNova
LankTech
102
|
Posted - 2013.10.31 21:15:00 -
[44] - Quote
Aesthetics does polish the game play experience.
Something like what exists in AC For Answer would be great. Would add all of 1kb worth of code for other clients to identify the color/pattern/logo combinations.
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Domanique Altares
Rifterlings Point Blank Alliance
1904
|
Posted - 2013.10.31 21:18:00 -
[45] - Quote
I only want to be able to paint my ship if doing so means I can lose my criminal timers and duck CONCORD.
Then I'm going to go gank those exotic dancers and get my ******* isk back. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Lupo diCotze
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.10.31 21:47:00 -
[46] - Quote
Loading of unique textures per ig player is already done. Everytime you jump into a system and look at local each player has a unique avatar - while there's size & grid considerations - but much of the higher lvl client/server code is already implemented.
Dust players were recently surveyed about what they'd like to see in upcoming content patches - and suit customisation was one of the options - Survey source |
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