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EVE DHL
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Posted - 2006.02.08 22:02:00 -
[1]
Can anyone tell me the difference between ECM Burst II and ECM - Multispectral Jammer II?
Example in what situation is it use for and also what is their major difference?
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smallgreenblur
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Posted - 2006.02.08 23:39:00 -
[2]
ECM burst doesn't really work. In my experience if you click on 'show info' and read the description, especially the part pertaining to range, all will be revealed.
sgb
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Vishnej
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Posted - 2006.02.09 00:27:00 -
[3]
Edited by: Vishnej on 09/02/2006 00:27:29 They're entirely different items.
ECM burst breaks an enemies lock on you if you roll success and he's within range.
ECM pulse causes an enemy to be unable to lock anything for a while if you roll success and he's locked and he's within range.
Industry Demands |

EVE DHL
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Posted - 2006.02.09 00:49:00 -
[4]
Edited by: EVE DHL on 09/02/2006 00:49:17
Originally by: Vishnej Edited by: Vishnej on 09/02/2006 00:27:29 ECM pulse causes an enemy to be unable to lock anything for a while if you roll success and he's locked and he's within range.
What if he already locked on you, will it break the enemies lock and cause him to unable to lock?
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Heraklitus Nomidzon
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Posted - 2006.02.09 02:14:00 -
[5]
Originally by: EVE DHL Edited by: EVE DHL on 09/02/2006 00:49:17
Originally by: Vishnej Edited by: Vishnej on 09/02/2006 00:27:29 ECM pulse causes an enemy to be unable to lock anything for a while if you roll success and he's locked and he's within range.
What if he already locked on you, will it break the enemies lock and cause him to unable to lock?
Yes.
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Matuk Grymwal
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Posted - 2006.02.09 02:14:00 -
[6]
Yes the multi-spec still works if you are already locked.
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Vishnej
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Posted - 2006.02.13 22:26:00 -
[7]
Originally by: EVE DHL Edited by: EVE DHL on 09/02/2006 00:49:17
Originally by: Vishnej Edited by: Vishnej on 09/02/2006 00:27:29 ECM pulse causes an enemy to be unable to lock anything for a while if you roll success and he's locked and he's within range.
What if he already locked on you, will it break the enemies lock and cause him to unable to lock?
The former, not the latter.
Industry Demands |

omfghai2u
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Posted - 2006.02.13 22:31:00 -
[8]
Side tip:
Using ECM burst on drones causes them to go completely dead and remain unresponsive. The owner must scoop them back up before redeploying them. (According to my last test, at least)
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Tetovo
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Posted - 2006.02.14 02:41:00 -
[9]
Originally by: omfghai2u Side tip:
Using ECM burst on drones causes them to go completely dead and remain unresponsive. The owner must scoop them back up before redeploying them. (According to my last test, at least)
I've been told this is an exploit....truth?
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EVE DHL
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Posted - 2006.02.28 22:56:00 -
[10]
I presume ECM Burst II affects multiple enemies and ECM - Multispectral Jammer II affects single enemy? Or did I get it wrong?
Also, I presume I need to get the enemy targeted for ECM Burst II to effect or it will affect anyone in range?
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EVE DHL
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Posted - 2006.02.28 23:14:00 -
[11]
Another Noob question regarding ECM stuff...
Example I use ECM Burst II with one attribute Gravimetric Strength of 7. How does it affect the targetted ship? If I see correctly example if the enemy is in Raven with base Gravimetric Strength of 22, How can I ever Target Jam him?
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Hamatitio
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Posted - 2006.02.28 23:43:00 -
[12]
-ECM Burst A module, that whe activated, every ship within range has a chance of losing target lock; however, it will not prevent them from targetting you back.
That being said, with a strength of 7, and a raven with 22, you have a 31.8% chance of breaking his lock, as long as he is within range. Unfortunately, the cycle time, afaik, is something like 30 seconds with only a 10km range, so it is only good for those "Get out quick situations" when you are scrambled by a large amount of frigates. *more than 1 module does not increase its strength*
-ECM - Multispectral Jammer II/All other Targetted jammers The targetted ship will have a chance of being target jammed. IE. A strength of 4 gravimetric points on the same 22 point raven will yield a 18% chance of jamming him. Increasing the number of jammers does NOT give you an increased chance to jam directly. That being said, 2 multi specs would not give you a strength of 8, it would give you 2x 'rolls of the dice' of 18%.
Hope that helps
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I Post on the forums for Fate. Im cool. Industrialists wanted |

EVE DHL
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Posted - 2006.03.01 01:35:00 -
[13]
Originally by: Hamatitio -ECM Burst A module, that whe activated, every ship within range has a chance of losing target lock; however, it will not prevent them from targetting you back.
That being said, with a strength of 7, and a raven with 22, you have a 31.8% chance of breaking his lock, as long as he is within range. Unfortunately, the cycle time, afaik, is something like 30 seconds with only a 10km range, so it is only good for those "Get out quick situations" when you are scrambled by a large amount of frigates. *more than 1 module does not increase its strength*
-ECM - Multispectral Jammer II/All other Targetted jammers The targetted ship will have a chance of being target jammed. IE. A strength of 4 gravimetric points on the same 22 point raven will yield a 18% chance of jamming him. Increasing the number of jammers does NOT give you an increased chance to jam directly. That being said, 2 multi specs would not give you a strength of 8, it would give you 2x 'rolls of the dice' of 18%.
Hope that helps
Yes that helps quite a lot ;) Thanks.
Example : If I have 3 ships targetted, Will activating -ECM - Multispectral Jammer II/All other Targetted jammers jam all three or just the selected target?
When activating ECM burst II, does it mean if succesful, the target cannot target anyone for 30 sec which is the same time as my reactivation time?
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Gary Goat
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Posted - 2006.03.01 02:52:00 -
[14]
Quote: When activating ECM burst II, does it mean if succesful, the target cannot target anyone for 30 sec which is the same time as my reactivation time?
No the ECM burst only breaks locks, it doesnt prevent somebody from targeting back. The cycle time is the time before you can use the module again.
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EVE DHL
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Posted - 2006.03.01 04:36:00 -
[15]
Originally by: Gary Goat
Quote: When activating ECM burst II, does it mean if succesful, the target cannot target anyone for 30 sec which is the same time as my reactivation time?
No the ECM burst only breaks locks, it doesnt prevent somebody from targeting back. The cycle time is the time before you can use the module again.
So what is the modules that I see some Guristas used on me that I was unable to lock anything for some time?
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Amarr knight
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Posted - 2006.03.01 04:50:00 -
[16]
That would be ECM - Multispectral Jammer II or something similer.
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EVE DHL
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Posted - 2006.03.02 02:59:00 -
[17]
Originally by: Hamatitio -ECM Burst A module, that whe activated, every ship within range has a chance of losing target lock; however, it will not prevent them from targetting you back.
So it also means I don't have to lock first?
If the answer is yes, will it affects my gang member?
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smallgreenblur
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Posted - 2006.03.02 03:20:00 -
[18]
Originally by: EVE DHL
Originally by: Hamatitio -ECM Burst A module, that whe activated, every ship within range has a chance of losing target lock; however, it will not prevent them from targetting you back.
So it also means I don't have to lock first?
If the answer is yes, will it affects my gang member?
How about going and testing this stuff out? ECM (apart from bust) will affect any ship you have locked when you activate the module. Think of it like a gun that stops the target from locking if it hits.
ECM burst merely breaks target locks on ships closer than a certain range (i believe this is being changed soon to reflect skills). It is a pretty useless module in my opinion, using up a valuable midslot for a very small chance of breaking a ceptor's lock for the 0.4 seconds it takes him to relock.
sgb
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Wesley Harding
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Posted - 2006.03.02 04:24:00 -
[19]
Originally by: smallgreenblur
Originally by: EVE DHL
Originally by: Hamatitio -ECM Burst A module, that whe activated, every ship within range has a chance of losing target lock; however, it will not prevent them from targetting you back.
So it also means I don't have to lock first?
If the answer is yes, will it affects my gang member?
How about going and testing this stuff out? ECM (apart from bust) will affect any ship you have locked when you activate the module. Think of it like a gun that stops the target from locking if it hits.
ECM burst merely breaks target locks on ships closer than a certain range (i believe this is being changed soon to reflect skills). It is a pretty useless module in my opinion, using up a valuable midslot for a very small chance of breaking a ceptor's lock for the 0.4 seconds it takes him to relock.
sgb
But even if he relocks you, doesn't he have to finish waiting for the scrambler/webber to finish recyclying before he can use it on you again?
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smallgreenblur
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Posted - 2006.03.02 04:26:00 -
[20]
Yeah i guess he does. Take all of 5 seconds i think, if you are unlucky and just started your cycle. I guess it might help you warp out, if you are lucky enough to have everything scrambling you within 10ks and for them to all get jammed. I'm still of the opinion that it is a pretty useless module.
sgb
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Susa Ou
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Posted - 2006.03.02 04:31:00 -
[21]
Remember, Combat as it stands favors the focused approach to fire and EW. The Jammer is perfect for pinpointing what you/your crew want removed from combat participation and you make it happen. ECM burst is an AOE lock breaker, possibly good against inties, but in reality, not. Drones are not affected by ECM burst since the Drones are controled and have their lockon from the main ship.
As I see it, the only thing ECM burst is good for is to get yourself flaged and killed in Empire space. (Yes, it triggers attacks from Empire and Concorde. . .)
Better go with the focused, controllable mod then the random and possibly suicidal mod aye?
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Jared Flame
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Posted - 2006.03.02 05:10:00 -
[22]
Actually, theres something i want to know.. If ECM burst only affects the lock on you personally.. does that mean that it doesnt cause you to become flagged or have agression timer for docking / jumping?
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Minuz1
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Posted - 2006.03.02 05:23:00 -
[23]
Edited by: Minuz1 on 02/03/2006 05:24:32 ECM burst's have a instant effect, like smartbombs if you will.
Normal jammers work on a cycle timer, so if you get a successful jam it will remain in effect until the next cycle check.
The situation where ECM bursts will work.
You are in a industrial and there are numerous inteceptors locking onto you and you are trying to get to warp.
If the inteceptors are within range of the module when you activate it and they fail to save vs the burst(their str/burst str) their attempt to lock you will fail and they will need to start targetting you again....which will in most cases will get you out in time.
You have to get them before they can activate their warp scramblers on your ship, if you don't, you will probably never make it to warp.
Don't even think about using bursts against NPC's or drones since they instalock... as soon as you have broken their lock, they relock and continue.
The Tech 2 Lottery is rigged, In my favor! |

Asti Baroon
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Posted - 2006.03.02 08:16:00 -
[24]
Drones have thier own lock they don't have it from the main ship controlling them.
And ECM bursts do work on drones, but its the same problem as with NPC:s they insta-relock things.
Jamming a drone is not really impossible though. Did it lots of times on test server vs Fighters and they sure kept off thier targets.
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