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Spartan III
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Posted - 2006.02.09 02:48:00 -
[1]
simple, finally bring out those 3 point T2 warp scramblers and 2 point T2 warp disruptors that are in the database.
Just give them evil fitting requirements so it takes l33t pirates to use em. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun OMFWTFYarrBQPwn3d!!!11eleventy-one ~kieron |

Chinsor
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Posted - 2006.02.09 02:56:00 -
[2]
if you spell answer right, then people might read your post
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Valea Silpha
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Posted - 2006.02.09 02:56:00 -
[3]
Ah but they people would want +2 and +3 stabs.
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Shin Ra
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Posted - 2006.02.09 03:21:00 -
[4]
How about instead of nerfing wcs, we nerf ppl complaining about it. Delete their corps and make them join other corps who actually have a clue about tackling.
OMG a ship got away from my -2 crusader with 4 dmg mods: OH NOES!!!!! Nerf it.
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vile56
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Posted - 2006.02.09 03:23:00 -
[5]
because we all know skill and epeen go hand in hand with being abel to write Signature graphics are permitted, as far as i know text is not a graphic, so ya my sig please |

upsideup
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Posted - 2006.02.09 04:03:00 -
[6]
Edited by: upsideup on 09/02/2006 04:03:12
Originally by: Shin Ra How about instead of nerfing wcs, we nerf ppl complaining about it. Delete their corps and make them join other corps who actually have a clue about tackling.
OMG a ship got away from my -2 crusader with 4 dmg mods: OH NOES!!!!! Nerf it.
A ship got away from my -4 stiletto fitted for the sole purpose of maximum tackling efficiency. Please, nerf it.
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Spartan III
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Posted - 2006.02.09 04:06:00 -
[7]
Originally by: Valea Silpha Ah but they people would want +2 and +3 stabs.
Ah but there are no T2 stabs in the database ******************** Join Public Channel "Christian Public Access" for great fellowship and fun OMFWTFYarrBQPwn3d!!!11eleventy-one ~kieron |

Hanns
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Posted - 2006.02.09 04:09:00 -
[8]
Edited by: Hanns on 09/02/2006 04:09:12 Final answer for WCS, make them a high slot module, this will stop all the people using them (lots of them) on combat setups, liek the WCS raven
but personally WCS dont really bother, me, if people want to nerf there setups just so they can run away like little girls, thats fine by me
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Spartan III
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Posted - 2006.02.09 04:20:00 -
[9]
Originally by: Hanns Edited by: Hanns on 09/02/2006 04:09:12 but personally WCS dont really bother, me, if people want to nerf there setups just so they can run away like little girls, thats fine by me
I personaly don't think there is a prob with WCS. I just made this thread for fun.
In 0.0 PvP if you run you lose systems right? ******************** Join Public Channel "Christian Public Access" for great fellowship and fun OMFWTFYarrBQPwn3d!!!11eleventy-one ~kieron |

Malthros Zenobia
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Posted - 2006.02.09 06:14:00 -
[10]
I think they should add +2 warp stabs that kill your stats like a MWD kills your cap.
Then they can go ahead and add some cap-hungry -3 scram for all I care. Those who really, really dont want to fight, like the indies, can have ****-all stats and mega stabilization?
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |
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Max Teranous
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Posted - 2006.02.09 11:07:00 -
[11]
Edited by: Max Teranous on 09/02/2006 11:08:41 2 stiletto pilots can guarentee a lockdown of any ship in the game. Or in 0.0 a single interdictor can do the same.
Change tactics, and stop relying on a single -2 scrambler.
Max 
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Filan
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Posted - 2006.02.09 14:30:00 -
[12]
impossible to make them high slot unless you give industrials 4 or more high slots.
or even better if you want to make the WCS a high slot add this to the Industrial Ships, +1 warp power per level of industrial.
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Ithildin
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Posted - 2006.02.09 15:01:00 -
[13]
Originally by: Spartan III
Originally by: Valea Silpha Ah but they people would want +2 and +3 stabs.
Ah but there are no T2 stabs in the database
Unfourtunatly, there are. Low slot item, 50 CPU, 1 PG, -2 Warp Scramble Strength.
Woe on the devs who made: Ares & Raptor Gall Recons Eris & Heretic |

Malena Panic
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Posted - 2006.02.09 15:07:00 -
[14]
Originally by: Hanns Edited by: Hanns on 09/02/2006 04:09:12 Final answer for WCS, make them a high slot module,
Interestingly, there's a post in the Heavy Nos *****fest that's complaining that there's not enough 'utility' high slot modules, so that the big ships mount a couple of nosses by default.
Originally by: Nyxus People put Nos in utility slots because there is nothing else worthwhile to mount in that slot.
Perhaps this suggestion would solve both problems, and require BS pilots to have to choose between survivability and defensibility?
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Marcus Alkhaar
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Posted - 2006.02.09 15:25:00 -
[15]
Start using Interdictors - their Bubbles stops ANYTHING! they got 20km Radius
EDIT: Interdictor bubles gives -10000x 1000 gazzilions minus scramble points
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Verizana
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Posted - 2006.02.09 15:29:00 -
[16]
Originally by: Chinsor if you spell answer right, then people might read your post
who the **** cares,
Sigs for you! Convo for prizes and such. Gallery |

Sarmaul
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Posted - 2006.02.09 15:31:00 -
[17]
remove warp core stabs, and add "projected warp core stabalizers" instead. midslot ewar module that increases the warp strength of the targeted ship.
omgteamplayandnomore8stabsologeddonspvping
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DigitalCommunist
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Posted - 2006.02.09 15:32:00 -
[18]
Well, warp core stabilizers need a penalty. Right now they have none. No cap activation, no range, no agility nerf, no cap nerf, no resolution nerf.. Nothing.
10% agility penalty per wcs :)
Purchasing Complex Fullerene Shards, contact me ingame. |

CmdrRat
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Posted - 2006.02.09 15:34:00 -
[19]
ERrrr, what if warp stabs just made your ship move and wrap slower?
Think about it, inirtia increase, decress in speed and slower warp.
You can fit them, they will protect you from getting scrambled but your trip is going to take longer. _ ____ _______ _________________________________________________________
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Goberth Ludwig
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Posted - 2006.02.09 15:44:00 -
[20]
make stabs like t2 ammo - give it redicoulus drawbacks ecc...
- Gob (also known as Admiral Goberius) |
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nahtoh
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Posted - 2006.02.09 16:10:00 -
[21]
Originally by: CmdrRat ERrrr, what if warp stabs just made your ship move and wrap slower?
Think about it, inirtia increase, decress in speed and slower warp.
You can fit them, they will protect you from getting scrambled but your trip is going to take longer.
Hmm and also take longer to get to warp giving the tacklers gang longer to nail you? sorry no... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Weirda
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Posted - 2006.02.09 16:30:00 -
[22]
Edited by: Weirda on 09/02/2006 16:32:11 weirda had a good idea once - but forgot it... 
remember this one though... from xiaogui:
make wcs use 100cpu. problem solved.... no complicated crap needed. industrial can still fit a ton, and any fighting ship is going to be too gimped to fight with one (or more).
also - the whole time that you ship is aligning/speeding up to warp (when it say 'warping' in you speed bar), it signature radius AT MINIMUM should be affected like having MWD on... 
peace!  __ Weirda ...balanced NOS change... Fix Assault Ship 4th Bonus and More!
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j0sephine
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Posted - 2006.02.09 16:39:00 -
[23]
"2 stiletto pilots can guarentee a lockdown of any ship in the game. Or in 0.0 a single interdictor can do the same."
Which is nice, but when only one interceptor out of 8 can be considered useful tackler (i.e. not requiring 4+ people to actually hold single target down) ... then it's not exactly the most convincing argument for keeping things the way they are. Same for interdictors -- if brand new ship class is supposed to be answer, then one can question the point of existence of most of current small ships.
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Gorgons
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Posted - 2006.02.09 16:42:00 -
[24]
And why not make scramblers chance based like ecm jamming modules?? ----------------------------------
OMG! what does it say... |

Shin Ra
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Posted - 2006.02.09 16:54:00 -
[25]
Originally by: upsideup Edited by: upsideup on 09/02/2006 04:03:12
Originally by: Shin Ra How about instead of nerfing wcs, we nerf ppl complaining about it. Delete their corps and make them join other corps who actually have a clue about tackling.
OMG a ship got away from my -2 crusader with 4 dmg mods: OH NOES!!!!! Nerf it.
A ship got away from my -4 stiletto fitted for the sole purpose of maximum tackling efficiency. Please, nerf it.
There you go. -4 stiletto. Why not -6? Fit it out for tackling and you won't have that problem.
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Tuzz
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Posted - 2006.02.09 16:56:00 -
[26]
Whining to make the WCS a high slot is ridiculous.
You have to understand that not everyone wants to pvp yet they still want to be able to enjoy the game.
Make WCS a high slot? Fine, just make sure disruptors and jammers are high slot as well. If peeps have to lose some damage for defense then so should people looking to jam them.
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j0sephine
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Posted - 2006.02.09 16:59:00 -
[27]
Edited by: j0sephine on 09/02/2006 16:59:49
"There you go. -4 stiletto. Why not -6? Fit it out for tackling and you won't have that problem."
Web takes a slot too. And preventing your target from mwd'ing to the gate and jumping through can be part of tackling as well...
(not to mention it still doesn't address the issue of ships with less than 4 mids)
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Mimio
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Posted - 2006.02.09 17:57:00 -
[28]
And boost my raven, please!
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JohnMcKnight
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Posted - 2006.02.09 18:22:00 -
[29]
While you're at it... make "/yarr" a command to give +5000m/s.
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Weirda
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Posted - 2006.02.09 18:51:00 -
[30]
Edited by: Weirda on 09/02/2006 18:52:03
Originally by: Weirda Edited by: Weirda on 09/02/2006 16:32:11 weirda had a good idea once - but forgot it... 
remember this one though... from xiaogui:
make wcs use 100cpu. problem solved.... no complicated crap needed. industrial can still fit a ton, and any fighting ship is going to be too gimped to fight with one (or more).
also - the whole time that you ship is aligning/speeding up to warp (when it say 'warping' in you speed bar), it signature radius AT MINIMUM should be affected like having MWD on... 
peace! 
does the entire forum have a /block weirda feature? 
or do ppl just ignore weirda post because they are so good (i.e. no one ever seem to ignore the bad ones)!  __ Weirda ...balanced NOS change... Fix Assault Ship 4th Bonus and More!
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Noriath
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Posted - 2006.02.09 18:54:00 -
[31]
There is a WCS problem? Oh, right, sometimes people might acctually survive an atack, we have to do something against that.
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Berrik Radhok
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Posted - 2006.02.09 18:57:00 -
[32]
I have little sympathy for the whiners who think they should be able to solo gank anything with one interceptor 
The solution to stabs is to bring friends.
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Crackhead Bob
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Posted - 2006.02.09 19:05:00 -
[33]
Originally by: Berrik Radhok I have little sympathy for the whiners who think they should be able to solo gank anything with one interceptor 
The solution to stabs is to bring friends.
/applause
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Weirda
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Posted - 2006.02.09 19:07:00 -
[34]
Originally by: Berrik Radhok I have little sympathy for the whiners who think they should be able to solo gank anything with one interceptor 
The solution to stabs is to bring friends.
it could be said that weirda have little sympathy for ppl who fit wcs (and engage rather then running from getgo)... 
it could also be said that maybe they should bring friends (other then W, C, and S)... and being 'solo-ganked' wouldn't be problem for them. 
seriously though - it would be nice if ppl would argue the merits of suggestion rather then posting **** like this...  __ Weirda ...balanced NOS change... Fix Assault Ship 4th Bonus and More!
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Tribunal
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Posted - 2006.02.09 19:19:00 -
[35]
Originally by: Weirda [it could be said that weirda have little sympathy for ppl who fit wcs (and engage rather then running from getgo)... 
it could also be said that maybe they should bring friends (other then W, C, and S)... and being 'solo-ganked' wouldn't be problem for them. 
seriously though - it would be nice if ppl would argue the merits of suggestion rather then posting **** like this... 
What merits? When they release the scrambler II BPOs they will also release the WCS II BPOs. As others have said, fit more scramblers or keep crying that you're not a solo-gank machine 24/7.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Weirda
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Posted - 2006.02.09 19:43:00 -
[36]
Edited by: Weirda on 09/02/2006 19:45:43
Originally by: Tribunal
Originally by: Weirda [it could be said that weirda have little sympathy for ppl who fit wcs (and engage rather then running from getgo)... 
it could also be said that maybe they should bring friends (other then W, C, and S)... and being 'solo-ganked' wouldn't be problem for them. 
seriously though - it would be nice if ppl would argue the merits of suggestion rather then posting **** like this... 
What merits? When they release the scrambler II BPOs they will also release the WCS II BPOs. As others have said, fit more scramblers or keep crying that you're not a solo-gank machine 24/7.
weirda made a suggestion in this thread. twice. and not the one you referring to.
as for you statement... you don't know weirda at all (and likewise don't know you) - that is a very lame suggestion about 'crying not being solo-gank machine'. it couldn't be further from weirda role in this game. 
weirda have no problem with ppl fit to travel getting away - or people who basically are not 'looking' for a fight. but the fact is that WCS fit all too easily in people setup where they engage... realize they suck... and warp out. that is lame... this is mostly directed at empire pirate who smack talk local when some noob have WCS fitted... you go lock the bastard down for two points - he struggles to fight you then warp off himself. 
weirda above response (the one you quoted) was to show how pointless comment like that are because they can be used both way. don't think that anyone is asking to be a 'sologankmachine' or a 'solotacklebox'...  __ Weirda ...balanced NOS change... Fix Assault Ship 4th Bonus and More!
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Montero
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Posted - 2006.02.09 20:01:00 -
[37]
Edited by: Montero on 09/02/2006 20:01:06
Originally by: Shin Ra
Originally by: upsideup Edited by: upsideup on 09/02/2006 04:03:12
Originally by: Shin Ra How about instead of nerfing wcs, we nerf ppl complaining about it. Delete their corps and make them join other corps who actually have a clue about tackling.
OMG a ship got away from my -2 crusader with 4 dmg mods: OH NOES!!!!! Nerf it.
A ship got away from my -4 stiletto fitted for the sole purpose of maximum tackling efficiency. Please, nerf it.
i've had bs run from my 6 point stilly. it makes baby jesus cry. also, frigs warping with 3 points on them makes not just jesus, but every major prophet known to man cry.
There you go. -4 stiletto. Why not -6? Fit it out for tackling and you won't have that problem
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Alerce
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Posted - 2006.02.09 20:14:00 -
[38]
Yesterday 2 raven snipers and 1 tackler outside a station told the person that came out with 3 warpstabs, that he was lame.
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Malthros Zenobia
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Posted - 2006.02.09 20:19:00 -
[39]
Originally by: Gorgons And why not make scramblers chance based like ecm jamming modules??
Because PVP would be offically screwed.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Gort
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Posted - 2006.02.09 20:22:00 -
[40]
Final answer to WCS problem....
Forget about it.
Regards,
Gort Makeup artist for the dead |
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Malthros Zenobia
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Posted - 2006.02.09 20:22:00 -
[41]
Originally by: Alerce Yesterday 2 raven snipers and 1 tackler outside a station told the person that came out with 3 warpstabs, that he was lame.
Local probably had a good laugh at those ravens and tackler.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Weirda
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Posted - 2006.02.09 20:23:00 -
[42]
Originally by: Alerce Yesterday 2 raven snipers and 1 tackler outside a station told the person that came out with 3 warpstabs, that he was lame.
aye but that not really the point of this thread. the larger point is that those raven's were likely stabbed up and a lot more combat effective then they 'should be'.
__ Weirda ...balanced NOS change... Fix Assault Ship 4th Bonus and More!
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j0sephine
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Posted - 2006.02.09 20:38:00 -
[43]
"does the entire forum have a /block weirda feature? "
Still can see weirda's post, if it helps any ^^
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Jamala
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Posted - 2006.02.09 20:39:00 -
[44]
Originally by: Weirda
weirda have no problem with ppl fit to travel getting away - or people who basically are not 'looking' for a fight. but the fact is that WCS fit all too easily in people setup where they engage... realize they suck... and warp out. that is lame... this is mostly directed at empire pirate who smack talk local when some noob have WCS fitted... you go lock the bastard down for two points - he struggles to fight you then warp off himself. 
The suggestion that you made earlier to increase the CPU requirements for WCS do not really address what you claim as the issue. If the game would be better if people could not easily warp away after engaging, then all that needs to be done is add a timer that prevents a warp within N seconds of taking offensive action against another ship.
Everything else just boils down to who should have an easier time of it. Those who want to gank other ships that aren't looking for a fight, or those who want to avoid fights. Only CCP can make that determination.
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Frezik
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Posted - 2006.02.09 21:53:00 -
[45]
A major new problem is that with RMR damage mod stacking, fittings that used to have a lot of damage mods in lows don't have them anymore, and pilots don't have anything particularly better to fit there, so you might as well fill it with stabs.
If you don't want to fight at all, I'm fine with you getting away using stabs. But too many people have perfectly good combat fittings that could get away from most tacklers. If people don't lose ships, people don't buy new ones, and then the ship market has a lack of demand, so the ship market becomes unprofitable, so the game ends and large fireballs fall out of the sky and worldwide nuclear stockpiles will detonate and TomB will never get a date with hawt IBM chick. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Darkekard
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Posted - 2006.02.09 22:09:00 -
[46]
So what you are saying Freznik is that the more WCS used the cheaper HAC's will become. You are a genius, this will be a new arguement to those who whine about HAC prices, just fit more WCS's and the prices will go down. Thanks for the idea.
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Darkekard
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Posted - 2006.02.09 22:14:00 -
[47]
On a serious note, a point all the veterans here may be missing is that the game is expanding, i.e. more people have been playing, and like it or not, the WCS lets lower SP players still experience some PVP, but without the potential of losing a huge investment, relative to what the same loss of the ship/lauout would be to someone who has been in the game a long time. Don't get me wrong I am not advocating them, I don't use them the small amount of PVPing I do, but they do allow some balancing for the SP difference being caused by the system of EVE.
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Blind Man
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Posted - 2006.02.09 22:34:00 -
[48]
When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.

and... add in a -100% targetting penalty, that works.
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Malken
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Posted - 2006.02.09 23:00:00 -
[49]
kinda sucks to have 2 tundragon megathrons at -4 and seeing them warp off into the distance :(
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Commander Nikolas
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Posted - 2006.02.09 23:28:00 -
[50]
Yeah that is the soloution to the problem... just release the new scrams. Once more people finish the skill train for interdictors Burn Eden (Shin Ra's corp) won't be in 0.0 anymore. However people in low security need to be better able to deal with WCS ravens.
I mean if CCP just reduced the CPU on the raven by 100-150 and its powergrid by 500 this issue would go away. Right now the raven is really the only combat ship that can fit a large number of WCS without gimping itself.
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Commander Nikolas
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Posted - 2006.02.09 23:30:00 -
[51]
Oh also I have no problem with +2 T2 WCS just make them use 50-60 CPU. I understand that alot of carebares want to move in low-security and feel safe. However the problem is that WCS right now are used more by pirates then by carebares.
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Shin Ra
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Posted - 2006.02.09 23:39:00 -
[52]
Originally by: Commander Nikolas Yeah that is the soloution to the problem... just release the new scrams. Once more people finish the skill train for interdictors Burn Eden (Shin Ra's corp) won't be in 0.0 anymore. However people in low security need to be better able to deal with WCS ravens.
I mean if CCP just reduced the CPU on the raven by 100-150 and its powergrid by 500 this issue would go away. Right now the raven is really the only combat ship that can fit a large number of WCS without gimping itself.
You really think that its the stabs that make us so great? 99% of close range engagements involving BE do not require any of us to warp out. Ppl have used interdictors against us already. Most of them died.
We, BURN EDEN, will always be in 0.0 to keep spanking around n00bs like you. So plz, get some more loot ready.
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Malken
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Posted - 2006.02.10 00:39:00 -
[53]
Originally by: Commander Nikolas Oh also I have no problem with +2 T2 WCS just make them use 50-60 CPU. I understand that alot of carebares want to move in low-security and feel safe. However the problem is that WCS right now are used more by pirates then by carebares.
you would be amazed of the amounts of WCS i loot daily of the ones you call carebears. i reprocess several hundred every week.
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