
Torze
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Posted - 2006.02.09 20:33:00 -
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Originally by: Elknine Don't mix things up please... We're not talking about X-Type reppers or officer loot here, but about T2 items. T2 is supposed to be the mainstay of the player driven economy - at least that's what CCP says - if they changed their mind I'd be glad to hear it!
I personally have no problems with T2 being expensive, as long as it's *available*.
I do not believe CCP has changed their mind on T2. Someone posted that T2 is suppose to be the new mainstream items while, T1 gets religated to the cheap 'noob' stuff. That WILL happen, EVENTUALLY. CCP tends to take their time with things like this. Eventually, T3 will come out, and T2 bpo's will probably be put on the open market at that time.
I'm curious though about how many people are upset at the high prices. Have some of you noticed how much skill training is involved in building a HaC? Those builders have put alot of time training industrial skills that could have been put into gun skills.
Also, because it takes so many skillpoints to build some of the T2 items, simply releasing T2 bpo's MAY not really reduce the prices all that much. Oh, I'm sure on some of the items it would, especially the ones that certain entities have a monopoly on but, over all, probably not.
Then, other people complain that it's the fault of the 'resellers' and that real life economics doesn't work like that. Well, um, let's see, Pepsi makes a bunch of Mountain Dew, they sell said, Mountain Dew for oh, let's say, $1.50 a 12 pack to a distributer. That distributer sells the same Mountain Dew to a retail store like say Wal-Mart for $2.25. Wal-Mart then turns around and sells the Mountain Dew to you for $2.99. That is real life ecomonics.
As far as increasing supply. IMO, it would be better to just speed up the production of T2 items that to just keep creating more BPO's. Yes, I think they should still keep releasing BPO's to give people who use research agents a chance but, a HaC BPO should be able to produce more than 5 a week. Only takes what about 5 hours to build a battleship. This would allow a more real life economic model, where a producer could just build in a single station and sell to a corp that distributes them around the galaxy. The builder saves time by not having to move to sell the items and can do more fun things in Eve.
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