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u57I
Kickass inc Controlled Chaos
0
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Posted - 2011.11.07 04:43:00 -
[31] - Quote
Dune Legacy wrote:
several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .
and make the hard to catch carebears impossible to catch.
also I like the idea of T3 frigates, wonder if CCP would look into that. |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.08 09:26:00 -
[32] - Quote
u57I wrote:Dune Legacy wrote:
several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .
and make the hard to catch carebears impossible to catch. also I like the idea of T3 frigates, wonder if CCP would look into that.
yup they would be harder to catch but there would be a lot more people visiting low sec with a ship like that , I have always thought incursions should have been limited to low and null to achieve the same result and to keep the isk flooding eve in check .
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Nyla Skin
Pew Pew Corp Behold.
33
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Posted - 2011.11.08 10:06:00 -
[33] - Quote
Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships.
Yeah, there isnt a specific gas harvester ship in the game. Or hacking/archaeology ships.
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Rek Seven
Zandathorn Industries
24
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Posted - 2011.11.08 11:54:00 -
[34] - Quote
1. A ship designed for WH mechanics - The ability to hold a WH open, the abiltiy to launch probes into a WH etc. 2. Black ops Orca - can fit a module that emits a bubble around it's self. The orca and any ship in the bubble disappears from local but they cannot cloak
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Emperor Salazar
Dreddit Test Alliance Please Ignore
145
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Posted - 2011.11.08 12:22:00 -
[35] - Quote
Rek Seven wrote:1. A ship designed for WH mechanics - The ability to hold a WH open,
Thats a role that will never be put in, as its retar*ded and completely nullifies a huge feature of wormholes.
Quote:the abiltiy to launch probes into a WH etc.
The ability to launch probes into WH space? How about upon finding a wormhole and landing on grid with it, any anomalies/radars/mags that are inside consolidate all loot into a can and magically port it to your cargohold.
Is that enough hand holding for you? |
Rek Seven
Zandathorn Industries
24
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Posted - 2011.11.08 12:38:00 -
[36] - Quote
Emperor Salazar wrote:Rek Seven wrote:1. A ship designed for WH mechanics - The ability to hold a WH open, Thats a role that will never be put in, as its retar*ded and completely nullifies a huge feature of wormholes. Quote:the abiltiy to launch probes into a WH etc. The ability to launch probes into WH space? How about upon finding a wormhole and landing on grid with it, any anomalies/radars/mags that are inside consolidate all loot into a can and magically port it to your cargohold. Is that enough hand holding for you?
You are very small minded aren't you?!
Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time... |
Emperor Salazar
Dreddit Test Alliance Please Ignore
146
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Posted - 2011.11.08 13:26:00 -
[37] - Quote
Rek Seven wrote:
You are very small minded aren't you?!
Says the guy with entirely half baked ideas.
Btw, exclamation mark suggests you are mad, so I ask.
U mad?
Quote: Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...
Perhaps you should stop being a moron and actually attempt to contribute to an idea thread instead of just throwing out brain farts like you have torrets.
No mechanics surrounding holding a WH open could ever be good. Its been discussed before. Its a stupid idea.
And do tell how....the ability to launch probes into WH space is anything but stupid beyond belief (or what you seem to think the benefit of such a feature could possibly be, that would not be completely broken). |
Rek Seven
Zandathorn Industries
26
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Posted - 2011.11.08 13:56:00 -
[38] - Quote
Emperor Salazar wrote:Rek Seven wrote:
You are very small minded aren't you?!
Says the guy with entirely half baked ideas. Btw, exclamation mark suggests you are mad, so I ask. U mad? Quote: Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...
Perhaps you should stop being a moron and actually attempt to contribute to an idea thread instead of just throwing out brain farts like you have torrets. No mechanics surrounding holding a WH open could ever be good. Its been discussed before. Its a stupid idea. And do tell how....the ability to launch probes into WH space is anything but stupid beyond belief (or what you seem to think the benefit of such a feature could possibly be, that would not be completely broken).
Am i mad? kind of... wouldn't anyone be mad at so prick calling them a ******** moron with torrets?
Clearly you're a child who thinks they know better than everyone else. Am i going to explain to you how i think my ideas could be implemented in this imaginary world where you think CCP actually give a **** what you say? Hell no, i'm just passing the time.
I guess when i come up with a ground breaking idea like yours you won't be such an ****... "hey you know how we have logistics cruisers? what if we have logistics frigs that could move twice as fast and be 4 times harder to hit? that wouldn't be OP right? |
Naomi Knight
Imperial Academy Amarr Empire
25
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Posted - 2011.11.08 14:01:00 -
[39] - Quote
Something which counters minmatars. |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.11 10:59:00 -
[40] - Quote
Rek Seven wrote:1. A ship designed for WH mechanics - The ability to hold a WH open, the abiltiy to launch probes into a WH etc. 2. Black ops Orca - can fit a module that emits a bubble around it's self. The orca and any ship in the bubble disappears from local but they cannot cloak
That might work as a t2 version of the tender already suggested and the starcraft protoss cloak projection ship |
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Emperor Salazar
Dreddit Test Alliance Please Ignore
157
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Posted - 2011.11.11 13:23:00 -
[41] - Quote
Rek Seven wrote:
Am i mad? kind of... wouldn't anyone be mad at so prick calling them a ******** moron with torrets?
You miss a pill or something? I think you're having a breakdown.
Quote:Clearly you're a child who thinks they know better than everyone else.
Yep. Definitely a child. No way I could possibly be an adult and think you're a moron.
Quote: Am i going to explain to you how i think my ideas could be implemented in this imaginary world where you think CCP actually give a **** what you say? Hell no, i'm just passing the time.
Great contribution right there. Why are you posting again?
Quote:I guess when i come up with a ground breaking idea like yours you won't be such an ****... "hey you know how we have logistics cruisers? what if we have logistics frigs that could move twice as fast and be 4 times harder to hit? that wouldn't be OP right?
You're almost there. Thats somewhat constructive and contributory to the thread. Keep trying. You'll get it eventually.
Never not post.
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Rek Seven
Probe Patrol Project Wildfire
37
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Posted - 2011.11.11 13:44:00 -
[42] - Quote
I take it you just got quoting posts to level 5 today...
You realise that everything you just said could also be applied to your comments in this thread, right? Thaks for making me laugh today, you silly little man |
Emperor Salazar
Dreddit Test Alliance Please Ignore
157
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Posted - 2011.11.11 13:53:00 -
[43] - Quote
Rek Seven wrote:I take it you just got quoting posts to level 5 today... You realise that everything you just said could also be applied to your comments in this thread, right? Thaks for making me laugh today, you silly little man
Counter trolling is a weak way to troll.
Be more creative next time.
lol @ silly little man
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Verity Sovereign
Pator Tech School Minmatar Republic
16
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Posted - 2011.11.11 16:49:00 -
[44] - Quote
Snipers: I propose a module similar to a warp disruption bubble, that extends out to 150-200km. Call it a "probe jammer" This module does not prevent warps within the bubble. What it does, is prevent ships inside it from being scanned down and having the enemy warp to zero. Instead, when you scan any signature within the bubble, the closest "warp to" option is 150 or 200 km. This would make sniping viable again
Anti-Frigate/Cruiser gunships - no, I'm not talking destroyers... I'm talking large hulls with 8 turrets (possibly 8 launchers) with bonuses to a smaller weapons class. Ie a An Amarr battleship with bonuses to Small and medium energy turrets. This would be pretty much the opposite of the new BCs which are meant to use larger weapons. |
Nova Fox
Novafox Shipyards
268
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Posted - 2011.11.11 20:43:00 -
[45] - Quote
Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.
Alas ill spill one
A field generating ship.
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Emperor Salazar
Dreddit Test Alliance Please Ignore
161
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Posted - 2011.11.11 21:58:00 -
[46] - Quote
Verity Sovereign wrote:Snipers: I propose a module similar to a warp disruption bubble, that extends out to 150-200km. Call it a "probe jammer" This module does not prevent warps within the bubble. What it does, is prevent ships inside it from being scanned down and having the enemy warp to zero. Instead, when you scan any signature within the bubble, the closest "warp to" option is 150 or 200 km. This would make sniping viable again
Not only would this have adverse effects on other parts of the game, it would make sniping fleets a lot less dynamic and very boring |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.13 09:06:00 -
[47] - Quote
Nova Fox wrote:Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.
Alas ill spill one
A field generating ship.
What type of field ? we already have suggestions for a cloaking and a local channel blocker . Verity suggested a module to interfere with probeing but I an not sure of the mechanics of that . Another path would be a deployable object that copies and gives off the same signiture as the players ship , basicly a decoy that gives off an alert when someone warps to it great for counter ambushes and early warning for low sec mission /site running
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Nova Fox
Novafox Shipyards
376
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Posted - 2011.11.21 00:21:00 -
[48] - Quote
I still dont see any inspriation in this thread, everything listed so far I already designed. :(
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Nova Fox
Novafox Shipyards
376
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Posted - 2011.11.21 00:33:00 -
[49] - Quote
Dune Legacy wrote:Nova Fox wrote:Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.
Alas ill spill one
A field generating ship. What type of field ? we already have suggestions for a cloaking and a local channel blocker . Verity suggested a module to interfere with probeing but I an not sure of the mechanics of that . Another path would be a deployable object that copies and gives off the same signiture as the players ship , basicly a decoy that gives off an alert when someone warps to it great for counter ambushes and early warning for low sec mission /site running
Any type, webifier, resistance amp, remote boosters, force field. you know differenct effects for different results.
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
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Posted - 2011.11.21 04:20:00 -
[50] - Quote
A T2 Cruiser that can probe Cloaked Ships using a T2 combat scanner probes... This is the most important hole that is not filled... |
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Venus Rinah
Hedion University Amarr Empire
6
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Posted - 2011.11.21 05:10:00 -
[51] - Quote
Maybe have the opportunity to upgrade the basic pod to a selection of improved pod types, at an ISK cost at medical facilities, such that if they eject from a ship can make use of special features or are just pods with improved abilities.
Some possible examples:
Logi pod: Ability to repair. Quick pod: Boost to sub-warp speed. Warp Pod: Improvement to warp speed. Scatter Pod: Lower resolution. |
Esunisen
Les Tueurs de Killer Une Pour Tous
0
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Posted - 2011.11.21 06:23:00 -
[52] - Quote
I tried to fit a heavy passive tanked energy transfer ship, there's a gap between T2 BC and Carriers that needs to be filled.
Maybe some T2 BS with RR specializations or something like that |
ShipToaster
Imperial Academy Amarr Empire
15
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Posted - 2011.11.21 06:36:00 -
[53] - Quote
Have been thinking of EVE with more in space structures than it currently has. EVE is pretty sucky when it comes to construction in space so some sort of heavy construction ship that does the actual work
Dont give it a massive cargo bay but make it need to be supplied for construction to continue. More ships working together , and better skilled pilots, means faster construction. Maybe allow them to carry and utilise BPC's for construction of component parts if they need to. Dont get mad, get EVEn. |
Gerrick Palivorn
Caldari Provisions Caldari State
10
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Posted - 2011.11.21 06:39:00 -
[54] - Quote
I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
My thoughts...
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
Probes bonuses are tenative due to my limited time to verify that all avenues are covered, but the idea is that if all 4 probes are used at the same time, they all cancel each other out. I know this still needs work... but hey we are still working on it right?
Any thoughts on improvements? |
SGT FUNYOUN
Arachnea Phoenix Battalion
3
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Posted - 2011.11.21 07:48:00 -
[55] - Quote
Flashrain wrote:Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. 1. Area effect cloaking field. Think starcraft arbiter.
Hmm... a new cloaking mechanic that is not something that is trying to take away from us cloakers... interesting.
AOE cloaking would be neat for huge fleet ops. If you have a mixed fleet you need to hide but it would actually hurt the fleet to have lots of cloaks fitted on non black ops or cov-ops ships then an AOE cloaking device could be the answer. You would need to fly within a certain proximity of the mass cloaker though...
kind of like a POS shield but without the actual cover from gunfire. Just concealment. |
Gevlin
SMANews.net SpaceMonkey's Alliance
41
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Posted - 2011.11.21 08:49:00 -
[56] - Quote
Industrial Carrier that Can used fighter size Drones but be restricted to mining low end ores Only Hulks are the masters of ABC
A Decoy ship - a Ship that can change its signature on scan.
Decoy Fleet - Holo Ship - allow me to look like I am flying 10 BS into battle - just to throw confusion in tot he enemy
Filming Frigate - A cloaky ship that can pump its feed to a Ingame Screen
A Jump Bridge Freighter - Does Jump bridge like titan but is on a Freighter hull and can't Jump, just throw people into lite cynos.
Old style Titain - but limit to only 1 on the server at 1 time. 1 Drop item that is required to make another Replacement Titan (Call it a T2 Titan)
A Tug Boat Destroyer - A ship that can Bump or Tractor Ships in a direction. Making some ships slow down or other speed up
Meat Shield - Battle Ship - Designed to absorb the Damage incoming to other ships I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
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Posted - 2011.11.21 13:00:00 -
[57] - Quote
SGT FUNYOUN wrote:Flashrain wrote:Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. 1. Area effect cloaking field. Think starcraft arbiter. Hmm... a new cloaking mechanic that is not something that is trying to take away from us cloakers... interesting. AOE cloaking would be neat for huge fleet ops. If you have a mixed fleet you need to hide but it would actually hurt the fleet to have lots of cloaks fitted on non black ops or cov-ops ships then an AOE cloaking device could be the answer. You would need to fly within a certain proximity of the mass cloaker though... kind of like a POS shield but without the actual cover from gunfire. Just concealment.
Nice... but then you will also need a new way to warp fleet... like a command that align the whole fleet and only then warp... |
Emperor Salazar
Dreddit Test Alliance Please Ignore
178
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Posted - 2011.11.21 14:21:00 -
[58] - Quote
Gerrick Palivorn wrote:I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
The last thing we need in this game is more capitals, let alone one that high sec bears can have.
Quote:
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
These bubbles sound like ewarfare on steroids and replacements for fleet boosters. Thats a terrible idea. |
Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.25 10:56:00 -
[59] - Quote
added the cloaking field ship as a t2 version of the tender also gerricks ideas and nova's can be combined into a series of special modules the t2 tender can fit to produce different effects . Also added the missing lines of faction ships due to popular demand in corp chat haha , although I havent developed the cald/mimn ships . I did in another thread develop the idea of a series of EOM ships but they recieved little positive responce so what would people like to see in an amarr/ gall ship line and in a cald / mimn line , and what factions should they represent. ? |
Gerrick Palivorn
Caldari Provisions Caldari State
14
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Posted - 2011.11.25 14:40:00 -
[60] - Quote
Emperor Salazar wrote:Gerrick Palivorn wrote:I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
The last thing we need in this game is more capitals, let alone one that high sec bears can have. Quote:
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
These bubbles sound like ewarfare on steroids and replacements for fleet boosters. Thats a terrible idea.
Yes they are ewar on steriods, but they also have a positive and negative effect, fleet boosters are only positive effects. Honestly did you even read my post... |
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