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Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.03 08:22:00 -
[1] - Quote
What roles do you see for new ships to fill in eve ? . Here are a few of my own suggestions , are you for or against any of these or have your own idea that can be added to this list ?. If any of these seem popular details can be filled in later.
A T2 - Battlecruiser - heavy interceptor - mwd bonus
B T2 - Cruiser - probe ship - scan probe bonus , intended to be an alternative to a t3
C T2 - Destroyer - stealth hunter - can equip a scanning mod that detects cloaked ships nearby
D T3 - Frigate - general awesomeness - whatever you want
E T2 - Frigate - stealth fighter - a weaker assault ship able to fit a cov ops cloak
F T2 - Frigate - smartbomber - smartbomb bonus - partly for the lol factor but could be effective for disrupting fleets and deadly against stealth bombers waiting for a covert cyno jump haha
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Dune Legacy
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.03 08:22:00 -
[2] - Quote
reserved ** |

Asuka Solo
Stark Fujikawa Stark Enterprises
671
|
Posted - 2011.11.03 09:04:00 -
[3] - Quote
no t2 caps? |

Tippia
Sunshine and Lollipops
1154
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Posted - 2011.11.03 10:29:00 -
[4] - Quote
Of those ideas, only the cloak-hunter and the blockade/barrage ship are really new roles GÇö the rest already exists or are just +1 upgrades of roles that other ships occupy. This isn't surprising, since defining a role is hard, and giving a proper place in the game without completely breaking something else is even harder.
The first thing you need to do is to drop anything mentioning size or class or tech level or tiers GÇö those are mechanisms for placing the ship in the context of the game, not to define the role. Instead, think in terms of activities and results: what is the class meant to do; what will its presence on the field achieve; what tactical or logistical problem should it solve? A second line of questioning is whether there's room for the role in the game: does it obsolete existing ships? Can something else already do this, or something close to it? What sets this role apart from what we already have?
For instance, the two roles you suggested answer these questions with GÇ£finding cloaked shipsGÇ¥ and GÇ£local area denialGÇ¥. The former seems unique and new enough, and while the latter might be seen as somewhat similar to stealth bombers, the difference in how the weapons work and what you can do with them makes it unique enough to actually be a separate class. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Emperor Salazar
Dreddit Test Alliance Please Ignore
139
|
Posted - 2011.11.03 12:04:00 -
[5] - Quote
T2 frigate logistics.
Range bonus that will push them out to 50km, T2 resists and a small signature radius would make these pretty sweet.
These would make frigate gangs even more awesome. |

Jack Carrigan
Order of the Shadow The Revenant Order
155
|
Posted - 2011.11.03 12:04:00 -
[6] - Quote
Dune Legacy wrote:What roles do you see for new ships to fill in eve ? . Here are a few of my own suggestions , are you for or against any of these or have your own idea that can be added to this list ?. If any of these seem popular details can be filled in later.
A T2 - Battlecruiser - heavy interceptor - mwd bonus
B T2 - Cruiser - probe ship - scan probe bonus , intended to be an alternative to a t3
C T2 - Destroyer - stealth hunter - can equip a scanning mod that detects cloaked ships nearby
D T3 - Frigate - general awesomeness - whatever you want
E T2 - Frigate - stealth fighter - a weaker assault ship able to fit a cov ops cloak
F T2 - Frigate - smartbomber - smartbomb bonus - partly for the lol factor but could be effective for disrupting fleets and deadly against stealth bombers waiting for a covert cyno jump haha
A. Ever heard of a Heavy Interdictor? If another T2 BC comes out, it should be something that bridges the gap between Recon and Black Ops. Heavy Recon/Deep Space Recon as suggested class names.
B. This would be useful. I see it being built by SoE if anything.
C. CLOAKING IS NOT BROKEN! GTFO OF HERE WITH THIS ****! If not a T2 Dessie, a Tier 2 that can fit a bigger tank. Escort Destroyer. If anything involving cloaking is to be done with a Dessie, make a T2 Dessie that cloaks. Hunter Killer type ship. No detection of cloaks. That would break an already balanced mechanic.
D. That would be something to look into.
E. We already have Assault Frigs. Don't break them, they're just now fixing them.
F. Just no.
And if anything, the Black Ops should be able to fit a Covert Ops Cloaking Device to make it less gimpy. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Hauling Hal
The Black Ops
3
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Posted - 2011.11.03 13:50:00 -
[7] - Quote
Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. |

Flashrain
Vanguard Frontiers Intrepid Crossing
7
|
Posted - 2011.11.03 15:19:00 -
[8] - Quote
Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role.
Good point.
Tossing a few ideas out:
1. Area effect cloaking field. Think starcraft arbiter.
2. Off-grid artillery - high damage, area effect splash, long cycle, very fragile weapon that hits the biggest sig radius target on grid (Requires multiple target painters.) Chance for friendly casualties.
3. Tenders - minimally armed ships that allows quick refits, repair, and rearming of other ships.
4. Spies/stalkers/hunters/shadows/bloodhounds - attach tracking devices to damaged hostile ships during battle, follows them like blood trails.
5. Mirage generators - ability to fake the appearance/transponder/signature of ships of a similar size until they attack.
6. Kamikaze - fast, extremely easy to kill, detonates (sometimes) on contact with wide area effect.
7. Combat engineers/demolition/trappers - sets up traps, trip mines, generates realistic bait, etc Maybe specialized quickly to blow offlined structures, towers, sbus, tcu's, anchored mobile bubbles.
8. Rescue ship - collects escape pods quickly and stealthily.
9. surveillance ship - intercepts enemy fleet broadcasts and decodes them |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
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Posted - 2011.11.03 19:13:00 -
[9] - Quote
absolutely hate the game breaking cloak detector that would make gate camps impossible to get through.
need a tugboat and a reason to use it. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Boma Airaken
Seekers of a Silent Paradise
0
|
Posted - 2011.11.03 20:41:00 -
[10] - Quote
Offensive command ships. Don't care what size. Give them links that boost damage/tracking/the missile stuff. |
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Max Von Sydow
Droneboat Diplomacy
20
|
Posted - 2011.11.03 21:32:00 -
[11] - Quote
Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon. |

Phill Esteen
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.04 06:31:00 -
[12] - Quote
Flashrain wrote:3. Tenders - minimally armed ships that allows quick refits, repair, and rearming of other ships. It has long been my dream to see combat fleets followed around by support craft. I'd say "logistics" but CCP already used that word in a context that made very little sense, thanks CCP.
Barbara Nichole wrote:need a tugboat and a reason to use it. Make freighters and industrial command ships land 20km off whatever they warp to. Best idea.
Additionally, I propose the implementation of a new class of supercapital, the super-duper-carrier. Its role is to immediately crash the node as soon as it lands on grid. |

Phill Esteen
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.04 06:47:00 -
[13] - Quote
Doubleposting for bonus forum points.
As far as I know this role has been left previously unexplored in EVE. |

Alticus C Bear
University of Caille Gallente Federation
6
|
Posted - 2011.11.04 07:33:00 -
[14] - Quote
Phill Esteen wrote:Doubleposting for bonus forum points. As far as I know this role has been left previously unexplored in EVE.
LoL I actually quite like that not sure if I know anyone that would fly it, but still. |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.04 08:19:00 -
[15] - Quote
Some good ideas coming out , I chose to present suggestions in the form I have to give people an idea of what I was thinking while keeping things simple and will attempt to fit some of the new suggestions into a similar form |

Mirak Nijoba
Gamers Corner
3
|
Posted - 2011.11.04 08:52:00 -
[16] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=305153#post305153
I've suggested some possible uses for the Next T2 Battleship...
The Upgrade to the Abaddon would be nice to see.
Renegade would be a nice name for it as well. Synonymous with the rest of the Amarrian Ships. ^_^ |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.06 09:56:00 -
[17] - Quote
Asuka Solo wrote:no t2 caps?
I lack experience with cap ships apart from being hot dropped a few times haha , basicly I wouldnt know what I am talking about so leave cap ship ideas to others .
Mirak Nijoba
I've suggested some possible uses for the Next T2 Battleship...
The Upgrade to the Abaddon would be nice to see.
Renegade would be a nice name for it as well. Synonymous with the rest of the Amarrian ships
There is a need for another t2 battleship I think , in fact since the release of the noctis marauders have lost much of their desireability their bonuses need to be reworked . I think a good t2 battleship would be --- Black ops ------- Marauders ( pve incursion specialists , with the tractor bonus replaced by a remote rep bonus . ) . And a pvp/pve class intended to run sites and lv5 missions in low perhaps with an increased warp core strength might as well go with the renegade name . |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
32
|
Posted - 2011.11.06 10:52:00 -
[18] - Quote
Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.
Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup.
I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot).
I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway. |

watch strap
Esoteric Technologies
0
|
Posted - 2011.11.06 11:12:00 -
[19] - Quote
Light carrier - i know its been mentioned alot but iv never seen a decent argument against it.
Battleship sized hull, large drone bay, bonus's to drone dmg and range, no turret/missile mounts, able to deploy 10-15 heavy drones at a time etc etc |

Flashrain
Vanguard Frontiers Intrepid Crossing
8
|
Posted - 2011.11.06 14:03:00 -
[20] - Quote
watch strap wrote:Light carrier - i know its been mentioned alot but iv never seen a decent argument against it.
Battleship sized hull, large drone bay, bonus's to drone dmg and range, no turret/missile mounts, able to deploy 10-15 heavy drones at a time etc etc
I rather dislike drone clouds. Instead of 10-15 drones, keep at 5 drones and give 100% bonus per level to drone damage, hit point, and speed? At max level, every 1 drone is worth 5.
Not as powerful as fighters but enough firepower to rival a few battleships. |
|

Adunh Slavy
Ammatar Trade Syndicate
66
|
Posted - 2011.11.06 14:09:00 -
[21] - Quote
Fighters ... no not the capital ones. Could be a whole new line of ships that are smaller than frigs with smaller weapons ... and can fly into dust battles.
EVA - Outside your pod, crawling/flying around inside asteroids to find "things"
A tier 4 BS that can fit one, maybe two cap sized weapons and four to six BS sized weapons. Primary role would be high sec POS and POCO basher.
Mobile Station :) |

watch strap
Esoteric Technologies
0
|
Posted - 2011.11.06 14:16:00 -
[22] - Quote
but then its not so much a carrier as a drone boat, also more drones means they are less likely to be shot down, also means you can assign them to 3 different ppl if u want. They should basically be just smaller versions of the capitals |

Max Von Sydow
Droneboat Diplomacy
37
|
Posted - 2011.11.06 14:16:00 -
[23] - Quote
Daedalus Arcova wrote:Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon. Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup. I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot). I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway.
Well the cloaky miner is for people who mine in dangerous areas. should be a worse miner than the hulk but be faster and more agile, plus having a cov ops cloak, just so that it can get away when hostiles show up.
The mothership is to provide things like docking, clone bay, construction, refining, etc (make all the functions modules so that it cant have all at once) for people who live in 0.0, WH space and lowsec. simply a mobile outpost, similar pricetag, but trades survivability for mobility, ie, it can be destroyed but can also cyno around.
|

watch strap
Esoteric Technologies
0
|
Posted - 2011.11.06 14:29:00 -
[24] - Quote
Max Von Sydow wrote:Daedalus Arcova wrote:Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon. Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup. I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot). I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway. Well the cloaky miner is for people who mine in dangerous areas. should be a worse miner than the hulk but be faster and more agile, plus having a cov ops cloak, just so that it can get away when hostiles show up. The mothership is to provide things like docking, clone bay, construction, refining, etc (make all the functions modules so that it cant have all at once) for people who live in 0.0, WH space and lowsec. simply a mobile outpost, similar pricetag, but trades survivability for mobility, ie, it can be destroyed but can also cyno around.
what...you mean a rorqual? |

Max Von Sydow
Droneboat Diplomacy
37
|
Posted - 2011.11.06 14:58:00 -
[25] - Quote
watch strap wrote: what...you mean a rorqual?
Kinda, but rorquals are mostly just used for ore compression and mining boosts. This ship should be a home, not just a support ship. just think of it as a mobile pos/outpost with a big price tag and not just an industrial ship. |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.11.06 14:59:00 -
[26] - Quote
Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

watch strap
Esoteric Technologies
0
|
Posted - 2011.11.06 15:09:00 -
[27] - Quote
Fon Revedhort wrote:Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread
how is being immune to your mates repping you a bonus? |

Fon Revedhort
Monks of War DarkSide.
17
|
Posted - 2011.11.06 15:09:00 -
[28] - Quote
watch strap wrote:Fon Revedhort wrote:Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread how is being immune to your mates repping you a bonus?
It demotivates blobs, thus it is a bonus. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Max Von Sydow
Droneboat Diplomacy
37
|
Posted - 2011.11.06 15:13:00 -
[29] - Quote
watch strap wrote:Fon Revedhort wrote:Tech2 battleship, codename: solopwnmobile.
Role bonus: immune to remote repping.
/thread how is being immune to your mates repping you a bonus?
In the same way the RoF penalties on dessies are bonuses. |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.07 03:14:00 -
[30] - Quote
Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships. a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters. Cloaky miner, (might be filled by the T3 industrial someone came up with) ship transporter, able to store quite a lot of assembled ships. mobile cyno jammer Mothership (not a supercarrier, more like a mobile POS/station) Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.
several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners . |
|

u57I
Kickass inc Controlled Chaos
0
|
Posted - 2011.11.07 04:43:00 -
[31] - Quote
Dune Legacy wrote:
several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .
and make the hard to catch carebears impossible to catch.
also I like the idea of T3 frigates, wonder if CCP would look into that. |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.08 09:26:00 -
[32] - Quote
u57I wrote:Dune Legacy wrote:
several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .
and make the hard to catch carebears impossible to catch. also I like the idea of T3 frigates, wonder if CCP would look into that.
yup they would be harder to catch but there would be a lot more people visiting low sec with a ship like that , I have always thought incursions should have been limited to low and null to achieve the same result and to keep the isk flooding eve in check .
|

Nyla Skin
Pew Pew Corp Behold.
33
|
Posted - 2011.11.08 10:06:00 -
[33] - Quote
Max Von Sydow wrote:Gas harvesters. Hacking/Analyzer ships.
Yeah, there isnt a specific gas harvester ship in the game. Or hacking/archaeology ships.
|

Rek Seven
Zandathorn Industries
24
|
Posted - 2011.11.08 11:54:00 -
[34] - Quote
1. A ship designed for WH mechanics - The ability to hold a WH open, the abiltiy to launch probes into a WH etc. 2. Black ops Orca - can fit a module that emits a bubble around it's self. The orca and any ship in the bubble disappears from local but they cannot cloak
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
145
|
Posted - 2011.11.08 12:22:00 -
[35] - Quote
Rek Seven wrote:1. A ship designed for WH mechanics - The ability to hold a WH open,
Thats a role that will never be put in, as its retar*ded and completely nullifies a huge feature of wormholes.
Quote:the abiltiy to launch probes into a WH etc.
The ability to launch probes into WH space? How about upon finding a wormhole and landing on grid with it, any anomalies/radars/mags that are inside consolidate all loot into a can and magically port it to your cargohold.
Is that enough hand holding for you? |

Rek Seven
Zandathorn Industries
24
|
Posted - 2011.11.08 12:38:00 -
[36] - Quote
Emperor Salazar wrote:Rek Seven wrote:1. A ship designed for WH mechanics - The ability to hold a WH open, Thats a role that will never be put in, as its retar*ded and completely nullifies a huge feature of wormholes. Quote:the abiltiy to launch probes into a WH etc. The ability to launch probes into WH space? How about upon finding a wormhole and landing on grid with it, any anomalies/radars/mags that are inside consolidate all loot into a can and magically port it to your cargohold. Is that enough hand holding for you?
You are very small minded aren't you?!
Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time... |

Emperor Salazar
Dreddit Test Alliance Please Ignore
146
|
Posted - 2011.11.08 13:26:00 -
[37] - Quote
Rek Seven wrote:
You are very small minded aren't you?!
Says the guy with entirely half baked ideas.
Btw, exclamation mark suggests you are mad, so I ask.
U mad?
Quote: Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...
Perhaps you should stop being a moron and actually attempt to contribute to an idea thread instead of just throwing out brain farts like you have torrets.
No mechanics surrounding holding a WH open could ever be good. Its been discussed before. Its a stupid idea.
And do tell how....the ability to launch probes into WH space is anything but stupid beyond belief (or what you seem to think the benefit of such a feature could possibly be, that would not be completely broken). |

Rek Seven
Zandathorn Industries
26
|
Posted - 2011.11.08 13:56:00 -
[38] - Quote
Emperor Salazar wrote:Rek Seven wrote:
You are very small minded aren't you?!
Says the guy with entirely half baked ideas. Btw, exclamation mark suggests you are mad, so I ask. U mad? Quote: Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...
Perhaps you should stop being a moron and actually attempt to contribute to an idea thread instead of just throwing out brain farts like you have torrets. No mechanics surrounding holding a WH open could ever be good. Its been discussed before. Its a stupid idea. And do tell how....the ability to launch probes into WH space is anything but stupid beyond belief (or what you seem to think the benefit of such a feature could possibly be, that would not be completely broken).
Am i mad? kind of... wouldn't anyone be mad at so prick calling them a ******** moron with torrets?
Clearly you're a child who thinks they know better than everyone else. Am i going to explain to you how i think my ideas could be implemented in this imaginary world where you think CCP actually give a **** what you say? Hell no, i'm just passing the time.
I guess when i come up with a ground breaking idea like yours you won't be such an ****... "hey you know how we have logistics cruisers? what if we have logistics frigs that could move twice as fast and be 4 times harder to hit? that wouldn't be OP right?  |

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.08 14:01:00 -
[39] - Quote
Something which counters minmatars. |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.11 10:59:00 -
[40] - Quote
Rek Seven wrote:1. A ship designed for WH mechanics - The ability to hold a WH open, the abiltiy to launch probes into a WH etc. 2. Black ops Orca - can fit a module that emits a bubble around it's self. The orca and any ship in the bubble disappears from local but they cannot cloak
That might work as a t2 version of the tender already suggested and the starcraft protoss cloak projection ship |
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
157
|
Posted - 2011.11.11 13:23:00 -
[41] - Quote
Rek Seven wrote:
Am i mad? kind of... wouldn't anyone be mad at so prick calling them a ******** moron with torrets?
You miss a pill or something? I think you're having a breakdown.
Quote:Clearly you're a child who thinks they know better than everyone else.
Yep. Definitely a child. No way I could possibly be an adult and think you're a moron.
Quote: Am i going to explain to you how i think my ideas could be implemented in this imaginary world where you think CCP actually give a **** what you say? Hell no, i'm just passing the time.
Great contribution right there. Why are you posting again?
Quote:I guess when i come up with a ground breaking idea like yours you won't be such an ****... "hey you know how we have logistics cruisers? what if we have logistics frigs that could move twice as fast and be 4 times harder to hit? that wouldn't be OP right? 
You're almost there. Thats somewhat constructive and contributory to the thread. Keep trying. You'll get it eventually.
Never not post.
|

Rek Seven
Probe Patrol Project Wildfire
37
|
Posted - 2011.11.11 13:44:00 -
[42] - Quote
I take it you just got quoting posts to level 5 today...
You realise that everything you just said could also be applied to your comments in this thread, right? Thaks for making me laugh today, you silly little man  |

Emperor Salazar
Dreddit Test Alliance Please Ignore
157
|
Posted - 2011.11.11 13:53:00 -
[43] - Quote
Rek Seven wrote:I take it you just got quoting posts to level 5 today... You realise that everything you just said could also be applied to your comments in this thread, right? Thaks for making me laugh today, you silly little man 
Counter trolling is a weak way to troll.
Be more creative next time.
lol @ silly little man
|

Verity Sovereign
Pator Tech School Minmatar Republic
16
|
Posted - 2011.11.11 16:49:00 -
[44] - Quote
Snipers: I propose a module similar to a warp disruption bubble, that extends out to 150-200km. Call it a "probe jammer" This module does not prevent warps within the bubble. What it does, is prevent ships inside it from being scanned down and having the enemy warp to zero. Instead, when you scan any signature within the bubble, the closest "warp to" option is 150 or 200 km. This would make sniping viable again
Anti-Frigate/Cruiser gunships - no, I'm not talking destroyers... I'm talking large hulls with 8 turrets (possibly 8 launchers) with bonuses to a smaller weapons class. Ie a An Amarr battleship with bonuses to Small and medium energy turrets. This would be pretty much the opposite of the new BCs which are meant to use larger weapons. |

Nova Fox
Novafox Shipyards
268
|
Posted - 2011.11.11 20:43:00 -
[45] - Quote
Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.
Alas ill spill one
A field generating ship.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
161
|
Posted - 2011.11.11 21:58:00 -
[46] - Quote
Verity Sovereign wrote:Snipers: I propose a module similar to a warp disruption bubble, that extends out to 150-200km. Call it a "probe jammer" This module does not prevent warps within the bubble. What it does, is prevent ships inside it from being scanned down and having the enemy warp to zero. Instead, when you scan any signature within the bubble, the closest "warp to" option is 150 or 200 km. This would make sniping viable again
Not only would this have adverse effects on other parts of the game, it would make sniping fleets a lot less dynamic and very boring |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.13 09:06:00 -
[47] - Quote
Nova Fox wrote:Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.
Alas ill spill one
A field generating ship.
What type of field ? we already have suggestions for a cloaking and a local channel blocker . Verity suggested a module to interfere with probeing but I an not sure of the mechanics of that . Another path would be a deployable object that copies and gives off the same signiture as the players ship , basicly a decoy that gives off an alert when someone warps to it great for counter ambushes and early warning for low sec mission /site running
|

Nova Fox
Novafox Shipyards
376
|
Posted - 2011.11.21 00:21:00 -
[48] - Quote
I still dont see any inspriation in this thread, everything listed so far I already designed. :(
|

Nova Fox
Novafox Shipyards
376
|
Posted - 2011.11.21 00:33:00 -
[49] - Quote
Dune Legacy wrote:Nova Fox wrote:Blah still no new ideas for designing new ships, cmon people im starving for new ideas for ships.
Alas ill spill one
A field generating ship. What type of field ? we already have suggestions for a cloaking and a local channel blocker . Verity suggested a module to interfere with probeing but I an not sure of the mechanics of that . Another path would be a deployable object that copies and gives off the same signiture as the players ship , basicly a decoy that gives off an alert when someone warps to it great for counter ambushes and early warning for low sec mission /site running
Any type, webifier, resistance amp, remote boosters, force field. you know differenct effects for different results.
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
|
Posted - 2011.11.21 04:20:00 -
[50] - Quote
A T2 Cruiser that can probe Cloaked Ships using a T2 combat scanner probes... This is the most important hole that is not filled... |
|

Venus Rinah
Hedion University Amarr Empire
6
|
Posted - 2011.11.21 05:10:00 -
[51] - Quote
Maybe have the opportunity to upgrade the basic pod to a selection of improved pod types, at an ISK cost at medical facilities, such that if they eject from a ship can make use of special features or are just pods with improved abilities.
Some possible examples:
Logi pod: Ability to repair. Quick pod: Boost to sub-warp speed. Warp Pod: Improvement to warp speed. Scatter Pod: Lower resolution. |

Esunisen
Les Tueurs de Killer Une Pour Tous
0
|
Posted - 2011.11.21 06:23:00 -
[52] - Quote
I tried to fit a heavy passive tanked energy transfer ship, there's a gap between T2 BC and Carriers that needs to be filled.
Maybe some T2 BS with RR specializations or something like that |

ShipToaster
Imperial Academy Amarr Empire
15
|
Posted - 2011.11.21 06:36:00 -
[53] - Quote
Have been thinking of EVE with more in space structures than it currently has. EVE is pretty sucky when it comes to construction in space so some sort of heavy construction ship that does the actual work
Dont give it a massive cargo bay but make it need to be supplied for construction to continue. More ships working together , and better skilled pilots, means faster construction. Maybe allow them to carry and utilise BPC's for construction of component parts if they need to. Dont get mad, get EVEn. |

Gerrick Palivorn
Caldari Provisions Caldari State
10
|
Posted - 2011.11.21 06:39:00 -
[54] - Quote
I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
My thoughts...
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
Probes bonuses are tenative due to my limited time to verify that all avenues are covered, but the idea is that if all 4 probes are used at the same time, they all cancel each other out. I know this still needs work... but hey we are still working on it right?
Any thoughts on improvements? |

SGT FUNYOUN
Arachnea Phoenix Battalion
3
|
Posted - 2011.11.21 07:48:00 -
[55] - Quote
Flashrain wrote:Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. 1. Area effect cloaking field. Think starcraft arbiter.
Hmm... a new cloaking mechanic that is not something that is trying to take away from us cloakers... interesting.
AOE cloaking would be neat for huge fleet ops. If you have a mixed fleet you need to hide but it would actually hurt the fleet to have lots of cloaks fitted on non black ops or cov-ops ships then an AOE cloaking device could be the answer. You would need to fly within a certain proximity of the mass cloaker though...
kind of like a POS shield but without the actual cover from gunfire. Just concealment. |

Gevlin
SMANews.net SpaceMonkey's Alliance
41
|
Posted - 2011.11.21 08:49:00 -
[56] - Quote
Industrial Carrier that Can used fighter size Drones but be restricted to mining low end ores Only Hulks are the masters of ABC
A Decoy ship - a Ship that can change its signature on scan.
Decoy Fleet - Holo Ship - allow me to look like I am flying 10 BS into battle - just to throw confusion in tot he enemy
Filming Frigate - A cloaky ship that can pump its feed to a Ingame Screen
A Jump Bridge Freighter - Does Jump bridge like titan but is on a Freighter hull and can't Jump, just throw people into lite cynos.
Old style Titain - but limit to only 1 on the server at 1 time. 1 Drop item that is required to make another Replacement Titan (Call it a T2 Titan)
A Tug Boat Destroyer - A ship that can Bump or Tractor Ships in a direction. Making some ships slow down or other speed up
Meat Shield - Battle Ship - Designed to absorb the Damage incoming to other ships I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
|
Posted - 2011.11.21 13:00:00 -
[57] - Quote
SGT FUNYOUN wrote:Flashrain wrote:Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. 1. Area effect cloaking field. Think starcraft arbiter. Hmm... a new cloaking mechanic that is not something that is trying to take away from us cloakers... interesting. AOE cloaking would be neat for huge fleet ops. If you have a mixed fleet you need to hide but it would actually hurt the fleet to have lots of cloaks fitted on non black ops or cov-ops ships then an AOE cloaking device could be the answer. You would need to fly within a certain proximity of the mass cloaker though... kind of like a POS shield but without the actual cover from gunfire. Just concealment.
Nice... but then you will also need a new way to warp fleet... like a command that align the whole fleet and only then warp... |

Emperor Salazar
Dreddit Test Alliance Please Ignore
178
|
Posted - 2011.11.21 14:21:00 -
[58] - Quote
Gerrick Palivorn wrote:I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
The last thing we need in this game is more capitals, let alone one that high sec bears can have.
Quote:
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
These bubbles sound like ewarfare on steroids and replacements for fleet boosters. Thats a terrible idea. |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.25 10:56:00 -
[59] - Quote
added the cloaking field ship as a t2 version of the tender also gerricks ideas and nova's can be combined into a series of special modules the t2 tender can fit to produce different effects . Also added the missing lines of faction ships due to popular demand in corp chat haha , although I havent developed the cald/mimn ships . I did in another thread develop the idea of a series of EOM ships but they recieved little positive responce so what would people like to see in an amarr/ gall ship line and in a cald / mimn line , and what factions should they represent. ? |

Gerrick Palivorn
Caldari Provisions Caldari State
14
|
Posted - 2011.11.25 14:40:00 -
[60] - Quote
Emperor Salazar wrote:Gerrick Palivorn wrote:I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
The last thing we need in this game is more capitals, let alone one that high sec bears can have. Quote:
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
These bubbles sound like ewarfare on steroids and replacements for fleet boosters. Thats a terrible idea.
Yes they are ewar on steriods, but they also have a positive and negative effect, fleet boosters are only positive effects. Honestly did you even read my post... |
|

Rawls Canardly
Phoenix Confederation
2
|
Posted - 2011.11.25 15:29:00 -
[61] - Quote
Heavy Bomber - Destroyer hull T2 resists. Destroyer Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo missile velocity per level
Heavy Bomber Skill Bonus: 5% bonus to bomb damage per level 15% bonus to torpedo damage per level
Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs
8 highs, 4 of them being torp launcher mounts. the other 4 slots meant for bomb launchers/utility. DOES NOT MOUNT COVOPS CLOAK. this makes them every vulnerable, but lethal in small packs. these are meant for countering sub-cap fleets.
more Destroyer hulls would be nice, too. |

Alexa Coates
The Scope Gallente Federation
3
|
Posted - 2011.11.25 17:09:00 -
[62] - Quote
I've always thought of a ship that is pretty much nothing more than a giant artillery cannon (race specific for each race of course: rails, arties, cruises, tachys) that has no tank, gets a ridiculous damage bonus, and relies on fleet/corpmates to point/web and to the target. The artillery cannon could do in the neighborhood of 50k a shot. Love my Gallente Federation Navy ships! |

Gerrick Palivorn
Caldari Provisions Caldari State
14
|
Posted - 2011.11.25 17:12:00 -
[63] - Quote
Alexa Coates wrote:I've always thought of a ship that is pretty much nothing more than a giant artillery cannon (race specific for each race of course: rails, arties, cruises, tachys) that has no tank, gets a ridiculous damage bonus, and relies on fleet/corpmates to point/web and to the target. The artillery cannon could do in the neighborhood of 50k a shot.
A mini doomsday with no tank, this can only end in tears. |

Dune Legacy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.27 09:54:00 -
[64] - Quote
Alexa Coates wrote:I've always thought of a ship that is pretty much nothing more than a giant artillery cannon (race specific for each race of course: rails, arties, cruises, tachys) that has no tank, gets a ridiculous damage bonus, and relies on fleet/corpmates to point/web and to the target. The artillery cannon could do in the neighborhood of 50k a shot.
this sounds a lot like the new tier 3 gank battlecruisers , and I love my navy vexor as well just needs another 25 drone bay space and lets not mention the navy exe .
Rawls destroyer size heavy bomber isnt a bad idea I can see ccp doing somethong like that but its a bit too similar to the stealth bombers we have now perhaps if they fit medium size weapons instead the greater effectiveness against cruisers and frigates would balance out the loss of damage . |

Destructor1792
Domination. Legion of The Damned.
8
|
Posted - 2011.11.27 11:42:00 -
[65] - Quote
Just for Giggles, how about:
Escort Ships: Primary role to escort Large, Sluggish hulls through null sec.
Anti Capital Ships: Used to "Shoo" off Capitals. New weapon which disrupts capitals, killing cap / off lining modules, ect
Mobile Jump portals: Can create an "unstable bridge" within a 3ly range. Requires silly amounts of iso's, unable to fit any offensive weapons. Random locations where people spawn when jumping through within the 3ly range!
Juggernault: Capital Destroyer. Unable to target anything that doesn't have a Capital Hull. Ability to fit 2 DD's & 4 capital class weapons. 1 low, 1 mid, 6 highs.
Yes, I'm bored 
|

Max Von Sydow
Droneboat Diplomacy
64
|
Posted - 2011.11.27 13:53:00 -
[66] - Quote
Alexa Coates wrote:I've always thought of a ship that is pretty much nothing more than a giant artillery cannon (race specific for each race of course: rails, arties, cruises, tachys) that has no tank, gets a ridiculous damage bonus, and relies on fleet/corpmates to point/web and to the target. The artillery cannon could do in the neighborhood of 50k a shot.
That's more or less how I imagined the spinal gun ships I mentioned in my post. Though I would give caldari rails and gallente blasters, and all four of them would have the same range, dps, alpha etc, just with different damage types. |

Bridget Helm
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.27 16:28:00 -
[67] - Quote
I have a suggestion for something news, but feel free to poke holes in it and rip the idea apart.
Shield Generator Escort Ship
A small, paperthin ship that has the ability to deploy a POS type shield. This shield would be larger then a normal ship shield, but not stupidly large. Once the shield has been deployed there is a delay when switched off before you can warp, so you might need a series of them to move through hostile space. The shield would have turret or missile point, pure defence.
Any ship within the shield can not be hit, but neither can it warp or target anything. This means that a fleet can form up, but not attack, or freighter can align but not easily move off. If you warp to a already active shield then you would bounce off, but if outside you can move into the shield with the password.
I think that it might just give some interesting uses and some fatal problems. It might stop an alpha strike or gank attack, but not an all out attack by a small fleet.
|

Takeshi Yamato
Hard Knocks Inc.
3
|
Posted - 2011.11.27 16:48:00 -
[68] - Quote
What ship roles are left to fill in EVE?
Mobile starbase for nomadic small corps (or more precisely, a ship that can be deployed, act as and provide the functionality of a small starbase) |

Flashrain
Vanguard Frontiers Intrepid Crossing
14
|
Posted - 2011.11.27 18:53:00 -
[69] - Quote
Flashrain wrote:Hauling Hal wrote:Rather than fitting roles to ships you'd like to see, identify a role that is missing and then request a ship to fill the role. Good point. Tossing a few ideas out: 1. Area effect cloaking field. Think starcraft arbiter. 2. Off-grid artillery - high damage, area effect splash, long cycle, very fragile weapon that hits the biggest sig radius target on grid (Requires multiple target painters.) Chance for friendly casualties. 3. Tenders - minimally armed ships that allows quick refits, repair, and rearming of other ships. 4. Spies/stalkers/hunters/shadows/bloodhounds - attach tracking devices to damaged hostile ships during battle, follows them like blood trails. 5. Mirage generators - ability to fake the appearance/transponder/signature of ships of a similar size until they attack. 6. Kamikaze - fast, extremely easy to kill, detonates (sometimes) on contact with wide area effect. 7. Combat engineers/demolition/trappers - sets up traps, trip mines, generates realistic bait, etc Maybe specialized quickly to blow offlined structures, towers, sbus, tcu's, anchored mobile bubbles. 8. Rescue ship - collects escape pods quickly and stealthily. 9. surveillance ship - intercepts enemy fleet broadcasts and decodes them
10. Hijack/Boarding Ships - Allows to take remote control of another ship and use it like a drone. Or even wholesale force pod ejection and boarding of a target ship. It would be an alternative/power level similar to ECM as a means of removing a player from battle. |

Bienator II
24th Imperial Crusade Amarr Empire
312
|
Posted - 2011.11.27 19:01:00 -
[70] - Quote
defensive support ships.
- moving forcefields - covops support ships (cloak all ships within range, however they can't do that forever) - supply ships (can beam items directly into your cargohold) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

Flashrain
Vanguard Frontiers Intrepid Crossing
15
|
Posted - 2011.12.14 15:24:00 -
[71] - Quote
Dune Legacy wrote:added the cloaking field ship as a t2 version of the tender also gerricks ideas and nova's can be combined into a series of special modules the t2 tender can fit to produce different effects . Also added the missing lines of faction ships due to popular demand in corp chat haha , although I havent developed the cald/mimn ships . I did in another thread develop the idea of a series of EOM ships but they recieved little positive responce so what would people like to see in an amarr/ gall ship line and in a cald / mimn line , and what factions should they represent. ?
Just to clarify - the area effect cloak ship itself can not cloak nor benefit from the effects of another cloaking field - it will always be visible. |

Xtover
Macabre Votum Against ALL Authorities
30
|
Posted - 2011.12.14 16:49:00 -
[72] - Quote
Heavy bomber, using a destroyer hull. Simple to do.
Mobile platforms. Remove POSs from wormholes and replace with these.. or even use them in K space.
They can anchor and a pilot eject and they have roughly the same req's as a POS. Roughly Titan sized. Pilot hops in, unanchors and moves it with them like a ship.
While anchored it requires fuel, has a shield, etc.
I am bored as well. |

Fidelium Mortis
Quantum Cats Syndicate
3
|
Posted - 2011.12.14 16:56:00 -
[73] - Quote
Gerrick Palivorn wrote:I like a few ideas in here. Aside from bitter arguing this is a decent thread.
The Escort Carrier, Highsec capable smaller carrier. I agree with the more powerful drones effect rather than more drones.
My thoughts...
Tier 2 Destroyer - Specifically made for exploration sights bonuses to Probes and Tank, exrta slots for Codebreakers, salvagers, etc...
Corvette - T2 Tier II Destroyer specialized in deploying EWAR bubbles.
-Static Inderdiction Probe: Lowers the signature raduis of ships in the bubble, scan res penalty, and targeting distance while the bubble is active.
-ECM Burst Probe: works simularly to the module, gives ships in the field a boost to scan res and targeting range but emits an ECM burst str 15 omni every 20 seconds.
-Gravity Well Probe: Slows all ships in the field by 60%, usable by interdictors as well.
-Tracking Emitter: Increases the tracking speed on turrets and decreases explosion radius of missiles on all ships in the field and also increases the Signature radius.
-Sensor boosters: Increases sensor strengths and decreases tracking speed on turrets and increases explosion radius on missiles
Probes bonuses are tenative due to my limited time to verify that all avenues are covered, but the idea is that if all 4 probes are used at the same time, they all cancel each other out. I know this still needs work... but hey we are still working on it right?
Any thoughts on improvements?
Honestly, I think ewar is prevalent enough in EVE and has reached a fairly good balance. Between ewar and the bonuses from fleet boosts I think the existing mechanics are doing well in altering a fight, but not dictating its outcome (usually). Adding more options would suck a lot of the fun out of combat.
ICRS - Intergalactic Certified Rocket Surgeon |

FlinchingNinja Kishunuba
Perkone Caldari State
12
|
Posted - 2011.12.14 17:24:00 -
[74] - Quote
How about heavy tractor drones that can go and get wrecks/cans?
Also Frigates that can tow another ship up to faster speeds. |

Max Von Sydow
Droneboat Diplomacy
83
|
Posted - 2011.12.14 17:54:00 -
[75] - Quote
A ship with bonuses to projected ECCM, remote sensor boosters and possibly tracking links. A ship specialized in countering hostile ewar by assisting their targets. Should be very squishy but have high sensor strength and long targeting range. |

Doctor Invictus
Industry and Investments NZAU Alliance
2
|
Posted - 2011.12.14 22:09:00 -
[76] - Quote
Information Warfare E-War Variant: Able to affect read-outs of the targeted pilot, giving them faulty information on which ships are being targeted, damage being dealt and received, nearby cynos, speeds etc. Basically gives affected pilots mild (EVE-limited!) hallucinations by creating inaccurate information, and failing to show information they would normally have access to. The level of misinformation could scale upward depending on the number of ships creating the effect. |

Khrage
62
|
Posted - 2012.01.19 23:53:00 -
[77] - Quote
t2 gas harvesting frigate would be nice. tired of using a ship not made for the job do it. seems like something CCP would do since they introduced the noctis, making all those salvage destroyers vanish. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
46
|
Posted - 2012.01.20 00:06:00 -
[78] - Quote
Cheap cruiser sized jump capable ship with probing capability, but not necessarily a covert ops type ship, just not capital nor black-ops. Not a forever-and-a-day training requirements either. |

Amaroq Dricaldari
Ministry of War Amarr Empire
5
|
Posted - 2012.01.20 00:55:00 -
[79] - Quote
A Tech II pod upgrade would be pretty nice, even if it is one of the most expensive things in the game. This is my signature. There are many like it, but this one is mine. |

Mars Theran
EVE Rogues EVE Rogues Alliance
68
|
Posted - 2012.01.20 01:55:00 -
[80] - Quote
Jack Carrigan wrote:Dune Legacy wrote:What roles do you see for new ships to fill in eve ? . Here are a few of my own suggestions , are you for or against any of these or have your own idea that can be added to this list ?. If any of these seem popular details can be filled in later.
A T2 - Battlecruiser - heavy interceptor - mwd bonus
B T2 - Cruiser - probe ship - scan probe bonus , intended to be an alternative to a t3
C T2 - Destroyer - stealth hunter - can equip a scanning mod that detects cloaked ships nearby
D T3 - Frigate - general awesomeness - whatever you want
E T2 - Frigate - stealth fighter - a weaker assault ship able to fit a cov ops cloak
F T2 - Frigate - smartbomber - smartbomb bonus - partly for the lol factor but could be effective for disrupting fleets and deadly against stealth bombers waiting for a covert cyno jump haha
A. Ever heard of a Heavy Interdictor? If another T2 BC comes out, it should be something that bridges the gap between Recon and Black Ops. Heavy Recon/Deep Space Recon as suggested class names. B. This would be useful. I see it being built by SoE if anything. C. CLOAKING IS NOT BROKEN! GTFO OF HERE WITH THIS ****! If not a T2 Dessie, a Tier 2 that can fit a bigger tank. Escort Destroyer. If anything involving cloaking is to be done with a Dessie, make a T2 Dessie that cloaks. Hunter Killer type ship. No detection of cloaks. That would break an already balanced mechanic. D. That would be something to look into. E. We already have Assault Frigs. Don't break them, they're just now fixing them. F. Just no. And if anything, the Black Ops should be able to fit a Covert Ops Cloaking Device to make it less gimpy.
I'm really getting bored of people whining about losing their cloaks; even when the suggested means of detection, doesn't involve breaking the cloak and takes 45 minutes to an hour.
edit: Fact is, you wouldn't be whining about it, if you were'nt in a position to lose something. Why so scared? I fly cloaks myself, and the idea of them being detectable in some meager fashion doesn't bother me a bit. What does bother me, is the idea that somebody might drop a ship in the game that instantly deactivates any cloak on grid with a cooldown to recloak, and has the ability to find them anywhere in a minute or two. |
|

Mars Theran
EVE Rogues EVE Rogues Alliance
69
|
Posted - 2012.01.20 02:41:00 -
[81] - Quote
In response to the OP, there are a lot of potential roles available for new ships in EVE. The unfortunate part, is that current selection has to be balanced to make them more suitable to a specific role; and this requires making it so any attempt to change that role, is going to require wasting fittings and gimping it for serving that role.
The higher up the chain you go with any ship class in EVE; the harder it should be for them to do anything but fit a distinctive role. Maybe this requires penalizing certain fittings when applied to ships to bring about real balance; done by creating a list of inappropriate fittings for a specific ship, and applying a broad spectrum penalty to the use of those fittings. It might help a lot; but I'd like to see it be easier than that.
First and foremost, all ships need to be brought up imo. The reason for this, is because earlier access ships suffer greatly for their inability, and couldn't possibly be nerfed any more than they already are, without being permanently retired to the scrapyard by the vast majority of the playerbase. Many are already useless; how do you make them more useless, to justify nerfing something that is supposed to be mor powerful, down to their level. It's absurd.
Also, cheap ships are cheap, and fittings of almost any kind are not. Many not so good meta items cost more than 10 times as much as good Tech 2 items which are meta 5. That boils down to skill availability, rather than to effectiveness as it should. Much of the reason for this, is that these items are not manufactured by the playerbase. That's the first problem.
I'm almost of the opinion at this moment, (maybe even fully for the moment), that any Meta 5 and over module or ship, should require the ability to use Tech 2 Meta 5.
So we have rediculously cost effective hulls, and Fittings which-even at a T1 level-add up to more than the value of that hull. Unless you fit the underpowered T1; why would you fly it. Most don't, and move up the ladder; with exception to somewhat exceptional T1 Hulls.
To provide for ships fitting their roles well, we have to reconsider the base design, (please try to remember, this is only my opinion); and adjust it to fit the role we imagine for it, and consider it best suited for as befits the intent of the manufacturer.
First step:
Frigates should be fast and agile. They are? Well, actually, they only seem to be; they should be faster. Why?
They need to have the ability to control range and quickly move through a fleet. All hulls should have the ability to fill their role without a propulsion mod; and do it much better with one, as befits their nature.
For us, Frigates are fighters. Fast and agile, and capable of approaching the enemy swiftly; engaging their frontline forces without hesitation, while easily avoiding the ones behind.
Destroyer are small of course, and much like frigates in some regard, but should be slower, while retaining only marginally less agility. These are the troops which wade in after the Frigates, and lay waste to the remaining opposition, or tackle their heavier hitters like themselves to protect the retreat of those fighters.
Cruisers are and advancement on both these classes; moving up the foodchain, and providing heavier hitting, more sustainable DPS. They should be able to move in quickly to engage not only the frontline Frigates and Destroyers, but the ones behind.
BattleCruisers follow, providing leadership and directing the fight at this level; slow, and more ponderous than the Curisers, but capable of sustaining much more DPS, and dealing out death and destruction to any who get close enough. These are the death dealers; capable of engaging even battleships when needed.
Battleships are of course, the final warriors in this dance of death and destruction; bringing up the rear, they can project force across even the frontlines, and strike into the heart of the enemies ranks. Bringing down Battle Cruisers and other Battleships like themselves; and falling in turn, as the tide of war turns down.
Others may be intended for the sole purpose of hunting enemies within their ranks; warriors who get through their front ranks and rush into their midst. These will be the ones that crush smaller ships more easily than their brethren, but at much closer ranges; unable to strike out into the heart of battle, they find themselves hunting only for tasty morsels brave enough and unwary.
Tech 2 variants are of course, intended to fill more specialized roles and positions; maybe not always in the front lines of major battles, but often in the precursors or aftermaths. Sometimes solo, or running in small gangs; they can perform special operations, logistics, or provide a much needed flanking maneuver to turn the tide of a larger battle.
/end diatribe.
tl;dr: There is no tl;dr.
edit: Battle ships need the biggest buff. Currently they are barely adequate in their role, and that is just the T1s. Their should also maybe be more ships in this class; but I'll leave that for another time. Point is, if the rest are brought up to make them more practical and better suited to fill their individual roles; Battleships will be easily outclassed by more than just Battle Cruisers. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
11
|
Posted - 2012.01.20 03:09:00 -
[82] - Quote
Thread name: Seawolf in space
New Cap ship proposed: Size of a cruiser, but has all cap disadvantages: A lot of skill points needed Slow speed Turns slowly when aligning (it won't warp quickly) Very expensive Requires a cyno to change systems, (covert or regular).
Advantages: Has a special cloak instead of a shield, cannot be decloaked by proximity as regular CovOps types. As long as shield is above 5% the vessel is cloaked. Has a high damage weapon. (Unspecified, but maybe something like multiple bomb launchers, 3 or 4) Fires weapon while cloaked.
Counter: A destroyer type was suggested, using a new probe type similar to interdiction probes, but would instead strip the cloaking shields from anything within 15 KM. This effect provisionally would also pop any regular cloaks, but this may be cancelled by balance issues, or just tweaked to not make gate camps free death traps to CovOps.
If anyone has ever played the simulations for submarine warfare, most commonly from world war 2, you are familiar with this class of naval vessel.
Not a big ship, like a battle ship, but very dangerous, and focusing on strategies not found currently in EVE.
In naval warfare, these subs would try to sneak up on an enemy. They would observe the ship's progress, and then shoot torpedoes at the ship. The weapon has no eve equivalent, since nothing a cruiser sized vessel can fire will destroy a battleship in a single volley.
If the target survived, the sub did not make their life easier by sticking around on the surface, they stayed hidden and tried to finish the job.
Now, why am I referring to this?
I am suggesting a new type of capital ship. Smaller, (cruiser sized), and more likely to be undetectable as it never decloaks.
********* Detail, if explanation needed: This really is not a traditional cloak. It put's the ship out of phase with other objects, making the familiar 2,000 meter decloaking effect meaningless to it. This is why damage is exclusive to the shield cloak initially, as it is the only thing the rest of the universe can interact with.
(Yes, it can fire outwards, but only projectiles / missiles since they need to pass through the shield to reenter the universe with their targets. Beam weapons and hybrids do not have the needed time to reenter realspace before hitting a viable target) |

Mars Theran
EVE Rogues EVE Rogues Alliance
69
|
Posted - 2012.01.20 04:16:00 -
[83] - Quote
Nikk Narrel wrote:Thread name: Seawolf in space
New Cap ship proposed: Size of a cruiser, but has all cap disadvantages: A lot of skill points needed Slow speed Turns slowly when aligning (it won't warp quickly) Very expensive Requires a cyno to change systems, (covert or regular).
Advantages: Has a special cloak instead of a shield, cannot be decloaked by proximity as regular CovOps types. As long as shield is above 5% the vessel is cloaked. Has a high damage weapon. (Unspecified, but maybe something like multiple bomb launchers, 3 or 4) Fires weapon while cloaked.
Counter: A destroyer type was suggested, using a new probe type similar to interdiction probes, but would instead strip the cloaking shields from anything within 15 KM. This effect provisionally would also pop any regular cloaks, but this may be cancelled by balance issues, or just tweaked to not make gate camps free death traps to CovOps.
If anyone has ever played the simulations for submarine warfare, most commonly from world war 2, you are familiar with this class of naval vessel.
Not a big ship, like a battle ship, but very dangerous, and focusing on strategies not found currently in EVE.
In naval warfare, these subs would try to sneak up on an enemy. They would observe the ship's progress, and then shoot torpedoes at the ship. The weapon has no eve equivalent, since nothing a cruiser sized vessel can fire will destroy a battleship in a single volley.
If the target survived, the sub did not make their life easier by sticking around on the surface, they stayed hidden and tried to finish the job.
Now, why am I referring to this?
I am suggesting a new type of capital ship. Smaller, (cruiser sized), and more likely to be undetectable as it never decloaks.
********* Detail, if explanation needed: This really is not a traditional cloak. It put's the ship out of phase with other objects, making the familiar 2,000 meter decloaking effect meaningless to it. This is why damage is exclusive to the shield cloak initially, as it is the only thing the rest of the universe can interact with.
(Yes, it can fire outwards, but only projectiles / missiles since they need to pass through the shield to reenter the universe with their targets. Beam weapons and hybrids do not have the needed time to reenter realspace before hitting a viable target)
I think this idea needs a lot of rethinking. I'd argue it at this time, but don't really feel like it; that doesn't mean I don't think some semblance of it has value. |

Veneth
Twilight Paradox
4
|
Posted - 2012.01.20 06:39:00 -
[84] - Quote
watch strap wrote:Light carrier - i know its been mentioned alot but iv never seen a decent argument against it.
Battleship sized hull, large drone bay, bonus's to drone dmg and range, no turret/missile mounts, able to deploy 10-15 heavy drones at a time etc etc
Pretty much all I've wanted for years now, the lack of a dedicated drone ship that yes a bear can use has always made me sad. I figure up to 10 drones (at 1 per level) with the necessary damage bonus to reach 800+ dps is about perfect.
I've never understood the constant "bears don't need a capital ship!" uhm.. not asking for triage and RR and fighters. Just an actual DRONE boat (not a Domi using rails because it's drone DPS can't break 450 or so) that can compete with all the gunboats in eve that can already push 1k DPS easily
edit: I'd rather see 10 drones than 5 not only because it falls in line more with gunboats having 7-8 cannons, but would make me happier to see more drones on the field and it also adds a certain extra isk issue if you have to ditch you drones |

Aestivalis Saidrian
SplitPush Mercantiles
25
|
Posted - 2012.02.06 04:28:00 -
[85] - Quote
Light Carrier: Can fly a wing of Fighters, while being able to fit a battery of Medium Guns. They'd be based off of the current Blackops hull. Require Command Ships and a relevant warfare link
Line Battleship: Think a Rokh, Maelstorm, etc. as a dedicated fleet combatant. They're meaty, they're slow as hell, and they bring a LOT of firepower to the table. Require HAC IV as their "Entry skill." They mount six Big Guns. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
322
|
Posted - 2012.02.06 06:10:00 -
[86] - Quote
ECCM support ship |
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