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Joachim Winter
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Posted - 2006.02.11 08:58:00 -
[1]
Edited by: Joachim Winter on 11/02/2006 09:01:07 Hello everyone 
Just thought I'd share my PVE setup and see what everyone thinks:
Highs: 1x 250mm prototype rail (for aggroing groups) 2x Heavy NOS 1x Large yf-12a smartbomb 2x Drone link augmentor
Meds: 1x Large capacitor battery 2x drone navigation computer 2x omnidirectional targeting link
Lows: 2x Large Accom vestment armour rep 2x 1600mm crystalline carbonide plate 3x energised membranes (I usually have kin/therm/mag)
10 Ogres 5 Hammerhead IIs 15 Hobgoblin IIs
The really annoying thing is the stupid drones stopping mwd'ing when they start shooting, dumb ickle buggers  And I have all the skills for maintenance, electronic warfare and sentry drones, but they seem more useful in pvp and fleet battles at the moment.
-------------- "If fishes were wishes we'd all cast nets" --------------
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Kel Shek
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Posted - 2006.02.11 09:19:00 -
[2]
I've never shared loadouts or anything before... and I have no clue how good this is, but it works for my missions pretty well.
3 Regulated Neutron Phase Cannon (medium neutron blaster) w/ Iridium 3 Heavy NOS
2 Omnidirectional targeting links 3 cap rechargers(one of those is a eutetic)
3 Cap Power Relays. 2 Large Armor Reps (had 2 crappy named ones, just replaced them with accomodation's) 2 active hardeners. (currently using radioisotope thermal and kinetic since I see almost exclusively serpentis)
for my drones... my current array which has worked VERY well on my level 4 missions is:
3x Garde 1x Curator 1x Warden 7x Hammerhead 9x Hobgoblin 2x Acolyte 5x Ogre
I usually just keep one close range thing as a drain target the whole fight, and swap out drones as appropriate for which targets I'm beating on.
I usually keep 1 repairer on autorepeat, and one on manual,but after about halfway through most the mission spawns I only need 1 of them.
tech 2 drones are getting nearer the top of the list... I haven't bothered with extending their range, 'cause I seem to always get sensor dampened or whatever so I can't hold a lock til 40km anyway.
knocking big chunks out of cruisers with the sentry drones is very cool though.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Guriko
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Posted - 2006.02.11 09:23:00 -
[3]
for belt 'rating, take a pvp setup, it works fine. In fact, your setup is weird, not a true pve setup (you can't do lvl 4 without capacitor recharger -or relay-), and you can't rating in 0.0 without the fear of pk (you are in dominix, you have one of the strongest solo bs of the game).
Also, i don't understand the smartbomb ? to destroy little fregate when your drone attack snipping pirate ?
for pve mission :
6 dual 250
1 ab tech 2 1 web 3 recharger (best as you can)
1 large repair (best as you can) 1 med repair (the same) 2 specific hardeners 1 energized adaptive tech 2 2 power relay
5 hobgoblin tech 2 5 warrior tech 2 5 hammerhead tech 2 and lot of heavy
and for pve like rating in 0.0 space :
nos/neutralizer
1 mwd 2 scramble 1 web 1 capa booster
1 large repair 3 hard (explo/kin/ther) 1 adaptive 1 1600mm (the last one depend of if you want a capa power relay to make easiest your hunting, a med repair to be safe or an another adaptive tech 2)
With this setup, you can destroy every pop and you have a true battle fit to pvp any pk who attack you, thinking that you are a simple pirate hunter.
that's my opinion, i can be wrong ^^
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Joachim Winter
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Posted - 2006.02.11 10:05:00 -
[4]
Well I was trying to make a post RMR setup using all the new drone mods, I've always wanted to do away with the guns on a domi and justgo with the drones, I'd prefer the damage bonus for large guns be drone related but hey 
And the 85km drone range is pretty nice, as is ogres doing 1k+ m/s in mwd (can't remember exact speed at mo)
Pure drone Domi 4TW!!!!!!!!
-------------- "If fishes were wishes we'd all cast nets" --------------
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Max Tesla
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Posted - 2006.02.11 11:44:00 -
[5]
I must agree with pure drone Domi
I suggest no guns what so ever just fit what ever you want in high slots like noses or cargo collectors or even those modules that allow you the use of extra drones.
In medium maybe full set of cap 2 recharges or maybe all except one which you fill with an AB
In low fit 2 hardeners of thos types of damage that the enemy does. For example if you are going to fight an npc that does thermal and kinetic damage then fit 2 thermal hardeners and 2 kinetic and then either one or two cap relays or one or two large armour repairs.
That is a setup that can tank most npcs out there and their friends.
Just stay away from gus they just take cargo space in the form of ammo and eat your cap.
In drones I suggest one of each type of the heavies and the one that makes things slower the speed killing drone the beserker something something forgot the name.
Or use one of each heavy drone and one extra heavy drone of any of the types.
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Joachim Winter
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Posted - 2006.02.11 14:01:00 -
[6]
Hmmm, I suppose I should use a mix of heavy drones as I'm not limited to just Gallente as I have'nt got t2 heavies yet. I just got used to only using gallente I guess 
-------------- "If fishes were wishes we'd all cast nets" --------------
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Shintoko Akahoshi
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Posted - 2006.02.11 20:45:00 -
[7]
The Dom is nicely flexible for ratting, so you've got a lot of options.
I've really got to take exception to the plated PVE setups, though.
You're going to be fighting lots of enemies, waves of them. What matters isn't the total armor you have (as you'll take far more damage over time than this amount of armor is), instead you want the ability to tank as hard as you can, sustained. Yank out the plate, add more tanking mods, and revel in your ability to sustain godawful amounts of damage indefinitely. Ditto for the cap booster. It's dependent on charges, which limits your ability to hunt.
My typical Dom tank for PVE revolves around 4-5 hardeners and either 2 medium t2 reps or one of each t2 large and t2 medium. One medium will handle most single and double BS + support ship spawn, if your hardeners are chosen well, leaving the second for heavier tanking of more foes.
Mids for me are a given: AB + the best cap rechargers I can find.
High slots are really dependent on what you're doing. For belts, you can't really go wrong with a rack of nice large electron blasters. For missions or complexes, you'll want range, so fit some good railguns. An amusingly perverse alternative would be to fit high slot drone control mods and carry sentry drones.
The Red Mom of WarÖ |

smallgreenblur
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Posted - 2006.02.11 21:58:00 -
[8]
Originally by: Joachim Winter Edited by: Joachim Winter on 11/02/2006 09:01:07 Hello everyone 
Just thought I'd share my PVE setup and see what everyone thinks:
Highs: 1x 250mm prototype rail (for aggroing groups) 2x Heavy NOS 1x Large yf-12a smartbomb 2x Drone link augmentor
Meds: 1x Large capacitor battery 2x drone navigation computer 2x omnidirectional targeting link
Lows: 2x Large Accom vestment armour rep 2x 1600mm crystalline carbonide plate 3x energised membranes (I usually have kin/therm/mag)
10 Ogres 5 Hammerhead IIs 15 Hobgoblin IIs
The really annoying thing is the stupid drones stopping mwd'ing when they start shooting, dumb ickle buggers  And I have all the skills for maintenance, electronic warfare and sentry drones, but they seem more useful in pvp and fleet battles at the moment.
How on earth do you run 2 reps + smartie with no cap mods? That can't be sustainable...
sgb
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Darpz
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Posted - 2006.02.12 23:33:00 -
[9]
3x Heavy Nos 3xMedium Guns (I use beams since i'm in sansha land) AB 4xNamed Cap rechargers LAR II 4-5 hardners 1-2 caprelays
---------------------------------------- The only good fix is a dead fix |

WizEye
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Posted - 2006.02.12 23:43:00 -
[10]
any suggestions for an anti-Angel PVE setup? I've been messing around with a 6x dual 250 rails setup but I can never outdamage big guys like seraphims fast enough. Maybe it's because 5 tech 1 drones are too sucky to do any real damage, maybe it my skills..
What's that item that allows you to release more drones at the same time? I was checking the market yestrday and the only item doing that had something like 75k grid requirement... -----------------------
HELP US FIX DRONES, POST HERE!!! SIGN HERE |
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Rhuu
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Posted - 2006.02.12 23:50:00 -
[11]
Originally by: Joachim Winter ...I'd prefer the damage bonus for large guns be drone related but hey...
Sudden idea for a bonus to replace the turret damage: 90 + 1% per level reduction in powergrid needs for drone control unit systems.
Probably would be better suited for a tech II dominix variant, alas, as requiring advanced drone interfacing to make use of this would be beyond the scope of newer players.
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Joachim Winter
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Posted - 2006.02.13 04:23:00 -
[12]
Okay came up with this new setup using some suggestions from here. Works quite well and I can hit out to 85km which is also my max drone range, works pretty well in pve for ratting and some mish.
Highs: 4x 350mm Railgun 2x Drone link augmentor
Meds: 1x Lif-Fueled Booster AB 1x Large capacitor battery 1x Cap Recharger 1x drone navigation computer 1x omnidirectional targeting link
Lows: 1x Large Accom vestment armour rep 1x Medium armour rep 3x N-Type armour hardeners (I usually have kin/therm/mag) 1x Signal Amplifier 1x Tracking Enhancer
10 Ogres 5 Hammerhead IIs 15 Hobgoblin IIs
-------------- "If fishes were wishes we'd all cast nets" --------------
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Tribunal
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Posted - 2006.02.13 05:02:00 -
[13]
Serp setup
Hi: 6 modal electron cannons
Med: 1 heavy cap booster 2 90% webs 2 cap rechargers
Low: 2 active kin tech II 2 active thermal tech II 1 large armor rep tech II 1 medium armor rep tech II 1 magnetic field stabilizer tech II
Only 3 specific serp NPCs will stay outside of web rage, and they are mostly rare. Simply kill them first with the drones and use your blasters on everything else.
How well does this setup work? I can finish serp extra in under 40 mins, including the destruction of the stronghold.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Gatiep
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Posted - 2006.05.07 10:14:00 -
[14]
Edited by: Gatiep on 07/05/2006 10:18:18 Edited by: Gatiep on 07/05/2006 10:17:08 My current lvl. 3 mission runner setup. I'm wondering how it would fare with lvl. 4's, im confident it could handle most of those missions. relatively low budget, and low skill char.
hi: x4 250mm 'scouts' w/ am, x2 heavy nos
med: x1 lif fuel 100mn ab, x1 x5 webber, x3 eutectic rechargers (i swap one recharger for heavy electrochemical cap booser w/ 800's on hard ones, works like a charm.
lo: x2 crystalline carbonide plates, x4 active hardeners (may trade w/ mag stabs depending on mission), x1 large accom repper. and ogre I's, hammerhead I's, preators, etc. depending on mission, i check the lvl 3 mission DB
right now i dont need more than 1 accom repper to sustain tank, but i assume i will once i tackle lvl 4's. also, are sentries worth getting for doing missions?
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Mobius Timewalker
Caldari Cadian Special Operations Command
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Posted - 2006.10.09 18:15:00 -
[15]
My level 3 Guristas setup
**Highs** [1] - Tracor Beam [2] - Heavy Diminishing Nos [3] - Heavy Diminishing Nos [4] - Drone link augmentor [5] - 425mm rail(Antimatter or Irriduium) [6] - 425mm rail(same as above)
**Meds** [1] - Omni-directional unit [2] - Euretic cap charger [3] - " [4] - " [5] - "
**LOWS** [1] - Large Accom Repair [2] - rat hardener ii [3] - (same type as above) [4] - second rat harder ii [5] - (same as above) [6] - EANM II [7] - EANM II
**DRONES**(all rat specfific and t2 if possible) 10 Lights 5 med 5 heavy 5 sentry 5 Various
Resitances on armour with all plates going : em : 74 exp : 43 kin : 88 therm : 88
--------------------------------------------------------- This set up is mainly for Guristas missions. I'm wokring on the passive armour skills (to help with plates etc) Just wondering how i could tweak it further for maybe levels 4/harder level 3s
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Orvas Dren
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.09 18:29:00 -
[16]
I rat exclusively in a Dominix, and it can handle officer spawns in my config.
Whats nice is that same exact config can also handle ANY solo raider ship attacking me. ANY. I have yet to have a single solo pirate kill me.
For Sansha ratting where I am.
Highs: 3 x E500 Nosferatu 2 x Heavy Anode Pulse Particle Stream I 1 x Small Tractor Beam I Mids: 1 x LiF fueled Booster Rockets 1 x ECM Multispectral II 3 x fb10 Cap Rechargers Lows: 1 x Large Armor Repairer II 1 x EM Armor Hardener II 1 x Thermal Armor Hardener II 2 x Energzied Adaptive Nano Membrane II 1 x F85 Peripheral Damage Control 1 x Type-D Cap Power Relay Drones: 5 x Ogre II 5 x Valkyrie II 5 x Warrior II 5 x Medium Shield Maintenance Bot I 5 x Heavy Armor Maintenance Bot I
(Logistics drones support my alliance mates in the belts when they get attacked by the solo-raiders that leave me be)
With 5 Ogre II I have been ratting faster over time than any ammo using ship, short of a high SP Armageddon. The fact that I never have to use ammo means I have a 600m3 cargo bay used to store loot and I go to the giant cans less to drop off the loot. (Little secret - Keep all the loot from Sansha's, 5 Giant Cans worth repro into over 150mil worth of minerals at alliance prices, closer to 250 at empire prices.) That can put your ISK/hr income better than Ark mining in a barge.
EVE-Mail me for custom signature work. Price Negotiable |

schmarty pants
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Posted - 2006.10.15 13:46:00 -
[17]
Edited by: schmarty pants on 15/10/2006 13:47:07 Hi, I rat PvE and Mission Lvl 4's in a Domi.. Mostly Serps, but it can be applied through dmg/resist types of course.
2x Heavy Diminishing 2x Drone Link Aug's 2x Tractor Beams
4x Named Cap Chargers 1x Named Cap Booster w/800's (Fill your cargo with Cap 800's Dump as needed)
4x Names Hardeners 2x Large T2 Armour Reppers 1x Cap Relay
5x Warden I 8x Wasp I 10x Hornet II
Doesn't exactly kill quick, but it allows me to handle uncertain aggro and my alt comes in to clean up the loot.
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Rannoc
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Posted - 2006.10.15 15:18:00 -
[18]
Here is what I have been using lately on level 4 missions.
Dominix =Highs= Tachyon Modal Laser I [1xUltraviolet L] Large 'Notos' Explosive Charge I Small Tractor Beam I Drone Link Augmentor I Drone Link Augmentor I Prototype Cloaking Device I
=Med= Omnidirectional Tracking Link I Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array
=Low= 1600mm Reinforced Crystalline Carbonide Plates I Large Armor Repairer II Radioisotope Kinetic Hardener I Radioisotope Kinetic Hardener I Radioisotope Thermic Hardener I Radioisotope Thermic Hardener I Power Diagnostic System I
5 x Wasp I 5 x Hammerhead I 5 x Warden I
The drones and hardeners are changed depending on what Rats I am fighting. I have found that 1 plate plus 4 hardeners makes for a great tank. Has been working better for me then any other combo. The Tach is only there to get agro and pound on structures while drones are fighting. With the Eutectic rechargers and PDU I can run everything forever.
With two drone links, I can snipe with the wardens and the cloak has been great for low sec travel plus breaking up agro. For example, in AE lvl4 there is one room that everything agros once you warp in. If I cloak right after warping in then move just a little bit away from them, I can pull them one group at a time. The smartbomb makes short work of sep frigs and rogue drones. Just need to watch out for my own drones.
But like all Domi's it is slow going with the kills. I am about 21 days from tech2 heavy drones but even with them, the current drone bugs have got me training for a Raven. 
--R
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Zorthal Darendal
Gallente Templars of Space CORE.
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Posted - 2006.10.16 14:41:00 -
[19]
I run this setup, and can tank triple 1.5mil spawns with no hassle: High; 3x E500 Nos, 3x Dual 250mm proto's (to agro and blow up junks cans) mid; 1x AB, rest cap rechargers low; 1x armour rep, 3x active hardeners, and some other passive resists(can't remember now, not in game)
Carry large, med, and small T2 drones (which do all the damage) - usually just use the large drones to kill everything. U do not need a drone link in high if u gonna be nossing a BS, and u don't need drone speed or tracking mod either.
As for PK's just keep an eye on your local, have multiple SS, and BM's ie be prepared. I'll be fittting laser turrets in high slot as soon as I get the skills for them, then no ammo required :P
This setup however might not work for missions, coz of the large mobs
To infinity... ...and back before lunch
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CapnStabbin
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Posted - 2006.10.17 11:47:00 -
[20]
Quote:
6 dual 250
1 ab tech 2 1 web 3 recharger (best as you can)
1 large repair (best as you can) 1 med repair (the same) 2 specific hardeners 1 energized adaptive tech 2 2 power relay
5 hobgoblin tech 2 5 warrior tech 2 5 hammerhead tech 2 and lot of heavy
WTB Dom with 6 turret Hps Kthx.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2006.10.17 12:03:00 -
[21]
Originally by: CapnStabbin
Quote:
6 dual 250
1 ab tech 2 1 web 3 recharger (best as you can)
1 large repair (best as you can) 1 med repair (the same) 2 specific hardeners 1 energized adaptive tech 2 2 power relay
5 hobgoblin tech 2 5 warrior tech 2 5 hammerhead tech 2 and lot of heavy
WTB Dom with 6 turret Hps Kthx.
The Dominix has 6 turrets hardpoints Dominix
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Peter Stuyvesant
Amarr
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Posted - 2006.10.17 12:32:00 -
[22]
Originally by: Kery Nysell
Originally by: CapnStabbin
Quote:
6 dual 250
1 ab tech 2 1 web 3 recharger (best as you can)
1 large repair (best as you can) 1 med repair (the same) 2 specific hardeners 1 energized adaptive tech 2 2 power relay
5 hobgoblin tech 2 5 warrior tech 2 5 hammerhead tech 2 and lot of heavy
WTB Dom with 6 turret Hps Kthx.
The Dominix has 6 turrets hardpoints Dominix
Lol. Maybe he just wants to buy a Dominix? =D
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Lauriers
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Posted - 2006.10.17 12:59:00 -
[23]
6x250TII
3 cap re II, 1 SS AB, 1 heavy electrochem with 800s
4 TII/centus hardeners, or 3 and a damage cont 1 large centus rep, 1 TII LAR, 1 TS cap power relay
5 sentries 5 heavy TII 5 mid TII 5 more mid TII 5 small TII
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Michelson Morley
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Posted - 2006.10.17 13:26:00 -
[24]
IMHO, the key to doing L4 missions is the ability to tank and to tank for a long, long time. Because of this loadout for L4 missions are all about cap, cap and more cap. I've seen variations on the following many times (i.e I can't take credit for it) and I can't speakly highly enough for it.
Hi: 1x small laser of some sort. Doesn't need ammo and is just used for grabbing aggro 3x heavy nos 1x drone link augmentor. A lot of L4 battleships will be engaging at 45+ km and extending engagement range is a must 1x tractor beam. Personal choice. It takes along time to kill some ships, so I might as well fly around and pick up loot cans.
Mid: 5x cap rechargers
Low: 2x large reppers. 'Accomodation' reppers are very much worth it 1x Cap power relay 4x mission-specific hardeners
Armor plating doesn't help. During the course of a L4 mission, you are going to take huge quantities of damage and the key is that you are able to continually heal it, not that you can take a lot before you go boom. If you have armor plate, but can't keep up with the damage, you will have to enter, fight until cap is gone, then gate away and repeat. This works, but is much less efficient than enter, heal continually until baddies are dead.
While I understand the desire to put afterburners, webbers, and drone modules in the mid slots, I would suggest that maxing out your cap recharge rate is going to assist you much more. The only time I'd change that is when you are doing a mission where you know you are going to be dealing with many tough little frigates, at which time I'd bring a webber.
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ucrun
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Posted - 2007.07.19 16:10:00 -
[25]
Edited by: ucrun on 19/07/2007 16:12:47 My main has been flying this for some time now:
[HIGH] 3x E500 NOS, Only for draining dont need the energy 1x Tractorbeam 1x Salvager 1x Cloak
[MEDS] 1x ABII 1x Warp disruptor II 3x Cap recharger II
[LOWS] 2x Large Armor repair II 1x EANM II 3x Hardeners II (expl, Kin, Thermal) 1x Damage control II
[RIGS] 3x CCC
[DRONES] Assortment of heavy's, meds and some smalls.
It can run the hardeners, dmg control, AB & 2 Large reppers for 55minutes (then I got bored). With 1 repper cap doesnt go below 70%.
Can tank awesome dmg. The Warp disruptor is there for the occasional stupid PVP pirate who thinks he can take me in a cruiser, bc, frigate whatever, and for the Big rats to make sure they dont leave.
Resitances are about 80,79,79,79.
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Qui Shon
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Posted - 2007.09.19 12:48:00 -
[26]
Edited by: Qui Shon on 19/09/2007 12:48:45 nm, silly me, sorry.
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nath1000
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Posted - 2007.09.24 14:29:00 -
[27]
noob's bab setup
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nath1000
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Posted - 2007.09.24 14:30:00 -
[28]
sry bad setup
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Red Orthan
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Posted - 2007.11.27 06:19:00 -
[29]
Sup everyone,
Here's my setup and so far, I'm pretty pleased with it. I use this aginst Guristas Rats. So if you fight other kinds of rats, I don't know if this will work. (I don't know what kind of damage other rats deal out or take.)
High Slots: -3 425mm (best named you can afford. I use Scouts) with ammo to switch out for close and medium range (Antimatter and Lead) -1 Salvager -1 Drone Link Augmentor -1 Tractor Beam
Mid Slots: -1 AB (Lif Fueled or T2) -1 Phased Weapon Navigation Array (Target Painter) -1 Drone Navigation Computer -1 Large Cap Battery T2 -1 Eutectic Cap Recharger or T2
Low Slots: -1 Large Armor Repairer T2 -1 Damage Control T2 -1 Armor Thermic Hardener T2 -1 Armor Kinetic Hardener T2 -2 Magnetic Field Stabalizers T2 -1 Capacitor Power Relay T2
Anyway, thats all I got. Please reply to this to tell me what you think of my setup!
Good Hunting, -Red
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Planktal
Kenshao Industries
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Posted - 2007.11.27 07:54:00 -
[30]
This is my current mission running Dominix
Lows: Energized Adaptive Nano Membrane II Damage Control II 4x rat specific hardeners, T2 Large Armor Repairer II
Med: F-90 Positional Sensor Subroutine I Omnidirectional Tracking Link I 3x Cap Recharger II
High: Civilian Railgun (for aggro) Heavy Diminishing Power System Drain I 4x Drone Link Augmentor I
Rigs: Capacitor Control Circuit I Auxiliary Nano Pump I Sentry Damage Augmentor I
Drones: 1 wing (5) T2 sentries (rat specific) 1 wing (5) T2 Heavies (rat specific) 1 wing (5) T2 Mediums (rat specific)
sentries for long range, heavies for close battleships and mediums for frigs, it has worked well for me, currently training for ravens tho, for something diffrent
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