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HooBaJoo
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Posted - 2006.02.18 19:29:00 -
[31]
How about T2 Heavy launchers and Precision heavy missiles? Base 50m radius on the precision missiles plus a few levels of Guided Missile Precision means almost 100% damage to frigates, and they still have 70% of the flight time of conventional heavy missiles, so the Caracal can still use them from extreme ranges.
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Lienzo
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Posted - 2006.02.18 21:56:00 -
[32]
My opinion on passive shield tank is to do it all the way or not at all. The benefits increase dramatically this way very much inverse to diminishing returns.
I would drop the large extender and add a shield boost amplifier instead for a full active tank.
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Terrorv1z
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Posted - 2006.02.18 22:51:00 -
[33]
Personally I like:- 5 T2 assault launchers 10mn ab, 4*ECM 2*BCS
great for killing frigs and stopping bigger fish annoying you/m8s - wonderful for gank squads/fleet support.
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Filan
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Posted - 2006.02.18 23:00:00 -
[34]
5x Assaults would probally shread any frigate before they knew what happened, by webbing range with the right skills its rocket time!
Please resize image to a maximum of 400 x 120, not exceeding 24000 bps, ty - Cortes |

Adora Wa'alle
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Posted - 2006.02.18 23:22:00 -
[35]
Originally by: Chochko
Originally by: Adoran Wa'alle Edited by: Adoran Wa''alle on 11/02/2006 19:50:20
HIGH: 5x Assault launchers
MID: 1x 10NM AB I 1x Medium shield Booster I (or named/t2) 1x Invulnerability field I 1x Cap Recharger I 1x Large Shield Extender
LOW: 2x Ballistic Control System
I`ll make just simple changes 1) High - Put Arbalests - Better ROF :) 2) Med - 1x Shield Booster (whatever) 1x EM Hardener 1x Invuln. Field 2x Large Shield Extender T2
No AB? I feel like I'm flying a brick WITH an AB 
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Adoran Wa'alle
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Posted - 2006.02.18 23:26:00 -
[36]
Yes...Adora Wa'alle is me  ------------------------------------- Please violate this sig. I feel like an outsider  |

skytwin1
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Posted - 2006.02.19 00:50:00 -
[37]
Personally, I'm using
5 x heavies
1 x medium neuron 1 x target painter (named) 1 x multi jammer 1 x Barton cap relay 1 x large shield extender>
2 x ballistic control system
Thats a fleet pvp setup. I expect there to be a tackler therefore you can lose the AB and the scrambler/ webber.
No need for an AB when the target ain't going anywhere
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DualityX
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Posted - 2006.03.04 23:01:00 -
[38]
Caracel Frig's killer setup (inluding AF's and Inty's)
4x Malkuth heavy's loaded with em all the way 1x med nos
1x med t2 sb 2 jammer's (race specified) 1x webber 1x 20 scrambler
2x pds's t2
With this setup I have killed frigs t2 frigs and cruieser's with no sweet. T2 frigs I took out in less then a min easiely. And I managed to kill 2 inty's who attacked me to the same time out and left after killing em with 40% armor from the field.
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Jenny Spitfire
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Posted - 2006.03.05 23:33:00 -
[39]
I use,
Drones 3 Rockets, 2 med NOS 10MN MWD, Web, 7.5km warp disruptor, 20km warp disruptor, Large shield extender 1600MM plate and med armour repairer.
Too much grid, so tank everything. Rockets are fast enough so no need BCUs. Range is around 12km or more.
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RecruitMe@NOINT! |

minnmirman
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Posted - 2006.03.06 18:37:00 -
[40]
why would you use em missiles when you have a kinetic missile bonus?
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DualityX
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Posted - 2006.03.09 07:45:00 -
[41]
Well I use em cause its on every ship the weakes point on the shield. Of course for NPC's I use ken cause of the bonus but for pvp its no good ken is 2nd highest resticance on the shield no point using ken in a PvP. EM is all i have to say
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Astrum Proeliator
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Posted - 2006.03.27 16:47:00 -
[42]
Caracal is made out of cardboard, theres no point putting Arbs or anything expensive in it. If its used in a fleet engagement for anti-frig usage, make it a heavy hitter, not a tanker. I messed around for ages with heavies/assaults, and found that the best DPS on Assault Frigates was:
Hi: 5x (cheap) named Assaults
Med: Large shield extender Sensor Booster Target Painter x2 Named Med Shield booster
Low: BCU x2
Even a good AF pilot will have trouble taking you down before you do so to them, and if something bigger like a Cruiser/BC/BS decides you're primary, you're toast whether you've tanked or not.
Do the damage as quickly as possible  
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Anna Portman
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Posted - 2006.03.29 04:56:00 -
[43]
PVP all round enemies caracal.
High: 5 Arbalest assaults Med: Large t2 booster, Web, Warp scrambler, Sensor booster t2 and Invurnebillity t2 Low: 2 Ballistic contols http://4.forumer.com/uploads/ncc2104b/post-40-1115758687.gif |

Anna Portman
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Posted - 2006.03.29 04:58:00 -
[44]
Originally by: DualityX Well I use em cause its on every ship the weakes point on the shield. Of course for NPC's I use ken cause of the bonus but for pvp its no good ken is 2nd highest resticance on the shield no point using ken in a PvP. EM is all i have to say
Pfff in pvp everyone is em tanked. i say Infernos for pvp :D http://4.forumer.com/uploads/ncc2104b/post-40-1115758687.gif |

Viscount Hood
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Posted - 2006.03.29 12:33:00 -
[45]
Your setup looks good to me. I do similar things in my Caracal in fleet support, but this is mostly with 50+ ships so setup is slightly different. However it sounds like your in a smaller gang so I'd be tempted to loose the cap recharger and fit a sensor booster. = much better range, targeting time. Then work on your cap recharging skills.
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.11.15 03:56:00 -
[46]
Edited by: PartyVaN on 15/11/2006 04:01:27 Edited by: PartyVaN on 15/11/2006 03:57:01 Edited by: PartyVaN on 15/11/2006 03:56:00 Total Anti-Frig/Inty/AF
Highs
5x Assault Launcher IIs - Precision Light Missiles
Meds 2x Medium Shield Booster (named / t2 if possible, and if this is too crazy for you then Put 1 Booster and 1 Boost Amp) 1x Medium Cap Injector (named if possible, usually 400 charges) 1x 20km Scram (named if possible) 1x Best Fit Active Hardener (see later for info)
Low 2x BCU (co processors if thereÆs CPU issues)
The Idea behind this is to provide a cost effective anti frigate setup for gang hunting. While this setup usually doesn't hold up against anything bigger, it has the capability to at least defend itself. While named/t2 where possible is good if you can afford it, the only thing that needs to be T2 is the launchers. If you're worried about losing the ship then just fit t1 or basic named modules in the mid's and lows, as using them doesnÆt really hurt the build. Explanation for modules as follows:
5x Assault II: Obvious for anti frigates. These are also incredibly cheep, and you can usually get 5 of these for under 750k, so itÆs no loss if the ship pops. Precisions are a Must for fighting Intys, as the majority of troublesome frigs you encounter in pvp will be intys. With "basicö missile support skills (lvl 3 or better), they will have an explosion velocity of at least 3900 m/s and explosion radius under 20m. I don't think thereÆs an inty out there that can obtain an orbital velocity over 4km/s while in its optimal range (3-7kms), so thereÆs little problem there. Kinetic Missiles for the caracal's damage bonus, but carry others if the ship is tanked for kinetic (AFs mostly).
2x Medium Boosters: The biggest problem with Intys and AFs is that they will do a lot (easily upwards of 200 damage a gun, multiple guns and fast rof, as well as the impossibly of more then 1 ship) of damage very quickly. I don't think thereÆs a passive tank caracal out there that can survive vs. a Blaster or AC ship that can survive long enough to kill most AFs/Intys, so you need as much shield/second you can get. Your fights shouldn't last that long anyways, so cap usually is isnÆt a problem. If thereÆs trouble fitting two then replace one with a boost amp.
1x Injector: Necessary to keep them booster going. I like a medium injector with 400s, as it usually keeps your cap alive long enough to kill your targets.
1x 20km Scram: To prevent them from warping :P
1x Active hardener: The Caracal's resists are nothing to brag about, so an active hardener helps. If you know you're going up against Blasters or ACS, then tank primarily for Ken/Therm/Exp, which really means fit an Invul. EMP is not as common but if you know its coming then fit an EM hardener as its your lowest resist.
0x Web: Wait, what? No web? I don't really feel thereÆs a need for a web. Your missiles shouldn't have any problem hitting fast ships once they're in their optimal range, and by the time the figure out you're fit to destroy them, they wont have the time to fly out 20kms, align and warp. However if you do find this is a problem, then drop the hardener for a Webber
0x AB: Pretty much anything you're fighting is going to be coming to you, so chasing your targets is of no use. Your Missiles will have a nice range (40kms+) so in the event that a something its hitting you out far, you can still shoot back. Granted the 5 Precisions will gimp your speed by about 35%, but it still doesn't matter. Odds are you're going to be webbed ASAP anyways.
2x BCU: Dmg and rof. I cant think of anything better down there. If CPU becomes an issue, then fit some co-procs.
As i said this is really only Anti Frig. Most cruisers will have a big advantage over you with Medium guns, so even with Fury Lights it will be a challenge. Avoid these fights if possible.
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Gindar
Dragonfire Intergalactic Crusaders of Krom iPOD Alliance
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Posted - 2006.11.15 05:19:00 -
[47]
Originally by: Adoran Wa'alle Edited by: Adoran Wa''alle on 11/02/2006 19:50:20
Seeing that there are no post-RMR threads about PvP caracals, I figured I'd start one. First of all, this is an anti frigate caracal. Meaning its aimed at taking out frigates and other small ship, without losing too much of it's potency against bigger targets. This is also by no means a solo setup, as it lacks scrambler, webber ect. and works best if you're in a group. I'm pretty new to this, so I'll take any advice I can get. Lets get started.
HIGH: 5x Assault launchers
Reasoning:Well, it's pretty simple. Heavies take up too much PG and CPU to work with this setup for a char with my skills, and it also doesn't work as well as assault launchers do against frigates. No secret there.
MID: 1x 10NM AB I 1x Medium shield Booster I (or named/t2) 1x Invulnerability field I 1x Cap Recharger I 1x Large Shield Extender
Reasoning: The AB is simply to keep you at, or as close to as possible, your max range. This will help you stay away from the targets optimal range, and hopefully evaporate them before they come too close. the Medium shield booster is to provide some more regen than what's standard. Nothing new there. This setup seems to be a bit cap intensive, so I added a cap recharger to keep it running for a bit longer. And last, the caracal suffers from a light "fly-in-a-paper-bag" (not a good tank) infection, and needs something to help compensating for this. In this case it's the shield extender. It gives quite a bit of extra shielding, and will help you last a little longer.
LOW: 2x Ballistic Control System
Reasoning: Nothing more than to help you pop those pesky frigates as soon as possible.
Any advice is greatly appreciated. I don't have time to do the math right now, but I'll get to it as soon as I can, if you want me to. Enjoy 
try this:
Caracal
Rocket Launcher II [40xFoxfire Javelin Rocket] Rocket Launcher II [40xFoxfire Javelin Rocket] Rocket Launcher II [40xFoxfire Javelin Rocket] Rocket Launcher II [40xPhalanx Javelin Rocket] Rocket Launcher II [40xPhalanx Javelin Rocket]
Remote Sensor Dampener II Remote Sensor Dampener II Target Painter II X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator
Ballistic Control System I Ballistic Control System I
1312 shield, 3.45/s, E/T/K/Ex=0/20/40/60 1012 armor, E/T/K/Ex=60/44/25/10 1020.0 cap, +10.24/s, -9.04/s 163.625 m/s 39.3 DPS
DPS looks like crap i know but let me explain.
the interceptor has a critical flaw... its targetting range. exploit it with sensor damps, reducing it to 8km. once he moves in for web range, target painter, and duel web him. the precision rockets also have a max range of about 38 km with skills. here's the skills you need:
Caldari Cruiser lvl 5 Rocket Specialization lvl 1 Propulsion Jamming lvl 1 Rockets lvl 5 Missile Launcher Operation lvl 5 Weapon Upgrades lvl 5 Sensor Linking lvl 4 Target Painting lvl 4 Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |

Saithe
Caldari The Silent Rage FREGE Alliance
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Posted - 2007.03.18 11:17:00 -
[48]
Edited by: Saithe on 18/03/2007 11:17:04 wow. i dont think a single person is listening to the subject.
first off, caracals are merely only good for pirating. plain and simple.
also, this is your setup: 5x HEAVY launchers, loaded with KINETIC missiles (forget hams) either a sb or an ab, whatever you want. 3x sensor damps. and either a 20k scram, or a tp. (depends on if your with someone, or solo.) 2 bcus.
and, more importantly, if you armor tank any caldari ship, please send me an evemail ingame with your current location and what ship your flying, and ill gladly come pwn you
also, if youre trying to sologank a hauler, you wont need either the scram, because 1 point wont stop the smarter of hauler pilots (unless you find a retarded afk freighter in 0.0 ), and if you do, simply go to town on it with a scram and a web
and thats that then mrs. thats that. [url=http://killboard.silentragecorp.com/?a=pilot_detail&plt_id=22] [/url] |

Sean Dillon
Caldari Hybrid Syndicate
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Posted - 2007.03.18 14:15:00 -
[49]
If your in a fleet, forget about slapping a tank on your caracal. The reason of putting no tank on is, in fleet engagement over longer ranges 30 km+ when a random guy shoots you, you can easely block him with your damps and that easier then having to tank it. And you can continue shooting at primary.
I use tis:
5x heavy missile launchers loaded with kietic
1x scram 1x web 3x sensor dampeners (4 or more drain to much cap)
Also dont use jammers, sensor dampeners use so many less cap.
1x small armor repper (might come in usefull, when you warp out in armor) 1x BCU
This is mainly for support, if your solo I recommand 10 MWD 2x web 1x 20 scram.
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Advantageous
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Posted - 2007.11.05 20:08:00 -
[50]
Here is an anti frigate setup I have used in both PvP and PvE. It's great for mission running up to lvl 3s when you see fewer frigates and more cruisers and heavier ships. I've even flown it in lvl 4s purely as anti frigate.
5x Assault launcher IIs 3x Large Shield Extender IIs 1x sensor booster II 1x EW(jammer/scram/web/damp)OR 1x Shield recharger II 2x BCS IIs
This gives you a cruiser with 10k shields. Adding an EM rig or bay accelerator would not be a bad idea if you want to invest the isk. Swap out the last mid slot for a situation appropriate module.
I've gone toe to toe with a gank setup Vaga and got him to less than half armor before going pop. Not too bad for a T1 paper tank.
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Silc'n
Caldari Mythos Corp RAZOR Alliance
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Posted - 2007.12.10 05:23:00 -
[51]
A cheap and very fun to play setup, ideal for the new pvp player - those who can afford named/tech 2 items may fit them at their own discretion.
Damage Control I Ballistic Control System I
10MN MicroWarpdrive I Warp Disruptor I Stasis Webifier I Target Painter I Sensor Booster I
Heavy Missile Launcher I x 5
Have fun with those frigs :D
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