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1. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
If we're changing probing, can we get some different frigate skill level bonuses on the Cov-Ops ships (Buzzard/Helios/Anathema/Cheetah)? They currently all have weapon bonuses, which I'd imagine are rarely used on these ships.
- by PartyVaN - at 2013.05.28 19:21:00
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2. invalid packet destination? - in Issues, Workarounds & Localization [original thread]
I also logged in to find this problem: *The specified proxy or server node (863576) is dead*
- by PartyVaN - at 2013.01.08 23:34:00
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3. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
I am also curious if some of these T1 changes will carry over to the T2 covops ships, specifically removing the worthless offensives bonuses from the T1 frigate skills (Buzzard is probably the worst).
- by PartyVaN - at 2012.09.21 18:21:00
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4. Lasers or missles? - in Ships and Modules [original thread]
they have a higher damage potential, but for the frigate sized lasers on the malediction you would usually risk getting into an enemys web range, losing transversal, having to slow down a lot to make hits or use other potentially dangerous strafin...
- by PartyVaN - at 2007.12.06 02:21:00
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5. Electronic Attack Ship Stats - in Ships and Modules [original thread]
Thanks. I thought they would have required electronic warefare V, but i guess electronics upgrades works too.
- by PartyVaN - at 2007.12.04 21:19:00
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6. Electronic Attack Ship Stats - in Ships and Modules [original thread]
Could someone give me a link to ship stats and skill requirements for the electronic attack ships (or just the kitsune)?
- by PartyVaN - at 2007.12.04 21:02:00
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7. Lol, wut? - in EVE General Discussion [original thread]
yea this pretty much changes everything for my inty setups. Warp Disruptor II all day every day...
- by PartyVaN - at 2007.11.30 23:37:00
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8. Lol, wut? - in EVE General Discussion [original thread]
Originally by: Trinity Patch Info # A new role bonus has been added to all interceptors: an 80% reduction in propulsion jamming systems activation cost has been granted. thanks ccp :D
- by PartyVaN - at 2007.11.30 23:30:00
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9. When the new graphics come... - in EVE General Discussion [original thread]
Will the missile launchers finally show up on the ship model like turrets do? Im sick of all my missiles just shooting out on the center of my ships...
- by PartyVaN - at 2007.11.25 10:53:00
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10. WTS Domination 1 MN MWD - Priced to move - in Sell Orders [original thread]
Selling Domi 1MN MWD. All regional contracts list from 85-100 million for starting bids. I will sell for 70 - evemail partyvan or replay here. Module is in empire.
- by PartyVaN - at 2007.11.25 09:44:00
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11. drone durability - in Ships and Modules [original thread]
It Floats!
- by PartyVaN - at 2007.08.27 22:09:00
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12. [RUPTURE]Mission Running. AC's or ARTY's?? - in Ships and Modules [original thread]
ACs are fine on battleship mission runners, the biggest problem is that you just blow through your ammo a lot quicker.
- by PartyVaN - at 2007.08.26 01:18:00
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13. [RMR] Flycatcher setups - in Ships and Modules [original thread]
Domi web would only really make sense if you were using rockets. Saving 1 CPU doesn't really do much more good anyways
- by PartyVaN - at 2007.08.26 01:15:00
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14. Bubble Changes - in Ships and Modules [original thread]
Originally by: Gladiator Jonny show uour corp amd be prouf seriously?
- by PartyVaN - at 2007.08.25 23:33:00
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15. [RMR] Flycatcher setups - in Ships and Modules [original thread]
Edited by: PartyVaN on 25/08/2007 23:31:30 Edited by: PartyVaN on 25/08/2007 23:30:03 Yea i just got on the test server and tried fitting it, and ran into the exact same problems. Fitting a T1 or simmilar faction MWD and then a PDU II lets...
- by PartyVaN - at 2007.08.25 23:26:00
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16. Bubble Changes - in Ships and Modules [original thread]
Originally by: Ash Bringer Question : Will it stop the ppl already in warp. So U wait 100km to gate scanner open. U see a frigate coming in at scanner and drop bubble... Will frigate be pulled to bubble in new changes? well I know that...
- by PartyVaN - at 2007.08.25 23:21:00
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17. Bubble Changes - in Ships and Modules [original thread]
i dont see whats so hard about sitting at a gate, looking for gatefires and then checking local. Or just drop a bubble every time.
- by PartyVaN - at 2007.08.25 21:26:00
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18. Missile Types for PvE - in Ships and Modules [original thread]
the reasons missiles win at PvE are range, constant dps and selectable damage types. The reason the raven wins PvE even harder is because its damage bonus comes in the form of a RoF bonus, so you can use the best missile (the rats weakest resistan...
- by PartyVaN - at 2007.08.25 21:24:00
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19. Bubble Changes - in Ships and Modules [original thread]
Originally by: Forsch Dictors move as fast as interceptors . They can easily maneuver out of their bubble and escape. No. Not at all.
- by PartyVaN - at 2007.08.25 20:53:00
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20. Bubble Changes - in Ships and Modules [original thread]
Originally by: Rev 2.2 Patchnotes Interdictor warp disrupt probes will now prevent warp, even if the warp is already initiated. I know the news item is a day old, so maybe i missed everyone talking about this, but wtf? Where did this c...
- by PartyVaN - at 2007.08.25 19:39:00
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