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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Falcon
4456

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Posted - 2013.11.07 15:55:00 -
[1] - Quote
Hello Capsuleers!
CCP karkur is here today to tell you all about some cool changes to the fleet interface coming with EVE Online: Rubicon.
Check out her new Dev Blog for full details on what's in the pipeline to make herding angry, bloodthirsty capsuleers a whole lot easier from November 19. |
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CCP karkur
C C P C C P Alliance
2720

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Posted - 2013.11.07 15:57:00 -
[2] - Quote
I hope you like these changes! :D |
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CCP RedDawn
C C P C C P Alliance
375

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Posted - 2013.11.07 16:05:00 -
[3] - Quote
Hopefully this devblog title will also clear up any doubt as to what Gandalf actually said. |
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CCP Logibro
C C P C C P Alliance
152

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Posted - 2013.11.07 16:06:00 -
[4] - Quote
Fleet improvements make me so happy :3 |
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CCP FoxFour
C C P C C P Alliance
2764

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Posted - 2013.11.07 16:10:00 -
[5] - Quote
Every release you do so many amazing little things and make the rest of us look lazy... thanks for that CCP Karkur. :P |
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CCP Punkturis
C C P C C P Alliance
4678

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Posted - 2013.11.07 16:57:00 -
[6] - Quote
awesome stuff!!        |
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CCP Explorer
C C P C C P Alliance
1823

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Posted - 2013.11.07 17:05:00 -
[7] - Quote
Harvey James wrote:when are you fixing the wing commander bug? Specifics, please. 
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CCP Veritas
C C P C C P Alliance
821

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Posted - 2013.11.07 17:26:00 -
[8] - Quote
Gizznitt Malikite wrote:CCP Explorer wrote:Harvey James wrote:when are you fixing the wing commander bug? Specifics, please.  Often the wing commander doesn't receive Wing & Fleet bonuses (example: armor warfare link boosts) It'd be a bug if they *did* get both bonuses. That said, the current design of that is rather unintuitive and I'm sure it'd be high on one's list of things to change if redoing how fleet bonuses work. |
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CCP karkur
C C P C C P Alliance
2744

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Posted - 2013.11.07 23:26:00 -
[9] - Quote
GeeShizzle MacCloud wrote:amazing changes Karkur!! love yooooo!
just a sidenote on FC'ing and fleets etc.... could we possibly have a modifier key in shortcuts that we can use (modifier key)+alphanumerics in order to 'tag' targets. it can be so much more informative for primary secondary etc than broadcasted targets (though broadcasts do help people lock the targets easily)
Tagging is rarely (if ever) used because navigating a right click style menu structure is faar to slow for fleets.
kthanksbye! x I'm pretty sure Team Five 0 (or some other team) added that a while back. |
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CCP karkur
C C P C C P Alliance
2751

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Posted - 2013.11.08 10:08:00 -
[10] - Quote
Fredric Wolf wrote:First non-CCP Now I am going to be the ungrateful person and ask for more  . Is there any way someone could look into mass fitting ships? This would make people over the universe happy. I know there is interest in doing something like that because that would be awesome! |
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CCP karkur
C C P C C P Alliance
2751

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Posted - 2013.11.08 10:13:00 -
[11] - Quote
Destoya wrote:I love these changes, thanks!
Do have to give you some feedback on the drone group changes you implemented a couple patches ago. In heavy TiDi UI lag situations it is incredibly easy for whatever reason to select all of your drone groups and drag them into another, which destroys all of the groups and is immensely annoying in a carrier with 3k+ drones and at least 20-30 groups. Not sure how to fix this other than simply disabling the ability to drag groups into each other to form new ones but it would be nice to see a change. If you can repro it (or see exactly how it happens), I would be interested in fixing in it  If anyone has videos of it it would be great to see. Please file a bugreport if you know how this happens  |
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CCP karkur
C C P C C P Alliance
2751

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Posted - 2013.11.08 10:17:00 -
[12] - Quote
xttz wrote:Weaselior wrote:basically our fcs are running around in circles squealing with delight at each new paragraph they get to And so is Nina Haha, someone posted this link on the EVE facebook page and found it very funny  (now I'm picturing all your FCs like that) |
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CCP karkur
C C P C C P Alliance
2751

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Posted - 2013.11.08 10:19:00 -
[13] - Quote
Arte wrote:I'm a hero!!! (apparently).
I like the way Rubicon is going. I might even venture back into the game. :) "Might"? COME BACK!!!  |
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CCP karkur
C C P C C P Alliance
2751

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Posted - 2013.11.08 10:31:00 -
[14] - Quote
Zifrian wrote:These are great. I really like the fleet fixes.
However..., why haven't we seen anything tho help the click feast in the industry UI? Every time you make changes like this, they are great but there are a ton of "little things" that can be done (seriously some look as easy as a case statement) that never make it? Why have all these "little things" threads when you get to maybe, two or three changes every three months? Is this a side project to do when you are bored because the UI isn't a priority? Or is there a "big announcement" coming to make all those ideas something that will get some love?
Sorry for bing a **** here but industry people have been asking for something / anything to the UI for how many years now? I get everyone uses fleets but eve wouldn't be anything if Indys didn't build ships and mods. How about you throw us a bone for once? The thing is, "all these little things thread" exist because you guys want to tell us about the little things you want to be changed/fixed. If you look at the last 2, they are not started by CCP, but players. I think they are great though, and I'm building a "want to work on" list for myself from them.
For some of us, the UI is a priority, but you are kind of right on these changes being a side project. We have "20% time" where we can work on what we want, and I use it (and some extra hours) to work on these kind of changes. Perhaps some industry changes will make it higher on my list soon, we'll have to see  |
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CCP karkur
C C P C C P Alliance
2760

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Posted - 2013.11.08 20:35:00 -
[15] - Quote
Lena Lazair wrote:Regarding the usability of shift-move... to me the logic there is a bit odd, is restricted to a bizarre squad exception, and is generally unintuitive as a result. I think this behavior makes more sense and would be easier to remember:
* when dragging any number of people (1 or many) onto the fleet commander, wing commander, or squad commander position, those people are placed in the first open squad member position under that squad/wing/fleet
* to set a fleet commander, wing commander, or squad commander, shift-drag a single person to that slot
There, very simple logic. Regular drag always puts people into the fleet as a squad member. Shift-drag always assigns leadership. Easy peasy. It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog. |
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CCP karkur
C C P C C P Alliance
2775

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Posted - 2013.11.09 12:50:00 -
[16] - Quote
Drogdasan wrote:Hmm. I have now discovered that I need to post here.
I do have a concern with the drag to invite from any pilot list functionality.
Jita.
Are we all about to get spammed out of our brain with fleet invites in every hub system because people are looking for the easy fleet kill? Yes it will be great when I'm in null and the FC wants a fleet put together quickly, but there are going to be a lot of occasions when we don't want to see this up. Perhaps limiting it to people we have at +5 or higher (or modifiable for any value of N). Or disabling it in systems with more than X number of pilots. Or even just making it possible to turn off.
I'd prefer something like the first, and I bet your system resources will appreciate the reduction of spurious invites clogging up the system. That's a good point and we'll keep an eye on it and react to it if needed  |
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CCP karkur
C C P C C P Alliance
2775

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Posted - 2013.11.09 12:56:00 -
[17] - Quote
Jasmin Fox wrote:Please add the following feature (which bugs me in every fleet):
If a squad has already 10 pilots in it but no squad command, you were till now unable to get into squad command position if you wanted to drag yourself (free move on) from another squad directly into the free squad command position. Sucks if noone of these 10ppl who are already in the squad has leadership V.
Cheers Jasmin
btw...If FC sets a fleet layout.. can he please also define, that f.e. squad XYZ can only be used for like logistic ships? (If pilot sits in one when he joins fleet). That would be awesome :) Well, you can only have 10 people in the squad, so you just need to shuffle people around.
It's a bit tricky to restrict squads to ships or anything like that because what happens then when you reship? Are you just moved from your squad and to some other squad? Is that what you would expect? When you are killed and are in a pod, are you still logistics pilot? I'm afraid the rules and setups would quickly become very complicated. |
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CCP karkur
C C P C C P Alliance
2775

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Posted - 2013.11.09 13:00:00 -
[18] - Quote
Lena Lazair wrote:CCP karkur wrote:It's actually not a squad exception... it also applies to Wing and Commander slots, I just didn't mention that in the blog. Does shift-move also work when multimoving people? By work I mean, will it still just make them all regular squad members exactly as if I hadn't been holding shift? Or will it be confused? Basically I'm just trying to figure out if I have to worry about whether I'm moving one or multi people, which is the thing I least want to care about. If I can always just hold shift to make sure whatever I'm dropping is assigned as a squad member then that's consistent too, with the added benefit of not actually changing any of the existing behaviors people are used to (even though my suggestion is CATEGORICALLY BETTER if ignoring backwards compatibility ;) Mulitmove already only adds people as squad members, but you are welcome to hold down shift too when you move them 
The problem I would see with having shift as "make commander" is that if you are in my fleet, and I start to drag you and then drop you on the Wing Commander position, I would expect you to be moved there. I don't have to even know that this shift thing exists, you just go where I dropped you. |
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CCP karkur
C C P C C P Alliance
2775

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Posted - 2013.11.09 13:04:00 -
[19] - Quote
kosswomen Mckay wrote:OMG you have added a few tweaks and small changes and think this is a big deal and worthy of classifying it as an expansion?!!
Yes great thanks for these few tweaks but this is hardly representative of a supposedly full dev team in over 3 offices...I wonder what all those people are doing?
We NEED more real development in Eve. We need out of pod and we need it now not 2020!!!! We need Valkarie and we need that **** next year. We do not need a few tweaks to the UI! Not sure if serious
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