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Thread Statistics | Show CCP posts - 20 post(s) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
376
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Posted - 2013.11.08 11:37:00 -
[1] - Quote
Sounds pretty interesting, and the idea of front-loaded DPS for missiles works well (plus it combats similarity between weapon systems which is always a good thing). It also essentially produces a new class of ship; there's a lot of instances of ships being designed as taking down larger ships effectively, less so of the reverse.
May also make utility launcher slots (for those few ships with them left) a bit more of an interesting choice to fit with an actual launcher, seeing as they generally aren't at the moment.
Do it.
And if you need consistent damage application against smaller targets you can either A: fly a smaller ship or B: fit undersized launchers. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
376
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Posted - 2013.11.08 11:41:00 -
[2] - Quote
Bob FromMarketing wrote:CCP Rise wrote:Kat Ayclism wrote:Holy crap that's terrible ******* idea Would love if you expanded a bit. why would you choose to use a weapon system with 40second downtime (think about this in a 10% tidi 4 hour fight) when you could use a weapon system that does half the applied dps (Cruise missiles, or any gun ever) and you don't spend half the time playing with your largly flaccid gentry while you watch your reload timer. Then the FC will call for the fleet to load Mjolnir instead.
I don't think these are, or should be, considered as fleet-level primary damage dealers. Consider them as optional utility to make smaller ships f-off or die. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
376
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Posted - 2013.11.08 11:49:00 -
[3] - Quote
Lots of people not getting the potential of front-loaded dps against smaller targets in this thread I think. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
376
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Posted - 2013.11.08 12:00:00 -
[4] - Quote
Kagura Nikon wrote:Bob FromMarketing wrote:CCP Rise Bringing Solo Back those changes HURT solo. Solo ships that used rapid laucnhers now cannto kill anything of their size before reloading.
Oh hey I guess the part where these launchers are meant to be used to engage ships smaller than their own size just went 'whoosh'. Here, i'll quote it for you.
CCP Rise wrote:This would provide new strategic gameplay for Rapid Missile users as well as their opponents. It would make these systems stronger against ships that can be killed inside the active window(smaller ships) but worse over longer fights, which would usually mean fights against ships in the same class or larger.
Seriously, these launchers would provide an essentially unique role in weapons in Eve at the moment (front loaded DPS with enhanced damage application; no other weapon system works this way currently). |

GallowsCalibrator
GoonWaffe Goonswarm Federation
384
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Posted - 2013.11.08 13:29:00 -
[5] - Quote
mynnna wrote:Alvatore DiMarco wrote:By the way, Rise, I saw that little trick you did there using Fury-type T2 kinetic missiles on kinetic-bonused hulls to artificially inflate the DPS numbers. How about some numbers with T1 thermal missiles? People who are actually good at this game wouldn't shoot T1 thermal missiles from T2 launchers on a kinetic bonused hull. Hope this helps.
oh god is that what I was doing wrong
Just done some back-of-envelope calculations (don't have a calculator in front of me at the moment), and you should have approximately 20k damage potential in a clip with the numbers given for the RLML/Caracal combo in the OP before needing a reload. That's really not bad and should be enough to smash through, say, an interceptor or two before a clip reload.
RHML setups should probably be able to get a cruiser off your behind relatively quickly. (Wouldn't want to take it solo/solo versus something T2, but a pile of say, 5 ravens might make any HICtor jumping onto a fleet think twice...) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
384
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Posted - 2013.11.08 14:03:00 -
[6] - Quote
Oh hey, Rise, while you're here can you make a new launcher specifically for Defender's so they aren't completely janky-ass terrible? Something like these but with a larger clip/fire rate but still massive reload time. |
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