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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
IIshira
School of Applied Knowledge Caldari State
243
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Posted - 2013.11.17 16:17:00 -
[1] - Quote
40 second reload time is going to make them useless for anything but a specific squad to warp in, kill frigates, and warp out.
If they wanted to make a module specific for this purpose that would be a great idea but doing this to the RLML is just bad. |
IIshira
School of Applied Knowledge Caldari State
244
|
Posted - 2013.11.17 17:33:00 -
[2] - Quote
Volstruis wrote:Sad and happy at the same time.
Rise is officially the anti-solo.
This makes me wonder how CCP's decision making process works. If one of the devs comes up with an idea does it go for a vote or they just let them run with it. I'm just wondering because I couldn't believe this passed any kind of vote or approval. |
IIshira
School of Applied Knowledge Caldari State
244
|
Posted - 2013.11.17 22:18:00 -
[3] - Quote
Thaddeus Eggeras wrote:We have CCP pospone the release to the rapid chances, and have them take a real hard look into fixing them. Adding any reload time over 10sec for any weapon system is crazy and a slippery slope. There are other ways, I pointed out a pretty good way to fix the issue, it would need tested and adjusted but it would work, and I'm sure many others have had great ideas also. In a whole new missile luancher needed to be made fine, but I don't believe it does.
This is a good idea |
IIshira
School of Applied Knowledge Caldari State
244
|
Posted - 2013.11.17 22:25:00 -
[4] - Quote
Thaddeus Eggeras wrote:Rapid Missile Launcher Issues
The issues rapid launchers have are 1.They have amazing range, with the ability to do what close range guns and missiles and long range guns and missiles do in one. 2.A targets speed doesnGÇÖt affect the damage they do, in EVE every weapon is affected by speed. 3.They are a weapon system designed to work against smaller targets, while they do this; they also work just as well against targets of the same size, and sometimes even larger targets.
How to fix these issues 1.Have rapids use rockets and heavy assault missiles. This would fix the range issue but still on certain ships they would still have 20km to 30km range. This would also add to their explosion radius and take away from their explosion velocity, which is a big issue with them not being affected by speed. 2.They would need to have their rate of fire increased anywhere from 2 to 5 seconds to make sure they arenGÇÖt so effective against ships of the same size or larger. 3.Ships that use them Cruisers, Battlesruisers, and Battleships would need any bonuses they give to explosion radius or velocity not applied to rapid launchers. 4.Also the T2 missiles for rockets and heavy assault missiles will not make them OP like the T2 missiles did for heavy missiles and light missiles. As one is for higher damage at having less range and better explosion radius and the other adds range at less damage.
I believe this would fix a great deal of issues with rapids. It would need to be tested on SiSi, and adjusted as needed, but it would work. So CCP cancel the new rapid changes and hold them a till the next patch, and test out this theory and let's see if it doesn't fix the issues, I'd at least like to try something, anything else then adding to the reload time. Please like this if you rather have rapid changes pushed back to the next patch and looked more into!
Some good ideas here. I'm confused when you said " targets speed doesnGÇÖt affect the damage they do". Speed of the target can reduce the damage by a missile. There's even a skill to minimize this. Unless rapid launchers get some special bonus to this? |
IIshira
School of Applied Knowledge Caldari State
244
|
Posted - 2013.11.17 22:50:00 -
[5] - Quote
Thaddeus Eggeras wrote:With RMLs the m/s of cruisers doesn't affect the damage that the cruier takes, with speed or none RLMs do the same damage per volley. The test I did with RLMs and HAMs showed this, the RML never change the amount of dmage they did no matter the speed of cruiser. Sorry I should have explained that better
Ah that makes sense. I think the intent is for RLML to be used against frigates and destroyers and RHML to be used against cruisers and battlecruisers.
Either way I think the rocket/ assault missile idea is what CCP needs to look at. It sounds like they want massive short burst of damage so that would be the way to go. I think someone in CCP came up with this idea and no thought was put into how this would work. I can understand a dev coming up with this idea but his fellow devs should have reviewed it and gave some input. This fiasco could have been avoided. |
IIshira
School of Applied Knowledge Caldari State
249
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Posted - 2013.11.18 12:15:00 -
[6] - Quote
Zvaarian the Red wrote:Alvatore DiMarco wrote:As a totally separate line of thought deserving a post of its own, I have a question. I freely admit I didn't pay a lot of attention to the forums and such when we were leading up to Incarna. Was the negative feedback well-articulated and "helpful" or was it largely "unhelpful", generally disorganized and mostly just full of rage?
I'm just curious because Rise mentioned how the negative feedback practically pouring out of this thread was "disorganized and not very helpful" so he "decided to go with the positive feedback instead". Something about that kind of approach seems... I don't know... a little bit off. It's called cherry picking. Sure there was a lot of disorganized rage posts, but there were also some very well thought out posts by pvp vets saying the change was a bad idea. The bottom line is that Rise is full of ****. Not much more to it than that.
Of course he's going to go with the "positive feedback" that supports his idea and ignore the majority of posts saying how bad of an idea this was. That's exactly how US politicians do it LOL |
IIshira
School of Applied Knowledge Caldari State
251
|
Posted - 2013.11.20 19:03:00 -
[7] - Quote
Arthur Aihaken wrote:Thaddeus Eggeras wrote:Rapid Missile Launcher Issues and Fix Take this hair-brained scheme elsewhere.No one wants to use rockets and heavy assault missiles in place of light and heavy missiles, forfeit the training they already have and then require two SP trees for a single weapon system. Stop spamming this thread and the rest of the forums.
Just because you don't like it doesn't mean others would be open to the idea. Why are you scared of him posting a solution to this? If you have an idea by all means post it too. The forms are about sharing ideas so be helpful and share yours. Trolling others while sometimes fun doesn't really help in this case. |
IIshira
School of Applied Knowledge Caldari State
255
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Posted - 2013.11.26 18:38:00 -
[8] - Quote
Wait let me get this right he made this module but hasn't used it yet?... I know I'm misunderstanding this!
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IIshira
School of Applied Knowledge Caldari State
258
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Posted - 2013.11.26 19:07:00 -
[9] - Quote
Bouh Revetoile wrote:RLML got their tweak, and they might need further tweaking
That "tweak" reminds me of the tweak my back got after falling down a flight of stairs. Further tweaking scares me because I think falling down a second flight would be the end of me |
IIshira
School of Applied Knowledge Caldari State
258
|
Posted - 2013.11.26 19:11:00 -
[10] - Quote
scorchlikeshiswhiskey wrote:IIshira wrote:Wait let me get this right he made this module but hasn't used it yet?... I know I'm misunderstanding this! See my slightly earlier post were he said he doesn't test on the servers, he uses EFT/Pyfa with Fozzie. (He also likes to drop the soap)
Maybe he just has slippery hands lol
He must have been joking? There's no way someone would change one module so drastically and release another similar module without at least some serious testing.
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