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Thread Statistics | Show CCP posts - 0 post(s) |

Shadowlightt
Aquila Exploration and Mining
20
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Posted - 2014.01.07 18:28:00 -
[121] - Quote
I agree alot this would be so awesome at jita! ++1 |

I am disposable
Republic University Minmatar Republic
48
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Posted - 2014.01.07 23:25:00 -
[122] - Quote
Holy **** would that be so much better than what we currently have. Oh and no, do not make it only cruisers and below. Also make warp arrival the same. |

Cekle Skyscales
Four Pillar Production Headshot Gaming
13
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Posted - 2014.01.08 08:19:00 -
[123] - Quote
Absolutely this should be implemented. |

Robert Caldera
Caldera Trading and Investment
691
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Posted - 2014.01.08 09:01:00 -
[124] - Quote
looks nice, would love to get that. |

Liafcipe9000
Frankenmouse Inc Frankenmouse
13261
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Posted - 2014.01.08 11:48:00 -
[125] - Quote
why is this not on sisi yet?
WHY IS THIS NOT ON TQ YET??? Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....
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Kadazer
GAZNOROCK Inc. GANOR INC.
42
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Posted - 2014.01.08 12:27:00 -
[126] - Quote
Could we get a CCP post that this has been seen and will get shown to the dev team?  |

Kadazer
GAZNOROCK Inc. GANOR INC.
42
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Posted - 2014.01.08 15:23:00 -
[127] - Quote
Maybe rename the thread to "Instant Warp Acceleration" |

Dazzerer
Northstar Mining Industry LTD
0
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Posted - 2014.01.09 00:52:00 -
[128] - Quote
Kadazer wrote:Could we get a CCP post that this has been seen and will get evaluated by the dev team? 
Yea some kind of acknowledgment would be great.....Yes....No....Maybe. |

Silent Rambo
State Protectorate Caldari State
70
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Posted - 2014.01.09 01:32:00 -
[129] - Quote
I bet the devs have seen it and just refuse to comment. Think about it, if they don't comment, they can then feign ignorance when people ask why the hell warp effects aren't like this. |

Kadazer
GAZNOROCK Inc. GANOR INC.
44
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Posted - 2014.01.09 10:37:00 -
[130] - Quote
Dazzerer wrote:Kadazer wrote:Could we get a CCP post that this has been seen and will get evaluated by the dev team?  Yea some kind of acknowledgment would be great.....Yes....No....Maybe.
Even a "We have seen it and are evaluating" would be enough to let us hope they do something like that. |
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Kadazer
GAZNOROCK Inc. GANOR INC.
44
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Posted - 2014.01.09 10:44:00 -
[131] - Quote
@OP: Could you put the second video with the pilot POV into the first post too?
http://www.youtube.com/watch?v=lG-4edWmbE8 |

Dazzerer
Northstar Mining Industry LTD
0
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Posted - 2014.01.09 19:27:00 -
[132] - Quote
They obviously know it looks better than the current warp effect due to pretty much most of their cinematic videos/trailers show ships entering and exiting warp almost instantly.... |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.10 11:09:00 -
[133] - Quote
https://www.youtube.com/watch?v=XHH_MHd0c94
0:50 This has nothing to do with the slow boating of the current warp mechanic and this is an official trailer. |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.11 23:04:00 -
[134] - Quote
Still no dev want to comment? |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.13 17:28:00 -
[135] - Quote
Has everybody seen this already? |

Dazzerer
Northstar Mining Industry LTD
0
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Posted - 2014.01.16 01:33:00 -
[136] - Quote
Looks to be running out of steam...
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Alx Warlord
SUPERNOVA SOCIETY Last Resort.
551
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Posted - 2014.01.16 01:45:00 -
[137] - Quote
Please CCP!!!! ++++++++ Please read these! > New POS system > New SOV system |

Sila Nathema
Quantum Equilibrium
0
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Posted - 2014.01.20 13:49:00 -
[138] - Quote
Why no response from CPP on this one? |

Dazzerer
Northstar Mining Industry LTD
0
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Posted - 2014.01.21 12:25:00 -
[139] - Quote
Maybe they hate startrek |

Seranova Farreach
616
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Posted - 2014.01.21 16:19:00 -
[140] - Quote
YES! YES! _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Lephia DeGrande
Luxembourg Space Union
190
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Posted - 2014.01.21 20:04:00 -
[141] - Quote
Yes + friendly bump |

Komotz Seeing
Perkone Caldari State
2
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Posted - 2014.01.23 08:44:00 -
[142] - Quote
Bumping for an awesome effect and for a Dev response. |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.23 10:28:00 -
[143] - Quote
Come on CCP, you have to admit that this is really cool looking.  |

Ezio Dicostanzo
Les chevaliers de l'ordre Goonswarm Federation
3
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Posted - 2014.01.23 13:45:00 -
[144] - Quote
wow !! this really gives the true light speed effect!
+100000 |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.27 22:59:00 -
[145] - Quote
This shouldn't be forgotten. |

Dazzerer
Northstar Mining Industry LTD
0
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Posted - 2014.01.28 01:05:00 -
[146] - Quote
I really do hope they implement this even on the test server just to see how it looked. is there a poll about his yet?
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Naren Vintas
Space Busters
12
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Posted - 2014.01.28 03:40:00 -
[147] - Quote
For the awesomeness of this topic, there definitely is too little support/posts.
Although it probably is not quite the most original effect, it definitely is a nice one. Or at least nicer than what we currently have. There probably could be bit more room for experimenting, but in general I support this.
Just to clarify: Looks Star Trek-ish. I like Star Trek, but I'm not exactly a fan. Don't mind it, though. Would like to see some alternative effects, however.
Tracking Warp Trajectory / Warp Signature
Before I trail off to my own ideas, let me address the commonly pointed issue: "How do I track the warp trajectory of the ship?" (as in, "where the hell did it warp to?"). There are quite few possibilities, as a matter of fact. Most of them mentioned. - From the purely visual standpoint: Making a trail that lasts for a moment. Be it an ionic trail or an echo after-image of the ship. - Tactical: There could be a tactical visualisation of that. However, for that we most likely would have to wait until CCP actually delivers some improved iteration of the tactical overlay, instead of just graphical mock-ups (which were great!). - Scanner Overview? This could probably create an overlay on your scanner view thingie, like the signatures that pop up when you enter the system/bring up the overview. This should be just a 'blip', no longer than the initial scan of the signatures in the area. It could logically be defined as scanner picking up a uncloaked warp signature nearby.
I might create some mock-ups myself later in the day. And I think more people should do so, too. To bring more ideas forth, and not just support. There's much more room to expand on it, people! Give CCP something more to work on.
Compensating for Rubicon warp acceleration and deceleration changes
In my opinion, there are two ways of approaching the way the 'animation' should work. I'll start with the more Rubicon-friendly one.
- Rubicon/EVE Friendly way - Upon 'perfect align' and the 'hit warp', the ship does not yet enter the FTL speeds. It merely creates the warp bubble, which takes over as a propulsion. From my understanding, we should not really be able to see the ship when it gets inside the bubble (timespace getting distorted and stuff), but huh, we do, so that's how it is, period. Now, to the 'flashy' animation. It should be played the moment the ship actually transcends the speed of light, perhaps justified by the 'warp bubble' enshrouding the ship completely (sub-FTL it is still in phase of forming). When it forms completely, wooosh! Flash! Bzzt! Stuff. The same for the deceleration: the ship appears as a beam/flash until it drops out of FTL speed, when the bubble starts dropping the ship into normal space
Pros: The in-game mechanics of representing the ship warping in and out stays unchanged; Purely a graphical aspect; Does not affect D-Scan Cons: Not every ship would disappear in a flashy style, as the slower ships would reach their actual FTL-speeds outside the grid they are leaving.
- Less Friendly way - As seen in those Star Trek clips. The ship 'spools up' its drive. The bigger the ship, the longer it takes. Basically, how I would translate it for the in-EVE lore: The acceleration of the ship is transformed to the spool-up time of the drive. The ship actually enters its top warp-speed (near)instantly, travels at FTL speeds, and drops to the sub-light speeds as near-instantaneously as it entered it.
Pros: Looks more Sci-Fi-ish and flashy, which these times tend to revolve around. Cons: Currently, the moment the ship 'hits warp', it begins its acceleration into warp. Basically, even then, it warps off. However in this model it stays on the grid until the drive spools up. You can see the ship "preparing to leave the grid", while by the current game mechanics, it already did and is as such invulnerable; Because it hits its max velocity instantly, it slightly affects the way we should be reading D-scan.
- Absolutely EVE unfriendly way - Beats me. I guess I kinda merged that into 'less eve-friendly way' and forgot what I wanted to put in here.
Basically, what I am trying to say is that there are few ways of approaching it. - Leaving the core mechanic as-is and merely applying visual effects - Change [visually] how the ships warp-off, creating misleading "window of opportunity" (the ship appears to be spooling its drive and waiting to warp off, while technically it actually left the grid already) - Change the way the Warping mechanics work. Again in a such short period of time. To adapt for the 'spooling up time' of the drive and remaining on the grid until then. Many more questions arise then: What happens to the align time? Does the ship need to align prior begining spool up? Or can it spool up and keep aligning at the same time? Does it need to move? Can it move?
So. Yeah.
If I can start having such debates with my own mind because of a simple suggestion to how warp-off and warp-in could or should look like, imagine the careful position the devs are at. Maybe they haven't seen it the thread at all. Maybe they did, but are asking themselves such questions, whether this could be just a small change, or perhaps it's time to make chain of changes. I could definitely understand their hesitation to comment on this, even if this were a "maybe".
In the meantime
Yes, in the meantime, people, keep the thread alive. Don't only support this, but perhaps try to add onto it. I would love to see more mock-ups, perhaps even different alternatives. Post, or describe, your vision of how the tactical should look like, how we should perceive it. How could we use it for intel. What other benefits and drawbacks there could be.
And I'm running out of characters for this post, so. Discuss, keep it alive, and fly safe! |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
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Posted - 2014.01.29 10:33:00 -
[148] - Quote
There is a way to add this without changing much. If the ships would instantly accelerate to 0.1 AU (or whatever is speed of light in AU) and accelerate slower to full warp speed than currently. You would have this blasting warp off effect of the video without changing the overall duration of an average warp flight. |

Altrue
Exploration Frontier inc Brave Collective
954
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Posted - 2014.01.29 10:39:00 -
[149] - Quote
Friendly bump and support for the acceleration thing, and the trail thing that still leaves an indication of where the ship went. Signature Tanking - Best Tanking. |

Derka McDerk
Tribal Liberation Force Minmatar Republic
8
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Posted - 2014.01.29 12:39:00 -
[150] - Quote
Anybody remember the warp in effect from rubicon trailer?
You dont? Well take a look:
http://youtu.be/XHH_MHd0c94?t=50s
See how they deaccelerate at a crazy speed? Its like running into a brick wall.
Currently you just slow down at a really lazy rate. Its boring.
*Lol someone beat me to it already. Anyways, the effect needs a change. Warp speed changes were a good start. |
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