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Arakasai
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Posted - 2006.03.23 20:38:00 -
[1]
Yes, most of them are.
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Arakasai
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Posted - 2006.05.19 20:34:00 -
[2]
Originally by: Shadarles That 4th BCU is such a waste. You're only gaining 25% of its bonus due to stacking penalties.
Why is it a waste? The alternative logical choice in this slot would be a PDU. The purpose of a PDU, outside of fitting which is obviously not an issue here, is to increase your ability to tank. If you do not need that additional ability to tank, then what not have a 2.5% increase and RoF and a 2.5% increase in damage.
People pay 450 mill for a +5% RoF implant ...
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Arakasai
Caldari Collwood Collective
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Posted - 2006.08.16 21:02:00 -
[3]
Originally by: The RepoMan
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
Incredibly powerful shield resistance amplifier is a little over the top. It is actually pretty weak all in all. The one redeeming factor is that it is in a low slot.
The power of the module really comes from the shield resistance + armor resistance + hull resistance. It will give you a better chance to come back from a CTD. However, an additional PDU or BCU in that slot is more powerful if you remain active in the game.
Under the same logic, you might as well drop 5x cap relays in your low slots. Then you can leave your booster running the entire time. Which will do a better job of saving your arse if you CTD than a damage control unit will.
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Arakasai
Caldari Collwood Collective
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Posted - 2006.08.17 22:50:00 -
[4]
Originally by: The RepoMan
Sigh... why does everyone have to argue with me? =/
11.5% nonstacking shield resistance bonus for a single low slot module; how this could not be considered a massive resistance boost is mind boggling, considering the difference between a t1 and t2 specific type hard is 5%, the difference between a t1 hard and gist a-type is 9.5%, and 11.75% for x-type. Obviously hards are subject to the stacking penalty too.
Damage control provides resistances across the board at negligible energy cost and minimal cash demands when compared to the cost of superior hards.
I dont quite get how you think my logic of "a single lowslot module that saves your ships is better than any other module" equates to "hey lets use all the low slots to do something that doesnt work!".... if putting full cap relays in the lows actually allowed you to run the booster 24/7 hells ya I would do that, but at best it provides half the needed amount, at least with my skills.
Sure it's possible with faction stuff, but if I was using faction I wouldnt need to run it indefinately anyways.
Because you do not provide enough information to back up your statements :)
That said, your above arguement is good, I'll switch out a PDU II and switch in a Internal Damage Control and take see how it works. I think however, that I believe you and it will work better. Perhaps I can switch out my cap recharger and slide in a target painter as well ... hmmmm
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Arakasai
Caldari Collwood Collective
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Posted - 2006.08.18 18:56:00 -
[5]
Originally by: Leandro Salazar
Originally by: Ramanujan Leandro is right also in pointing out that the large shield extender has no place here. Coming from a Ferox this was the first mod I put on a raven, but it is really all about your resistances, not about the size of your shields.
Ferox! Haha stupid me... [slaps forehead]
Of course, THAT is why new people fit extenders on a Raven so much
Knowing that, it is not any more right, but at least somewhat understandable now.
I lost the shield extenders immediately when I moved up to a Raven but it is a painful transition getting used to 2/3rds the total shield with less resistances :) When you first start out a Raven seems like a tissue paper tank ... it gets better :)
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Arakasai
Caldari Blueprint Haus
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Posted - 2006.09.14 23:58:00 -
[6]
Edited by: Arakasai on 14/09/2006 23:59:27
Originally by: DOGNOSH hi guys,i have read the first 3 pages and i see lots of people,including on this page,recommending 2 or 3 BCUs !
the info says there is a penalty if more than one is used what is this penalty if one unit gives 10.5% bonus to rate of fire and 10% to damage ?
ty
There is a stacking penalty, however even with the stacking penalty is can be worth using multiples of several components.
I used to use 4x BCU and 1x PDU. I now use 3xBCU, 1x Damage Control and 1x PDU.
That 4th BCU only increased my RoF and Damage by about 2.5% ish each but heck, if you do not need the power, why not. I did not need the power and killing stuff a little faster is always worth it unless doing so gets you killed :)
People spend 450mill on the 5% RoF increase implant :)
Kill faster, make more!
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