ArcticFox
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Posted - 2006.02.16 23:29:00 -
[1]
How about this:
Change NOS amount to NOS percentage. That is, instead of nossing a flat number of cap, you nos a percentage of your enemy's cap (leave neutralizers as a flat number, not a percent). Now, first reaction here is 'no way, BS would get way too much cap from nossing eachother.' So, to counter this, you make the percent adjustable inversely proportional to the total cap of the target ship.
In other words: Heavy nos base (battleship vs battleship) pulls 2% of remaining cap (numbers are just examples). Now, at first glance this would even out on your average battleship cap, pulling in around 100 units of cap. But, wait! Pulling only 2% of cap from a HAC or a cepter essentially makes them totally useless!
Here's where total cap (of the enemy ship) comes in to play. Lets say the base percentage of cap pulled for a heavy nos is based on 6000 cap. Now, say it's used on a battlecruiser with 3000 cap. The heavy nos will pull a percentage based on the following formula:
(6000/3000)*(Base cap pull percentage)=(Cap pull on this ship)
So, we get a cap pull of 2*0.02=0.04, or 4%. This means that if the battlecruiser is at full cap the heavy nos will pull 120 energy units. When the remaining cap goes down (lets say it goes down to half) the ship loses the same percentage of that remaining cap. So, with 1500 remaining out of a posssible 3000, the battlecruiser will only lose (1500)*0.04=60.
Note, this is the important part, so I'll repeat myself the amount nossed is based on cap remaining, the percentage nossed is based on total cap of the ship, period, meaning for this battlecruiser the percentage remains constant, where the amount goes down as the BC loses more cap. So this same battlecruiser, with a total capacitor capacity of 3000, will still lose 4% of it's remaining cap when it's down to 1500 (half) cap left.
Now, lets transfer this over to an interceptor. Take a Taranis with, say 350 total cap. We caculate the percentage:
(6000/350)*(0.02)= (17.142857)*(0.02)= 0.342
Wow, 34.2%, sounds like a lot, huh? After all, when he's at full cap that'll be roughly 120 cap! Oh noes! That's not any better at all, is it? Yes, it is:
Look what happens when our interceptor puts on his MWD and orbits. Lets say his cap is hovering around 1/2 (175 units) before he's nossed at all. The next nos that hit's him will only take 34.2% of his remaining cap so:
(175)*(0.342)= 60 units
Now lets say he's down to 90 units (factoring in that his scrambler may be going off or whatever):
(90)*(.342)= 30.78 Units
Down to 60, the next nos firing will only get 20, then 13, and so on. It's still pretty useful for battleships vs cepters, because if this lil guy's cap goes back up, suddenly the nos is sucking a whole lot more, but it makes it so two nos don't insta-pwn a cepters cap in two rounds, you'd have to fit neuts for that, which take up your own cap. ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |