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Grayplate
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Posted - 2006.02.14 17:26:00 -
[1]
Im pretty new (less then a week into the game) but the possibilities(sp?) seem to be endless. Currently I am training up the learning skills (found out about them late so now I am playing catch up). Would this work for running kill missions in .9 -.7 space and deadspace? Cormorant with
150mm light carbine repeating cannon I x1 125mm light prototype I automatic cannon x1 standard missile launcher I x1 75mm gatling rail I x1 125mm compressed coil gun Ix1 150mm 'scout' I accelerator cannon x1 150mm compressed coil gun I x1
May not be quite dead on but its close enough to what I have
I am training up the learning skills to make it easier to get the other skills up and going but currently I am not too far above the base reqs for Destroyers and such..
Any suggestions?
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Erosie
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Posted - 2006.02.14 17:35:00 -
[2]
Edited by: Erosie on 14/02/2006 17:36:16 Edited by: Erosie on 14/02/2006 17:35:10 Hi im also not that old ( 2 months) , but i would advise to keep most guns to 1 range, your setup is for all ranges, so fit either all 125mm or 4 x 150mm and 2 75mm , plus a rocket/missile launcher. If you want more options check this link:
Eve Ship Modules /setup
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Grayplate
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Posted - 2006.02.14 17:40:00 -
[3]
why keep em to one range?
Currently if there is multiple targets (rogue drones) I cant keep them all at optimum range, with having long to short range covered I am able to engage and destroy almost everything that the NPC has thrown at me (excluding the osprey that was listed as extreme and three shot my shield)
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Butter Dog
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Posted - 2006.02.14 17:44:00 -
[4]
You will find is that your ship is more effective with a single strategy in mind. That mix of guns wont serve you well as you wont be able to concentrate full firepower on a single target.
There are some suggestions on ship setups you could look at in the Ships and Modules forum, which might help guide you in the right direction.
For the Cormorant, a rack full of 125mm rails is a good start. You can engage the NPC frigs from a safe distance.
Bear in mind the destroyer is a great frigate killer but it has little practical use outside of this task. Its a fun ship though, enjoy it.
------------------ The viewpoints expressed are my own, not necessarily those of my Corporation or Alliance. |
Butter Dog
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Posted - 2006.02.14 17:45:00 -
[5]
Originally by: Grayplate why keep em to one range?
The reason for this is that its more effective to focus on a single target. You can't be in two places at once, so if you are maintaining optimal distance on one ship, you will want all your firepower to bear down on him.
------------------ The viewpoints expressed are my own, not necessarily those of my Corporation or Alliance. |
Grayplate
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Posted - 2006.02.14 17:46:00 -
[6]
Oh I am having a blast(no pun). I am just trying to get an idea of a good setup instead of what I am doing currently which is lets try this to see how it works..
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Prant
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Posted - 2006.02.14 18:54:00 -
[7]
It does rather look like you put in there whatever you had picked up randomly from loot drops.
We've probably all been quilty of that once or twice but its not a good idea.
There is a simple reason that all the experienced folks here harp on the idea that we must set the ships up with all the same thing - all focussed on one range, and if you have ancillary equipment - which you should - such as NOS and webber, that they too should be functioning at the same range.
Yes, you are usually in engagements with multiple ships - if not you're probably about to be assassinated by an experienced solo PVPer and you have no hope anyway...
But what you must do is always concentrate your fire on one ship at a time. Remember - everybody and everything out there is tanking in one shape or another, that is building back up his shields or his armor as you chip away at them. Spread your fire out across four or six or even two ships at a time and both of them will just be soaking it up, rebuilding as fast as you hit them. Meanwhile, they're all pounding little old you.
So, you have to pour everything you got on one at a time. Every one you eliminate is one less shooting at you. Set the ship up to make it happen.
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Tutsunucann
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Posted - 2006.02.14 19:44:00 -
[8]
The above advice is all good - it's tempting to mix your gun sizes and ranges in an attempt to be flexible.
One thing nobody has mentioned is ammunition. There are numerous types and you'll notice that each type affects both your range and damage per shot. So if you want flexibility, carry several types in your cargo hold. I do this when hunting NPC's - for example I'll put thorium in my hybrid turrets when I first warp in and am at a distance, then when I've closed in and am orbiting something with a strong tank I'll switch to all antimatter for max damage.
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Simon Jax
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Posted - 2006.02.14 19:58:00 -
[9]
^^
Mixing Gun sizes can be problematic at best. You not only have to worry about the different ranges, but also the different tracking speeds, ammo to use, etc. etc.
If you want to broaden your hit-range, try varying ammo to accomplish the task. Just don't do something wierd like having 2 125mm's with AntiMatter and 2 125mm's with Iron ammo. Having a slightly broader range may help you hit reliably while your range fluxuates.
Spend about an hour mounting guns and checking out the combined effects using the Tracking Guide. This is an awesomely exceptional tool!
Oh, and you may want to keep a Rocket Launcher onboard ... punish the pesky f'ers that get under your guns while you deal with the main. Equipped with some EM warhead rockets and when you turn focus onto them you just have to rip through their armor.
Haven't tried this though, Gallente and all ;).
--Wherever you go, there you are. |
Grayplate
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Posted - 2006.02.15 16:55:00 -
[10]
To everyone that told me to stick with one type of gun, Thanks.
Last night, even though I ended up getting podded due to overwhelming numbers (The taxman doesnt like being shot at and neither do his friends), I managed to effectively snipe at rats that never got close enough to start shooting back.
Now I have to rebuild my ship and go wander around to get replacement rails..
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Dark Shikari
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Posted - 2006.02.15 17:28:00 -
[11]
Originally by: Grayplate To everyone that told me to stick with one type of gun, Thanks.
Last night, even though I ended up getting podded due to overwhelming numbers (The taxman doesnt like being shot at and neither do his friends), I managed to effectively snipe at rats that never got close enough to start shooting back.
Now I have to rebuild my ship and go wander around to get replacement rails..
Rats don't pod... -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |
Grayplate
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Posted - 2006.02.15 18:41:00 -
[12]
ok my apologies, my impression of being podded was having your ship destroyed and reduced to running in your pod.
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Dark Shikari
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Posted - 2006.02.15 18:42:00 -
[13]
Originally by: Grayplate ok my apologies, my impression of being podded was having your ship destroyed and reduced to running in your pod.
Its fine, that's a very common newbie error.
Being "podded" usually means being sent back the cloning facility -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |
Simon Jax
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Posted - 2006.02.15 18:49:00 -
[14]
I've heard some call ship destruction a "pop". As in "I popped his ship". Maybe that was the source of confusion? *shrug* Not sure.
--Wherever you go, there you are. |
Grayplate
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Posted - 2006.02.15 18:51:00 -
[15]
ahh ok fair enough.
Quick question regarding the setup though, should I try to stick to one specific type of gun (i.e. 150mm 'scout 1' Rail) or is it ok to mix types but not sizes (i.e. not putting a 75 x1 125x2 and 150x4 plus a missile launcher)
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Dark Shikari
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Posted - 2006.02.15 19:08:00 -
[16]
Originally by: Grayplate ahh ok fair enough.
Quick question regarding the setup though, should I try to stick to one specific type of gun (i.e. 150mm 'scout 1' Rail) or is it ok to mix types but not sizes (i.e. not putting a 75 x1 125x2 and 150x4 plus a missile launcher)
You mean various loot-only weapon types? That's probably fine, though they will have slightly different ranges.
If you mean some rails and some missiles, that's also fine. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |
Grayplate
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Posted - 2006.02.15 19:18:00 -
[17]
Edited by: Grayplate on 15/02/2006 19:18:21 well I can fit one missile launcher on my Cormorant currently and I like using it so that will definetely be on there but the question was, using the other 7 slots is it ok to put different size Rails on or should I try to stick to one size?
I know that ammo can and will affect the range of the guns (increasing or decreasing its range) but would it be smarter to have different sizes on as well since they have different tracking abilities?
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Dark Shikari
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Posted - 2006.02.15 19:20:00 -
[18]
Originally by: Grayplate Edited by: Grayplate on 15/02/2006 19:18:21 well I can fit one missile launcher on my Cormorant currently and I like using it so that will definetely be on there but the question was, using the other 7 slots is it ok to put different size Rails on or should I try to stick to one size?
I know that ammo can and will affect the range of the guns (increasing or decreasing its range) but would it be smarter to have different sizes on as well since they have different tracking abilities?
The tracking on most rails is pretty similar.
As long as you fit a webifier, tracking won't really be a problem. Just fit one size. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |
Jobie Thickburger
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Posted - 2006.02.15 19:24:00 -
[19]
Splitting up targets has worked fairly well for me so far. I fly a catalyst w/ 3-150mm rail guns and 3-125mm rail guns.
Now against stronger targets, I know that splitting won't work as well, but against those pesky lvl 1 mission pirates, I sick one 150 and one 125 on each (lock 3 at once) and watch em pop. (don't have enough CPU strenth to load up 2 more cannons, but rarely take on more than 5 at a time yet).
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Grayplate
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Posted - 2006.02.15 19:28:00 -
[20]
Yeah I definetely am training to get a webifier once I get the latest version of sharpshooter learned (currently learning lvl4 I think).
Im starting to get a feel for what the skills are for and spent most of last night looking at different gear and what skills it needs.
This is the second MMO that I have actually enjoyed enough to give me a justification to buy a second acct so that acct is currently doing nothing much more then learning skills so that I can get him going on noob stuff pretty twinked out.
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Grayplate
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Posted - 2006.02.15 19:32:00 -
[21]
Originally by: Jobie Thickburger Splitting up targets has worked fairly well for me so far. I fly a catalyst w/ 3-150mm rail guns and 3-125mm rail guns.
Now against stronger targets, I know that splitting won't work as well, but against those pesky lvl 1 mission pirates, I sick one 150 and one 125 on each (lock 3 at once) and watch em pop. (don't have enough CPU strenth to load up 2 more cannons, but rarely take on more than 5 at a time yet).
Yesterday before I lost my destroyer to overwhelming odds (Moa and Osprey's hurt ALOT), I was able to target 3-4 and set missile at one target and 2-3 guns on the others and they could never get close enough for me to care what they had.
I found a sweet spot that I could snipe everything that spawned and rarely anything would repop where I was, all I did was target, fire, reload and wait..
I may try to bring the destroyer that my alt acct has and just do loot runs with it (all projectile on it so it is a close range fighter) just gotta train up armor and shield skills so that he can tank better.
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Simon Jax
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Posted - 2006.02.15 21:15:00 -
[22]
Edited by: Simon Jax on 15/02/2006 21:15:27 Oh, and did you hear about the complete f'ing moron that double posts all the time?
Yea, what a tool.
--Wherever you go, there you are. |
Simon Jax
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Posted - 2006.02.15 21:15:00 -
[23]
Er, I wouldn't use a Destroyer as a loot ship, if that's what you are suggesting. Maybe if you have Tractor Beams trained up it would be a good loot ship ... but otherwise there are Frigates that are much better.
If your alt is Matari (as it seems), the Probe is a hella good Loot Scooper! With no mods it's got a 370m3 cargo hold (Minmatarr Frigate lvl 3) and it's quick and agile with a 1MN AB on it!
The benefits are that while it's somewhat slower than a Destroyer with a 10MN AB, it's also hella cheap in comparison!! Also it's smaller when packaged so easier to haul about with you when you change stations.
Just my opinion, but I've loved Mr. Skoopah for loot duties.
--Wherever you go, there you are. |
Stonekiller
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Posted - 2006.02.19 22:09:00 -
[24]
Originally by: Grayplate Im pretty new (less then a week into the game) but the possibilities(sp?) seem to be endless. Currently I am training up the learning skills (found out about them late so now I am playing catch up). Would this work for running kill missions in .9 -.7 space and deadspace? Cormorant with
150mm light carbine repeating cannon I x1 125mm light prototype I automatic cannon x1 standard missile launcher I x1 75mm gatling rail I x1 125mm compressed coil gun Ix1 150mm 'scout' I accelerator cannon x1 150mm compressed coil gun I x1
May not be quite dead on but its close enough to what I have
I am training up the learning skills to make it easier to get the other skills up and going but currently I am not too far above the base reqs for Destroyers and such..
Any suggestions?
I must be doing somthing wrong. You have a "Cormorant" after less than a week of play?
SK
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Dark Shikari
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Posted - 2006.02.19 22:15:00 -
[25]
Originally by: Stonekiller
Originally by: Grayplate Im pretty new (less then a week into the game) but the possibilities(sp?) seem to be endless. Currently I am training up the learning skills (found out about them late so now I am playing catch up). Would this work for running kill missions in .9 -.7 space and deadspace? Cormorant with
150mm light carbine repeating cannon I x1 125mm light prototype I automatic cannon x1 standard missile launcher I x1 75mm gatling rail I x1 125mm compressed coil gun Ix1 150mm 'scout' I accelerator cannon x1 150mm compressed coil gun I x1
May not be quite dead on but its close enough to what I have
I am training up the learning skills to make it easier to get the other skills up and going but currently I am not too far above the base reqs for Destroyers and such..
Any suggestions?
I must be doing somthing wrong. You have a "Cormorant" after less than a week of play?
SK
Sounds like you are--a Cormorant is a basic, cheap Destroyer that costs a mere 1m. You should be able to fly one your first day or two, and be able to afford one within 3-4 days at most. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang Limited to 4 posts per day - Cortes |
Stonekiller
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Posted - 2006.02.20 01:54:00 -
[26]
Originally by: Dark Shikari
Originally by: Stonekiller
Originally by: Grayplate Im pretty new (less then a week into the game) but the possibilities(sp?) seem to be endless. Currently I am training up the learning skills (found out about them late so now I am playing catch up). Would this work for running kill missions in .9 -.7 space and deadspace? Cormorant with
150mm light carbine repeating cannon I x1 125mm light prototype I automatic cannon x1 standard missile launcher I x1 75mm gatling rail I x1 125mm compressed coil gun Ix1 150mm 'scout' I accelerator cannon x1 150mm compressed coil gun I x1
May not be quite dead on but its close enough to what I have
I am training up the learning skills to make it easier to get the other skills up and going but currently I am not too far above the base reqs for Destroyers and such..
Any suggestions?
I must be doing somthing wrong. You have a "Cormorant" after less than a week of play?
SK
Sounds like you are--a Cormorant is a basic, cheap Destroyer that costs a mere 1m. You should be able to fly one your first day or two, and be able to afford one within 3-4 days at most.
OMG! I am doing somthing wrong. I have been playing only about 4 days, but I am no way near where Grayplate is. I wasted alot of time not knowing what I was doing. I downloaded a guide today that should help.
SK
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Caleb Paine
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Posted - 2006.02.20 02:36:00 -
[27]
Edited by: Caleb Paine on 20/02/2006 02:36:34 Knowing in which direction to go helps a lot, but don't consider this time lost, since you'll have learned quitea few things of your own too. Also, another factor of how fast you can get into the next type of ship is how your started out with your skills. Which if you don't know what you're doing, you could only have optimized by sheer luck.
So, nothing lost, you just gained a bit less :)
----------------- Death smiles at us all, all a man can do is smile back. |
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