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Gerboah Cobon-Han
Garoun Investment Bank Gallente Federation
1
|
Posted - 2013.11.12 13:55:00 -
[1] - Quote
Hi All
No doubt this will get shot down in flames but what about having a probe type that allows the scanning down of salvage - all those left over wrecks from missions and such like are valuable resource ... plus for us ninja salvagers it would make that process a little less fraught ...
Fly Safe.-á
|

Lord LazyGhost
The Bastards The Bastards.
177
|
Posted - 2013.11.12 14:05:00 -
[2] - Quote
Gerboah Cobon-Han wrote:Hi All
No doubt this will get shot down in flames but what about having a probe type that allows the scanning down of salvage - all those left over wrecks from missions and such like are valuable resource ... plus for us ninja salvagers it would make that process a little less fraught ...
If salvaging someone else's wrecks makes u go Suspect i have no problem with it |

Jamagh
Grand Violations
71
|
Posted - 2013.11.12 14:26:00 -
[3] - Quote
Not only does it make you suspect, but anyone in that persons corp/alliance can then warp to you and shoot you with impunity. Even in hisec. And concord will help them. Not by shooting you. Just scramming and webbing you. "Please stop reopening silly rumor threads."-á CCP Navigator. |

Xearal
Black Thorne Corporation Black Thorne Alliance
720
|
Posted - 2013.11.12 14:35:00 -
[4] - Quote
Silly trolls...
I like the idea, for one, ninja salvagers and newbie salvagers can then go find those mission wrecks in high sec that people left behind. I know I generally don't salvage unless I have someone with me doing it for me who gets a cut of the loot. Having the ability to go into space and find those left behind wrecks by others would make a great profession for some people. Taking the loot would still make them suspect unless it's abandoned ofc, but hey, no risk, no reward.
|

acemastr Ocer
Enlightened Industries Goonswarm Federation
5
|
Posted - 2013.11.12 14:37:00 -
[5] - Quote
+1 this |

Tippia
Sunshine and Lollipops
17354
|
Posted - 2013.11.12 14:39:00 -
[6] - Quote
It's been a longstanding request to finalise the whole salvaging mini-profession. Apparently, there's some nasty combination of technical restraints and causing huge database loads that keeps it from happening.
One would think that, when a wreck is spawned, it could also create a GÇ£wreck beaconGÇ¥ on that very grid, and any additional wreck creations then add to the signal strength of that beacon. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Icarus Able
Traverse Holdings Setting The Universe on Fire
163
|
Posted - 2013.11.12 14:43:00 -
[7] - Quote
NOOOOOO. This would suck. You are already very vulnerable when salvaging anoms but at least you can cloak if you see combats on dscan with this they would just be able to warp to the site and wait for you. |

Dkeh Weis
Frankenmouse Inc Frankenmouse
16
|
Posted - 2013.11.12 14:53:00 -
[8] - Quote
Tippia wrote:It's been a longstanding request to finalise the whole salvaging mini-profession. Apparently, there's some nasty combination of technical restraints and causing huge database loads that keeps it from happening.
One would think that, when a wreck is spawned, it could also create a GÇ£wreck beaconGÇ¥ on that very grid, and any additional wreck creations then add to the signal strength of that beacon.
This is an excellent idea.
|

Bischopt
Arbitrary Repossession
363
|
Posted - 2013.11.12 15:05:00 -
[9] - Quote
Icarus Able wrote:NOOOOOO. This would suck. You are already very vulnerable when salvaging anoms but at least you can cloak if you see combats on dscan with this they would just be able to warp to the site and wait for you.
This was my first thought also. You could find people's mission sites even when they have warped out.
Besides, if you wanted to implement this, wouldn't it make more sense to have wrecks as something you can find with existing probes? |

Lord LazyGhost
The Bastards The Bastards.
177
|
Posted - 2013.11.12 15:09:00 -
[10] - Quote
Xearal wrote:Silly trolls...
I like the idea, for one, ninja salvagers and newbie salvagers can then go find those mission wrecks in high sec that people left behind. I know I generally don't salvage unless I have someone with me doing it for me who gets a cut of the loot. Having the ability to go into space and find those left behind wrecks by others would make a great profession for some people. Taking the loot would still make them suspect unless it's abandoned ofc, but hey, no risk, no reward.
Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks....
Suspect flag fo it and its all good i will do it my self lolz |

Tippia
Sunshine and Lollipops
17355
|
Posted - 2013.11.12 15:15:00 -
[11] - Quote
Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lord LazyGhost
The Bastards The Bastards.
177
|
Posted - 2013.11.12 15:28:00 -
[12] - Quote
Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids.
See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it. |

Taal Khurin
Happy Asteroid Ltd
69
|
Posted - 2013.11.12 15:33:00 -
[13] - Quote
Lord LazyGhost wrote:Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids. See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it.
Indeed, i have never understood why the contents of a wreck is any different from the wreck itself. Either both should flag you or neither. |

Karak Bol
Low-Sec Survival Ltd.
127
|
Posted - 2013.11.12 15:36:00 -
[14] - Quote
Carebears detected...
Salvage is salvage, not loot. +1 for request. |

Xavier Higdon
Wolfbane Hauler Inc
85
|
Posted - 2013.11.12 15:42:00 -
[15] - Quote
Lord LazyGhost wrote:Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids. See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it.
Yea, I would have to agree. Salvaging is not difficult as is, just ask in local in mission hubs and you'll often find people willing to let you salvage, and often loot, their wrecks free of charge for low level missions. Myself, I have an alt I use for that, but I wait until the mission is cleared to bring him in. If the game is going to allow someone to potentially take the wrecks I haven't gotten to yet by such a passive method(after all, scanning down an NPC free mission site provides no risk), I should be allowed to defend them. Now if someone scans my combat ship down and comes in during the fight, risking their ship in the process, I don't mind that, and I would even go as far as abandoning those wrecks so that they can tractor them. But you're asking for a risk free reward, whereas I've risked my ship to create those wrecks. A proud member of Wolfbane Hauler Inc. We are currently recruiting pilots of all skill levels. We need both industrial combat specialists. For more information see our ad:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3764273&#post3764273 |

Tydeth Gilitae
Magewright Artificers
34
|
Posted - 2013.11.12 15:44:00 -
[16] - Quote
The difference is Concord doesn't care about the wreck itself, only the contents as that's where the real value is going to be. The wrecks themselves are just debris floating through space endangering ships and stations, so anyone willing to suck them up is welcome to do so in Concord's view.
When you salvage a wreck containing unlooted goods, the contents are transfered to a newly spawned can, which has the same owner as the original wreck. |

Anna Karhunen
Inoue INEXP
165
|
Posted - 2013.11.12 15:44:00 -
[17] - Quote
I am fine with salvage probes, but there should also be counter in the form of salvage probe jammer. Not foolproof one, but something to make it harder. |

Lord LazyGhost
The Bastards The Bastards.
177
|
Posted - 2013.11.12 15:46:00 -
[18] - Quote
Karak Bol wrote:Carebears detected...
Salvage is salvage, not loot. +1 for request.
year iam defo a carebear lol at -8.1 carebear alert |

Ghost Phius
Tribal Liberation Force Minmatar Republic
115
|
Posted - 2013.11.12 15:55:00 -
[19] - Quote
There is no need to hand hold ninja salvagers. You need to keep the scanning aspect in the loop as is. I mean I know they destroyed the old exploration profession with scanning lite, why would people want more of that kind of auto terrible hand holding.....I think the population of EVE has been infiltrated by the make it easy crowd. This sucks cold monkey balls. |

Tippia
Sunshine and Lollipops
17366
|
Posted - 2013.11.12 15:56:00 -
[20] - Quote
Lord LazyGhost wrote:See this is where we disagree that person has worked and risked their ship to create that wreck. The difference is that CCP agrees with me, and that the entire mechanic has been designed to work the way I describe it. The person who created the wreck is already being rewarded for his work GÇö the salvage is not part of that reward. Instead, it's the reward for a completely separate profession (salvaging) which offers its own set of effort and reward.
Quote:so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it. No. That is not even close to what I'm saying. You're confusing wreck and salvage, and ore and asteroid.
The ore has already been extracted GÇö the effort required to claim ownership has been expended. It now sits in its owner's cargo hold and you are not allowed to steal it. In fact, you can't steal it without blowing him up, which is usually an illegal act all on its own.
It works exactly the same for salvage: it has already been extracted GÇö the effort required to claim ownership has been expanded. The only way to steal salvage is to blow up the owner and take it from his cargo hold.
We're talking about the wreck here GÇö not the salvage. The wreck is not yours any more than the asteroid is yours. If you want to own the salvage or ore, you have to spend the time and effort to make it yours by mining the asteroid or salvaging the wreck. The results of that work GÇö the ore and salvage, respectively GÇö is yours. So you can't steal wrecks for the same reason as you can't steal asteroids: because no-one owns them. You can steal salvage just like you can steal ore, but that's an entirely different mechanism (or two or three of them) that has squat to do with the extraction process itself.
Ghost Phius wrote:There is no need to hand hold ninja salvagers. You need to keep the scanning aspect in the loop as is. I mean I know they destroyed the old exploration profession with scanning lite, why would people want more of that kind of auto terrible hand holding.....I think the population of EVE has been infiltrated by the make it easy crowd. So requiring special equipment and a completely new target for scanning, and expanding the profession to actually search for what you're after somehow counts as GÇ£auto terrible hand holdingGÇ¥?  That doesn't make much senseGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lord LazyGhost
The Bastards The Bastards.
177
|
Posted - 2013.11.12 16:00:00 -
[21] - Quote
I know your right int he way you describe it. as that is how the game works. i still think its bollox and the wreck should belong the to guy that turn the npc ship into the wreck. and salvageing someone else's wreck should have risk for its reward.
its one of the same bollox machanics this game has like FW i have a zero sp alt sitting in fw just running sites. made 1.5bil isk worth of lp on her in hardly any time, that sould be removed from game.
anything that gives you isk lp items or anything in this game should have some element of risk the more you make the bigger the risk and so on. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
1204
|
Posted - 2013.11.12 16:00:00 -
[22] - Quote
Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids.
Actually, now that you mention it, mining asteroids should also give you a suspect flag. |

Tippia
Sunshine and Lollipops
17366
|
Posted - 2013.11.12 16:05:00 -
[23] - Quote
Lord LazyGhost wrote:I know your right int he way you describe it. as that is how the game works. i still think its bollox and the wreck should belong the to guy that turn the npc ship into the wreck. Why should he be rewarded more than he already is without any additional work? What has he done to deserve that kind of reward boost?
Quote:salvageing someone else's wreck should have risk for its reward. Why should there be any additional risk to extracting a universally available resource? You are never salvaging GÇ£someone else's wreckGÇ¥, so for whom should this supposed risk increase? Everyone?
Again, salvaging is its own profession. When you salvage, you compete against other salvagers GÇö there's where the risk and reward is. It has nothing to do with unrelated and irrelevant professions. Just because you can engage in that profession alongside some other thing you're doing at the same time doesn't mean you're entitled to any additional rewards for the salvaging profession. In fact, you already have the immense advantage of being there first so why on earth do you need more? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lord LazyGhost
The Bastards The Bastards.
177
|
Posted - 2013.11.12 16:15:00 -
[24] - Quote
I agree wtih what your saying as that is how the game works and nothing i can say will change the way the game works. But i dont think its right that it works that way that it sould be owned by the person that shot it. but hey thats the game and why we play it i guess
not going to sit on the forum and bash each other about it. so you like it the way it is i Dont Simples :P
|

Tippia
Sunshine and Lollipops
17366
|
Posted - 2013.11.12 16:28:00 -
[25] - Quote
Lord LazyGhost wrote:But i dont think its right that it works that way that it sould be owned by the person that shot it. but hey thats the game and why we play it i guess GǪand I'm simply asking you why the rewards for unrelated professions should be increased.
If it's for no good reason, then that rather explains why it never has, never should, and never will happen. It also means that there are no real objections to completing the salvaging profession with a toolset it should have had at its disposal from the very beginning GÇö viz. actually finding the resources the entire profession is centred on. Until then, it's a bit like having mining barges in the game, but no proper way for them to discover where the asteroids are. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ghost Phius
Tribal Liberation Force Minmatar Republic
115
|
Posted - 2013.11.12 16:33:00 -
[26] - Quote
Tippia wrote:Ghost Phius wrote:There is no need to hand hold ninja salvagers. You need to keep the scanning aspect in the loop as is. I mean I know they destroyed the old exploration profession with scanning lite, why would people want more of that kind of auto terrible hand holding.....I think the population of EVE has been infiltrated by the make it easy crowd. So requiring special equipment and a completely new target for scanning, and expanding the profession to actually search for what you're after somehow counts as Gǣauto terrible hand holdingGǥ?  That doesn't make much senseGǪ
Scanning for 50-60 wrecks vs 1 ship. I think scanning for wrecks would be too easy, is what I mean.
|

Dring Dingle
Polaris Rising Gentlemen's Agreement
72
|
Posted - 2013.11.12 16:35:00 -
[27] - Quote
Wrecks should just be scannable with combat scanners..... Problem solvered.
|

Alt Two
Native Freshfood Minmatar Republic
76
|
Posted - 2013.11.12 16:47:00 -
[28] - Quote
Tippia wrote:Lord LazyGhost wrote:See this is where we disagree that person has worked and risked their ship to create that wreck. The difference is that CCP agrees with me, and that the entire mechanic has been designed to work the way I describe it. Oh, so we're playing the "If I agree with current game mechanics then that means CCP agrees with me" game. I can play that too. CCP agrees with me that T3s shouldn't be able to refit subsystems in space. CCP agrees with me that bubble immunity for interceptors is a bad idea. CCP agrees with me that server nodes should crash when there's too many people in the system.
Just because something currently works a certain way doesn't mean it's the way it should always be. |

Xavier Higdon
Wolfbane Hauler Inc
85
|
Posted - 2013.11.12 16:56:00 -
[29] - Quote
Tippia, while I agree with you that there needs to be more salvage opportunities, I don't like the idea of someone being able to scan down a combat site, enter it, salvage the wrecks and leave without any risk involved. But I also don't like the fact that the only way wrecks become abandoned is by the owner actively doing so. I think the best route is to maintain the current timer length, but reduce by half the ownership timer. A wreck is "yours" for 1 hour, and is then abandoned, at which time it and the loot within it become free to take. Tougher missions can produce a number of wrecks, which take time to salvage, so allowing someone to scan down those wrecks in the interim between my making them and my salvaging them benefits the passive player, while my being able to salvage them depends on me actively producing them. A proud member of Wolfbane Hauler Inc. We are currently recruiting pilots of all skill levels. We need both industrial combat specialists. For more information see our ad:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3764273&#post3764273 |

Tippia
Sunshine and Lollipops
17366
|
Posted - 2013.11.12 16:56:00 -
[30] - Quote
Alt Two wrote:Oh, so we're playing the "If I agree with current game mechanics then that means CCP agrees with me" game. No. We're playing the GÇ£if CCP has clearly and unequivocally expressed an intent with a design, then people saying it shouldn't work that way needs some pretty good reasons for saying soGÇ¥ game.
Quote:CCP agrees with me that T3s shouldn't be able to refit subsystems in space. Incorrect, since they have expressly said that you should be able to, but that there have been technical obstacles to overcome.
Quote:CCP agrees with me that bubble immunity for interceptors is a bad idea. Incorrect, since they have expressly said that it's an idea that's great enough to be turned into an actual feature.
Quote:CCP agrees with me that server nodes should crash when there's too many people in the system. Incorrect, since they have expressly said that they wish they could eventually build away those kinds of problems.
So learn what game you're playing before making ignorant and/or irrelevant claims. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17366
|
Posted - 2013.11.12 17:02:00 -
[31] - Quote
Xavier Higdon wrote:Tippia, while I agree with you that there needs to be more salvage opportunities, I don't like the idea of someone being able to scan down a combat site, enter it, salvage the wrecks and leave without any risk involved. Well, good news: they can't. They risk being shot at, the same as everyone else entering that site. As with all competition over resources, they also risk being too late.
Quote:But I also don't like the fact that the only way wrecks become abandoned is by the owner actively doing so. But that has nothing to do with salvage. Abandoning wreck is tied into the reward structure for shooting stuff GÇö specifically the part that says that if you killed it, you are allowed to loot it. Abandoning the wreck means you give up that reward.
Salvage was never part of those rewards so there is nothing for you to give up.
Quote:Tougher missions can produce a number of wrecks, which take time to salvage, so allowing someone to scan down those wrecks in the interim between my making them and my salvaging them benefits the passive player, while my being able to salvage them depends on me actively producing them. No, it benefits the active player who goes out there and finds the resources he's after. The passive player can only get whatever he accidentally comes across at gates or static sites. For you who feeds your salvaging by also running missions, it makes no difference but then again, why should it? You're already given a head start on those wrecks so if you give up your edge against your competition, then that's your choice and your problem GÇö not something they should be burdened with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alt Two
Native Freshfood Minmatar Republic
76
|
Posted - 2013.11.12 17:03:00 -
[32] - Quote
Tippia wrote:So learn what game you're playing before making ignorant and/or irrelevant claims. I was just stating how the game currently is designed to work. |

Tippia
Sunshine and Lollipops
17366
|
Posted - 2013.11.12 18:10:00 -
[33] - Quote
Alt Two wrote:I was just stating how the game currently is designed to work. No. You were making claims about intent, agreement, and argument, all of which were completely false. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Gerboah Cobon-Han
Garoun Investment Bank Gallente Federation
5
|
Posted - 2013.11.13 13:07:00 -
[34] - Quote
So where do we make these sort of requests to the Dev's? Fly Safe.-á
|

Batelle
Komm susser Tod
334
|
Posted - 2013.11.13 15:32:00 -
[35] - Quote
I'm in favor of this, but they should require separate probes and only fit in expanded launchers? That would keep them pretty nerfed to their specified application, that is for salvaging abandoned sites where the mission or anomaly has despawned.
Lord LazyGhost wrote:Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids. See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it.
The difference is, you're disagreeing with CCP's stance ever since salvaging was introduced. Fighting is Magic |

Maichin Civire
Sinister Spinster Triple Penetration Empire
1
|
Posted - 2013.11.13 21:46:00 -
[36] - Quote
Maybe do it like this.
Salvage from mission is now visible on dscan - thats right. But many people don't salvage, just abandon wrecks in space. It could like that:
Player get back to station with finished mission. He don't want to salvage anything. He have finished the mission, taked another one, undocked and went to kill as many red crosses as possible.
In the same time, lone salvager in his shiny boat sits in system (let's say, Lustrevik) and looks for possible money. It's big system, so it won't be easy. But now - he sees large group of wrecks near one of the planets. They weren't here two minutes before. What happened?
Before owner of the mission finished it, his wrecks were invisible for world - but when he finished it, and didn't looted them, they became open for everyone - containing main loot from ships, not only salvage materials.
Will it work? |

To Be Me
Republic Military School Minmatar Republic
41
|
Posted - 2013.11.13 21:52:00 -
[37] - Quote
"us, ninja salvagers"
Ok i lold
As if that is some profession in eve or anything worth to do..
Who the hell ninja salvages if not for possible bait??
|
|

ISD Ezwal
ISD Community Communications Liaisons
537

|
Posted - 2013.11.13 23:10:00 -
[38] - Quote
This thread has been moved to Features & Ideas Discussion. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
360
|
Posted - 2013.11.13 23:32:00 -
[39] - Quote
Dring Dingle wrote:Wrecks should just be scannable with combat scanners..... Problem solvered.
Then they should remove an ability to warp to wreck or bookmark it unless it is scanned down. Just to be fair.
To Be Me wrote:"us, ninja salvagers"
Ok i lold
As if that is some profession in eve or anything worth to do.. Who the hell ninja salvages if not for possible bait??
New players that CBA to mine but cannot do anything else yet. Salvaging is more profitable than mining.
Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Omnathious Deninard
Novis Initiis
1830
|
Posted - 2013.11.13 23:51:00 -
[40] - Quote
I am all for being able to scan down wrecks.
If you don't want someone to "steal" your salvage you have 2 different options.
1. Fly a marauder 2. Shockingly enough, there is this option called a fleet and in this fleet you can bring other players into it and by doing so you can have one of them salvage out the wrecks and then devide up the loot as you see fit. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Yun Kuai
Justified Chaos
71
|
Posted - 2013.11.14 02:06:00 -
[41] - Quote
Xavier Higdon wrote:Lord LazyGhost wrote:Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids. See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it. Yea, I would have to agree. Salvaging is not difficult as is, just ask in local in mission hubs and you'll often find people willing to let you salvage, and often loot, their wrecks free of charge for low level missions. Myself, I have an alt I use for that, but I wait until the mission is cleared to bring him in. If the game is going to allow someone to potentially take the wrecks I haven't gotten to yet by such a passive method(after all, scanning down an NPC free mission site provides no risk), I should be allowed to defend them. Now if someone scans my combat ship down and comes in during the fight, risking their ship in the process, I don't mind that, and I would even go as far as abandoning those wrecks so that they can tractor them. But you're asking for a risk free reward, whereas I've risked my ship to create those wrecks.
In regards to the quote above, It's a salvaging profession. This means that you come in after and pick through the wreckage to make your isk after you've let the other guy do all the "heavy lifting" so to say. If you're that concerned about defending your wreck (lol carebears) then go to lowsec/nullsec and run those same missions. You can shoot anyone you want that comes into your mission and defend your wrecks as you claim you want the ability to do.
I response to the OP, the whole nature of salvaging is to avoid detection and avoid fights where it is possible. With the NPC AI changes, the salvagers have a much harder time since the rats switch aggression quickly. +1 for the idea as this would tie in nicely with the exploration and salvaging mini-profession very well. I can see where missioners/anom runners in low/null would be upset about this since I can just scan down their wrecks and wait for them outside the site, so OP maybe we should provide some boundaries to the probing?
Potential options: Skills affect the ability to scan the wrecks. Each wreck size (small, medium, large, etc) has varying required skills to probe down; small wrecks being the hardest. This would at least give the defender a better fighting chance to avoid detection if they pop their own BS wrecks before warping out. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1068
|
Posted - 2013.11.14 03:05:00 -
[42] - Quote
I read page 1, I skimmed page 2, I skipped page 3.
"A bloo bloo bloo! Those wrecks are mine! I maded them! If I don't want them then you shouldn't be allowed to have them either!" - The thought process of your typical selfish 5-year-ol.. oops, I mean your typical highsec missionbear.
What perfectly pathetic hilarity.
Before this devolves any further into an all-out flame war of self-entitled whinebears vs the rest of EVE I just want to say that I wholeheartedly endorse the ability to probe down and capitalize on mission sites, anom locations, battlefields cap/super wrecks and other salvageable debris fields of any and all kinds that have been left to decay by the people who were involved in creating them.
Your "reward" for killing a rat is the mission completion and the bounty. Yes. The bounty. You know, that ISK amount you get paid that more than covers what you spent on ammo to kill the rat.
If you don't want those wrecks and I do, then why do you even care if I probe them down, warp in my salvaging team and make some ISK that you didn't even want? Either salvage your wrecks or stop your boo-hoo crybear tears when someone else expresses a desire to salvage them for you.
You wail and moan and gnash your teeth about "EVE is a sandbox so let me do what I want to do" while simultaneously declaring that anyone else whose chosen activities might possibly intersect with yours should be given a suspect flag for it - a flag which you would never capitalize upon, despite all your chest-beating, puffed-up bravado and declarations of intent to the contrary.
-1 to self-entitled spoiled children. -1 to whinebears. -1 to wasting perfectly good wrecks. -1 to isolated play in a sandbox.
+1 to salvage probes. +1 to resource conservation. +1 to the salvaging industry. +1 to everyone making ISK the way they enjoy most.
Thank you. |

Xavier Higdon
Wolfbane Hauler Inc
101
|
Posted - 2013.11.14 03:28:00 -
[43] - Quote
Yun Kuai wrote:Xavier Higdon wrote:Lord LazyGhost wrote:Tippia wrote:Lord LazyGhost wrote:[Iam not trolling. I do like it and think you should be able to scan down wrecks. but also that stealing the wreck as that is what your doing by salvageing someone else's wreck it sould be treated the same as can fliping or taking loot from wrecks.... GǪexcept, of course, that you're not stealing the wrecks since they don't belong to anyone. They're just a natural resource hanging around waiting for extraction, like asteroids. See this is where we disagree that person has worked and risked their ship to create that wreck. so what ur saying is along the lines of that miner ore in his hold is just a natural resource so i should be able to take that ore from his cargo hold. does not matter that he has spent the time mining it. Yea, I would have to agree. Salvaging is not difficult as is, just ask in local in mission hubs and you'll often find people willing to let you salvage, and often loot, their wrecks free of charge for low level missions. Myself, I have an alt I use for that, but I wait until the mission is cleared to bring him in. If the game is going to allow someone to potentially take the wrecks I haven't gotten to yet by such a passive method(after all, scanning down an NPC free mission site provides no risk), I should be allowed to defend them. Now if someone scans my combat ship down and comes in during the fight, risking their ship in the process, I don't mind that, and I would even go as far as abandoning those wrecks so that they can tractor them. But you're asking for a risk free reward, whereas I've risked my ship to create those wrecks. In regards to the quote above, It's a salvaging profession. This means that you come in after and pick through the wreckage to make your isk after you've let the other guy do all the "heavy lifting" so to say. If you're that concerned about defending your wreck (lol carebears) then go to lowsec/nullsec and run those same missions. You can shoot anyone you want that comes into your mission and defend your wrecks as you claim you want the ability to do. I response to the OP, the whole nature of salvaging is to avoid detection and avoid fights where it is possible. With the NPC AI changes, the salvagers have a much harder time since the rats switch aggression quickly. +1 for the idea as this would tie in nicely with the exploration and salvaging mini-profession very well. I can see where missioners/anom runners in low/null would be upset about this since I can just scan down their wrecks and wait for them outside the site, so OP maybe we should provide some boundaries to the probing? Potential options: Skills affect the ability to scan the wrecks. Each wreck size (small, medium, large, etc) has varying required skills to probe down; small wrecks being the hardest. This would at least give the defender a better fighting chance to avoid detection if they pop their own BS wrecks before warping out.
Regardless of where you are in New Eden, I don't believe passive income sources should be introduced. There is already a probe available which allows you to scan down a deadspace pocket, warp in and salvage wrecks. It's called a combat probe, and people use them all the time. Scan my ship down, warp in, salvage the wrecks and take the risk of being blown up by myself or the rats. You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved. Even miners, your undoubted hated enemy, risk the wrath of belt rats. So should they implement salvage probes, they should adjust game mechanics to provide risk to the equation. This could be the game treating deadspace pockets as null sec, allowing players to blow up each other's ships without risking CONCORD intervention, or for a system where NPCs comparable in difficulty to those fought in the mission or anomaly spawn into the site whenever a player is present, or if both of those things create too many tears from you then suspect timers would be the last resort. However, for you to cry about carebears and then ask for the ability to reap some reward without any risk or investment is kind of hypocritical. A proud member of Wolfbane Hauler Inc. We are currently recruiting pilots of all skill levels. We need both industrial combat specialists. For more information see our ad:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3764273&#post3764273 |

BlakPhoenix
Veni Vidi Vici Reloaded
55
|
Posted - 2013.11.14 03:50:00 -
[44] - Quote
This would have to be balanced correctly for wormhole space too where salvage can be worth more than the loot dropped. |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
57
|
Posted - 2013.11.14 04:43:00 -
[45] - Quote
Gerboah Cobon-Han wrote:Hi All
No doubt this will get shot down in flames but what about having a probe type that allows the scanning down of salvage - all those left over wrecks from missions and such like are valuable resource ... plus for us ninja salvagers it would make that process a little less fraught ...
i love this idea. mainly because all of that loot left behind will drop the prices of meta modules and ammo from reprocessing!! |

General Jack Cosmo
University of Caille Gallente Federation
7
|
Posted - 2013.11.14 09:05:00 -
[46] - Quote
i don't understand its already to easy to hunt wrecks down as it is?
With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1072
|
Posted - 2013.11.14 10:27:00 -
[47] - Quote
General Jack Cosmo wrote:i don't understand its already to easy to hunt wrecks down as it is?
You can't hunt wrecks down though - you can only hunt active ships that happen to be in the middle of wrecks. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1072
|
Posted - 2013.11.14 10:43:00 -
[48] - Quote
Xavier Higdon wrote: Regardless of where you are in New Eden, I don't believe passive income sources should be introduced. There is already a probe available which allows you to scan down a deadspace pocket, warp in and salvage wrecks. It's called a combat probe, and people use them all the time. Scan my ship down, warp in, salvage the wrecks and take the risk of being blown up by myself or the rats. You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved. Even miners, your undoubted hated enemy, risk the wrath of belt rats. So should they implement salvage probes, they should adjust game mechanics to provide risk to the equation. This could be the game treating deadspace pockets as null sec, allowing players to blow up each other's ships without risking CONCORD intervention, or for a system where NPCs comparable in difficulty to those fought in the mission or anomaly spawn into the site whenever a player is present, or if both of those things create too many tears from you then suspect timers would be the last resort. However, for you to cry about carebears and then ask for the ability to reap some reward without any risk or investment is kind of hypocritical.
You don't seem to understand what "passive income source" means, Mr. Higdon. Before you attempt to play the "passive vs active income game" please educate yourself on the matter. Salvaging is actually a very active profession, unlike AFK missioning, AFK mining or AFK hauling, all of these being things you have not indicated any objection to.
If you want to say "belt rats put miners at risk" I want to make it clear that the entire tone of your post seems to refer to highsec. Highsec belt rats are a joke and a threat to nobody.
You talk about wanting there to be risk involved in clearing those salvage fields. Fine, we can put risk into them if you yourself have to face the same risks when you go back in your Noctis to salvage. If that's unacceptable, then you're some sort of hypocrite. Saying "It's okay for me to salvage safely but everyone else has to risk rats and nullsec pockets" is laughably pathetic. If you don't go back to salvage, then why do you even care?
I do, however, find it amusing that you think the time it takes to salvage a wreck field does not count as an investment. You're also apparently under the impression that salvaging equipment (ships included), probing equipment and the required skills to use them effectively do not count as an investment. If this is the case then I would like to counter that your mission ship, the time you spend missioning and all of your skills to fly that ship equally do not count as an investment either and so missions should pay dramatically less - virtually nothing outside of bounties - in accordance with how little you've invested to profit from them.
You don't own those wrecks. CCP has made this abundantly clear with their encouragement of the ninja salvaging profession. |

Morrigan LeSante
The Lost and Forgotten Troopers
457
|
Posted - 2013.11.14 12:08:00 -
[49] - Quote
Xavier Higdon wrote:You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved.
How would you know the site is clear?
You wouldn't. You might be warping into a COMPLETE clusterf**k. Or a big massive PvP bash. |

Omnathious Deninard
Novis Initiis
1833
|
Posted - 2013.11.14 13:29:00 -
[50] - Quote
Morrigan LeSante wrote:Xavier Higdon wrote:You're asking for a probe which would allow you to scan down an inactive site, one that has already been cleared by another player, and warp in without a bit of risk on your part. Should such a salvage probe/launcher be introduced, I believe that there should be risk involved. How would you know the site is clear? You wouldn't. You might be warping into a COMPLETE clusterf**k. Or a big massive PvP bash. There are other ways of finding out what you are warping into, proper use of d-scan comes to mind. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Morrigan LeSante
The Lost and Forgotten Troopers
457
|
Posted - 2013.11.14 13:38:00 -
[51] - Quote
I agree, but the point remains that the new suggestion DOESNT change the risk.
Hell you could do that today by just scanning bears down and waiting a while until they are done. |

Gerboah Cobon-Han
Garoun Investment Bank Gallente Federation
5
|
Posted - 2013.11.14 18:06:00 -
[52] - Quote
I am surprised by all the interest in this post. Personally I think it would add an interesting dimension to the game and would allow those of us who like salvage activities to focus on it. Fly Safe.-á
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