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Doc J
EVE Corporation 987654321-POP The Marmite Collective
4
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Posted - 2013.11.13 13:28:00 -
[1] - Quote
I like the idea, if it means new modules and a new way of playing the game then I don't see what the fuss is about. There are plenty of spin offs for this idea, unfortunately most people are stuck within the current limits of the game.
Once again we are stuck in the mentality that just becuase something is unbalanced it is bad for the game when infact when things are unbalanced that creates some of the most attractive game plays eve has to offer. It also brings about a level of thinking that unique to this MMORPG and people shouldn't lose that fact.
I don't see it coming into eve any time soon or at all with the current limitations including that of player acceptance. Any idea that brings new types of game play to eve and not just a reiteration of the tradtional gameplays I am all for.
People will debate and brainstorm with you but most will offer you nothing more than "this is a bad idea" just just becuase of the way they are negatively wired, any idea is bad unless it is something they have thought of. |

Doc J
EVE Corporation 987654321-POP The Marmite Collective
4
|
Posted - 2013.11.13 13:36:00 -
[2] - Quote
Radhe Amatin wrote:OkaskiKali wrote:Radhe Amatin wrote:bad for two reasons:
1. shooting while cloaked is totally overpowered for some obvious reason like no one can shot back. 2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack.
Quote:2. In order to make this mechanic work (if by some idiotic reason CCP decides to put something like this in game ) there will have to be a new mechanic that will allow decloaking ships besides the 2500 m proximity and that will be bad because it will ruin the all ready existing cloaked ships in game that uses cloak as a defense and surprise attack. Why is it a bad idea to add a mechanic to decloak ships? I am thinking something along the lines of some sort of pulse that has an area of effect of perhaps 25km. When the pulse emits ships caught in the are of effect are capped out forcing the cloak offline. You see what I did there? first of all such a mechanic will render cloaked ships useless.....cov ops, bomber recons t3 when they use the covert cloak they trade off dps speed and tank for the ability to use them and the cloak is their main defense. Adding a mechanic that decloaks everything in 25 km will make passing throu gate camps impossible.Will render bombing runs on the gates on drag bubble and of any different spots useless if u can just click and decloak all bombers. Second of all putting new game mechanics that will brake another game mechanic just for the sake of fighting cloaked is insane at best and no matter how many arguments u can bring to the table its still something that will be over powered and game braking . I know its the ideas discussion section of the forum but posting game braking ideas just for the sake of posting anything its not best way to spend your time on the forum.
Point proven with this response, people are so ingrained that "its bound to break the game" when in fact If we don't want to break what is working well it isn't rocket science that limitations can be used. It's not like CCP don't know how to limit....I mean rebalance. |

Doc J
EVE Corporation 987654321-POP The Marmite Collective
4
|
Posted - 2013.11.13 13:40:00 -
[3] - Quote
AnUnskilled Pilot wrote:I agree - bad idea. It hasn't worked or been done in any other game. Because it's overpowered. Any sort of mechanic that disables your ability to attack your target is overpowered and even by adding in things you can do. Its still overpowered, even if you manage to decloak them with the thing you have to do. Only then does the fight start
And that is different to a falcon sat jamming you or an arazu sensor dampening you or a pilgrim being under your optimal with tracking disrupters.
Nothing in eve should be fair that is why I play, if it got anymore furry I'd hang up the plexes and go play another game. |

Doc J
EVE Corporation 987654321-POP The Marmite Collective
4
|
Posted - 2013.11.15 18:04:00 -
[4] - Quote
Antillie Sa'Kan wrote:Doc J wrote:And that is different to a falcon sat jamming you or an arazu sensor dampening you or a pilgrim being under your optimal with tracking disrupters. It's different because all of those are easily countered by either having a buddy or two with you who can shoot the EWAR ship or by: fitting ECCM or using drones/FOFs against the Falcon, using drones/FOFs against the Arazu, using drones/missiles against the Pilgrim. With a ship that can fire while cloaked none of these are a viable option. You just die because neither you nor the rest of your gang can fight back.
So correct me if I am wrong, you counter a ship that you can't shoot by having backup, or installing specific modules that counter the main role of the force recon ships......
I'm pretty sure that is what the OP was getting at, with the right attributes and options to counter I do not see the issue here.
Just to make you aware, I just had to endure a 4 minute combat without firing a single shot. Not being able to hit a jamming falcon 55km away isn't fair but that is what is good about eve. If you are going to argue by saying "there are things we can do to counter" establish what the difference with this idea is and things that already happen in game in another manner and ask yourself is this idea all that different?
Any cloaking firing ship could bring about homing missiles that are activated when your ship is locked by a cloaked ship. I'm just saying that this idea isn't dead in the water like a lot of you suggest. With the right types of attributes and counters this could make for some good game play. |
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