|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Dustpuppy
Rox Inc
10
|
Posted - 2014.10.17 13:51:08 -
[1] - Quote
A mobile "cloaky" ship hangar as long as this automatic POS info to the SOV owner exists :p
Currently I cannot launch a POS in enemy space without automatically being detected with 100% chance if a TCU exists in the system. This limits longterm nullsec explorations to NPC space (no infomail, no visitors..) or being forced to use a mobile platform for bringing in my ships.
A Mobile platform like the orca now makes a second account almost mandatory except I want to risk the ship, eject, use a ship I store in the hangar during travel and then do what I want (e.g. shoot rats). It also has a very limited hangar size. 2 cruisers, a catalyst for salvaging and a cov op for scanning and it is full.
Solution: a mobile ship hangar (similar to a secure container) I can anchor in the system which cannot be probed down and where I can store my ships while roaming around in another vessel. |

Dustpuppy
Rox Inc
10
|
Posted - 2014.10.17 13:58:23 -
[2] - Quote
Steve Ronuken wrote:Mobile Compression array would pretty much destroy a need for the pos compression. Yes, only a single pilot could use it. But is that really a concern, unless it costs a stupid amount, and can't be recovered?
Exactly. a mobile compression unit would render some miming ships useless because the cargo space wouldn't matter any longer. Even a venture with 5000 m^3 space could store 500000 m^3 ore after compression. To make it worse you can combine a compression array with a MTU. Just compress, eject and let the can be pulled into the MTU automatically.
if something goes wrong and your ship is ganked the MTU will survive this and the content can be retrieved within 24(?) hours while it is in reinforcement mode. Just use a a heavy plated BS to collect the ore while watching any camper being killed by Concorde.... |

Dustpuppy
Rox Inc
10
|
Posted - 2014.10.20 07:45:01 -
[3] - Quote
Dustpuppy wrote:A mobile "cloaky" ship hangar as long as this automatic POS info to the SOV owner exists :p
See idea two entries above for the basic idea.
I would add maintenance costs to this kind of hangar starting at around 1/2 of the costs of a POS (e.g. for fuel blocks used to keep the cloak running) and then reduce the costs based on the level of the anchoring skill (5% less costs /level) . With anchoring V the costs would be around 30 million/isk for the fuel which would be ok for me because this mobile hangar has some limited usage compared to a POS. When running out of fuel the hangar would become visible and could be scanned down.
Based on the packed volume I wouldn't make it too small so people are forced to bring it with a bigger ship (around 8000m^3 to 10000m^3 -> similar to the ship maintenance array) and to make it a bit more interesting to move the hangar to null. Hangar size also would be similar to the ship maintenance Array of a POS (20 mio m^3) |

Dustpuppy
Rox Inc
31
|
Posted - 2014.11.27 16:01:27 -
[4] - Quote
Arla Sarain wrote:Mobile Hull Assembler
Repairs a portion of your hull, .
buy cheap small hull repper, buy a small armor repper. Put both in a mobile depot, fit when required, turn on, drink coffee, armor and hull fixed.
Also saves you from paying fees for repairing ships in stations.
|

Dustpuppy
Rox Inc
31
|
Posted - 2014.11.27 19:50:37 -
[5] - Quote
Arla Sarain wrote: It only takes 15 minutes to rep 1000 hull with a small repper.
Nope.
More coffee, relax, chat with friends 
|
|
|
|