
FleetAdmiralHarper
The Caldari Independent Navy Reserves
23
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Posted - 2013.12.02 13:15:00 -
[1] - Quote
Deployable gun/missile battery's. kinda like pos guns. but not nearly as tankie,
good places to deploy them would be around roid belts in whs and 0.0, and around wh/gate entrances.
-limited to only about 6-8 in local space. (no matter what corp/entity deploys them) if you want to deploy your own and someone else has some down, the current ones need to be destroyed.
-only people in player corps may deploy these.
-the guns go off corp standing. the guns will fire on neutrals and reds. but not blues. so if someone has +.1 standing with your corp. they will not be fired upon.
-make them last 72 hours if no interaction.
- 1/2 or 1/4 the range bonus of a pos gun.
- cant be controlled with pos gunnery skills. auto fire only.
- dont attack rats, and dont get attacked by rats. anti player defense only.
-but make them kinda expensive like 15-25m ea. so it will give people an incentive to pick them up later =P
-ied also make 2 sizes (small/medium) of each type, rail, missile, projectile, laser. etc etc..
unlike pos guns these actually DO use small and medium ammo respectively. these will be good for providing a light defense against players. and good for small corps who dont have alot of man power to defend mining ops. they will also add a tactical and defensive element to the game, which in my opinion its heavily lacking. but while being limited to only a few in local space period... no matter what corp/alliance deploys them. it will keep bigger groups from spamming and abusing these, and create competition over what was other wise empty unused space.
deploy able ore harvesting array. basically a giant secure container model with a single strip miner turret (with 450% yield per cycle) on the top and bottom(cosmetic. only 1 laser in actuality. think procurer).
- 27.5k m3 ore space - able to set what type of ore you want it to harvest. (standard ores only, no ice/gas) - limit of 3 may be anchored at any individual belt/grid. (including grav sites) - ability to deploy for personal / corp (if deployed for personal they are loot able for anyone) [if deployed for corp, anyone in corp may take the contents] - 20-30 min cycle time, w/e it would take for a procure laser to fill up 27.5k m3
i think this would be a really cool addition, everyone could benefit from this.
i can already see this in game, and me sitting cloaked waiting for some pore sucker err i mean "hauler" to come by and pick up the ore, then me being the malicious pirate i am, and killing them ;)
its ok though, ied be nice enough to let him pick his ore up 1st. its totally not just so i can fatten my kill mail though, honest =P
i dont see this happening. but it would be nice to bring mines back somehow.
also i really like that other guy from this thread's Radar idea. would be nice to see whos in local. would be especially useful for wormholes ;) |

FleetAdmiralHarper
Codename-47 Chained Reactions
28
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Posted - 2014.05.04 12:37:00 -
[2] - Quote
i like Grayland Aubaris repair depo idea.
i still think we need deployable gun battery's, and automated mining arrays.
this is one i REALLY think should be in the game. some kinda anchor-able smart bomb array. if something uncloaked enters its range, it activates and acts exactly like a large smart bomb. doing AOE to everything in range.
should be cheap and squishy like mobile tractors. the deployable smart bomb array would essentially work like a reusable mine, except it wouldn't move.
it would be nice to bring back a defensive element to the game. |