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Thread Statistics | Show CCP posts - 6 post(s) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
409
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Posted - 2013.11.13 15:13:00 -
[1] - Quote
Local Disruption Unit.
Doesn't hide who's in local, or anything like that, this has a far more vicious effect: It spams the local channel with unceasing terrible chat. Configurable, too - choose from such options as 'Jita Local Spam', 'General Discussion forum highlights', 'fofofo forever', 'Burkey saga', 'Rapid Missile Launcher Rage', and much more. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
409
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Posted - 2013.11.13 15:20:00 -
[2] - Quote
Slightly-more-likely-to-happen-post:
Mobile Mining Platform. Has a couple of regular mining lasers, an average cargo (say 1000-3000m3), and slightly reduced mining-range. Sucks roids based purely on shortest distance to the unit. Stops functioning/at reduced rate while location has hostile NPCs. Inventory is free-for-all.
(Local Disruption Unit should still be a thing) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
410
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Posted - 2013.11.13 15:31:00 -
[3] - Quote
Powers Sa wrote: But i want to anchor jammers on station grid.
Preferably straight in front of the undock.
In the shape of a giant dong. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
411
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Posted - 2013.11.13 15:43:00 -
[4] - Quote
Abdiel Kavash wrote:(serious idea ITP)
CONCORD signal jammer. 3-5 minute anchoring time. When anchored, CONCORD doesn't respond to criminally flagged players within range. (But they are still free game for other players.) Can't be anchored on grid with stations or gates.
Gank AFK bot-aspirant miners with great justice. Anyone watching the game has plenty of time to get out of range. (POS managers have to check on their POSes every hour now, it's only fair that miners should have to check their screens once in a while too.)
Also allows for friendly fleet vs fleet or FFA combat within highsec without having to abuse stealing mechanics or having to start fifty duels.
There'd probably be some massive whining if it just stopped CONCORD flat-out, but I think adding a big delay (30s or so warp-in time, 10 seconds extra delay before Concord lock and fire, enough time to help murder pretty much most things) to Concord response to anyone performing a criminal act on grid would be plenty. And then it can get anchored on station/gates. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
413
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Posted - 2013.11.13 15:51:00 -
[5] - Quote
As an aside, I think a general rule-of-thumb would be that anything that involves direct combat should probably be a Bad Thing (TM), so no portable sentry guns or logistics. Because I can guaran-damn-tee you that otherwise someone's going to stuff 200 carriers with the things, drop them all, and form an unkillable death-sphere around every station and point of interest in the game.
(Hint: It'll be us) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
413
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Posted - 2013.11.13 15:53:00 -
[6] - Quote
Valterra Craven wrote:GallowsCalibrator wrote:Abdiel Kavash wrote:(serious idea ITP)
CONCORD signal jammer. 3-5 minute anchoring time. When anchored, CONCORD doesn't respond to criminally flagged players within range. (But they are still free game for other players.) Can't be anchored on grid with stations or gates.
Gank AFK bot-aspirant miners with great justice. Anyone watching the game has plenty of time to get out of range. (POS managers have to check on their POSes every hour now, it's only fair that miners should have to check their screens once in a while too.)
Also allows for friendly fleet vs fleet or FFA combat within highsec without having to abuse stealing mechanics or having to start fifty duels. There'd probably be some massive whining if it just stopped CONCORD flat-out, but I think adding a big delay (30s or so warp-in time, 10 seconds extra delay before Concord lock and fire, enough time to help murder pretty much most things) to Concord response to anyone performing a criminal act on grid would be plenty. And then it can get anchored on station/gates. Yeah because high sec ganking isn't enough of a problem already. I'm half surprised there hasn't been a "gun-control" regulation call for high sec given the number of murders and massacres happening all over the place.
If you don't notice someone setting up a 10-minute anchor of a fragile Concord Disruptor and not warp out, well, not sure what to say really. (PS: The whole point of this thing as I'm thinking is that the consequences are still inevitable, but delayed.)
Hmmm, I suppose it SHOULD probably only have limited battery life too. Probably in the span of minutes. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
414
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Posted - 2013.11.13 15:56:00 -
[7] - Quote
Syrias Bizniz wrote: Mobile Cynosural Unit - Creates a Cyno. Everyone can jump to it.
I support this only and only if the meta variant of it is called 'Thunderdome' and also acts as a bubble.
Edit: And overrides any other cynos in the system. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
414
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Posted - 2013.11.13 16:01:00 -
[8] - Quote
Abdiel Kavash wrote:GallowsCalibrator wrote:If you don't notice someone setting up a 10-minute anchor of a fragile Concord Disruptor and not warp out, well, not sure what to say really. (PS: The whole point of this thing as I'm thinking is that the consequences are still inevitable, but delayed.)
Hmmm, I suppose it SHOULD probably only have limited battery life too. Probably in the span of minutes. My original idea changes the consequences from being beaten to a pulp by an invincible NPC entity to being shot at by other people. I specifically said "CONCORD won't react to criminal timers", not "people won't get criminal timers". So if you go GCC near one of these things, you have to sit it out for 15 minutes. If you warp out, you still get CONCORDOKKEN on landing. But 15 minutes is plenty for your victim to reship into a combat ship and take revenge.
Ah, this I like. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
414
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Posted - 2013.11.13 16:03:00 -
[9] - Quote
Aliventi wrote:Mobile Depot had a ton of small gang groups super excited to use them to deploy behind enemy lines as we could have a base we could all use without anchoring a POS that would notify the SOV holders we were there. That excitement was lost when the "Only the person who deploys it can use it" rule was made public. So I want a Mobile Depot that is password protected so small elite groups can have a base of operation when we deploy behind enemy lines.
Eh, wouldn't some kind of general public-use mobile depot as a T2 variant be better? (I really like the idea of all of these anchorables being subverted, if you hadn't have guessed.) |

GallowsCalibrator
GoonWaffe Goonswarm Federation
415
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Posted - 2013.11.13 16:19:00 -
[10] - Quote
This thread is going pretty quick so I'm just gonna put this up here again for anyone suggesting guns or direct combat structures:
GallowsCalibrator wrote:As an aside, I think a general rule-of-thumb would be that anything that involves direct combat should probably be a Bad Thing (TM), so no portable sentry guns or logistics. Because I can guaran-damn-tee you that otherwise someone's going to stuff 200 carriers with the things, drop them all, and form an unkillable death-sphere around every station and point of interest in the game.
(Hint: It'll be us)
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GallowsCalibrator
GoonWaffe Goonswarm Federation
415
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Posted - 2013.11.13 16:36:00 -
[11] - Quote
Aliventi wrote: *snip* No one will use public use depots because they can't keep anything safe.
That's the POINT. If you want the convenience of a one-stop deployment, then you should have to potentially suffer consequences if someone decides to bring a probe launcher and drop on top of your portable base of operations if it's left undefended. Otherwise, I guess everyone gets to bring their own little tent!
Again, I like the idea of all of these portables being essentially public - this being the price of their utility.
Aliventi wrote:Also, I would love a structure that essentially cloaks everything inside a 15km radius from D-scan, probes, and visually. If you are on grid, but outside the 15km boundary, you can't see or D-scan in. If you are inside the 15km boundary you can't see out, but D-scan still works only at max D-scan range.The structure can still be probed and appears on D-scan (again, perhaps a T2 variant that doesn't appear on D-scan), but you won't know what you will find when you cross that 15km boundary. You could find just a structure or you could find a fleet.
This idea is terrible. It's going to be even more terrible when you realise that, for instance, you could put one of these inside a large T2 bubble and on a gate.
I get the feeling you mostly want to be able to run Ultimate Gatecamps with these. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
415
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Posted - 2013.11.13 16:43:00 -
[12] - Quote
Edit: Quote is not edit. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
415
|
Posted - 2013.11.13 16:52:00 -
[13] - Quote
GallowsCalibrator wrote:Local Disruption Unit.
Doesn't hide who's in local, or anything like that, this has a far more vicious effect: It spams the local channel with unceasing terrible chat. Configurable, too - choose from such options as 'Jita Local Spam', 'General Discussion forum highlights', 'fofofo forever', 'Burkey saga', 'Rapid Missile Launcher Rage', and much more.
Just had a thought for a T2 advanced version of this. The T2 version doesn't just spam local, but spams all channels open of all people in the range of effect of the structure.
This includes access-limited channels and private chat.
This module should cost in the billions of isk (probably supercarrier cost). It will still get used. So much. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
421
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Posted - 2013.11.14 09:28:00 -
[14] - Quote
Another idea, I think I may have originally floated this on Twitter as a kind of anti-command-ship prospect, but these structures would probably do the job as well. Essentially projects a grid-wide penalty to all ships on the grid on certain attributes, similar to wormhole effects but limited duration and range.
Should be a fairly bulky deployable, potentially needing an industrial or similar to bring along to the field for the more powerful effects, but bringing the right set of these that don't impact your own fleet or gang, but potentially can help counter an enemy doctrine would add an interesting additional dynamic, and force additional tactical decisions.
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GallowsCalibrator
GoonWaffe Goonswarm Federation
421
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Posted - 2013.11.14 10:44:00 -
[15] - Quote
I'm pretty sure I'm going like a broken record here, but just a little hint for people to remember:
Anything that engages in direct combat, ever, is probably going to be a bad idea. (Because someone (read: us) are going to abuse this to its fullest and turn entire grids into deathspheres, then spam it with drag bubbles. Then might as well set up a tractor and salvage station to harvest that sweet auto-loot!).
Personally, I also think anything that harvests resources should be open-cargo-bay, perhaps with rare BPCs that allow passwording. It should be a viable strategy as regards farms-and-fields for theft to take place as well as destruction. This also helps to make fixed resources in space, such as asteroid and ice belts, potentially more valuable if well guarded. (And to be honest, I think there should be an open-access mobile depot as well). It should also be far, far more time consuming than manual harvest. (I'm thinking essentially an automated badger-with-a-mining-laser).
I'd imagine that anything that duplicates the role of a ship or sov structure entirely is unlikely to happen as well (eg: anchorable jump bridges, truesec enhancers, rorqual compression bays).
And I think wormhole stabilisers, auto-miners, decloak pulses, deadspace projectors are getting mentioned a lot in this thread, so worth baring in mind.
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GallowsCalibrator
GoonWaffe Goonswarm Federation
421
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Posted - 2013.11.14 10:56:00 -
[16] - Quote
Shivaja wrote:I got one structure when dropped creates cloaking bubble that cloaks all ships and structures inside it.  So unprobable, indestructible safespots. Sounds perfectly fine and balanced! /sarcasm |

GallowsCalibrator
GoonWaffe Goonswarm Federation
421
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Posted - 2013.11.14 11:00:00 -
[17] - Quote
Steve Ronuken wrote:Kind of doubt we'll see anything with bubble shields.
Apparently they're a pain in the neck code wise (AOE stuff makes CCP Veritas cry)
I'd also be concerned about them being stupidly, stupidly unbalanced. Nothing good can come from them being thrown up anywhere. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
423
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Posted - 2013.11.14 11:47:00 -
[18] - Quote
Wraith Lamented wrote:GallowsCalibrator wrote:Shivaja wrote:I got one structure when dropped creates cloaking bubble that cloaks all ships and structures inside it.  So unprobable, indestructible safespots. Sounds perfectly fine and balanced! /sarcasm That mega-alliances like Goons oppose the idea should tell ppl something. Also: whine some more about afk cloakies in ur nullsec spaces.
And you don't think we wouldn't abuse this to its fullest? Seriously?
Cloaking bubbles are a goddamn terrible idea |
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