
Meytal
School of Applied Knowledge Caldari State
287
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Posted - 2013.12.05 16:40:00 -
[1] - Quote
I wanted to suggest a mining deployable, in the hopes that it would change the way mining happens. But then reality struck me like a lead weight, and I realized people would use these AND barges/exhumers to simply increase their mining output. Bots would be easily modified to use these as well, so the only change would be an increased flood of minerals on the market.
A mining deployable should only come when mining is changed altogether.
Love the mobile market deployables. Though if we get a POS module, that's even better.
False Intel Generator
Adds random number (5-10) of real, currently-active pilot names to the list in Local chat. Names added individually rather than all at once, and names periodically change. Names not necessarily removed when real pilot logs out of game. Can be dscanned and probed. Not recoverable. Very small. Note: make sure randomly-selected pilots don't receive local spam.
Exotic item. Requires some materials from W-space (Sleeper salvage and/or WH Gas).
Prizes awarded when pilots from Polaris system randomly appear in Local list. Not for use in Hisec. Not deployable within POS forcefield.
Local Inhibitor
Prevents the names of pilots within certain short range (10k?) from appearing in the list in Local chat. CAN be anchored at 0 on a wormhole. CAN light covert cyno within range to hide incoming pilots from Local list. Pilots and deployable can still be dscanned and probed. Only one on grid at a time. Not recoverable. Very small.
Exotic item. Requires some materials from W-space (Sleeper salvage and/or WH Gas).
Not for use in Hisec. Not deployable within POS forcefield.
Dscan Decoys
Adds random number (5-10) of real, currently-active ship entries to Dscan, centered on the deployable. Entries added individually, and periodically change. Entries not necessarily removed when real ships removed from space. Deployable shows up on Dscan, and can be probed. Entries CAN NOT be probed (they are not real). Not recoverable. Very small.
Exotic item. Requires some materials from W-space (Sleeper salvage and/or WH Gas).
Not for use in Hisec. Not deployable within POS forcefield.
Wormhole Space Effect Nullifier
Negates the effects of the current W-space system on grid. No effect if used outside of W-space. Not recoverable. Very small. Moderately expensive.
Produced exclusively from Sleeper salvage, Mineral, and WH Gas components. Not deployable within POS forcefield. Limited time per use.
Wormhole Space Effect Enhancer
Exaggerates the current W-space system effects on grid by certain percentage (multiplied). No effect if used outside of W-space. Not recoverable. Very small. Moderately expensive. Make black holes suck even more.
Produced exclusively from Sleeper salvage, Mineral, and WH Gas components. Not deployable within POS forcefield. Limited time per use.
Wormhole Effect Randomizer
Randomly creates simulated wormhole space system effects on-grid. Effects are only about 20-25% in strength, and change every few minutes. Visual effect shows what is active. No effect if used in W-space system with pre-existing effect. CAN be used in Null/Low. Not recoverable. Very small. Moderately expensive. To Nullsec from W-space with love. Bump the Titan while Black Hole in effect.
Produced exclusively from Sleeper salvage, Mineral, and WH Gas components. Not deployable within POS forcefield. Limited time per use.
Graveyards
Storage for corpses. Show Info reports the names of the corpses that are contained within. Semi-permanent as long as someone is on-grid with it at least once per month. Inexpensive.
CAN (and should) be deployed within POS forcefield. Only one per grid.
Glue Factory
Reduces maximum warp speed within system by certain percentage. Expensive. Appears on Dscan and can be probed.
One per system. Limited time per use.
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