
Rhavas
Future Corps Sleeper Social Club
192
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Posted - 2013.12.10 07:35:00 -
[1] - Quote
I went a little bonkers, read pretty much the whole thread, and wrote three blog posts.
First, here are some ideas along the lines of those in this thread. Things that could be implemented as soon as summer or any time over the next couple years and fit right in.
- A Cyno Inhibitor for Roamers. CCP Fozzie has made it clear that the current deployable cyno inhibitor is not for roamers. It is for people who are trying to interrupt the drop/counterdrop cycle or protect their gatecamp from hotdrops. I want one that is actually useful for ganking a hotdropGÇÖs baitship. Based on FozzieGÇÖs feedback, this might be a tricky balancing act, which I leave as an exercise for the devs. But here is the scenario it needs to achieve: You jump in and grab the suspiciously solo (and secretly cyno) boat. Pretend the attacking roaming small gang has 4-6 well-fit cruisers. Give the gang a short time to kill it before the inevitable PL hotdrop. For a noobship/frigate cyno, that gang should wipe it easily. For a baitfit Prophecy, it should be a tight squeeze GÇô maybe the BC should be in low armor or structure. For a baifit marauder, it should have a good bit of HP left but be dented enough to get its attention. For argumentGÇÖs sake, letGÇÖs say it anchors quickly, costs little, but has almost no lifetime GÇô maybe 3 minutes. Discuss.
- Dscan Booster. Allows anyone very close to it GÇô say, 20 Km or less GÇô to have a larger d-scan, say 30 AU.
- Courier Drop Box. One of the things IGÇÖve always wanted was to be able to have my main pick up the PI materials launched by my alt. Way back when, I also wanted to legitimately run cargo to nullsec, but I couldnGÇÖt dock at the stations. SoGǪ how about an anchorable that you can let people pick up and drop off courier contracts that is not a station? I picture two versions: one that could be bolted directly to a POCO/COCO (you could transfer directly any items from COCO to Drop Box) or standalone.
That said, I think Fozzie might be looking for more than the ordinary here. Based on some articles and interviews from Fozzie and David Reid I list in the third post linked above, I think he is looking for modular communally built modular structures. Think even beyond POS. Bigger, more modular, and not necessarily pointed at "space" as you know it.
More detail in the post, bear with me, but long story short, what if we could build...
- Uber-bases, like Arek'Jaalan Site One in Eram (go visit!). Things that could potentially really defend against a concerted attack to take away these gates. Maybe something that operates under future conditions of sov that are NOT like those constraining us in the Dominion system.
- Not just deadspace, but discovered-space acceleration gates. Think finding a star on the horizon, scanning it remotely, triangulating, and building a leapfrog network of slingshot gates one after the other to get there. This matches a lot of the current hints. Then you build a return gate and voila, new system. Just like Old Man Star in the chronicles.
- Functioning Sleeper/Talocan structures. What if the "new space" is the virtual space the Sleepers live in? We have all the components already in game, the challenge will be gathering and rebuilding them, and then exploring this entirely new space.
Food for thought. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |