
Stitcher
Re-Awakened Technologies Inc The 11th Hour Alliance
2389
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Posted - 2013.11.13 16:57:00 -
[1] - Quote
Automated weapons platforms. little more than a highslot or two which you can fill with the weapons of your choice, slaved to your ship's targetting systems. Can only shoot what you shoot. Perfect for boosting your DPS a little bit at a secured location, useless when on the offensive. fragile.
Quantum Distortion Amplifier. Deploy it, and it slowly builds up to full strength. Moderately increases the odds of a wormhole spawning in the current system, and makes it more likely to connect to a higher-category system.
Emergency Medical Facility - a clone bay in space. So long as it's active, you spawn there instead. can be loaded with a single small ship (destroyer or frigate). If it gets popped in your absence, it counts as losing your current clone so you'll need to buy your appropriate grade again, so you run the risk of losing SP if you use it carelessly.
Listening Post - alerts the deploying player and their corp/alliance/fleet (depending on settings) to the existence, number and type of any cloaked ship on the same grid as the Listening Post, but does not give away the cloaked ship's actual location. So, you know if you've got half a dozen bombers lining up on you. One use only, limited duration.
Astrometric Observatory - Increases the scan strength of the deploying pilot's probes for the purposes of finding anomalies only. One use only, limited duration.
Brute-force Decryption Array - increases the deploying pilot's virus strength. One use only, limited duration.
Fire Support Relay - deployed above planetary districts, reduces the number of war points that DUST players fighting for the deploying pilot's side must earn in order to call in an orbital bombardment.
Disruption Pulse Generator - On deployment, begins a countdown. At the end of the countdown, fires a volume-of-effect pulse covering, say, a 50Km radius. Siege, Triage and Bastion modules aboard all ships within that radius immediately shut down if they were active. No such module may be activated by ships caught in the pulse for 5 minutes. can be scooped before it fires, but is destroyed if it does fire.
Slingshot Array - assists all ships in the area that meet criteria set by the deploying pilot by increasing their agility slightly, and increasing their rate of acceleration to warp. Has no effect on warp cruise speed or deceleration. (maybe the deploying pilot could even add a small nominal activation fee?) An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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