
TheFairyClinkerBell
The Fork Clever Use of Neutral Toons
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Posted - 2014.09.02 12:02:00 -
[1] - Quote
I did have a look in the thread for something like this but I gave up after 20 pages and only as I was writing this did I see the post from Elisiist Aldent which was slightly like what I'm about to suggest.
Envisage a module that can be only be deployed within 50km of a jump gate in either low or null sec and, after activation, generates a field with a radius from the centre of the jump gate and has one of the following abilities (selected by the pilot when deploying) and these apply when the vessel enters the effect radius (regardless of whether it is cloaked/just jumped in):
- the field causes any vessel within a 500/750/1000km radius of the gate to have no list of pilots and to act as though in delayed mode.
- the field causes any vessel within a 2000km radius of the jump gate to not have any Local chat window functionality for a period of two and a half minutes.
Local would function normally for anyone out of the radius of the module and people entering/leaving would appear/disappear as they currently do.
The first effect would be useful for people just on or off grid who are laying in wait in a cloaked ship whilst the second effect could be very useful for hiding a fleet either in warp to the gate (who'll be landing in a minute or two) or hiding just off-grid but aligned and ready to warp.
Due to the nature of the module it would affect all vessels within any field radius and d-scan would only show results outside of the effect radius. e.g. Any objects within radius do not appear on d-scan results, but outside of this they would appear as normal.
Notes:
The module would have the following properties:
- Be single use only with a fixed life of 2 hours
- Small enough (~50m3) for any a ship of frigate size or larger to carry and deploy
- Deployment/anchoring time of 60 seconds
- Only one module could be deployed within gate range at one time
- Reinforcement timer of 30 or 45 minutes once shield reaches 25%
- HP: 250,000 Shield, 100,000 Armour and 40,000 Structure with 50/50/50/50 resists
HP statistics are just an idea, I've used a multiplier of 2.5 as the basis for these but of course they may be too much or too little. |