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Thread Statistics | Show CCP posts - 6 post(s) |

Udonor
Native Freshfood Minmatar Republic
51
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Posted - 2014.02.03 03:32:00 -
[1] - Quote
Instead of "plain" stasis tower that slows all enemies (IFF dependent multiple beams) or everyone (bubble) --
how about Vortex Towers that either DRAW ships,drones and missiles INWARD to tower or PUSH ships, drones and missiles OUTWARD from tower (again enemies only via IFF or everyone via bubble field effects)?
That is affected ships have a velocity X from the tower added to their own propulsion attempts. An opposite -X velocity must be generated simply to stand still.
  *** Slower ships will be unable to resist the tower effect and be either drawn into tower or kept away at a distance -- depending on which tower type/polarity is in effect. ***   
Basically a trap that creates a tactical situation where ships may not be able to attain or maintain desired ranges from the enemy.
CCP option as to whether it affects alignment to warp (if it does many ship may have to align to "go with the flow" to attain warp velocity which may expose them to more damage before warp is attained & may prevent direct flight to certain locations like a desired station for repair or refit.
The push tower could create a King of the Hill situation where defenders at tower are only vulnerable to fast or long range attackers. And pull-sink tower could be like an ant lion trap bringing slower ships into range of ships with short range weapons...and if warp alignment is affected then you have to quickly decide to warp out or be unable to warp away if your ship is too slow versus pull speed of tower.
Suggestion: Towers with smaller radius effects should have higher velocities. But there could exist very large and very expensive towers (1B) with huge areas (300-500 km+) and just 100 m/s effect for fleet use. Also T2 version might have a small (500m-3km for non-fleet) "eye of the storm" area for defenders though that is set up for attackers using bombs but then defenders could have slower ships than assaulting force.
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Udonor
Native Freshfood Minmatar Republic
51
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Posted - 2014.02.03 08:13:00 -
[2] - Quote
SPAM message tower -- sends recorded chat message to any ships which appear in its range or probe it.
CONCORD jamming tower -- prevents CONCORD monitoring within its area, fast setup, but is contraband in all of high sec
Comm Jamming Tower - player chat become unusable within range of tower (except for CCP help etc)
False Target Tower - creates duplicate false targets which disappear upon being damaged but otherwise are lockable and can divert fire.
Pod Spray Tower - special version of False Target Tower which creates 2-4 duplicate pod images on sensors when pods are ejected but no other false images.
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Udonor
Native Freshfood Minmatar Republic
51
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Posted - 2014.02.03 08:37:00 -
[3] - Quote
Anti-anchoring tower -- prevents any further actions requiring the anchoring skill & the areas available are HUGE optionally up to an entire system.
Talk about inciting warfare. |

Udonor
Native Freshfood Minmatar Republic
51
|
Posted - 2014.02.03 10:21:00 -
[4] - Quote
Structure Camouflage Unit - Disguises itself and any adjacent deployable structure as a single structure of a type of the users choice to anyone off that grid. For example a mobile micro jump unit may appear to be a mobile tractor unit until you jump onto that grid.
Ship Camouflage Unit -- the unit itself is stealth to long range scans and further adjusts sensor returns of ships in its area of effect to match ships in a user chosen ordered list. The complexity and expense of unit determines how long the list for disguised ships can be and how radically sizes can be adjusted. The simplest model would probably just sum the size change dictated by the list for each ship present until the total # of sizes the tower can change is exhausted. Extra disguises beyond ships present are not used and ship past tower capacity show as themselves. |
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