
zelklen
Devils Diciples League of Infamy
8
|
Posted - 2013.11.14 00:35:00 -
[1] - Quote
+1'ing ideas:
Deadspace Generator (Why is this not in the game already?) Since the day I started playing EVE Online, I have wondered why we couldnGÇÖt build deadspace pockets. Post #16Posted: 2013.11.13 12:25 suggests it, and it is then repeated many times with the best statement being something to the tune of GÇ£Every low life pirate group can build hundreds of them, why canGÇÖt we?GÇ¥
POS Rooting Array (Why is this not in the game already?) Suggested many times in many different places; a module that will, after a lengthy timer (possibly 48 hours), change an offline POSGÇÖs ownership to neutral along with all modules anchored at it.
Customs Monitoring Array (A decent idea) Suggested in post #24, a module that scans the cargo of most ships on grid with it (give it a legitimate sensor resolution, max number of targets, and having it lock a ship does not stop the ship from cloaking). It will flag as criminal any ship found to have contraband on board. This will replace NPCGÇÖs customs officials with players looking for kills.
Mobile Ore Compressor (A good idea) Suggested in post #7, consumes fuel, has a cycle time, and compresses ore as a Rorqual. Basically the Rorqual without the command bonuses. Or the Rorqual.
System Broadcasting Array (A good idea) Suggested in post #25, periodically posts a message in local. Uses fuel for every post.
Traffic Control System (A good idea) Suggested in post #77, and in other incarnations at a few other places. Go read that manGÇÖs thoughts if youGÇÖd like, here are my ideas. Remove local in null, and when deployed this modules add everyone on-grid to local. My thought here is to move more GÇ£stuffGÇ¥ into the control of the players. I donGÇÖt know why those GÇ£Local subspace beaconsGÇ¥ are not ihub upgrades already. This would be to supplement the ihub upgrade, and for partial local in neutral territory. All empire systems would need a NPC controlled and protected ihub (which stands to reason since they have sov supposedly).
Mobile Modules (CCPGÇÖs ideas already, but IGÇÖll restate them) Everything that a POS does for defense, should be able to be a mobile structure. There would obviously need to be limitations, but if we want to get rid of POSs in their current form, which we do, we need to be able to defend whatever we make. My thoughts on the matter? Replace POSs with Deadspace pockets. Have a Central Station module that burns fuel to GÇ£onlineGÇ¥ the things around it. Pair this with the proposed force field bubble module, and you have your modular POS, built out of individual structures. Enough of this though, CCP will do with POSs what they will, nobody cares about my ideas.
Stealth Field Generator (A good idea) Suggested in post #76. Prevents anything within 25km of it from showing up on D-Scan and from being detected by combat probes. Instead, it itself shows up on D-Scan, and has a huge signature radius for combat probes. This would make intelligence gathering a more in depth process.
Camera Module (A great idea) Suggested in many different places, this would allow you to have a second (or possibly third, fourth, fifth, etc.?) overview window opened. Personally IGÇÖd give it only a 100km range (So not the same as a regular overview, and unable to exploit grid warfare). IGÇÖd also say that like scan probes, if you leave system you disconnect from it. Thank you for reading my WALL-O-TEXT. I am sure that it will immediately be covered up by this GÇ£Bad IdeasGÇ¥ threadnaught in the making.
As my final comments I will mention that Rubicon may be coming out in a few days, but how long until Incarna is released? |