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Serge
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Posted - 2003.09.02 09:20:00 -
[1]
Cool - thats a great step into the right direction imo.
Now armour has a meaning again! And the use of armor boosters (energized) will probably be worth it ;) though it will be a prob with CPU usage now ... these armor boosts need hell a lot of CPU to be fitted ... this for BS only? ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Serge
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Posted - 2003.09.03 10:19:00 -
[2]
LOL crazy sig, TomB
Concerning structural damage: is it planned to introduce a structure repairer? Or will hull repair-units be able to repair system damage, too? ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Serge
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Posted - 2003.09.04 08:16:00 -
[3]
Edited by: Serge on 04/09/2003 08:17:02 I¦d like to point out again, that the use of armor hardeners and repair units is a cool idea, and gives Amarr ships a viable defense option - so it seems.
Due to damage sweeping through armor and damaging or even destroying (?) internal structure (wepons, mods) this atm is a shady alternative!
One has to be able to repair not only armor, but even structure - therefore one already needs 2 med slots! Hull rep units repair the hull, but not modules! This has to be considered, when the strengthening of armor really should be a viable option compared to the strengthening of shields that¦s currently ocurring with the Gallente ships. ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Serge
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Posted - 2003.09.05 08:24:00 -
[4]
I strongly favor the implementation of ship-class tac shields! its a bit ridiculous to allwo them BS users the use of these great items that cost them NO cap compared to the cap/recharge they have.
Suggestion:
Bring in 2 types of wards: medium and large. Both give the same resistance bonus, but they apply their bonus on different size of shield. Say the med wards harden up to 1500 shield, the large ones harden up to 5000 shield.
--> Using a BS now with 5000 shield and a medium EM ward (that gives 50% resistance bonus) and relativly low fitting and cap costs:
Resistance gain: 1500 / 0.5 = 3000 3500 / 1 = 3500 total relative shield strength against EM is 6500
Using the large ward: 5000 / 0.5 = 10000
--> 35% more relative shield ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Serge
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Posted - 2003.09.05 17:56:00 -
[5]
Stacking - jep, its one topic!
But the other still is the size! Modules that are supposed to be cruiser-sized (like the shield hardeners atm are) should not be able to be fitted on a BS without serious penalty! this is only another step towards BS the one and only choice!
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... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |
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