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Ulstan
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Posted - 2003.09.02 13:00:00 -
[1]
The only change I really have a problem with is making the shield booster thing a low slot module. Many Caldari ships have an exceedingly low # of lo slots. This is bad, since they have to rely on shielding. Amarrian ships, however, are supposed to rely on their armor, but they are the ones who get the shield booster enhancers.
It seems now, you may as well go for the ship with the biggest # of hi and low slots, since medium slots are so much less valuable now.
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Ulstan
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Posted - 2003.09.02 15:37:00 -
[2]
"Cannot really see the problem with the scorp - 3 sensor dampeners and you can kill a enemy BS without it even firing one shot at you."
Many, many, many people run around with sensor boosters nowadays. Particularly battleships with their slow lock times.
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Ulstan
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Posted - 2003.09.03 12:30:00 -
[3]
"There are more changes going to happen around here very soon, shield amplifiers will most likely be moved to medium slots"
They should be in medium slots, yes, so Caldari ships can actually make use of them, but you will still need to change the way they stack, or a Scorpion will just use like 4 of them and still be invincible tank.
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Ulstan
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Posted - 2003.09.03 14:44:00 -
[4]
Popov - you're not supposed to be the big shield race, nor the big EW race. Thus you have a low number of medium slots.
There are lots of low slot armor enhancing modules available.
Now that armor repairors are supposed to actually repair faster, you may well see an armor belt become a good subsitute for a shield.
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Ulstan
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Posted - 2003.09.03 16:13:00 -
[5]
"Notice also the races ships with the biggest shield capacity also have the number of medium slots necesary to use all this new shield improving gear?"
Um, it would be silly if the ships that relied most heavily on shields had the fewest number of slots available to use the shield gear.
And if you are relying on armor, don't use any medium slots for hardeners. You can put in an armor repair module (or two if you want). But the armor boosts and armor resists should be low slots, just like the shield capacity boosts and resists are medium slot.
That way you can sort of have diversity between different races ships.
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Ulstan
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Posted - 2003.09.03 18:52:00 -
[6]
Solas: It seems as though TomB is looking into making an armor belt a viable subsitute for shielding, especially as far as Amarrians are concerned, with lo slot armor upgrades.
And now the armor repairers are being increased in efficiency. (Before, they couldn't hold a candle to shield boosters).
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Ulstan
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Posted - 2003.09.03 19:32:00 -
[7]
"Overall, I think this is a fair way to limit module stacking, but should NOT be used for ECM or ECCM modules since stacking of those (as they stand) are a requirement to make them useful."
Agreed. Although, many EW modules stack additively, rather than multiplicitavely.
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Ulstan
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Posted - 2003.09.04 12:45:00 -
[8]
I dont' see the fact that shield hardeners are considered a 'standard' item any more troubling than people considering weapons or shield boosters a 'standard' item.
And it's not so standard as you might think - there are plenty of set ups that don't use shield hardeners, but rely on something else to give them the edge in battle.
Here is what I recommend. Leave the shield hardeners as they are.
Implement resist drainers. Do not allow these resist drainers to reduce your resistance below zero.
That way, sure, a ship might be using 4 shield hardeners to be immune to every damage type, but you can equip 2 resist drainers to allow your guns to hit better.
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Ulstan
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Posted - 2003.09.05 12:01:00 -
[9]
Again, the problem is stacking :D Maybe a *slight* tune down in the resistance per module, and don't allow them to stack.
60-70% Em resistance on a shield isn't going to make anyone immune to lasers - it's 98% resistance that is the problem.
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Ulstan
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Posted - 2003.09.05 14:05:00 -
[10]
They could easily replace one of their damage mods with a cap recharge thing if they wanted :D
And if they were set up for it, assuming you use hybrids, they could mount a thermal and kinetic shield, and use a shield booster, and cut your damage massively :)
And they could always throw in a few drones of not em/thermal damage type.
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