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Thread Statistics | Show CCP posts - 20 post(s) |
Tippia
Sunshine and Lollipops
17389
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Posted - 2013.11.13 18:14:00 -
[1] - Quote
Sarmatiko wrote:Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? Laser efficiency link, shield harmonizing link GÇö leaves one slot for a tractor for sucking up cans from spread-out Hulks.
Locutus ofBorg wrote:Do we know if NPCs will agro onto tractor structures? Blog says no.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Tippia
Sunshine and Lollipops
17389
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Posted - 2013.11.13 18:28:00 -
[2] - Quote
Oh!
Scanning down these structures. Can it be done? How hard is it? What kind of signature do they count as and what probes would you need? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Tippia
Sunshine and Lollipops
17391
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Posted - 2013.11.13 20:20:00 -
[3] - Quote
Xercodo wrote:You forgot the range links that are vital to letting everyone anchor off the orca and drop directly into its Fleet Hanger while still being able to reach 90% of the belt. Those are some pretty small belts you have thereGǪ
As for using the tractor unit for group mining, it's a bit too slow to be useful. At any greater distance, it has problems keeping up with even two or three ships, much less a full fleet of them. It only takes one can at a time and moves them at 1km/s. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Tippia
Sunshine and Lollipops
17392
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Posted - 2013.11.13 20:37:00 -
[4] - Quote
adriaans wrote:What is the duration of the mobile hangar in terms of lifetime? 30 days it says on the info card. Presumably, this means they have the same behaviour as deployable cans? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Tippia
Sunshine and Lollipops
17400
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Posted - 2013.11.14 06:25:00 -
[5] - Quote
CCP Fozzie wrote:You just solved your own problem by the end of the sentence. Good job. So here's the thing. You know full well that EVE players will abuse the hell out of anything that can be abused even slightly GÇö it's just the nature of the game. So what is it with this recent policy of GÇ£wait and see if people abuse the hell out of itGÇ¥? Especially in the face of everyone+dog saying that, hey, we can abuse the hell out of this thingGǪ
Quote:We will of course be watching how all these structures are used and adjusting accordingly, but remember there are already "structures" you can drop in high security space that are even more difficult to kill and similarly worthy of destruction (anchored containers). Anchored cans offer services previously only available from POSes and stations now? Come on.
48h + 10 minutes is pretty silly on both ends of the spectrum: too long and too short, respectively. Halve one and increase the other by a factor of 10 or 20, and it becomes far more reasonable. The owner still has eons of time to save his stuff GÇö an advantage that is unique to this change-I-found-in-the-sofa-costing structure compared to every other deployable out there.
I can understand that you want to see these things in wide-spread use, but piling on so many advantages will lead to abuse, which means you have to annoy people later when their fancy swiss-army deployable inevitably has to be made sensible again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Tippia
Sunshine and Lollipops
17400
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Posted - 2013.11.14 07:16:00 -
[6] - Quote
Milton Middleson wrote:What horrible abuse is going to result from the depot? It's next to impossible to remove. That's bad in and of itself. The kind of tactics that will develop that centres on this characteristic is largely unknown, I'll grant you, but they'll certainly share that one bad characteristic themselves, which is bad too.
It's not so much the litter GÇö that'll solve itself with its decay period GÇö but rather the fact that it allows for character littering as well to a vastly higher extent than before. The depots will get rid of themselves; getting rid of the people suddenly becomes a whole lot harder. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Tippia
Sunshine and Lollipops
17412
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Posted - 2013.11.14 19:22:00 -
[7] - Quote
CCP Lebowski wrote:Hey Folks,
After reading through your concerns about the small window of opportunity for destruction after a Mobile Depot exits reinforcement, CCP Fozzie has decided to significantly slow down the shield recharge rate of all Mobile Depots.
Therefore, the total shield recharge time of the Mobile Depots has been extended to 24 hours. This means it takes around 3.5 hours to recharge 25% of its shield.
We hope this alleviates some of your concerns and thanks again for your continued feedback! Much more reasonable.
It already has double layers of security (reinforcement + scoop while reinforced) so the third layer of having a ridiculously small time period of actual vulnerability was a bit too much. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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