
Orakkus
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.11.10 17:50:00 -
[1] - Quote
Dear Mittani,
My feeling on null-sec is that it is the overall driver of Eve Online in that most of the resources (or at least a large bulk of the resources), isk, and support are established to maintain empires there. What is your view on efforts to perhaps re-distributing that overall drive between low-sec and null-sec? If so, what would you like to see to make that happen once the null-sec sov issue is adequately dealt with? |

Orakkus
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.11.15 18:24:00 -
[2] - Quote
The Mittani wrote: I disagree with your basic assumption. Most of the resources, isk and population of the game are in hisec, though a large number of the 'hisec' population are the alts of wormholers, nullseccers, and lowsec types. One of the things that irks me about the game is that it's almost impossible to function in null/low/wspace without a supporting structure of hisec alts. I'd like to see the economies of null/low developed more such that the game revolves less around Jita, which is one of the primary focuses of the CSM6 'Farms and Fields' initiative.
Well, we'll have to agree to disagree then on the basic assumption. Seems to me that while the resources, isk, and population are the most in high-sec, much of their activities are still influenced by what goes on in null-sec. The rest of your point, however, I've tried to find out more about because I think you are absolutely correct. Null-sec has become too dependant on High-sec, either because of ease, or efficiency, or by game mechanics. How specific has your "Farms and Fields" initiative become? I did notice the Assembly Hall post on it: "Summit Topic "Farms and Fields", but it seemed more of a general think tank to come up with ideas. So, without crossing the NDA, how far into development is a plan for a workable "Farms and Field" rollout?
The Mittani wrote: In general, risk and reward should scale accordingly. Right now there is virtually no risk in hisec from missions and barely any in incursions, and they absolutely vomit forth reward. This is the fundamental imbalance of EVE; low and null should be buffed to a place where their rewards actually justify the risks.
I agree that this is the current status of the game, however, I do see a problem here at the individual pilot's level. Myself, I have been in 0.0 and kicked out of 0.0 over and over. Often, my high-sec activities allowed me to make those initial forays into the 0.0 life. I don't see how a new corp/alliance who doesn't have many friends can make that initial jump happen without having the necessary capital gained by things like taxes made from mission running and incursions. What you are proposing, seems to me, would actually make the jump harder because now the defenders are even more financially able to replace losses and keep focused on PVP. That being said, how do you ascertain that those changes won't be a problem for new corps/alliances trying to make that jump.
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