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Femlin Tilith
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Posted - 2006.03.18 19:49:00 -
[31]
4 heavy beams ii with 2 focused beams mwd 2, fleeting propulsion webber, 1 eutectic cr 1 ar ii, 2 hs ii, 3 nano adaptive 2,
Or just switch out the beams with 6 heavy pulse 2. Try mwd when possible, need the speed. Leave off the plate, with 3 nano adaptive 2 ur tank is solid and plate will gimp you acceleration wise.
If I was in WWII they'd call me Spitfire |

Ryken Smith
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Posted - 2006.03.24 15:02:00 -
[32]
Edited by: Ryken Smith on 24/03/2006 16:40:44 My setup has more to do with my skill levels and funds than anything else. It's set up purely for surival while pirate hunting in low sec space. I've tried to give it the flexibility to ward off AF/Int's and run if things go bad. Nosferatu's are high on my list of skills to learn, but it's all time and money.
High: 5 x Heavy Beam - I carry full sets of both Mircrowave and Mutlifrequency lenses to adjust range and damage depending on the situation. 1 x Gatling Modulated Energy Beam - I forget the full name, but a Sansha lens. 1 x Standard Missile Launcher - I keep a stock of Defenders and various light missiles. Medium: 1 x Afterburner - It helps me control the range of a fight. Without it I'd be crawling along. 2 x Cap. Recharger 1 - Keeps the lasers firing and afterburner burning. Low: 1 x Beta Hull Mod Overdrive Injector 1 x Sm. Armor Repairer I - Purely for after the fight 2 x Warp Core Stabilizer I 1 x Capacitor Power Relay I 1 x Reactor Control Unit II Drone Bay: 1 x heavy combat drone or 2 x lt. armor repair drone 3 x lt. shield repair drone
So there it is. If an interceptor attacks, hopefully I'll hold up well enough that my gatling and missile launcher will convince him to back off. I already know that my heavy beams won't be able to track, so I'll have energy and to spare. I may improve my sensor strength to avoid jamming. Eventually I'll replace the gattling and launcher with nosferatus. I don't want to give up any more of my heavy beams than I have to, in order to keep my rat hunting as efficient as possible.
As I sometimes hunt with a friend, I keep the logistic drones in the cargo hold. I might replace the 1 heavy drone with 5 light drones - anyone have an opinion on which would be more annoying to a frigate player? ;)
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Twilight Moon
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Posted - 2006.03.26 10:24:00 -
[33]
Heres an intresting one for you:
5x 220mm Medium Carbine AC 2x Med NOS
1x 10MN AB 1x Web 1x Large Cap Battery
1x Med Repper 2x Energised Adaptive Nano 2x GyroStab 1x Nanofiber Internal Structure or 1x CPR
The ability to choose damage type is very nice, and the ship has an insanely deep cap. With BC Lvl 4 the resists are rather good too. Swap out for named/Tech 2 where you can fit it. Buy Projectile BPO's to make your own ammo and the costs stay down somewhat.
Comments? (Its my current fit) 
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Wiggy69
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Posted - 2006.03.26 16:38:00 -
[34]
I've noticed no-one is using the Prophecy's Turret point, which, tbh, I've found quite handy.
5 x Heavy Pulse Laser II (use Conflag M for PvP) 1 x Limos Heavy Missile Bay (Kin or Expl damage) 1 x E50 Nos
1 x 10mn Afterburner II 1 x X5 webber 1 x J5 scrambler (20k)
1 x Medium Armor Rep II 1 x 400mm Tungsten Plate 1 x Heat Sink 3 x Energised Nano II thingies
5 x Warrior II drones
All resists above 65% with Battlecruisers lvl 4 and Armor Compensations skills at lvl 4. 5.5x damage modifier with my current skills (Surgical Strike lvl 3, Medium Pulse Laser Specialisation lvl 1). Ideal for killing interceptors and AF's that like to get too close.  ---------
Chuck Norris' mother called him Charles. Once. |

Podruski
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Posted - 2006.04.05 06:14:00 -
[35]
Eh... I personally like a tank.
highs... Secret meds... Secret lows...: 1x 1600mm tungsten 3x t2 activate hardeners (kin,therm,explo) 1x Energized nano membrane II 1x medium rep
Problem lies in your rep amount. Ive fiddled with switching the energized nano out for another rep, which I have plenty of cap for. Although, with these skills, and battlecruisers 4, you get some pretty dunzo resistences. enjoy finding meds and highs though... ill give you a hint, I hate lasers on this.
Podruski 
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Alliaanna Dalaii
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Posted - 2006.04.05 07:29:00 -
[36]
High's 3 Med Deminishing NOS 4 Medium Beam Laser II /Conflag (or Med Pulse)
Mid's 1 10MN AB 1 90% Web 1 Scram
Low's 2 Medium Rep II 3 Active Hardeners (Kin,Therm,Exp) 1 1600mm Plate
Cant quite remember if that all fits.. you may need to lose the AB 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

Leilani Solaris
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Posted - 2006.04.06 11:50:00 -
[37]
just bought a prophecy and i'm just testing atm but this setup seems quite nice:
Highs
4 Heavy Pulse II's 3 Med named nos
Mids
10MN AB II 20km scram x5 web
lows
Med rep II 2 Energized Adaptive Nano II's 2 heatsink II's PDU II
with Advanced weapon upgrades 4 you could get rid of the PDU and use another heatsink or adaptive nano, i'm only 0.6PG away from taking the PDU off with adavanced weapon upgrades 3. As i said, just testing atm and i've not done a whole lot with it yet, so i'm not that sure how it'd fair vs a hac or multiple cruisers etc. I haven't got a new sig yet :)
http://triad.eve-killboard.net/
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LWMaverick
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Posted - 2006.04.06 12:35:00 -
[38]
Originally by: Alliaanna Dalaii High's 3 Med Deminishing NOS 4 Medium Beam Laser II /Conflag (or Med Pulse)
Mid's 1 10MN AB 1 90% Web 1 Scram
Low's 2 Medium Rep II 3 Active Hardeners (Kin,Therm,Exp) 1 1600mm Plate
Cant quite remember if that all fits.. you may need to lose the AB 
Alliaanna

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Myrrdin
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Posted - 2006.04.06 13:48:00 -
[39]
Edited by: Myrrdin on 06/04/2006 13:54:18 One setup that doesn't seem to have been covered here is setting the Proph up as a damage platform. I've calculated over 500 raw dps with the following setup, including the drones. Obviously you are losing some tankability.
Highs:
6 Heavy Pulse II's, fitted with Conflag Ammo. Named Heavy launcher.
Mids:
Tracking Comp II X5 Webber 20km Scrambler
Lows:
Med repper II 3 Heatsink II's CPR Energized adaptive nano II
Dronebay - 5 T2 light drones.
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Jaketh Ivanes
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Posted - 2006.04.06 13:57:00 -
[40]
Edited by: Jaketh Ivanes on 06/04/2006 13:57:24 Prophs are great ships. I've seen a Proph take down a Geddon, both fitted for gank. The Proph did go boom, and 2 interceptors had to finish the job, but it did the most damage. Can't rememebr the excat setup, but something like this.
High: 5x Hvy Pulse II (might have been 6). Med: ???? Low: Armor repper, 3 HS II's (perhaps more).
Neither the Geddon or the Proph were moving an inch. If the proph had orbitted, it not have been blown up.
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Leilani Solaris
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Posted - 2006.04.06 14:02:00 -
[41]
Originally by: Alliaanna Dalaii High's 3 Med Deminishing NOS 4 Medium Beam Laser II /Conflag (or Med Pulse)
Mid's 1 10MN AB 1 90% Web 1 Scram
Low's 2 Medium Rep II 3 Active Hardeners (Kin,Therm,Exp) 1 1600mm Plate
Cant quite remember if that all fits.. you may need to lose the AB 
Alliaanna
Conflag in beams? i don't think so And i'm pretty sure that wouldn't fit.. I haven't got a new sig yet :)
http://triad.eve-killboard.net/
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Podruski
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Posted - 2006.04.11 00:34:00 -
[42]
And that set-up will run what.. 30 seconds tops with good skills? even with the nos, 2 reps will eat you alive
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Panzerknacker
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Posted - 2006.04.11 08:26:00 -
[43]
Hmmm....
Have tested this ship some and my impression is that it is somewhat limited in the rangedepartment considering it is such a heavy ship. it seems you mest settle with guns that were ment on ships that are about twice as fast/agile.....
but anyhow: some stupid ass ran into one of my POS's with a proph and lost it (i missed 1 round from tha large arty battery when i checked later ) but he had rails fitted on it. This made me think a bit and i tried fit rails myself and i like that much better than lasers. You get better range (versatility) and tank (obviously since rails dont take as much power as lasers) but lose some dps (not much really).
As stated earlyer in this tread about 720mm howies on it. i like that idea very much since it leaves all your cap to tanking and rechargers/relay are no longer needed and should be replaced with more agressive mods. |

Nifty1Pound50
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Posted - 2006.04.15 20:25:00 -
[44]
Originally by: Twilight Moon Edited by: Twilight Moon on 29/03/2006 11:22:02 Heres an intresting one for you:
5x 220mm Medium Carbine AC 2x Med NOS
1x 10MN AB 1x Web 1x Large Cap Battery
1x Med Repper 2x Energised Adaptive Nano 2x GyroStab 1x Nanofiber Internal Structure or 1x CPR
The ability to choose damage type is very nice, and the ship has an insanely deep cap. With BC Lvl 4 the resists are rather good too. Swap out for named/Tech 2 where you can fit it. Buy Projectile BPO's to make your own ammo and the costs stay down somewhat.
Comments? (Its my current fit) 
Edit: Actually, it works stupidly well when you get 6x 720mm Howies on it. Pick your damage type, and a lot easier to fit (IMHO) than a similar setup on a Minni ship. Obviously this would be for PvE only.
I've been thinking of swapping my lasers/hybrids for Arties and AC's, what sort of range do you get with those 220mm AC's? Nifty's fun tips;
#145:For a quick attribute boost, try stuffing jam into your CD tray. |

fmercury
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Posted - 2006.04.15 22:14:00 -
[45]
Originally by: Ryken Smith
High: 5 x Heavy Beam - I carry full sets of both Mircrowave and Mutlifrequency lenses to adjust range and damage depending on the situation. 1 x Gatling Modulated Energy Beam - I forget the full name, but a Sansha lens. 1 x Standard Missile Launcher - I keep a stock of Defenders and various light missiles. Medium: 1 x Afterburner - It helps me control the range of a fight. Without it I'd be crawling along. 2 x Cap. Recharger 1 - Keeps the lasers firing and afterburner burning. Low: 1 x Beta Hull Mod Overdrive Injector 1 x Sm. Armor Repairer I - Purely for after the fight 2 x Warp Core Stabilizer I 1 x Capacitor Power Relay I 1 x Reactor Control Unit II
That is the worst prophecy setup i have ever seen, i hope it's a joke.
Copying this over from another thread, here's mine:
5x focused medium pulse II 2x medium nos II
20km scrambler web or AB electrochem cap booster
2x medium rep II 800mm plate 3x hardeners
5x warrior II
roasts cruisers/frigs in no time, and tanks very well. i'm very pleased with this setup.
With AWU you could probably squeeze in a heavy pulse II in place of a focused medium.
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Sanctus Maleficus
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Posted - 2006.04.18 23:47:00 -
[46]
Edited by: Sanctus Maleficus on 18/04/2006 23:47:24
Originally by: fmercury
Originally by: Ryken Smith
High: 5 x Heavy Beam - I carry full sets of both Mircrowave and Mutlifrequency lenses to adjust range and damage depending on the situation. 1 x Gatling Modulated Energy Beam - I forget the full name, but a Sansha lens. 1 x Standard Missile Launcher - I keep a stock of Defenders and various light missiles. Medium: 1 x Afterburner - It helps me control the range of a fight. Without it I'd be crawling along. 2 x Cap. Recharger 1 - Keeps the lasers firing and afterburner burning. Low: 1 x Beta Hull Mod Overdrive Injector 1 x Sm. Armor Repairer I - Purely for after the fight 2 x Warp Core Stabilizer I 1 x Capacitor Power Relay I 1 x Reactor Control Unit II
That is the worst prophecy setup i have ever seen, i hope it's a joke.
Copying this over from another thread, here's mine:
5x focused medium pulse II 2x medium nos II
20km scrambler web or AB electrochem cap booster
2x medium rep II 800mm plate 3x hardeners
5x warrior II
roasts cruisers/frigs in no time, and tanks very well. i'm very pleased with this setup.
With AWU you could probably squeeze in a heavy pulse II in place of a focused medium.
I would think even nossing your cap sure wouldn't last very long running this setup...mind if I ask what size of cap boosters you're using?
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Elseix
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Posted - 2006.04.19 00:01:00 -
[47]
Edited by: Elseix on 19/04/2006 00:05:42
Originally by: Leilani Solaris just bought a prophecy and i'm just testing atm but this setup seems quite nice:
Highs
4 Heavy Pulse II's 3 Med named nos
Mids
10MN AB II 20km scram x5 web
lows
Med rep II 2 Energized Adaptive Nano II's 2 heatsink II's PDU II
with Advanced weapon upgrades 4 you could get rid of the PDU and use another heatsink or adaptive nano, i'm only 0.6PG away from taking the PDU off with adavanced weapon upgrades 3. As i said, just testing atm and i've not done a whole lot with it yet, so i'm not that sure how it'd fair vs a hac or multiple cruisers etc.
I still this as being the starting point for viable pvp setups. Although I find the AC setups interesting, good to see this thread come back to life!
From there you can toy with increasing the tank, toying with your cap regen or going for more dps. Mixing Nos and Pulse in the highs really is the only viable option though imo. With Medium Beams a brick like the proph is just asking to be made impotent by someone flying under your guns. I figure most people who are flying a Proph are newer to the game (pre-BS skills/isk) and therefore AC setups are interesting but not too practical to the general public.
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DaRkItChY
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Posted - 2006.06.16 17:46:00 -
[48]
Originally by: Elseix I've been waiting for a thread like this to emerge but so far none have. First of all, I like my BC's because my skills are still limited and loosing a BC only costs me ~7mil (insurance pays out 25.5mil I can find them for 24mil on the market no problem) which is good considering my limited playtime or desire to grind cash. So please, no "go get a geddon/apoc" comments.
Setups do not need to include Scram because I really dont think the Proph is ever going to be a good solo pvp ship. So small scale defensive pvp, fleet setups or pirate gank setups are welcome.
i am afrad to say a beg to differ cause i have tanken out quiet a couple of ships in my prophcy maybe cause i have t2 beams on it i have even taken out an other propchy :P made him cry aswell lol i would post my pvp set up if a could remember it
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Diehard Si
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Posted - 2006.06.17 11:16:00 -
[49]
ok guys, some advice here then please. I've only been playing a little over a month, not had a full PVP battle yet, but just practicing carrying out ratting in low sec and been buzzed a few times, but warped out.
However, want to start fighting back when i believe I have the skill base ( currently about 850k ) to put up a fight.
setup: 5 heavy beam I's ( Multi freq, standard, micro/radio ) 1 Heavy launcher 1 NOS
1 Web 1 Jammer
2 warp core stabilizers ( I want to be able to get away at the moment, but plan to eventually replace these with something more useful ) 1 med rep I 1 energized adaptive nano membrane 1 CPU booster 1 power grid booster
1 medium drone, 3 light.
Any constructive advice welcome for PVP scenarios.
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Maluam Seyathrim
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Posted - 2006.06.19 00:42:00 -
[50]
I'm shopping for a PvP fit for my lubberly Proph at mo and to this end been playing with quickfit to come up with sommat groovy!
So far this is it...
Hi Slots 4 x Heavy Modulated Pulse Lasers 1 x Arbalest Heavy Missile launcher 2 x Medium Diminishing Power Drain (~12+K range)
Med Slots 1 x Y-S8 Hydrocarbon Afterburners 1 x 'Cetis' ECM burst 1 x Fleeting Propulsion Inhibitor (-90% V)
Low Slots 1 x 'Vestment Reconstructor' Armour repairer 2 x N-Type Adaptive Nano Plating 2 x Heat Sink 1 x Capacitor Power Relay
Seeing as I am really poor both in skills and Isk this at first look appears to be a reasonable fit... I'll keep you posted unless I get flamed badly of course! :p
I have to say tho the price hike in no way seems to justify the benefit in tech 2 stuff an extra point here or there seems to command tens of millions more, gah! gonna shuddup b4 I start ranting, meh!
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Berrik Radhok
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Posted - 2006.06.19 01:02:00 -
[51]
Try this. Fit T2 where you can.
High 5 x 220mm vulcan, 2 x med nos Med 10mn AB, 20km scrambler, webber Low Med armor repper, therm/kin/exp hardeners, 1600mm plate, cap relay Drone bay 5 x warrior
This setup is good in T1 and gets even better with T2. Everything should fit pretty easily.
With T2 guns and tanking eq I'd give good money for this thrashing some HACs. Sig removed, lacks Eve-related content - Cortes |

Walok
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Posted - 2006.06.22 00:24:00 -
[52]
Heavy Pulse Laser Heavy Pulse Laser Heavy Pulse Laser Heavy Pulse Laser Heavy Pulse Laser Medium Nosferatu Medium Nosferatu
10MN Afterburner Tracking Computer Cap Recharger
Medium Armor Repairer Energized Adaptive Nano Membrane Energized Adaptive Nano Membrane Heat Sink Heat Sink Capacitor Power Relay
- Walok
(I make signatures for 10mil ISK) |

NAFnist
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Posted - 2006.07.02 04:16:00 -
[53]
Originally by: fmercury 5x focused medium pulse II 2x medium nos II
20km scrambler web or AB electrochem cap booster
2x medium rep II 800mm plate 3x hardeners
I have a similar setup (adv. weapon upg. 5);
6x Focused Pulse t2 1x NOS (must be named to fit)
1x AB 1x 20km scrambler 1x Electrochem
2x Medium Rep (one must be named to fit) 2x Heatsink 1x Tracking Enhancer 1x 800mm plate
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Ragadoc
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Posted - 2006.07.06 04:55:00 -
[54]
Hi I need some tips on my PVP setup fore my prophecy.
HIGH 3x medium beam laser II 3x heavy beam lasser I 1x medium NOS
MEDIUM 1x 10MN MWD 1x web 1x cap recharger I LOW 1x med armor rep II 1x 800mm rein titanium plates I 2x warp core stab 2x cap power relay I
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Nikolai Nuvolari
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Posted - 2006.07.06 07:25:00 -
[55]
How about seeing how much damage you can really pump out of it? (Answer: Not that much, but you can get good damage and still have a powerful tank at the same time, which is cool)
7x Heavy Modal Pulse 1x Medium "Knave" Nos
1x 10MN AB 1x X5 86% web 1x J5 20km scram
3x HS2 2x EANM2 1x Medium Nano Armor Repair Unit 2 -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Alliaanna Dalaii
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Posted - 2006.07.06 07:39:00 -
[56]
High's 4 Medium Diminishing NOS 3 Medium Beam Laser II
Mid's 1 10mn AB II 1 Fleeting Scram 1 Fleeting Web
Low's 1 1600mm Rolled Tung 3 Energised Adaptive II 1 Medium Armour Rep II 1 Small Armour Rep II
Drones Med/light II's
7782 Armour
84 Em resist 68 Explosive resist 70 Kinetic resist 74 Thermic resist
Alliaanna
Official Spokestard of=-= Does Not Compute =-=
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Zekk Pacus
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Posted - 2006.07.06 08:58:00 -
[57]
Originally by: Nikolai Nuvolari How about seeing how much damage you can really pump out of it? (Answer: Not that much, but you can get good damage and still have a powerful tank at the same time, which is cool)
7x Heavy Modal Pulse 1x Medium "Knave" Nos
1x 10MN AB 1x X5 86% web 1x J5 20km scram
3x HS2 2x EANM2 1x Medium Nano Armor Repair Unit 2
WTB: Prophecy with 8 highs :P
I generally like to go solid gank. 6 heavy pulses, 1 assault launcher (there is a reason for it, which I'll explain in a minute), ABII/web/20k, 2x EANMII, med rep II, heatsinks/tracking enhancers to taste.
5 x Warrior IIs - Warriors are very important. They're the fastest drone around so they can catch many inties, and the assault launcher is there to help with that. Although with a good quality web, unless it's a claw or taranis (something that needs to come in dead close) heavy pulses will land enough hits at any range over 5k to spack an inty very quickly.
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Behedwin
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Posted - 2006.07.06 11:06:00 -
[58]
what is a good orbit range fore a prophecy? i have found out that it is hard to keep the orbit steady even when i have a web on my target, i am always drifting away over 10km so i lose my web lock.
i use ammo so i get a range of 12km on my small and medium guns. but is it better to get a higher range with a prophecy and skip the web?
thanks ----- ----- Behedwin Dedicated industrialist Hard working miner.
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Flicky G
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Posted - 2006.07.06 11:18:00 -
[59]
Edited by: Flicky G on 06/07/2006 11:25:06 Ryken Smith:
heavy drones don't work very well on frigs, let alone intercerdictors I would suggest 5 lights instead. It would annoy the inty pilot much more, for sure ;p
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Kinsy
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Posted - 2006.07.06 11:26:00 -
[60]
Why all this fuss about NOS? Just gank it. Works every time.
Solo:-
6 Heavy Pulse II 1 Assault Launcher w/explosive missiles
1 AB II 1 Web 1 Scram
1 Med Rep II 2 EAN II 1 Damage Control 2 Heat Sink II
Ubertank:-
6 Focused Pulse II 1 Assault Launcher
Ab Scram Med Electrochem w/800's
2 Med Rep II 3 Hardeners 800 plate
Group, definately a beam setup instead, or atleast a MWD on there.
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