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Thread Statistics | Show CCP posts - 1 post(s) |
Pesadel0
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Posted - 2006.02.18 10:22:00 -
[31]
I really hope that the minmater republic releases the 8 slot tier3 BS .
Quote: "We are very much aware of that tier 3 battleships can not outpimp the faction battleships."
Considering the faction ships are based on lower (2nd) tier, isn't that like saying Thorax should be unable to outpimp the Guardian Vexor..? (not faction ship, granted, but rare enough to count as one)
Could very well have tier.3 battleships at least meet the level of current faction ships and (eventually) introduce new set of faction ship based on these tier.3's, while --optionally-- making tier.2 factions more available...
Fully agree with jo,if and when they release of the T3 BS why canŠt they launch the faction counter part?And if they are releasing them in KalI the better lots off time to make ajustments :)
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Calleb
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Posted - 2006.02.18 10:44:00 -
[32]
I have read a lot of info on this topic and TBH all i would like to see from an Amarr point of view is a BS that offers a bit of variation.
The apoc is just a bigger brother to the geddon. I would hate to see the new Amarr ship being just a bit bigger again, lets have something new
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Vajell
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Posted - 2006.02.18 11:10:00 -
[33]
I would like to see an amarr bs with a bonus to AB, 8 turret slots and a relatively small sig rad. With a good cap, it could go in close range and use its small sig radius to its advantage when fighting bs fitting artys etc.
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Nadec Ascand
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Posted - 2006.02.18 11:45:00 -
[34]
Originally by: HippoKing
Originally by: Liu Kaskakka
Originally by: Nadec Ascand
Originally by: HippoKing
Originally by: Nadec Ascand
Originally by: Noriath Insted of Tier 3 battleships there should rather be a second Tier 1 battleship for all the races. That way you can also have ships that aren't the pinnacle of that races combat philosophy without making something that really isn't what that race is about the best it has to offer.
/jk ?? no 2nd Tier 1 battleship for caldari so? as scorp is 1 one nor the best one Tier 1 ship around (well arma maybe too :p )
i don't get it
/joke So there would not be any 2nd tier 2 bs for caldary as scorp is ubber maybe the best T1 bs with the arma
i dont get it
me neither
/me set mode dumb as nobody seems to understand my high intelligence.
U ask for some T1 ship as T1 ship are atm not worth for many of us against their T2 counter part so i argue thats not right that a scorp can take down is grand brother raven wich is only the caldari case so caldari would not need a 3rd ship?
OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
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HippoKing
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Posted - 2006.02.18 12:42:00 -
[35]
^^ obviously has no grasp of english or what he is talking about.
i suggest you reread noriath's post
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault |
Denrace
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Posted - 2006.02.18 14:32:00 -
[36]
Tier 3 Battleships should not be OMGWTF8GUNS ships.
The reason for this is that Tier 2 Battleships have plenty of firepower as it is, and we do not NEED more firepower (what with Carriers and HACs and Command Ships and the like).
What fleet battles DO need is something to make them last longer, which is both more fun AND more tactical at the same time.
So what would be a great idea is to give Tier 3 Battleships:
Less firepower than a T1 and T2. Maybe 6 Gun/Launcher slots, but no bonuses towards offence. This prevents people from using them as OMGWTFGANK machines. We DO NOT need a another bunch of variants on the Pre-RMR 8x Heatsink GankGeddon.
More Hit Points. Maybe twice the base HP of a Tier 2 Battleship. This means that these Battleships can sustain much more damage and last far, far longer in fleet battles. As a balance, they wont be able to throw out much firepower themselves, as that is the job of the Tier 1/2 Battleships.
Bonuses to tanking/resistances/support. Anything along these lines to make them geared towards co-operative supporting play. Obviously these bonuses shouldnt be as powerful as the Tech 2 support cruiser bonuses, but still useful nonetheless. Bonuses such as 10% to Armour/Shield HP, 5% to resistances, 7.5% rep amount, 10% reduced cap for energy/armour/shield transfer...you get the idea.
Interesting? ________________________________________
Give the Nighthawk more Shield HP and a ROF bonus!!
I make Custom Sigs. |
CueCia
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Posted - 2006.02.18 14:56:00 -
[37]
Originally by: Denrace Tier 3 Battleships should not be OMGWTF8GUNS ships.
The reason for this is that Tier 2 Battleships have plenty of firepower as it is, and we do not NEED more firepower (what with Carriers and HACs and Command Ships and the like).
What fleet battles DO need is something to make them last longer, which is both more fun AND more tactical at the same time.
So what would be a great idea is to give Tier 3 Battleships:
Less firepower than a T1 and T2. Maybe 6 Gun/Launcher slots, but no bonuses towards offence. This prevents people from using them as OMGWTFGANK machines. We DO NOT need a another bunch of variants on the Pre-RMR 8x Heatsink GankGeddon.
More Hit Points. Maybe twice the base HP of a Tier 2 Battleship. This means that these Battleships can sustain much more damage and last far, far longer in fleet battles. As a balance, they wont be able to throw out much firepower themselves, as that is the job of the Tier 1/2 Battleships.
Bonuses to tanking/resistances/support. Anything along these lines to make them geared towards co-operative supporting play. Obviously these bonuses shouldnt be as powerful as the Tech 2 support cruiser bonuses, but still useful nonetheless. Bonuses such as 10% to Armour/Shield HP, 5% to resistances, 7.5% rep amount, 10% reduced cap for energy/armour/shield transfer...you get the idea.
Interesting?
Very intresting...
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St Dragon
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Posted - 2006.02.18 15:32:00 -
[38]
Originally by: CueCia
Originally by: Denrace Tier 3 Battleships should not be OMGWTF8GUNS ships.
The reason for this is that Tier 2 Battleships have plenty of firepower as it is, and we do not NEED more firepower (what with Carriers and HACs and Command Ships and the like).
What fleet battles DO need is something to make them last longer, which is both more fun AND more tactical at the same time.
So what would be a great idea is to give Tier 3 Battleships:
Less firepower than a T1 and T2. Maybe 6 Gun/Launcher slots, but no bonuses towards offence. This prevents people from using them as OMGWTFGANK machines. We DO NOT need a another bunch of variants on the Pre-RMR 8x Heatsink GankGeddon.
More Hit Points. Maybe twice the base HP of a Tier 2 Battleship. This means that these Battleships can sustain much more damage and last far, far longer in fleet battles. As a balance, they wont be able to throw out much firepower themselves, as that is the job of the Tier 1/2 Battleships.
Bonuses to tanking/resistances/support. Anything along these lines to make them geared towards co-operative supporting play. Obviously these bonuses shouldnt be as powerful as the Tech 2 support cruiser bonuses, but still useful nonetheless. Bonuses such as 10% to Armour/Shield HP, 5% to resistances, 7.5% rep amount, 10% reduced cap for energy/armour/shield transfer...you get the idea.
Interesting?
Very intresting...
I have to admit you hit the nail right on the head for me.
Damage wise make the the same sort of general strength as tier 2 battleships.
However give them the best tanking for there race
Sounds right to me. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
madaluap
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Posted - 2006.02.18 16:00:00 -
[39]
Originally by: Nadec Ascand
/me set mode dumb as nobody seems to understand my high intelligence.
U ask for some T1 ship as T1 ship are atm not worth for many of us against their T2 counter part so i argue thats not right that a scorp can take down is grand brother raven wich is only the caldari case so caldari would not need a 3rd ship?
have you ever met a nossing/jamming/tanking domi? its insane. domi > than every bs class and lower _________________________________________________
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KilROCK
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Posted - 2006.02.18 17:56:00 -
[40]
:( *cries for the tier 3 min if it's a support bs*
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Hast
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Posted - 2006.02.18 18:32:00 -
[41]
I just have nightmares about a tier 3 phoon with 4/4 hp layout and bonuses to missile flight time and proj optimal
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Fester Addams
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Posted - 2006.02.18 18:32:00 -
[42]
We do not need a tier 3 BS.
We need a tier 2 and tier 4 destroyer, we need a tier 3 battlecruiser and we need a tier 4 battleship.
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Megadon
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Posted - 2006.02.18 19:09:00 -
[43]
Tuxford, would you guys just p l e a s e please look at the Nightmare and tweak it a bit to elevate it from its place as the suckeist faction ship there is?
Please? I'll buy you guys beer next time your in Austin, Tx.
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Gierling
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Posted - 2006.02.19 02:50:00 -
[44]
5 on 5 is fleet combat, although more forgiving then 50 on 50.
And I do a fair amount of PVPing (As far as my alliance goes I think I'm one of the more involved pilots), and I have never not once not ever seen a 1 on 1 battleship fight.
1v1 battleship fights are frankly a sign that you have more money then sense.
Sorry EVERY Battleship needs to have a place on the line, if not its just a big cruiser. As far as the Domi ithas those crazy configs becuase it needs them. It cannot compete while fitted with a traditional config. Pretty much ANY ship in a vampa setup will pwn another single battleship in traditional kit one on one. The only reason you see so many vampadomis is frankly becuase thats all the poor Domi has to work with. Heck a Vampa mega can fit more nosses, a heavier tank and can move faster. It has slightly less drone damage but frankly once thier cap is dry you aint in no hurry to finish someone off.
IMHO, the best course is simply other bonuses that offer you the ability to work within the racial philosophy using a slightly different approach.
PRoposal to fix blobbing and make Charisma useful.
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oDDiTy V2
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Posted - 2006.02.19 03:07:00 -
[45]
Am I the only one that isn't worried about the stats of the tier 3 BS (dev's will obviously not make them as good as faction BS) and just plain psyched about having a cool looking new battleship come out for each race?
I mean, looking at the latest models that have come out (carriers, titans, etc) they're bound to look awesome. Eye-Candy ftw.
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Gierling
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Posted - 2006.02.19 03:19:00 -
[46]
CCP is as vulnerable to the law of unintended consequences as anyone else, if its discussed it probably stands a better chance of coming up balanced.
PRoposal to fix blobbing and make Charisma useful.
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vanBuskirk
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Posted - 2006.02.19 03:22:00 -
[47]
I'm not sure that tier 3 BS (i.e. generally better, more expensive, etc.) BS are the way to go. But I do think that a new tier 2, and maybe a tier 1 as well, would be useful as an extra choice.
Example: Caldari ships up to cruisers are railgun boats, or maybe a mixture of rails and missiles. I rather like the idea of a second tier 2 Caldari BS with bonuses to railguns instead of missiles, while keeping its overall utility the same. (It ought to be possible to make the bonuses specific to rails rather than hybrids.)
Or a second Minmatar tier 1 BS with maybe 6 turrets, but only 6 highslots (a bit like the Domi perhaps) and grid sufficiently low that fitting a full rack of 1400s is difficult.
I'm sure that others can suggest more ideas along these lines.
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |
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