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Pobunjenik
Direwolf-Rayet skylian Verge
90
|
Posted - 2013.11.16 19:40:00 -
[1] - Quote
In light of CCP's recent changes, it would make sense to turn Hardpoint Efficiency Configuration into a dedicated missile subsystem.
Current effects: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to missile launcher rate of fire per level
Dedicated missile effects: (much like Tengu's Accelerated Ejection Bay) 5% bonus to Explosive Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 7.5% bonus to Target Painter effectiveness
NOTE: Don't hate about the bonuses, support the idea of HAM Lokis and let CCP do their thing. Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Icewolf7
Depopulation Squad
0
|
Posted - 2013.11.16 19:50:00 -
[2] - Quote
Pobunjenik wrote:In light of CCP's recent changes, it would make sense to turn Hardpoint Efficiency Configuration into a dedicated missile subsystem.
Current effects: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to missile launcher rate of fire per level
Dedicated missile effects: (much like Tengu's Accelerated Ejection Bay) 5% bonus to Explosive Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 7.5% bonus to Target Painter effectiveness
NOTE: Don't hate about the bonuses, support the idea of HAM Lokis and let CCP do their thing.
I tried fitting one in EFT the other day.... Guns, missiles and drones... yeah that's a little to spread out |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 20:53:00 -
[3] - Quote
The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth.
If you try to make it a dedicated missile subsystem, all you do is create a faster Tengu. Better to give it 2nd-Generation Minmatar Split WeaponsGäó and make it properly versatile - and properly viable - like it was intended to be.
If I had any idea which CSM cares even a little about the T3 rebalance (other than simply seeing them nerfed into the ground) I would say to them "Hey, if the topic of T3 balancing comes up, perhaps you can suggest this to them." |

Qweasdy
Absolute Massive Destruction Cult of War
19
|
Posted - 2013.11.16 20:58:00 -
[4] - Quote
Alvatore DiMarco wrote:The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth.
40 is not quite as weird as the 100mbit bandwidth that some ships have, I mean seriously, there is no possible configuration of 5 drones that can use all that. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 21:00:00 -
[5] - Quote
Qweasdy wrote:Alvatore DiMarco wrote:The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth. 40 is not quite as weird as the 100mbit bandwidth that some ships have, I mean seriously, there is no possible configuration of 5 drones that can use all that.
No, but there is a possible combination of 4 drones that can use all of it. Why are people so completely obsessed with having to field five drones?
When the Stratios was nerfed, half the complaints weren't about the drop in DPS, they were about not having magical five drones and only having crappy trash four. I don't get it. |

Pobunjenik
Direwolf-Rayet skylian Verge
91
|
Posted - 2013.11.16 21:07:00 -
[6] - Quote
Keep in mind guys, this is a thread about a Loki HAM subsystem. Please don't wander off topic. Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Qweasdy
Absolute Massive Destruction Cult of War
19
|
Posted - 2013.11.16 21:13:00 -
[7] - Quote
Alvatore DiMarco wrote:Qweasdy wrote:Alvatore DiMarco wrote:The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth. 40 is not quite as weird as the 100mbit bandwidth that some ships have, I mean seriously, there is no possible configuration of 5 drones that can use all that. No, but there is a possible combination of 4 drones that can use all of it. Why are people so completely obsessed with having to field five drones? When the Stratios was nerfed, half the complaints weren't about the drop in DPS, they were about not having magical five drones and only having crappy trash four. I don't get it.
because if you want to use all the bandwidth using 4 drones that becomes a sub optimal way of doing it, for example: I have a myrmidon fit open up in front of me right now, with 2 T2 hammerheads and 3 T2 ogres it does 502 dps, with 4 T2 ogres it does 497 dps. Therefore the 4 ogre setup is completely useless, it does slightly less dps and applies damage significantly worse than the 95 mbit setup.
This completely obsoletes the need for the extra 5mbit, aside from very niche uses for this ship it effectively has 95 mbit. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 21:14:00 -
[8] - Quote
Pobunjenik wrote:Keep in mind guys, this is a thread about a Loki HAM subsystem. Please don't wander off topic.
It's really a thread about the Loki's split weapons subsystem and what should be done with it. Delving into in-depth discussions about drones and bandwidth and OCD is a little off-topic but the rest of it is fine. |

Qweasdy
Absolute Massive Destruction Cult of War
19
|
Posted - 2013.11.16 21:14:00 -
[9] - Quote
back on topic: T3 rebalance is still coming, these haven't been rebalanced with the new ship design policies in mind, this is something you'll probably have to just be patient on till summer expansion. |

Pobunjenik
Direwolf-Rayet skylian Verge
91
|
Posted - 2013.11.16 21:27:00 -
[10] - Quote
CCP Ytterbium wrote:Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance (example: Warfare Subsystems, have a look why at the end of this blog). The other problem with Tech3s is that only a few of the sub-system configurations are actually decent, with the rest being quite terrible. Ideally all the sub-systems should have a proper role on the field, and Tech3 should be used because of their flexibility and adaptability, not because they surpass hulls of the same category at their specialized purpose. The chart linked in the first post is slightly out-of-date - the new one we've showed during Fanfest 2013 is here. In summary:
- Tech1 are the basic entry level, simple gameplay hulls that are used as reference points for all the other. That's why we started with them during the "tiericide" initiative.
- Navy / Faction are improvement over Tech1, with roles more or less varied depending on the ships themselves. Ex: Drake vs Drake Navy Issue, Megathron vs Vindicator and so on.
- Tech2 hulls provide specialized gameplay with advanced mechanics. Perfect example are Stealth Bombers, Interdictors, Heavy Interdictors, or Black Ops.
- Tech3 vessels were initially meant to be extremely flexible with adaptable roles due to sub-system configurations. In practice, they currently overlap in stats with other, more specialized ship classes, which create problems.
Tech3 ships are due to be rebalanced after Tech2 hulls so that our team may use the experience they've gained along the way to overhaul them properly. Exactly how and when this is going to be accomplished, we cannot say for now, even if we do have some ideas. Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 23:06:00 -
[11] - Quote
Precisely. Leave the bonuses at 7.5% per level but expand the number of hardpoints for each weapon type. The Scythe Fleet still has more bonus at 10% per level but the HEC subsystem becomes relevant and useful and actually desirable for something.
At all 5, you have a 37.5% RoF bonus vs the Scythe's 50% bonus to M Projectile RoF/ Missile damage. The lower bonus with more weapons should (I haven't done the math at all) equate into a rough balance with the Navy ship in terms of damage output. Having output be on par with Navy is roughly where CCP's latest balancing graph says T3s should be in terms of improvement over T1, so all is then well on that front. |

Arthur Aihaken
The.VOID
591
|
Posted - 2013.11.16 23:13:00 -
[12] - Quote
Qweasdy wrote:back on topic: T3 rebalance is still coming, these haven't been rebalanced with the new ship design policies in mind, this is something you'll probably have to just be patient on till summer expansion. There's no Summer expansion, only 4 updates and another Winter expansion in late 2014. I am currently away, traveling through time and will be returning last week. |

Pobunjenik
Direwolf-Rayet skylian Verge
91
|
Posted - 2013.11.16 23:31:00 -
[13] - Quote
Arthur Aihaken wrote:Qweasdy wrote:back on topic: T3 rebalance is still coming, these haven't been rebalanced with the new ship design policies in mind, this is something you'll probably have to just be patient on till summer expansion. There's no Summer expansion, only 4 updates and another Winter expansion in late 2014. Got links about that? Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 23:37:00 -
[14] - Quote
So I just now did some quick EFT wizardry. I loaded up a Scythe Fleet and a fresh Loki fitting, set both to All Skills at V, gave both ships three gyros because I felt like it and put four T2 425s on the Scythe. I configured the Loki with the Turret Concurrence Registry to get the hardpoints I needed, loaded it up with six T2 425s and flipped it over to the HEC.
Here are my results:
Scythe Fleet, 3x T2 Gyro, 4x T2 425mm w/T1 EMP: 429 DPS, 665 Volley Loki w/Hardpoint Efficiency Configuration Sub, 3x T2 Gyro, 6x T2 425mm w/T1 EMP: 515 DPS, 997 volley.
If you turn off an AC on the Loki so that only five are firing, you have 429 DPS with 831 volley.
It gets a little bit more dicey when you start to talk about missiles, as the Loki has a different bonus than the Scythe (RoF instead of damage) and does slightly more DPS with the same number of launchers and BCUs.
For the record, 3x BCUs and 4x T2 launchers w/T1 ammo will yield 223 Heavy/ 309 HAM DPS on the fleet scythe and 238 Heavy/ 330 HAM DPS on the Loki.
If we allow this subsystem to give the pilot 5 launchers or 5 turrets (4 from subsystem and 1 from Engineering sub) then we see ~413 HAM DPS. That would probably be kind of overpowered (I'm no expert on balance, but I try to recognize that limits do exist) so it should be scaled back - but how? Since we keep referencing the Scythe Fleet here we can convert the 7.5% per level missile RoF into a 7.5% missile damage bonus. This is also how the Typhoon Fleet handles its split weapon bonus, so clearly there's some merit to the idea.
People may object to this next bit, but I would file it under the heading of "higher skill training makes it okay": Leave the drone bandwidth as-is. 99 DPS on the Scythe Fleet vs 135 on the Loki (If you know what you're doing) isn't that big of a difference as to need a nerf. |

Motorbit
Viriette Industrial Combined Arms Militia Villore Accords
24
|
Posted - 2013.11.17 03:23:00 -
[15] - Quote
CCP Ytterbium wrote: they currently overlap in stats with other, more specialized ship classes, which create problems. whats so unclear on this that you still suggest to balance this subsystem by using a faction cruiser as pattern? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.17 03:26:00 -
[16] - Quote
Motorbit wrote:CCP Ytterbium wrote: they currently overlap in stats with other, more specialized ship classes, which create problems. whats so unclear on this that you still suggest to balance this subsystem by using a faction cruiser as pattern?
CCP Ytterbium's comment was in reference to T3 ships as a whole overshadowing T2. T1 and Navy ships are not classified as "specialized". You may also want to quote the first part of what Ytterbium said, where he notes that many subsystem configurations are quite terrible.
Unless of course you're just trolling. |

Pobunjenik
Direwolf-Rayet skylian Verge
91
|
Posted - 2013.11.17 11:03:00 -
[17] - Quote
If they made every subsystem of every T3 cruiser realistically usable (for PVE/PVP), I'd be very happy. You can't have versatility if only 20% of your variables make sense. Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Asa Shahni
Mind Games. Suddenly Spaceships.
2
|
Posted - 2013.11.17 17:08:00 -
[18] - Quote
Alvatore DiMarco wrote:The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth.
If you try to make it a dedicated missile subsystem, all you do is create a faster Tengu. Better to give it 2nd-Generation Minmatar Split WeaponsGäó and make it properly versatile - and properly viable - like it was intended to be.
If I had any idea which CSM cares even a little about the T3 rebalance (other than simply seeing them nerfed into the ground) I would say to them "Hey, if the topic of T3 balancing comes up, perhaps you can suggest this to them."
why give a sub that can be used with either guns or missiles since you already have 2 other for projectiles ....just give him the damn ham ss and be done with it :') |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1103
|
Posted - 2013.11.17 19:19:00 -
[19] - Quote
Asa Shahni wrote:Alvatore DiMarco wrote:The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth.
If you try to make it a dedicated missile subsystem, all you do is create a faster Tengu. Better to give it 2nd-Generation Minmatar Split WeaponsGäó and make it properly versatile - and properly viable - like it was intended to be.
If I had any idea which CSM cares even a little about the T3 rebalance (other than simply seeing them nerfed into the ground) I would say to them "Hey, if the topic of T3 balancing comes up, perhaps you can suggest this to them." why give a sub that can be used with either guns or missiles since you already have 2 other for projectiles ....just give him the damn ham ss and be done with it :')
Because it is one of exactly two subsystems on the Loki that can be used with any drones, meaning you can use it to clear things that get under your artillery. Also because the Accelerated Ejection Bay is better at missiles than this proposed version would be, so what's the point? Nobody will use it for HAMs without a velocity bonus and giving it one would just make it an explosion-damage copy of the Tengu's subsystem.
Some of us actually like the Matari flair for ships that can be given neutral (ie non-weapon) rigs, fitted to fly missiles, then docked and immediately refitted to fly artillery (or autocannons). It's a great racial feature that shouldn't be lost just because there are people who want a Tengu without the stigma of saying they fly a Tengu. |

Pobunjenik
Direwolf-Rayet skylian Verge
91
|
Posted - 2013.11.17 19:54:00 -
[20] - Quote
Alvatore DiMarco wrote:It's a great racial feature that shouldn't be lost just because there are people who want a Tengu without the stigma of saying they fly a Tengu. Or for people that want a Matari styled missile boat (look at Minmatar's missile ships' bonuses, they're different). Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1112
|
Posted - 2013.11.17 20:27:00 -
[21] - Quote
Pobunjenik wrote:Alvatore DiMarco wrote:It's a great racial feature that shouldn't be lost just because there are people who want a Tengu without the stigma of saying they fly a Tengu. Or for people that want a Matari styled missile boat (look at Minmatar's missile ships' bonuses, they're different).
I actually did exactly that. For cruisers and up, Matari and Caldari missile ships both have RoF bonuses. From what I could tell, Caldari also tends to have velocity/flight time or explosion bonuses when two missile bonuses are present and Matari tends to have damage bonuses instead. That being said, your proposal is identical to the Tengu's subsystem except where it trades a projection bonus for a painter bonus. Explosive damage being bonused instead of Kinetic does not count as a change, IMO. |

Asa Shahni
Mind Games. Suddenly Spaceships.
3
|
Posted - 2013.11.18 05:06:00 -
[22] - Quote
Alvatore DiMarco wrote:Asa Shahni wrote:Alvatore DiMarco wrote:The subsystem would be fine (very good, even) if they gave it the Scythe Fleet Issue treatment - which is exactly what should be done. A full rack of guns or a full rack of missiles, plus that weird 40mbit drone bandwidth.
If you try to make it a dedicated missile subsystem, all you do is create a faster Tengu. Better to give it 2nd-Generation Minmatar Split WeaponsGäó and make it properly versatile - and properly viable - like it was intended to be.
If I had any idea which CSM cares even a little about the T3 rebalance (other than simply seeing them nerfed into the ground) I would say to them "Hey, if the topic of T3 balancing comes up, perhaps you can suggest this to them." why give a sub that can be used with either guns or missiles since you already have 2 other for projectiles ....just give him the damn ham ss and be done with it :') Because it is one of exactly two subsystems on the Loki that can be used with any drones, meaning you can use it to clear things that get under your artillery. Also because the Accelerated Ejection Bay is better at missiles than this proposed version would be, so what's the point? Nobody will use it for HAMs without a velocity bonus and giving it one would just make it an explosion-damage copy of the Tengu's subsystem. Some of us actually like the Matari flair for ships that can be given neutral (ie non-weapon) rigs, fitted to fly missiles, then docked and immediately refitted to fly artillery (or autocannons). It's a great racial feature that shouldn't be lost just because there are people who want a Tengu without the stigma of saying they fly a Tengu.
1 - the sub you use with arty is the one without drone bay (lol)
2 - legion's assault optimisation does not have any explosion velocity and lots of people use it (shadow cartel got a doctrine designed around them)
3 - who cares if the sub is identical to another from another hull since its already the case in other sub categorys
4 - just give the loki an assault optimisation (legion one) since missiles are the secondary weapon system of the race (cyclone / typhoon anyone ?)
'nough said G’+/ |

Stitch Kaneland
Soldiers of Farscape The East India Co.
2
|
Posted - 2013.11.18 06:22:00 -
[23] - Quote
new claymore gets double RoF bonus' and explosion velocity bonus. It's pretty rediculous. So not all minmatar missile boats are Dmg bonused.
I agree to the suggested changes though, the projectile bonus on that subystem seems worthless, seeing as how all the other subsystems affect projectile, why would I choose one that only gives 1 bonus with 4 hardpoints? Always seemed wasted to me. I'd like to see the dmg bonus or dmg/explosion velocity bonus would be awesome. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
378
|
Posted - 2013.11.18 07:25:00 -
[24] - Quote
Stitch Kaneland wrote:new claymore gets double RoF bonus' and explosion velocity bonus. It's pretty rediculous. So not all minmatar missile boats are Dmg bonused.
I agree to the suggested changes though, the projectile bonus on that subystem seems worthless, seeing as how all the other subsystems affect projectile, why would I choose one that only gives 1 bonus with 4 hardpoints? Always seemed wasted to me. I'd like to see the dmg bonus or dmg/explosion velocity bonus would be awesome. or leave bonuses as is and add 5th hardpoint for both weapon systems - problem solved. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Pobunjenik
Direwolf-Rayet skylian Verge
92
|
Posted - 2013.11.18 13:23:00 -
[25] - Quote
Kirimeena D'Zbrkesbris wrote:Stitch Kaneland wrote:new claymore gets double RoF bonus' and explosion velocity bonus. It's pretty rediculous. So not all minmatar missile boats are Dmg bonused.
I agree to the suggested changes though, the projectile bonus on that subystem seems worthless, seeing as how all the other subsystems affect projectile, why would I choose one that only gives 1 bonus with 4 hardpoints? Always seemed wasted to me. I'd like to see the dmg bonus or dmg/explosion velocity bonus would be awesome. or leave bonuses as is and add 5th hardpoint for both weapon systems - problem solved.
That is no solution whatsoever.
I'm all for making EACH AND EVERY subsystem viable in space. Right now, every T3 has a set of useful subs, a set of somewhat useful sets and a heap of useless ones. Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Asa Shahni
Mind Games. Suddenly Spaceships.
3
|
Posted - 2013.11.18 14:33:00 -
[26] - Quote
Kirimeena D'Zbrkesbris wrote:Stitch Kaneland wrote:new claymore gets double RoF bonus' and explosion velocity bonus. It's pretty rediculous. So not all minmatar missile boats are Dmg bonused.
I agree to the suggested changes though, the projectile bonus on that subystem seems worthless, seeing as how all the other subsystems affect projectile, why would I choose one that only gives 1 bonus with 4 hardpoints? Always seemed wasted to me. I'd like to see the dmg bonus or dmg/explosion velocity bonus would be awesome. or leave bonuses as is and add 5th hardpoint for both weapon systems - problem solved.
you have a funny way of solving problems :') |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
379
|
Posted - 2013.11.18 15:13:00 -
[27] - Quote
Asa Shahni wrote:Kirimeena D'Zbrkesbris wrote:Stitch Kaneland wrote:new claymore gets double RoF bonus' and explosion velocity bonus. It's pretty rediculous. So not all minmatar missile boats are Dmg bonused.
I agree to the suggested changes though, the projectile bonus on that subystem seems worthless, seeing as how all the other subsystems affect projectile, why would I choose one that only gives 1 bonus with 4 hardpoints? Always seemed wasted to me. I'd like to see the dmg bonus or dmg/explosion velocity bonus would be awesome. or leave bonuses as is and add 5th hardpoint for both weapon systems - problem solved. you have a funny way of solving problems :') 5 turrets/launchers with 7.5% RoF bonus per level translate into 8 effective turrets or launchers which is rather balanced (and in line with other offensive subs) when compared to 12(10 in pvp/wh variant) effective launchers + projection bonus on Tengu with acceleration ejection bay. Drone bandwidth could be reduced to 25 tho. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Asa Shahni
Mind Games. Suddenly Spaceships.
3
|
Posted - 2013.11.18 15:22:00 -
[28] - Quote
Kirimeena D'Zbrkesbris wrote:Asa Shahni wrote:Kirimeena D'Zbrkesbris wrote:Stitch Kaneland wrote:new claymore gets double RoF bonus' and explosion velocity bonus. It's pretty rediculous. So not all minmatar missile boats are Dmg bonused.
I agree to the suggested changes though, the projectile bonus on that subystem seems worthless, seeing as how all the other subsystems affect projectile, why would I choose one that only gives 1 bonus with 4 hardpoints? Always seemed wasted to me. I'd like to see the dmg bonus or dmg/explosion velocity bonus would be awesome. or leave bonuses as is and add 5th hardpoint for both weapon systems - problem solved. you have a funny way of solving problems :') 5 turrets/launchers with 7.5% RoF bonus per level translate into 8 effective turrets or launchers which is rather balanced (and in line with other offensive subs) when compared to 12(10 in pvp/wh variant) effective launchers + projection bonus on Tengu with acceleration ejection bay. Drone bandwidth could be reduced to 25 tho.
we are not here to debate if other subs are balanced compared to this one but how could we balance this one to be on par with the others : loki need an assault optimisation or something similar |

Pobunjenik
Direwolf-Rayet skylian Verge
94
|
Posted - 2013.11.18 15:37:00 -
[29] - Quote
IMO, this will happen when CCP gets around to balance T3s. They're doing it gradually, so we just need time.
Minmatar has projectile and missile bonused ships, so a missile subsystem for the Loki is bound to happen. Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

SOL Ranger
SOL.
121
|
Posted - 2013.11.18 16:01:00 -
[30] - Quote
I can't agree, removing split weapon systems from Minmatar is a very bad idea, making Cyclone/Claymore/Typhoon into pure' missile ships was also a very bad idea, we need more complex flavour in the ships and less homogenization into strict guns or missiles setups.
I suggest something in the lines of:
Ex A. Medium range version - Hardpoint Efficiency Configuration 7.5% bonus to Medium Projectile Turret rate of fire per level 10% bonus to Medium Projectile Turret falloff per level 7.5% bonus to Missile Launcher rate of fire per level 10% bonus to Missile Launcher velocity per level
Ex B. Short range/application version - Hardpoint Efficiency Configuration 7.5% bonus to Medium Projectile Turret rate of fire per level 7.5% bonus to Medium Projectile Turret tracking per level 7.5% bonus to Missile Launcher rate of fire per level 5% bonus to Missile Launcher explosion velocity per level
In any case the bonuses need to be appropriate to reflect the needs to become useful rather than just display theoretical maximum damage output and then fail in any kind of practical application.
Minmatar needs more viable split weapon ships, not 'pure' missile ships.
The Vargur requires launcher hardpoints, following tempest tradition.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1117
|
Posted - 2013.11.18 16:19:00 -
[31] - Quote
Asa Shahni wrote: we are not here to debate if other subs are balanced compared to this one but how could we balance this one to be on par with the others : loki need an assault optimisation or something similar
Debating if other subsystems are balanced compared to this one and debating how we could balance this one to be on par with the others are kind of the same thing, aren't they? At the very least, they both serve the same purpose.
Anyway, the whole problem with the subsystem is that it forces you to fit a Loki with both turrets and missiles. If you were able to fit a full rack of guns or a full rack of missiles (pilot's choice, naturally) then this subsystem would be completely fine.
|

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
379
|
Posted - 2013.11.18 16:50:00 -
[32] - Quote
SOL Ranger wrote:I can't agree, removing split weapon systems from Minmatar is a very bad idea, making Cyclone/Claymore/Typhoon into pure' missile ships was also a very bad idea, we need more complex flavour in the ships and less homogenization into strict guns or missiles setups.
I suggest something in the lines of:
...
In any case the bonuses need to be appropriate to reflect the needs to become useful rather than just display theoretical maximum damage output and then fail in any kind of practical application.
Minmatar needs more viable split weapon ships, not 'pure' missile ships. You should look up "Projectile Scooping Array" and "Turret Concurrence Registry" subsystems. What Loki currently lacks is a proper missile sub (or a split v2 weapon system offensive subsystem, like scythe fleet issue has). Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1118
|
Posted - 2013.11.18 16:57:00 -
[33] - Quote
Kirimeena D'Zbrkesbris wrote:SOL Ranger wrote:I can't agree, removing split weapon systems from Minmatar is a very bad idea, making Cyclone/Claymore/Typhoon into pure' missile ships was also a very bad idea, we need more complex flavour in the ships and less homogenization into strict guns or missiles setups.
I suggest something in the lines of:
...
In any case the bonuses need to be appropriate to reflect the needs to become useful rather than just display theoretical maximum damage output and then fail in any kind of practical application.
Minmatar needs more viable split weapon ships, not 'pure' missile ships. You should look up "Projectile Scooping Array" and "Turret Concurrence Registry" subsystems. What Loki currently lacks is a proper missile sub (or a split v2 weapon system offensive subsystem, like scythe fleet issue has).
This whole thread I've been saying that "Split v2 like the Scythe Fleet" is exactly what the Hardpoint Efficiency Configuration subsystem needs to be. People seem to desperately want their Minmatar Tengus, though. That's pretty much what SOL Ranger is trying to aim at too, although I suspect he doesn't realize it since his version would be hilariously overpowered. |

hujciwdupe22
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.11.18 17:13:00 -
[34] - Quote
and dont forget to redesign teh capacitor rewgenaration matrix looks because its ******* digusting.... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1118
|
Posted - 2013.11.18 17:17:00 -
[35] - Quote
hujciwdupe22 wrote:and dont forget to redesign teh capacitor rewgenaration matrix looks because its ******* digusting....
I would disagree somewhat. Although the Capacitor Regeneration Matrix subsystem is definitely an acquired taste, the Covert Reconfiguration subsystem for the Proteus needs a redesign first. I absolutely cannot design any sort of useful cloaky Proteus that does not make me look at it funny and say "What the hell..? Well, at least I can cloak the thing and not have to look at it." |

SOL Ranger
SOL.
121
|
Posted - 2013.11.18 17:30:00 -
[36] - Quote
Alvatore DiMarco wrote: ... his version would be hilariously overpowered.
Please elaborate.
The Vargur requires launcher hardpoints, following tempest tradition.
|

Asa Shahni
Mind Games. Suddenly Spaceships.
3
|
Posted - 2013.11.18 17:50:00 -
[37] - Quote
Alvatore DiMarco wrote:Asa Shahni wrote: we are not here to debate if other subs are balanced compared to this one but how could we balance this one to be on par with the others : loki need an assault optimisation or something similar
Debating if other subsystems are balanced compared to this one and debating how we could balance this one to be on par with the others are kind of the same thing, aren't they? At the very least, they both serve the same purpose. Anyway, the whole problem with the subsystem is that it forces you to fit a Loki with both turrets and missiles. If you were able to fit a full rack of guns or a full rack of missiles (pilot's choice, naturally) then this subsystem would be completely fine.
we can already fit full rack of guns on 2 sub we dont need a third and no its not the same thing since the title is loki missile subsystem and not "subsystem rebalance" 
funny how you completely overlooked the post 22 to comme at me again on something trivial like this |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
380
|
Posted - 2013.11.18 17:57:00 -
[38] - Quote
Just a thought: current split weapon Loki sub might bring a lot of fun in prospect of changed mechanics for RLMs. Have 3 or 4 artis do their job and 4-3 rapids for burst damage every now and then. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

XvXTeacherVxV
Agnito Industries Bask of Fail
48
|
Posted - 2013.11.18 18:20:00 -
[39] - Quote
Kirimeena D'Zbrkesbris wrote:Just a thought: current split weapon Loki sub might bring a lot of fun in prospect of changed mechanics for RLMs. Have 3 or 4 artis do their job and 4-3 rapids for burst damage every now and then.
I had a similar thought. We'll have to see. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Stitch Kaneland
Soldiers of Farscape The East India Co.
2
|
Posted - 2013.11.18 19:56:00 -
[40] - Quote
This isn't the loki fleet issue subsystem. Stop comparing to scyFI. No other t3 has a split subsystem that I'm aware of. Give the loki a dedicated sub. 1 missile bonus sub is lame when every other subsystem gives 2 sometimes 3 bonuses to their weapon class. I like the rof and explosion velocity bonus. Simple and effective. |

Asa Shahni
Mind Games. Suddenly Spaceships.
4
|
Posted - 2013.11.18 20:12:00 -
[41] - Quote
Stitch Kaneland wrote:This isn't the loki fleet issue subsystem. Stop comparing to scyFI. No other t3 has a split subsystem that I'm aware of. Give the loki a dedicated sub. 1 missile bonus sub is lame when every other subsystem gives 2 sometimes 3 bonuses to their weapon class. I like the rof and explosion velocity bonus. Simple and effective. i would prefer a velocity/flight time bonus to fit with the range of the webs you can (and probably will) put on the loki what do you think ? |

Stitch Kaneland
Soldiers of Farscape The East India Co.
2
|
Posted - 2013.11.18 20:32:00 -
[42] - Quote
Ah true. Good point. Used to flying missile boats using scram/web. I stand corrected. Velocity bonus is better. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1121
|
Posted - 2013.11.18 20:45:00 -
[43] - Quote
Stitch Kaneland wrote:This isn't the loki fleet issue subsystem. Stop comparing to scyFI. No other t3 has a split subsystem that I'm aware of. Give the loki a dedicated sub. 1 missile bonus sub is lame when every other subsystem gives 2 sometimes 3 bonuses to their weapon class. I like the rof and explosion velocity bonus. Simple and effective.
No other race uses split weapon bonuses on their other ships, either. Minmatar does. Your argument is invalid.
EDIT: Technically, the Legion's "Drone Synthesis Projector" counts as a split weapons system, giving a bonus to drones and a bonus to lasers. The Proteus also has a "Drone Synthesis Projector" that gives a damage bonus to hybrids and bonuses to drones. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1121
|
Posted - 2013.11.18 20:47:00 -
[44] - Quote
SOL Ranger wrote:Alvatore DiMarco wrote: ... his version would be hilariously overpowered.
Please elaborate.
Your version, while not bad at all, gives the subsystem two full sets of bonuses. Look at the other ships with Split v2 bonuses and you'll see that they don't get nearly the same amount of power as you're proposing to give them. |

Stitch Kaneland
Soldiers of Farscape The East India Co.
2
|
Posted - 2013.11.18 22:24:00 -
[45] - Quote
Alvatore DiMarco wrote:Stitch Kaneland wrote:This isn't the loki fleet issue subsystem. Stop comparing to scyFI. No other t3 has a split subsystem that I'm aware of. Give the loki a dedicated sub. 1 missile bonus sub is lame when every other subsystem gives 2 sometimes 3 bonuses to their weapon class. I like the rof and explosion velocity bonus. Simple and effective. No other race uses split weapon bonuses on their other ships, either. Minmatar does. Your argument is invalid. EDIT: Technically, the Legion's "Drone Synthesis Projector" counts as a split weapons system, giving a bonus to drones and a bonus to lasers. The Proteus also has a "Drone Synthesis Projector" that gives a damage bonus to hybrids and bonuses to drones.
Quite a way to make a point. Its always been therefore should never change.. gotcha. Its not like I'm asking for a minmatar tengu, but a useful missile sub.
Only recently has the split weapon systems been buffed to be effective, on FI variants. This is not an FI but a t3. Last I checked drone use doesn't use up all your high slots so.. as you put so elegantly, your arguement is invalid. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2890
|
Posted - 2013.11.18 22:39:00 -
[46] - Quote
Making that subsystem dedicated missile platform seems reasonable...
I would advise some patience, as t3 rebalancing will probably happen soon(tm) |

SOL Ranger
SOL.
121
|
Posted - 2013.11.18 22:41:00 -
[47] - Quote
Alvatore DiMarco wrote: ... Your version, while not bad at all, gives the subsystem two full sets of bonuses. Look at the other ships with Split v2 bonuses and you'll see that they don't get nearly the same amount of power as you're proposing to give them.
Alright, well I'm following the train of thought that split weapon systems are technically a drawback more than a benefit in many situations, as such I'm allowing the subsystem to have the full range of bonuses for both weapon systems as focused weapon systems do.
This would not change the equilibrium because of the drawbacks: 1) Split weapons don't allow alpha in a highly practical useful sense. 2) Split weapons can hardly ever be focused well at one single target, bar face to face range and AC/HAM Loki orbiting battleships @<5km. 3) Split weapons require near double the weapon enhancing fittings and they never reach the potential usefulness of focused single weapon fits in terms of damage/projection/application, although HEC Loki being close in damage but is still critically lacking in both projection and application. 4) Split weapons don't allow you to very successfully compensate for a weapon drawback through piloting or otherwise due to half your weapons working differently, be it tracking problems or missile travel time, sometimes they actively combat each other. 5) Double bonuses are only as effective as they would be on a focused craft yet with essentially half the armaments; Without the secondary projection/application bonus the damage bonuses would need to be increased even more to give the HEC Loki any meaning over the AC version. So while seeing multiple bonuses we must remember that we are still only using around half the weapons for each type at any time, thus the result being equal. 6) HEC Loki with my proposed changes or with the current HEC subsystem can offer up to 7 weapon slots with full bonuses, AC subsystem offers 6 fully bonused guns, yet the AC version will outperform even the one I proposed in terms of general practicality due to the sheer inherent functional benefits of a uniform weapon system, also damage/projection and application respectively.(I had these calculations done multiple times in all kinds of tests/fits a few years ago, the AC version always won out in every relevant department by miles, I don't believe any changes have been made which alter the results except that HML are completely unusable now of course, although I did all high potential damage calculations based on HAM's)
What all this means is in a realistic scenario is that any on paper benefits(7 highs with weapons) are in actuality written off due to the way EVE works with modules/stacking/weapon focus/piloting/weapon drawbacks when taking into account the total result of practical use, you always need to think double.
Situations will arise where you're going to be only near half as effective with your split weapons while of course you will see situations where one system can compensate the downsides of the other, however this is the idea of the subsystem, to offer the occasional flexibility and versatility over the absolute uniformity and efficiency of the others, it just can't do that if the weapon systems are handicapped by default in terms of projection/application and there is no reason it should be.
My stance is that I find giving full bonuses for real split weapon system ships to be quite warranted, I prefer more complex bonuses over the simple damage bonuses, however anything viably preserving split weapon systems is still OK by me.
@Others On the note of some talking about using Artillery/RLML on the HEC subsystem, you might need something like the following to do that, otherwise it's not going to be pretty.
Ex. C. Medium range version(Artillery/RLML useful) - Hardpoint Efficiency Configuration 10% bonus to Medium Projectile Turret damage per level. 10% bonus to Medium Projectile Turret falloff per level. 10% bonus to Missile damage per level. 10% bonus to Missile velocity per level. - Projectiles have more or less the same DPS as with 7.5% ROF just allows alpha from artillery to be used. - Missiles have more or less the same DPS as with 7.5% ROF, just allows the use of RLML without reloading for 40s every time you blink. - Kept the falloff because an optimal bonus isn't as flexible.
The Vargur requires launcher hardpoints, following tempest tradition.
|

Pobunjenik
Direwolf-Rayet skylian Verge
185
|
Posted - 2014.01.17 02:17:00 -
[48] - Quote
Does anyone have a date as to when will CCP come around to rework T3s? Neka mi se jave igra-ģi sa prostora Balkana koji nisu jebeni fa+ķisti. 1st Wormhole Alliance Tournament |

Seranova Farreach
612
|
Posted - 2014.01.17 07:16:00 -
[49] - Quote
Pobunjenik wrote:In light of CCP's recent changes, it would make sense to turn Hardpoint Efficiency Configuration into a dedicated missile subsystem.
Current effects: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to missile launcher rate of fire per level
Dedicated missile effects: (much like Tengu's Accelerated Ejection Bay) 5% bonus to Explosive Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 7.5% bonus to Target Painter effectiveness
NOTE: Don't hate about the bonuses, support the idea of HAM Lokis and let CCP do their thing.
i love missiles but all i can say is shush. let ccp work their way to tech 3 ships as that was on the agenda for this years rebalance i believe. (removing rigs, buffing and balancing subs/hulls) _______________________ http://i.imgur.com/d9Ee2ik.jpg
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