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ArcticFox
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Posted - 2006.02.17 23:49:00 -
[1]
So i've been thinking about ways to slightly tweak nos to make them less of a cepter insta-pwn, without making them totally ineffective or reducing their usefulness against large ships.
This is what I've come up with (note this is a proposal for Nos only, not neutralizers):
Change NOS amount to NOS percentage. That is, instead of nossing a flat number of cap, you nos a percentage of your enemy's cap (leave neutralizers as a flat number, not a percent). Now, first reaction here is 'no way, BS would get way too much cap from nossing eachother' or 'no way, bs would get almost no cap from cepters.'
So, to counter this the percentage is adjustable inversely proportional to the total cap of the target ship.
Heavy nos base (battleship vs battleship) pulls 2% of remaining cap (numbers are just examples). Now, at first glance this would even out on your average battleship cap, pulling in around 120 units of cap. But, wait! Pulling only 2% of cap from a HAC or a cepter essentially makes them totally useless!
Here's where total cap (of the enemy ship) comes in to play. Lets say the base percentage of cap pulled for a heavy nos is based on 6000 cap.
The formula I'm using is ((Nosferatu 'base cap' size)/(Nosferatu target cap size))*(Nosferatu base drain percent)=(Nosferatu modified drain percent)
So on a regular (assuming 6000 cap) battleship, the calculation of percentage would be:
(6000/6000)*0.02=1*0.02=0.02
Now, say it's used on a battlecruiser with 3000 cap. The heavy nos will pull a percentage based on the following formula:
(6000/3000)*(Base cap pull percentage)=(Cap pull on this ship) or (6000/3000)*0.02=2*0.02=0.04 (IE, on a ship with 3000 total cap the nos will nos for 4% instead of 2%)
This means that if the battlecruiser is at full cap the heavy nos will pull 120 energy units. When the remaining cap goes down (lets say it goes down to half) the ship loses the same percentage of that remaining cap. So, with 1500 remaining out of a posssible 3000, the battlecruiser will only lose (1500)*0.04=60 cap.
Note, this is the important part, so I'll repeat myself the amount nossed is based on cap remaining, the percentage nossed is based on total cap of the ship, period, meaning for this battlecruiser the percentage remains constant, where the amount goes down as the BC loses more cap. So this same battlecruiser, with a total capacitor capacity of 3000, will still lose 4% of it's remaining cap when it's down to 1500 (half) cap left.
Now, lets transfer this over to an interceptor. Take a Taranis with, say 350 total cap. We caculate the percentage:
(6000/350)*(0.02)= (17.142857)*(0.02)= 0.342
Wow, 34.2%, sounds like a lot, huh? After all, when he's at full cap that'll be roughly 120 cap! Oh noes! That's not any better at all, is it? Yes, it is:
Look what happens when our interceptor puts on his MWD and orbits. Lets say his cap is hovering around 1/2 (175 units) before he's nossed at all. The next nos that hit's him will only take 34.2% of his remaining cap so:
(175)*(0.342)= 60 units
Now lets say he's down to 90 units (factoring in that his scrambler may be going off or whatever):
(90)*(.342)= 30.78 Units
Down to 60, the next nos firing will only get 20, then 13, and so on.
Does this still hurt the interceptor? Absolutely yes. Is it an insta-all-cap-gone? No, under this sytem you'd have to use a neutralizer to get that effect. Will he still have to turn some mods off? Yes.
Now, this doesn't leave battleships defenseless against interceptors and HACs. They can still fit a neutralizer and destroy a flat amount of cap, with the catch that they lose cap themselves instead of getting it back. ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

Kifrile
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Posted - 2006.02.18 05:38:00 -
[2]
Edited by: Kifrile on 18/02/2006 05:39:38 -edit- I don't like it..
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ArcticFox
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Posted - 2006.02.18 06:14:00 -
[3]
Originally by: Kifrile Edited by: Kifrile on 18/02/2006 05:39:38 -edit- I don't like it..
Any particular reason (like, y'know, it would unbalance this or that)? Or do you just have a personal grudge against percentages?  ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

theRaptor
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Posted - 2006.02.18 07:14:00 -
[4]
Originally by: ArcticFox
Originally by: Kifrile Edited by: Kifrile on 18/02/2006 05:39:38 -edit- I don't like it..
Any particular reason (like, y'know, it would unbalance this or that)? Or do you just have a personal grudge against percentages? 
Percentages took our jobs.
I don't think you trust, in, my, self-righteous suicide. |

Teronolus
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Posted - 2006.02.20 06:36:00 -
[5]
I don't think people are realising the truth about this idea. At first as I saw, 'Change NOS amount to NOS percentage,' I thought, "what's the guy on?"
Then as I read through it made sense and is actually a fantastic idea.
Bump --------- "If a tree falls in the forest and no one is around to hear it fall, will it make a sound?"
"Yes, it will, now get off the table and take your pills!" |

Ante
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Posted - 2006.02.20 06:47:00 -
[6]
Just leave the poor battleships alone...
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Zarch AlDain
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Posted - 2006.02.23 10:11:00 -
[7]
I like it.
Mixed feelings on the neutralisers staying the same - but at the moment they are a poor second to NOS so it might be the way forwards...
-- Zarch AlDain The Bridgeburners Huzzah Federation
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Mr Bright
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Posted - 2006.02.23 10:19:00 -
[8]
Jezz, how many Nos threads have to come and go before its left alone ?
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SunWuKong
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Posted - 2006.02.23 19:09:00 -
[9]
I think you are totally on to something there Fox. Great idea!!! No other ship has a weapon that totally wastes it single-handedly like nos's do frigs.
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Ralorn Aster
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Posted - 2006.02.23 19:41:00 -
[10]
Absolutely great idea.
It would distinguish the nos from the neutralizers, meaning more viable options and thus greater depth. In an ideal game there are as many as possible equal choices (imho), resulting in as little as possible monotony.
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Adrastos Volos
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Posted - 2006.02.23 20:48:00 -
[11]
An interesting idea...well worth exploring. 
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Maya Rkell
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Posted - 2006.02.23 23:33:00 -
[12]
Originally by: Mr Bright Jezz, how many Nos threads have to come and go before its left alone ?
It' s a clear and present issue which ISN'T going to be left alone. I feel the same way about insta threads, but they WILL come.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Boonaki
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Posted - 2006.02.23 23:55:00 -
[13]
I like having a frigate defense when in a battleship. NOS+drones is all that's really left.
But when I'm in an inty, I wouldn't mind it being a percentage base.
All and all this idea is the best "nerf" I've seen suggested for NOS. Have to give him that. Fear the Ibis of doom. |

Lsv1
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Posted - 2006.02.24 00:52:00 -
[14]
bah leave nos alone, what are you gonna do about medium/small nos then? make small nos take off 2% too? sorry bout an inty taking 130cap is just insane. plz_fix_kthx_gg
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SunWuKong
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Posted - 2006.02.24 01:05:00 -
[15]
Originally by: Lsv1 bah leave nos alone, what are you gonna do about medium/small nos then? make small nos take off 2% too? sorry bout an inty taking 130cap is just insane. plz_fix_kthx_gg
Then bring on the capital nos 
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Aeaus
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Posted - 2006.02.24 01:46:00 -
[16]
Originally by: Ralorn Aster Absolutely great idea.
It would distinguish the nos from the neutralizers, meaning more viable options and thus greater depth. In an ideal game there are as many as possible equal choices (imho), resulting in as little as possible monotony.
Yes, of course making one weapon only be effective on only one class of ship brings in more depth. The fact of the matter is that T2 Frigites and Cruisers are immensely overpowered considered to battleships; and T2 arguements are really of no use here, higher class ships should have significant power over lower class ships, and the only power they have now is to stop the small ships from attacking through nosferatu and using their drones.
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Ralorn Aster
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Posted - 2006.02.25 03:35:00 -
[17]
Edited by: Ralorn Aster on 25/02/2006 03:41:31
Originally by: Aeaus Yes, of course making one weapon only be effective on only one class of ship brings in more depth. The fact of the matter is that T2 Frigites and Cruisers are immensely overpowered considered to battleships; and T2 arguements are really of no use here, higher class ships should have significant power over lower class ships, and the only power they have now is to stop the small ships from attacking through nosferatu and using their drones.
Using the same weapon against every ship doesn't add depth either, hm ? Very constructive post btw. ^^ It seems to me you're just upset because you don't want to lose your 'one fits all' setup. I assume most cons posted by navy or faction BS pilots ? How about fitting neutralizers on your navy raven ? ..
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